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| shingi_70:
--- Quote from: NWR_insanolord on August 01, 2013, 05:21:27 PM ---GFG is nowhere near on the same level of selection as PS+. Don't put them I'm the same league. This is the point where TJ Spyke runs in and argues the fact that you can't keep the dozens of games a year you get from PlayStation Plus completely nullifies its existence. --- End quote --- I never said they were in the same league. I said they're similar purchases. Intresting to note all the games picked thus far have sequels coming out soon or is a big franchise. Halo 3- Halo 5 and Halo TV hits next year. Most recent game was spartan assult. Assassins Creed 2- AC4 hits this year and this was probably a ploy to get AC3 out of peeps minds. Dead Rising 2 stuff- Dead rising 3 is a launch title. |
| azeke:
Unreal Tournament 99 Played a bit on LAN (Oblivion map) on work. Our corporate network fell apart so we couldn't get anything done anyway. Had a great time. It was so sad seeing this series going down the drain with half-assed U3. Retro Game Challenge (aka "that game with Arino") This game (and Sakurai's games i guess) are living proofs that achievement based gameplay is as legitimate way to enjoy games as any. The game is structured by games, and you're progressing by achieving artificial aims in them one by one. The games are all supposed to remind of the early Famicom games. I really liked Haggleman, at first i didn't even knew about the flipping mechanic and just jumped and used my ninja stars. It was a really nice suprise when i read about the tricks with wall flipped in alphabethical or reverse-alphabethical order. And each of the game is like that -- all of them have enough content to be published as full releases in 85. I also liked shooting games. Boy constantly remarking on your game gets kinda grating though. I imagine it gets just as annoying with Arino's voice in japanese version. Kid Icarus: Uprising Speaking of Sakurai's games and achievements. It's really amazing what this game does with them. I really wish Sakurai's "achievement wall" with hundreds and hundreds and hundreds of side goals for you to do in a game became Nintendo's standard. I don't even care if anyone else knows how many achievement i unlocked, i just want to have this kind of wall in say Mario games. I didn't even played the game, i was just messing around fusing weapons to get specific weapons for achievements. Assasin's Creed: Brotherhood That was a baaaaad ending if i ever saw one. ACII was fantastic, it was completely out of the left field and left more questions than answers. And Brotherhood's ending was the same but it lacked that all-changing Minerva addressing Desmond moment, of course i was still surprised when Desmond killed Lucy but it just wasn't the same. It was a bad kind of WTF. I didn't liked how you couldn't play during credits like in previous game. Ubisoft credits are so ridiculously long. On the next day, i booted up the game to finish up some quests at 10AM and... finished at around 9PM (yeah, i know, i was as shocked when i looked at UPlay timer). And i still didn't get everything. I completed "The Truth" and it was okay, but it still didn't made the ending better. Shop quest to get that last type of armour is bullshit. It requires shrunken head and you get one only if you invest 1 000 000 into weapon shops. Which would be fine by itself considering i now have a stable income and bought most of the landmarks in Rome, but you can invest only once in 20 minutes. And you can only give 5000-7000 florins at a time. Do they really expect me to spend 200 * 20 minutes to get that last armour? Also names of tradeable goods are kinda funny. Budhist beads, shrunken heads, tomatoes... I am sending my four top-class assassins to Constantinople to get one tomato? Also, no game, Constantinople is not the island in Mediterranean sea. Two of the Michelangelo's war machine missions are so broken. Controls are super clunky, which is understandable for medieval machines i guess, but they really shouldn't have put additional bullshit Full Synchronization requirements on top of it. I don't i will ever be able to do Tank mission and Flying Machine mission with 100%. Cristina mission were meh. They tried to tell this love story throughout events of ACII, but it would have been better if they tried to integrate it more to the main story. Loading screen with Ezio constantly chasing Cristina was a nice touch though. Overall, great game which falls a bit by the end. Few bugs here and there. But it's still worth it. ACII and/or Brotherhood are my easy recommendations for everyone. Bayonetta Finally made it through first level on hard. Camera in second segment is just so broken, it sways all over the place, it was okay with regular angels on normal mode, but these monsters with lightning claws are just so fast, keep moving all over the place, can hit you almost instantaneously, and if they will uppercut you to the air, they will do three undodgeable hits that will take at least 50% of your health. This was seriously the hardest challenge game gave me so far. At least i'm glad to know it will get much easier after that. |
| Morari:
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION --Bureau of Internet Morality |
| magicpixie:
Man I had some goooood times in high school playing UT. I finally picked up a 3DSXL for Shin Megami Tensei IV which proves that I like cutting or something. Loving the game so far, but coming straight out of Persona 4 Golden, I miss my digital waifus. Looking forward to beating this game and moving on to Fire Emblem, Ace Attorney, and Pokemon later this year. Oh, I also took advantage of a promotion over at iRacing for a free 3 month subscription w/ the beginner Mazda MX-5, about 8 tracks, and a few other cars. Haven't raced online yet - I've pretty much just been testing the cars on the tracks, but so far, I'm really digging the physics of the cars I've tried. I get the appeal, but I doubt I'll continue with a paid subscription after the 3 month trial. |
| azeke:
Almost ten years ago, we used to play demo for Unreal Tournament 2003 on work. It had only one level (bunker or something) but it was all we needed. Though this weekend i was reminded how backwards their server configuration was and always were, when we tried to set up a LAN game. I remember how confusing it was to set up dedicated server for it. Adding bots required restarting server or something. Played some multiplayer for Assasin Creed: Brotherhood last night. It took some time to find games (played some Retro Game Challenge while the game was searching for sessions and people say they don't understand the point of handheld gaming at home where they have HDTV and a computer). The game is more or less game of hide and seek with some tag sprinkled in with elaborate rules. It's pretty okay, though feels very shallow. At least they added some upgrades progression. Still, it's refreshing to play a game online that isn't about shooting people. |
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