NWR Interactive > TalkBack

Why New Super Mario Bros. 2 Cannot Rest on the Original's Laurels

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Pixelated Pixies:
Great time to be a lover of 2D platformers? Absolutely, but let us not forget why 2D platformers fell out of favour in the first place. They became derivative and vapid. Given that Mario tends to chart the course for the platforming genre as whole, with other developers then taking their cue, I'd much prefer that Nintendo take their time between releases and give gamers something fresh. I love platformers, and I care about the genre's long-term viability. Let's have more differentiation between these titles so that people can feel good about supporting them.

MagicCow64:
Gamespot just dropped a 7.0 on it. Which is about how I felt about the first game. Was holding out hope that this was going to tack toward an enhanced Super Mario Bros. 3, with NSMBU tilting toward a revamp of Super Mario World. Looks disappointing on the handheld front, but hopefully NSMBU is as better than NSMB2 as NSMBW was to NSMB. (This nomenclature is getting out of hand)

Killer_Man_Jaro:
A compelling argument, Neal. The revival of 2D platformers might be my favourite aspect of the 7th generation of games, and of course that includes Mario Bros., but the bar has definitely been raised, as the genre has come along in leaps and bounds since 2006. When it gets down to it, I think what allows the Mario series to endure amongst this currently crowded field is it's mastery of snappy action in level design, as well as it's utilisation of power-ups, which very few other platformers dabble in.

Needless to say, I've thought since E3 that New Super Mario Bros. U was the more exciting and progressive title by a long shot over New Super Mario Bros. 2. But I'll still play it before the year is out.

Pixelated Pixies:

--- Quote from: Killer_Man_Jaro on August 09, 2012, 12:16:09 PM ---
Needless to say, I've thought since E3 that New Super Mario Bros. U was the more exciting and progressive title by a long shot over New Super Mario Bros. 2. But I'll still play it before the year is out.

--- End quote ---

Really? What, other than more complex scrolling backgrounds and sharper graphics, have we seen from that game that makes it seem more progressive than the previous NSMB games? The only thing I remember sounding cool was that some journalists had pointed out that the overworld actually made up the backgrounds (so that a mountain on the overworld would be a background in a level). Has there been anything in terms of gameplay that has been shown to indicate that NSMB U will be substantively different?

NWR_insanolord:
NSMBU looked nice, but based on what I played of them I thought NSMB2 had better level design and more new gameplay ideas.

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