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Why New Super Mario Bros. 2 Cannot Rest on the Original's Laurels

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Luigi Dude:

--- Quote from: Killer_Man_Jaro on August 09, 2012, 12:16:09 PM ---Needless to say, I've thought since E3 that New Super Mario Bros. U was the more exciting and progressive title by a long shot over New Super Mario Bros. 2. But I'll still play it before the year is out.

--- End quote ---

That's because NSMB U is being made by the team that made the previous NSMB games and has become a lot more experienced now.  It also helps that NSMB U has been in development since NSMB Wii was finished and so more time will have been worked on it.  NSMB 2 on the other hand was made by a brand new team that had never done a Mario titles before and basically had a year to do it which is why they just reused the NSMB Wii engine and kept the same music and bosses to save time.

I wouldn't be surprised if the Wii U version has a lot more new features to it that Nintendo hasn't shown yet because they didn't want the Wii U version to completely overshadow the 3DS game for the 3DS XL launch.


--- Quote from: NWR_insanolord on August 09, 2012, 12:26:47 PM ---NSMBU looked nice, but based on what I played of them I thought NSMB2 had better level design and more new gameplay ideas.

--- End quote ---

That was only a 3 level demo though.  Like I said, if NSMB U does bring more new gameplay ideas to the table, they might be saving them for a latter reveal, like the Fall conference to help hype up the game more and make sure it didn't completely overshadow NSMB 2 before its launch.  Remember that NSMB 2 at E3 was much closer to release then NSMB U, and so NSMB 2 needed to be hyped up more hence why the demo's for that game had better levels and they had no problem showing the new ideas that game brought to the table.  While they intentionally picked the most basic levels for NSMB U because they're saving to newer and crazier reveals for a later date.

Killer_Man_Jaro:

--- Quote from: Pixelated Pixies on August 09, 2012, 12:24:21 PM ---Really? What, other than more complex scrolling backgrounds and sharper graphics, have we seen from that game that makes it seem more progressive than the previous NSMB games? The only thing I remember sounding cool was that some journalists had pointed out that the overworld actually made up the backgrounds (so that a mountain on the overworld would be a background in a level). Has there been anything in terms of gameplay that has been shown to indicate that NSMB U will be substantively different?
--- End quote ---

The step up in presentation and production values counts for a lot, in my view. Aside from that, the Wii U game has new environmental themes, new enemies, more moving parts in the levels and what seem like the most interesting power-ups of the NSMB sub-series. Let's be relative here: it's still a 2D Mario game, so it's never going to deviate too far from the tried-and-true. However, whereas NSMB 2 seems to be a step back from NSMB Wii (I can't say for sure because I haven't played it; that's just my perception), NSMB U looks like it's going to be a good step up from the Wii title.

I'm not shooting down NSMB 2 - in fact, the recent preview on NWR has enthused me a lot more about the game. This is just what I've observed from videos and general impressions.

Anth0ny:
I find it hard to garner excitement for a game that we outright know was handed to the B team, while the A
team is working on U. Which we'll be playing in no more than three months, by the way!

So far, reviews haven't exactly been glistening for the game. Maybe some are okay with simply a "solid" sequel to NSMB DS. I hold the Mario franchise to a higher standard than that. Of course, I'll give my final judgement when I play and finish the game, but things aren't looking good from where I'm standing.

Kairon:
Mario Shmario. WHERE'S MY ANIMAL CROSSING!?!?!?!?

NWR_Neal:
It'll be funny when NSMB U comes out and it's just a marginal increase from NSMB Wii. I have a feeling everyone decrying NSMB 2 now will either come around on both games, or be Cranky Kong, sitting around all pissed off at both games.

It is honestly refreshing because, at least to me, I can tell it's a new group of people working on NSMB 2. There's a certain creativity that I'm noticing that I really like. It's not revolutionary but to me, for this game, it doesn't need to be. We're in a world where this and Galaxy-like games can co-exist. As long as that continues, I welcome the safe 2D platformer every now and then.

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