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azeke:

Assassin's Creed "somebody, stop me!" Revelations:
I've barely played twenty minutes of the game and already starting to see how's it's worse from previous games. Combat system was touched again and made even more OP. Finishing animation is the same in almost all cases, and a really ridiculous one at that, where Ezio turns to the guy with his back (if he was facing him, he will turn just to do this animation), and kill the guy with a sword over his head. Facial models for some reason got even more funky looking, AC is probably the only series where with each iteration faces looks worse and worse and worse yet.

Ah well, i will try to blast through this game and III as fast as possible to prepare myself for IV.

Bayonetta
Unlocked killgore yesterday. I was like: "ahahaha, what is this?" when i tried this out for the first time. Probably the most overpowered and gamechanging weapon yet. I like it.
The main problem with this game is sequences where you make one mistake and you're dead. And most often than not, these sequences are placed right in the middle of a long level and dying there ruins your overall level score. You can miss one QTE or miscalculate how far the rolling ball from you and you're out.

It was funny when i moved myself towards the projectiles to do Mahaa-Kalaa parrying when i played a bit of Kid Icarus yesterday. Same way you  reflexively keep waggling your 3DS or gamepad in other Mario games after playing NSMB.

magicpixie:

I think Brotherhood was where I stopped having fun with the AC series.  I'm hoping that 4 does something to revitalize that for me.

I revisited Splinter Cell: Conviction today in preparation for Blacklist later this month.  The game is definitely more accessible than the previous entries in the series; I definitely feel like a ninja most of the time.  And despite the Mark system taking away control from the player, I love being able to plan out my kills and execute marks at lightning speed.  I also really enjoyed the environmental interaction during interrogations.  I'm debating which platform to pick up Blacklist on.  PC will be the best-looking, no doubt, but multiplayer might be better on PS360(likely more players).

I've actually been revisiting a lot of older games from this gen.  I recently started up Arkham Asylum(kept trying to use detective mode in Splinter Cell) and Perfect Dark Zero.  It's amazing how much games have improved over the course of just one(loooong) generation. 

i replayed Uncharted not too long ago, and man, that game's controls still suck.  Combined with the bullet-sponge enemies, it's amazing I ever finished that game.  I guess that's a testament to the storytelling ability of Naughty Dog's writers.

And with Lightning Returns on the horizon, I felt the need to catch myself up on the FFXIII series.  Then I played XIII-2 and I remembered why I never finished it in the first place.  Gads, it's a good thing X and X-2 HD are coming out soon.


Oblivion:

Skip Uncharted and go for the second one. You'll thank me later. Then skip Uncharted 3 and go for The Last of Us. Once again, you'll thank me later.


(The Last of Us is not an Uncharted sequel, in case I confused ya. :P)

broodwars:

I've started playing Dragon's Crown on my Vita, and so far it's pretty OK. It has some stupid UI issues (which seems to be a recurring issue with Vanillaware games), but I'm a couple of dungeons in and I haven't wanted to break something yet or felt tempted to fall asleep.  That's a marked improvement from every other Vanillaware game.  :P: :

And yes, I'm playing as Boobie Lady right now. And yes, her walking and ESPECIALLY her running animation are downright painful to look at.  She's also kind of a hard character to use because of the way she has to continually stop and recharge her MP so she can continue attacking.  I'll probably switch to playing as the Elf as my 2nd character at some point, as she's another Ranged character and that's my preferred style of play.

azeke:

Kilgore in Bayonetta are so, so deliciously broken and awesome. I mean it's bazookas that are attached to your each arm AND leg, how cool is that?

Challenges where i had to do limited punches and kicks are now actually doable. Simplest and fastest combo of "punch-kick-punch" can halve even Brave's health meter and just obliterates lesser mook angels.

Kilgore rocket blasts are arguable stronger than actual Wicked Weaves and certainly better in terms of area of effect.

It got to the point where at all times i'm only choosing between two loadouts: guns+kilgores (little bit easier to do combos) or kilgores+kilgores (to do some real quadruple rocket damage coming from all limbs).

Ass: Revelations
Tower defense in Assassin's Creed game? What is this? Why did they do this? It sucks! Why. Why.

Otherwise, it's pretty okay so far. It's good that they changed buttons a bit and fixed some of the UI issues this series had for a while (like when you stand near shop and can't speak to an owner you have to run away from it, come back and then respective action will show up). Putting eagle sense on a left stick push is a definite improvement. I'm not convinced that dividing weapons into two circles per stick is better though. By now Ezio's arsenal is so big it's kinda hard to remember which weapon belong to which circle and which stick you should move.

Not so keen on new bombs feature. I mean it's just bombs. Yet they made entire meta game out of it. Why? There are like few dozens of different types of them in the game... How many different bombs do you really need?

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