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| What is the last game you beat? Thoughts/impressions? |
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| AnGer:
Ys I & II Chronicles on PSP. With Ys seven, I was questioning the opinion of some people calling the series a "Zelda knockoff" because it felt more akin to Seiken Densetsu to me, although it featured a fair amount of things not typical for a straightforward ARPG. Ys I & II on the other hand were much closer to a Zelda game, but still feel different. Combat, while still a little tactical, is faster and more direct, the lack of handholding felt refreshing (although it was a tad bit annoying to recheck everything because it has absolutely no handholding whatsoever) and for once, auto heal was done right. On the looks side, I need to state that I am a sucker for Falcom's anime look. The character portraits look lovely, but not too out of place or too generically bishoujo-ish (which has taken over every anime style game nowadays). The music on the other hand... ergh. I used the "Chronicles" music and it sounded just not right – too speedy, too "pop-ish" and while not bad in and of itself, not befitting the game. While not perfect by any means, Ys I & II: Chronicles is a game that should be played, because it felt really long since playing such a fun ARPG for me. On to Ys: The Oath in Felghana... and after that, Memories of Celceta. |
| ShyGuy:
Just finished the story in Splinter Cell: Blacklist. There is about 75% of a really good stealth game in here. Unfortunately, the game likes to put you in full combat situations, especially at the end of a mission and then your stuck shooting your way out. They have three modes of play in the game that they score you on: stealth-non-lethal, stealth-lethal, and assault, but they seem to force you into the preferred playstyle of whatever cut scene throws at you. There is even a couple first person shooter sections in one mission, and they are not the best Online play is fun when you can find a match through Ubisoft's bork U play servers, but I don't have the time to dedicate to online |
| ejamer:
Finally finished Xenoblade Chronicles (Wii U). The game was fantastic, and the ending payoff was worth it. Despite having no issues with earlier bosses (I was leveled pretty well due to focusing on finishing as many side-quests as possible during the game) the final battle was tough - it took a couple of efforts to put him down, although could have been faster if I had just used my head sooner and improved my strategy. Have considered starting again, carrying over my stats and equipment and stuff, or going back to look for more quests and hidden bosses... but think I'll give the game a break for a bit. Will be nice to come back to in the future. Now bring on X already! |
| Shaymin:
If you heard the aforementioned NFR 24, I mentioned having two maps left in Fire Emblem Awakening. That's not true anymore. I made the right choice at the endgame, but I made several wrong ones and would love a chance to redeem myself - curse my utter lack of time preventing me from making sure I get everyone. |
| oohhboy:
StarDrive (PC:4X). This game is an unfinished clusterfuck of some good unfinished ideas with terrible implementation mixed in with broken gameplay, poor UI, poor controls, incomplete quests, bugs, shallow senseless tech tree. This game should still be in early beta but the Dev pushed it out to release for god knows what reason. Avoid. |
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