Author Topic: New Super Mario Bros. U  (Read 26218 times)

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Offline tendoboy1984

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New Super Mario Bros. U
« on: June 07, 2012, 03:07:42 PM »
I'm warming up to the game. I love the new detail they gave the backgrounds, and the level design seems more interesting.


Boost Mode seems like a fun way to get casual gamers to participate. It is kind of cheating though, since you could use the assist blocks like a bridge, extending them over all the traps on the ground.

I am extremely disappointed that there is no level editor in either the 3DS or Wii U versions of NSMB. The touch screens of the 3DS and Wii U would make creating your own levels a breeze. Nintendo has a huge opportunity to go after the LittleBigPlanet players, yet they fumbled it again.

I am also confused by the naming of the NSMB games. It should be like this:

NSMB (DS) = NSMB 1
NSMB Wii  = NSMB 2
NSMB 2 (3DS) = NSMB 3
NSMB U (Wii U) = NSMB 4

The games should be numbered in the order they were released. The 3DS version is the 3rd NSMB game, so it should be called "New Super Mario Bros. 3". Or maybe Nintendo considers the handheld and console NSMB games to be separate from each other.
« Last Edit: June 07, 2012, 03:14:55 PM by tendoboy1984 »
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Offline nickmitch

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Re: New Super Mario Bros. U
« Reply #1 on: June 07, 2012, 09:11:06 PM »
They should be named in a way that shows what the game is about. NSMB Wii isn't really an upgrade from NSMB. Sure it added multiplayer, but aside from that, nothing. NSMB 2 at least seems to want to change some of the mechanics of the game. NSMB U is accenting the fact that it's on the new system and had system specific features. In any event, it's Nintendo's decision. It's not like the Metroid Prime series are numbered in line with their predecessors (neither is Other M).

You must hate Assassin's Creed and GTA's naming schemes. ****, Final Fantasy has FFX-2 and FFXIII-2.
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Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #2 on: June 07, 2012, 11:22:53 PM »
They should be named in a way that shows what the game is about. NSMB Wii isn't really an upgrade from NSMB. Sure it added multiplayer, but aside from that, nothing. NSMB 2 at least seems to want to change some of the mechanics of the game. NSMB U is accenting the fact that it's on the new system and had system specific features. In any event, it's Nintendo's decision. It's not like the Metroid Prime series are numbered in line with their predecessors (neither is Other M).

You must hate Assassin's Creed and GTA's naming schemes. ****, Final Fantasy has FFX-2 and FFXIII-2.


As a matter of fact I do hate the naming schemes of AC and GTA. But GTA 3, Vice City, and San Andreas are all part of the same era.


GTA 4 is a different era using new technology, and the DLC episodes were viewed as expansion packs, because they tied into the main game.
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Offline ThomasO

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Re: New Super Mario Bros. U
« Reply #3 on: June 08, 2012, 12:28:55 AM »

I really found the level with the Starry Night background breath-taking. I wonder if you'll be able to play as Miis outside of multiplayer, because that'll be really awesome.
I am extremely disappointed that there is no level editor in either the 3DS or Wii U versions of NSMB.
While a level editor would be really, really cool, there would honestly be only 1 out of 20 user-created levels that are any good. And if they are good, they'll be titled something immature so then they'll have to be taken down. :P:

Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #4 on: June 08, 2012, 01:32:42 AM »
While a level editor would be really, really cool, there would honestly be only 1 out of 20 user-created levels that are any good. And if they are good, they'll be titled something immature so then they'll have to be taken down. :P: :


Nintendo has level editors in the Mario vs DK games for DS. Nintendo has to approve every level you upload to their servers for public viewing.


Also, LittleBigPlanet allows you to report inappropriate levels.


Nintendo has done level editors before, so what's the reason why they can't do it with a mainline Mario game? Creating levels and sharing among friends / the world is something I've always wanted to do in a Mario game.
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Offline Snake-Arms

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Re: New Super Mario Bros. U
« Reply #5 on: June 08, 2012, 01:10:01 PM »
I have little-to-no interest in this game. I'm sure it will be well-polished but I can't stand how easy the New Mario series is.  It's almost a joke.

Give me some old school difficulty that makes me want to break my controller Nintendo.

Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #6 on: June 08, 2012, 01:25:32 PM »
I played the game a few times and really enjoyed it. The look of the game was fantastic. It was just super duper clean, barely noticed any jaggies or anything like that. Interesting design for stages and the flying squirrel was a lot of fun.

Shaking to use the power ups were still present, but again I threw out the idea for developer feedback that we should at least have the option to use only buttons.
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Offline MegaByte

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Re: New Super Mario Bros. U
« Reply #7 on: June 08, 2012, 01:27:05 PM »
On the GamePad, you could shake or use the trigger or face buttons.
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #8 on: June 08, 2012, 01:31:33 PM »
On the GamePad, you could shake or use the trigger or face buttons.

I did not catch that! Yippi!

When I had the game pad all I did was manipulate the characters. Didn't get to play as one.
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Offline MegaByte

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Re: New Super Mario Bros. U
« Reply #9 on: June 08, 2012, 01:32:42 PM »
Yeah, that only works in single-player mode, unfortunately. I really hoped they would fix that after last year, but apparently not.
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Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #10 on: June 08, 2012, 02:21:01 PM »
I have little-to-no interest in this game. I'm sure it will be well-polished but I can't stand how easy the New Mario series is.  It's almost a joke.

Give me some old school difficulty that makes me want to break my controller Nintendo.

Most 2D Mario games are easy.

Super Mario Bros 3 and Super Mario World are both incredibly easy games (except for SMW's Special World). I can beat Super Mario Bros 3 in my sleep. I can beat Super Mario Land 2 in an hour.

The only truly difficult 2D Mario games were The Lost Levels and Super Mario Bros 2. Super Mario Land 1 was difficult because of the terrible physics; Mario had no momentum in that game.
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Offline NWR_insanolord

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Re: New Super Mario Bros. U
« Reply #11 on: June 09, 2012, 08:28:01 PM »
Yeah, that only works in single-player mode, unfortunately. I really hoped they would fix that after last year, but apparently not.

Assuming it supports the Pro controller, it should work in multiplayer as well provided you're using those.
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Offline Spak-Spang

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Re: New Super Mario Bros. U
« Reply #12 on: June 24, 2012, 07:27:05 PM »
Super Mario Bros 3 is easy, up until the last level...and then it can be quite challenging, unless you went through the entire game without skipping anything. 

I didn't beat Super Mario Bros 3, until it came out on the Gameboy Advanced. 

Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #13 on: August 22, 2012, 01:00:06 PM »
Anyone think New Super Mario Bros. U will be released the same way NSMB 2 was, both digitally (eShop) and retail?
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #14 on: August 22, 2012, 01:17:26 PM »
I'm certain it will release both ways. As a matter of fact I'm pretty sure it was announced that it would be.
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Offline DonnyKD

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Re: New Super Mario Bros. U
« Reply #15 on: August 23, 2012, 08:20:36 PM »
I have little-to-no interest in this game. I'm sure it will be well-polished but I can't stand how easy the New Mario series is.  It's almost a joke.

Give me some old school difficulty that makes me want to break my controller Nintendo.

The "old school" games were only hard because you were a kid and you were bad at a game.

I can 100% SMB3 no problem now, Mario was ALWAYS easy, and that's not a goddamn problem.

And you prolly shouldn't even be playing games if the DIFFICULTY is your deciding factor.

Offline NWR_insanolord

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Re: New Super Mario Bros. U
« Reply #16 on: August 23, 2012, 09:39:08 PM »
I've beaten Mario 3 without losing a life. That game isn't that hard. NSMB2 isn't noticeably easier than any of the older games (not counting the Japanese 2, which I don't think anyone wants these games to be as hard as) and I wouldn't expect U to be either.
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Offline MagicCow64

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Re: New Super Mario Bros. U
« Reply #17 on: August 23, 2012, 11:09:44 PM »
Maybe interesting story: I broke my neck a few years back, and after I got out of rehab I had a lot of time to kill. I got NSMBWii and given how unresponsive my hands were it basically made me feel like an 8-year-old again. Getting all the star coins in the extra world forced me to repeat stages over and over again until I could make my hands work well enough to max them out. Felt pretty similar to how hard the Special World in Super Mario World felt when I was a youngin'. Anyway, if you want that charge back from Mario, break your neurology!

Offline lolmonade

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Re: New Super Mario Bros. U
« Reply #18 on: August 24, 2012, 01:06:57 PM »
I have little-to-no interest in this game. I'm sure it will be well-polished but I can't stand how easy the New Mario series is.  It's almost a joke.

Give me some old school difficulty that makes me want to break my controller Nintendo.

Most 2D Mario games are easy.

Super Mario Bros 3 and Super Mario World are both incredibly easy games (except for SMW's Special World). I can beat Super Mario Bros 3 in my sleep. I can beat Super Mario Land 2 in an hour.

The only truly difficult 2D Mario games were The Lost Levels and Super Mario Bros 2. Super Mario Land 1 was difficult because of the terrible physics; Mario had no momentum in that game.

I think you overestimate how easy Super Mario World is/was.  My wife and I had a blast re-playing Mario 1 - 3 together.  I introduced her to Super Mario World, and she was completely lost.  Eventually got frustrated from not being able to beat a level, and quit.  That game feels so much different than any of the prior games, and while I can blow through the entire game in a day only dying because i'm rushing too much, I bet it poses a much larger challenge to most people who didn't grow up with it.
 
on Mario U, I'm looking forward to it, if just for the multiplayer so my wife and I can play through it.  My misgivings about it seeming too samey don't overshadow my want for a console Mario game that my wife and I can enjoy together.

Offline TJ Spyke

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Re: New Super Mario Bros. U
« Reply #19 on: August 24, 2012, 01:42:57 PM »
I think SMB3 would be more difficult to beginners, especially Dark Land.
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #20 on: September 13, 2012, 11:55:47 AM »


For those who missed the Nintendo Direct video today. Looks great, the art looks surprisingly fresh!
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Offline Adrock

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Re: New Super Mario Bros. U
« Reply #21 on: September 13, 2012, 12:00:58 PM »
The art looks better, not necessarily fresh because it's ultimately still the same basic NSMB style Nintendo has even using for over 6 years. I don't mind too too much, but I won't give Nintendo more credit there than they deserve.

Also, Bucken-Berry and Ala-Gold... Boo-urns...

Offline Do_What

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Re: New Super Mario Bros. U
« Reply #22 on: September 13, 2012, 12:54:11 PM »
I'm super in on this game. It looks like fun
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Offline alegoicoe

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Re: New Super Mario Bros. U
« Reply #23 on: September 13, 2012, 01:22:56 PM »
So far this is the game i am most exited for, unless third parties announced games such as resident evil 6 and metal gear rising for example, because mass effect and batman are old games that inhave no interest in purchasing them again.
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Offline azeke

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Re: New Super Mario Bros. U
« Reply #24 on: September 13, 2012, 04:19:13 PM »
I'm buying Wii U for this game... Everything else is a plus.

Gonna get some booze, gonna call my bros...

Can't wait...
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #25 on: September 13, 2012, 05:09:55 PM »
I'm buying a Wii U for a lot more than this.  I think one game I really hope for is a sequel or spiritual successor to Xenoblade Saga.

Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #26 on: September 13, 2012, 05:46:27 PM »
I'm buying a Wii U for a lot more than this.  I think one game I really hope for is a sequel or spiritual successor to Xenoblade Saga.

I love how in the Japanese Nintendo Direct they teased Monolith Soft but showed nothing. They know how high we regard them.
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #27 on: September 19, 2012, 03:58:19 PM »

Woopsy doodle! Wrong Thread!

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Offline toddra

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Re: New Super Mario Bros. U
« Reply #28 on: October 28, 2012, 04:21:13 PM »
This is the game that has me most excited about getting a Wii U.

Offline CM30

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Re: New Super Mario Bros. U
« Reply #29 on: October 31, 2012, 10:14:05 AM »
I know it's a bit of an old topic, but no one's talking about the new footage Game Explain posted, or the stuff IGN featured on their site?  You've got footage of Morton Koopa Jr and Bowser Jr battles, pictures of Boom Boom and Kamek and all sorts of stuff.


http://www.youtube.com/watch?v=E9AoA8W8dw4&feature=plcp


http://www.youtube.com/watch?v=YIk9dR-XA8E&feature=plcp





Have to say, I'm getting more excited by every batch of new screens and videos.  You can also see some summaries here:


http://www.gamexplain.com/article-885-1351616454-new-super-mario-bros-u---bulletpoint-preview.html


and here:


http://nintendo3dsdaily.com/nintendoarticles/new-super-mario-bros-u-kamek-and-boom-boom-shown/
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #30 on: October 31, 2012, 02:11:01 PM »
This all sounds very exciting. It's nice that we can carry Yoshi's from one stage to the next! Too bad it's only baby Yoshi's.

It does sound more and more like a Super Mario World type game. It will be that way for me if there really are secrets up the wazoo. There is just something about finding a secret door in a Mario title that leads to a completely different area and shape shifting the land.
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Offline NWR_insanolord

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Re: New Super Mario Bros. U
« Reply #31 on: October 31, 2012, 03:19:01 PM »
I keep going more and more toward buying this game at launch, the more I see of it. The Challenge mode is the main draw for me, as well as the off-TV play.
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Re: New Super Mario Bros. U
« Reply #32 on: October 31, 2012, 06:49:37 PM »
Wait, you weren't planning to buy it at launch before?


I guess I can see why, after New Super Mario Bros 2 everyone's a bit skeptical of the NSMB series.
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Offline NWR_insanolord

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Re: New Super Mario Bros. U
« Reply #33 on: October 31, 2012, 07:12:30 PM »
I was a big fan of NSMB2, and didn't really care for what I played of NSMBU. That, plus playing NSMB2 and replaying 3D Land so close to U's release made me hesitant.
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Offline Phil

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Re: New Super Mario Bros. U
« Reply #34 on: October 31, 2012, 09:48:47 PM »
My only care about 2D platformers and what I feel is the most important part of one is the level design, and from what I've seen, NSMBU looks spectacular. The added features like the world map and extra modes are just gravy to me right now.
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Re: New Super Mario Bros. U
« Reply #35 on: October 31, 2012, 10:55:05 PM »
NSMB U was always going to end up great.  The team that's making it is the same that did NSMB DS and Wii.  NSMB DS was their first full 2D Mario game and NSMB Wii was their second.  There was a huge jump in quality between the two games which showed the team has a lot of talent and is learning fast.  If NSMB U has the same type of jump in quality that there was between NSMB DS and Wii, which is very likely, it's going to be fucking incredible.
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Offline Kairon

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Re: New Super Mario Bros. U
« Reply #36 on: November 01, 2012, 12:44:54 AM »
Wait a sec, so there are THREE Mario teams now? The Team that did the Galaxy games and 3D Land, the team that did NSMB DS and Wii and U, and the young team that did NSMB2?

Anyways... I have to say, Nintendo is totally trying to screw up my plans to NOT get this game at launch.
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Offline azeke

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Re: New Super Mario Bros. U
« Reply #37 on: November 01, 2012, 01:01:16 AM »
Wait a sec, so there are THREE Mario teams now? The Team that did the Galaxy games and 3D Land, the team that did NSMB DS and Wii and U, and the young team that did NSMB2?
Galaxy 1 and 2 were made by two different teams with two different directors inside Tokyo studio. Galaxy 2 team then made 3D Land.
NSMB series is being made by EAD 4 and NSMB2 was made by interns of that studio basically.

I can't wait when they will reveal what has Galaxy 1 team, EAD Tokyo 1, has been doing all this years!
« Last Edit: November 01, 2012, 01:03:15 AM by azeke »
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Offline Luigi Dude

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Re: New Super Mario Bros. U
« Reply #38 on: November 01, 2012, 02:44:21 AM »
Galaxy 1 and 2 were made by two different teams with two different directors inside Tokyo studio. Galaxy 2 team then made 3D Land.
NSMB series is being made by EAD 4 and NSMB2 was made by interns of that studio basically.

I can't wait when they will reveal what has Galaxy 1 team, EAD Tokyo 1, has been doing all this years!

Galaxy 1, 2 and 3D Land were all made by the same team.  All 3 games contain most of the same staff including the most important members, directors and level designers.  The only differences are some got promoted to higher positions with each game but they're still all part of the same team.

http://www.mobygames.com/game/wii/super-mario-galaxy/credits

Producers  - Shigeru Miyamoto,  Takao Shimizu
Director & Game Design  - Yoshiaki Koizumi
Level Design Director -  Koichi Hayashida
Level Design -  Futoshi Shirai, Daisuke Tsujimura, Haruka Kakinuma, Ryutaro Kanno, Toshihiro Kawabata

http://www.mobygames.com/game/wii/super-mario-galaxy-2/credits

Producers - Yoshiaki Koizumi, Takashi Tezuka
Director  - Koichi Hayashida
Planning - Daisuke Tsujimura, Futoshi Shirai, Haruka Kakinuma, Shinya Hiratake, Daisuke Sato

http://www.mobygames.com/game/3ds/super-mario-3d-land/credits

Producer - Yoshiaki Koizumi
Director - Koichi Hayashida
Planning Director - Daisuke Tsujimura
Level Design - Futoshi Shirai, Haruka Kakinuma, Hiroaki Hishinuma, Shinya Hiratake, Yuichi Iwasa



What happened was Tokyo EAD used to be one team but then after the first Mario Galaxy, Nintendo decided to split it into two.  The majority of the team including all the key Mario members became Tokyo EAD 2 with Yoshiaki Koizumi being promoted to a producer in charge of the new team.  This is why Wikipedia list the first Galaxy as a Tokyo EAD 1 game because when it was made by the one team, Takao Shimizu, was the producer in charge of the entire studio. 

After the split he was still in charge of Tokyo EAD 1, which is why whoever wrote the Wikipedia page list Galaxy 1 as one of his studio's games, even though all the key people who made it moved to Tokyo EAD 2.  Only a small group of people are left at Tokyo EAD 1 which is why they're only a support studio that helps co-produce games with other studio's like Grezzo for the 3DS Zelda ports or makes DSiWare games like Jibun de Tsukuru Nintendo DS Guide.

So Tokyo EAD 1 is probably helping Grezzo with the next 3DS Zelda while Tokyo EAD 2 is making the next 3D Mario for the Wii U.
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Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #39 on: November 01, 2012, 11:03:15 AM »
Does Nintendo own Grezzo? Or are they just another developer they work with under contract (like Monster Games, Good Feel, and Next Level Games)?
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Offline Luigi Dude

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Re: New Super Mario Bros. U
« Reply #40 on: November 01, 2012, 02:32:39 PM »
Does Nintendo own Grezzo? Or are they just another developer they work with under contract (like Monster Games, Good Feel, and Next Level Games)?

They're a separate developer like Monster, Good Feel and Next Level Games.
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Offline Kairon

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Re: New Super Mario Bros. U
« Reply #41 on: November 01, 2012, 04:39:32 PM »
Anyways... I have to say, Nintendo is totally trying to screw up my plans to NOT get this game at launch.

Nintendo, mission accomplished. My launch budget will need to be refactored now...sigh...
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #42 on: November 02, 2012, 07:47:18 PM »
It's nice that when I(an Sane) play single player I can use nothing but buttons. I never had much of a problem with waggle to spin but it would be nice if we were given the option.
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Re: New Super Mario Bros. U
« Reply #43 on: November 02, 2012, 07:57:36 PM »
I would assume the game supports Wii U Pro Controllers in multiplayer, which would allow you to play with just buttons there as well.
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Super Mario U commercial
« Reply #44 on: November 02, 2012, 09:12:37 PM »
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Re: New Super Mario Bros. U
« Reply #45 on: November 02, 2012, 09:45:34 PM »
I liked the ad. I don't care for the music choice, but I'm not going to act as if it's the worst thing ever heard or some hyperbole like that. The Hollywood Squares setup for these ads is pretty cool, I think.
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Offline toddra

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Re: New Super Mario Bros. U
« Reply #46 on: November 05, 2012, 07:41:18 AM »
I am not sure if I am follow this correctly, I am a little behind and there is too much info to process at the moment, but is this a digital download or a real game you buy in a store?

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Re: New Super Mario Bros. U
« Reply #47 on: November 05, 2012, 09:13:58 AM »
I am not sure if I am follow this correctly, I am a little behind and there is too much info to process at the moment, but is this a digital download or a real game you buy in a store?
Both
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Re: New Super Mario Bros. U
« Reply #48 on: November 06, 2012, 09:22:01 PM »
Easily the game i am most exited about at launch, just the remnants of super mario world and hd graphics makes me wanna sleep until november 18.
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Offline toddra

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Re: New Super Mario Bros. U
« Reply #49 on: November 07, 2012, 08:51:33 AM »
So does that mean it will be a skimpy game then if it is small enough to be a download or does it mean the disc will have more features and content?

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Re: New Super Mario Bros. U
« Reply #50 on: November 07, 2012, 09:26:42 AM »
Large file sizes aren't inherently tied to the amount of content in a game. Nintendo's games especially generally do not have very large file sizes (comparatively to other developers), but there's usually a lot of game in there. It depends on what developers are using that memory for.

The download and disc will likely be identical, outside of maybe Nintendo offering a special gift for going the eshop route like they're doing with the Donkey Kong Original Edition with select 3DS titles.

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Re: New Super Mario Bros. U
« Reply #51 on: November 07, 2012, 10:41:26 AM »
From the sound of it, every first party Wii U game will be available as a download, so I wouldn't take it being available that way as any kind of indicator of the amount of content it has.
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #52 on: November 07, 2012, 03:10:55 PM »
So I'm hearing rumors that you can get this game for free on Black Friday at Old Navy for spending $40-50 on their clothing.  Anyone else hear if this is true?

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Re: New Super Mario Bros. U
« Reply #53 on: November 07, 2012, 06:48:43 PM »
So I'm hearing rumors that you can get this game for free on Black Friday at Old Navy for spending $40-50 on their clothing.  Anyone else hear if this is true?

If their leaked Black Friday ad is real, then it is true: http://www.theblackfriday.com/ads/oldnavy/oldnavy-black-friday-ad2.shtml

Get a free copy of New Super Mario Bros. U if you buy $40 worth of clothes. Expect this to go fast.
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Re: New Super Mario Bros. U
« Reply #54 on: November 07, 2012, 09:14:25 PM »
That's an amazing deal.

Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #55 on: November 09, 2012, 01:38:49 PM »
That's an amazing deal.
I agree. I may be getting a bunch of new clothes on BF.  Probably means I have to stand in line starting at midnight or earlier though.

Offline Ceric

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Re: New Super Mario Bros. U
« Reply #56 on: November 09, 2012, 01:45:55 PM »
That's an amazing deal.
I agree. I may be getting a bunch of new clothes on BF.  Probably means I have to stand in line starting at midnight or earlier though.
Darn them.  I have NSMBU Pre-ordered if I knew I could definitely get it I would do this.  Old Navy clothes are generally made well.
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #57 on: November 09, 2012, 02:57:10 PM »
That's an amazing deal.
I agree. I may be getting a bunch of new clothes on BF.  Probably means I have to stand in line starting at midnight or earlier though.
Darn them.  I have NSMBU Pre-ordered if I knew I could definitely get it I would do this.  Old Navy clothes are generally made well.
You could always cancel the preorder and go for this.  My guess is there will be a lot of copies of NSMBU available...unless you are getting it for a discount.

Offline Stogi

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Re: New Super Mario Bros. U
« Reply #58 on: November 09, 2012, 03:18:23 PM »
That's an amazing deal.
I agree. I may be getting a bunch of new clothes on BF.  Probably means I have to stand in line starting at midnight or earlier though.
Darn them.  I have NSMBU Pre-ordered if I knew I could definitely get it I would do this.  Old Navy clothes are generally made well.

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Re: New Super Mario Bros. U
« Reply #59 on: November 09, 2012, 03:21:50 PM »
I wonder if they're set up to give out digital copies of it if people want them.
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Re: New Super Mario Bros. U
« Reply #60 on: November 09, 2012, 03:27:45 PM »
I wonder if they're set up to give out digital copies of it if people want them.

If so, that'd be pretty cool. I'm tempted to do this but... I don't know how many copies each store would have. I'm wondering if it's worth taking a risk braving the crowds.
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Re: New Super Mario Bros. U
« Reply #61 on: November 09, 2012, 03:38:43 PM »
Given supply constraints, I can't imagine that many people at Old Navy on Black Friday will even own a Wii U, unless they're coming specifically to get the game.
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Offline Ceric

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Re: New Super Mario Bros. U
« Reply #62 on: November 09, 2012, 03:41:57 PM »
That's an amazing deal.
I agree. I may be getting a bunch of new clothes on BF.  Probably means I have to stand in line starting at midnight or earlier though.
Darn them.  I have NSMBU Pre-ordered if I knew I could definitely get it I would do this.  Old Navy clothes are generally made well.
You could always cancel the preorder and go for this.  My guess is there will be a lot of copies of NSMBU available...unless you are getting it for a discount.
Yes, but then I have to wait to play the game and I only have Zombi U and Nintendo Land.
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Offline TJ Spyke

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Re: New Super Mario Bros. U
« Reply #63 on: November 09, 2012, 06:05:47 PM »
I remember 2 or 3 years ago, they gave out LEGO Rock Band and those were gone in less than a hour. I think this will go just as fast.
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Re: New Super Mario Bros. U
« Reply #64 on: November 09, 2012, 07:07:32 PM »
There aren't any Old Navy stores around here, otherwise I'd probably try to get one of those even though I'm not getting the system anytime soon.

Offline toddra

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Re: New Super Mario Bros. U
« Reply #65 on: November 10, 2012, 09:24:15 AM »
I have decided that I will be getting a WiiU in January, and this is the only game I am interested at the time. I might pick up that Dragon Quest when/if it comes out but until then I will be happy playing Mario. Aside from that I probably won't be around here much for a while, finals are coming up and my interest in this console is starting to die out.

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Re: New Super Mario Bros. U
« Reply #66 on: November 10, 2012, 11:04:04 AM »
I remember 2 or 3 years ago, they gave out LEGO Rock Band and those were gone in less than a hour. I think this will go just as fast.

So by less than an hour you mean... If I show up at the opening I can reasonable hope to get some apparel and the game?
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Re: New Super Mario Bros. U
« Reply #67 on: November 10, 2012, 11:54:41 AM »
Depends on the crowd. All I know is I showed up an hour after they opened and the games were all gone.
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Re: New Super Mario Bros. U
« Reply #68 on: November 10, 2012, 02:25:11 PM »
I remember 2 or 3 years ago, they gave out LEGO Rock Band and those were gone in less than a hour. I think this will go just as fast.

So by less than an hour you mean... If I show up at the opening I can reasonable hope to get some apparel and the game?

You best try on your pants and polos quickly so you can buy them and hopefully get the game after your purchase, imo.
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Re: New Super Mario Bros. U
« Reply #69 on: November 10, 2012, 10:58:11 PM »
They're doing the wrist band thing at Old Navy. So I think if I show up early enough, I can get a wristband and then I can take my time shopping and redeem my wristband when I check out at my leisure. The question is HOW early?
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #70 on: November 13, 2012, 02:40:22 PM »
They're doing the wrist band thing at Old Navy. So I think if I show up early enough, I can get a wristband and then I can take my time shopping and redeem my wristband when I check out at my leisure. The question is HOW early?
I'd go to your store and see if they have any idea.  Also, you'd be able to find out when they open and when they will hand out the wristbands.

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Re: New Super Mario Bros. U
« Reply #71 on: November 14, 2012, 07:07:11 AM »
IGN put up some new videos of levels in NSMBU that look pretty cool:


http://www.ign.com/articles/2012/11/14/an-early-look-at-new-super-mario-bros-u


But the biggest takeaway for me is that THE ANNOYING CHIPMUNK VOICE MUSIC IS STILL USED IN THIS GAME!.  Nooooooo.  For some reason I don't remember hearing that before in other videos, maybe I just wasn't paying attention.
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Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #72 on: November 14, 2012, 12:14:57 PM »
Can we please go off about the music on miiverse? Seriously 4 games in a row should not have basically the same sound track.
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #73 on: November 14, 2012, 02:30:43 PM »
So it looks like Old Navy is opening at midnight on Black Friday.  I think this may be the first one where I do a midnight BF deal, or at least try.

Offline Caterkiller

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« Last Edit: November 15, 2012, 03:37:00 PM by Caterkiller »
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Offline Adrock

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Re: New Super Mario Bros. U
« Reply #75 on: November 15, 2012, 03:38:08 PM »
New Super Mario Bros. U isn't compatible with the Wii U Pro Controller. Seems like an odd omission.

Offline NWR_insanolord

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Re: New Super Mario Bros. U
« Reply #76 on: November 15, 2012, 03:46:25 PM »
Even in multiplayer?
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Re: New Super Mario Bros. U
« Reply #77 on: November 15, 2012, 04:03:14 PM »
I didn't even bother saying anything in this thread because I had a "been there, done that" feel about this game. After reading some reviews I'll probably be getting this now. Its been mentioned the game feels a lot like Super Mario World.

Offline Adrock

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Re: New Super Mario Bros. U
« Reply #78 on: November 15, 2012, 10:28:08 PM »
Even in multiplayer?
Not sure, but it sounds like a no-go. Ars Technica's review states:
Quote
One control note: I was a bit annoyed that I couldn't use the Xbox 360-style Wii U Pro Controller to play the game. Holding the GamePad was comfortable enough, even for long periods, but using it requires keeping the touchscreen on, which drains the battery more quickly. You can play with a regular Wii Remote, but that means shaking the controller to do spin jumps, which is much more annoying than just tapping a shoulder button.

Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #79 on: November 16, 2012, 01:24:24 AM »
Iwata Asks!

Dude wanted a single world map when no one else did. He made sure it happened and we are all glad for it!

http://iwataasks.nintendo.com/interviews/#/wiiu/nsmbu/0/0
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Re: New Super Mario Bros. U
« Reply #80 on: November 16, 2012, 02:53:53 AM »
I'm not a fan of Super Mario World, but I like that a guy with that kind of passion and creative drive is in charge of this (sub)franchise. Everything we're hearing makes it sound like this game is the same big jump over the Wii game that that game was over the original DS game, and that's a really good sign for the future of the team.
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Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #81 on: November 24, 2012, 04:56:18 AM »
So I picked this up at Old Navy at midnight on BF.  I got my first game for the Wii U.  Now all I need is the console to play it on. :)

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Re: New Super Mario Bros. U
« Reply #82 on: November 24, 2012, 10:01:21 AM »
I didn't even bother saying anything in this thread because I had a "been there, done that" feel about this game. After reading some reviews I'll probably be getting this now. Its been mentioned the game feels a lot like Super Mario World.

I was in the same boat but I kept hearing good things and camparisons to SMW. I don't know why people are so divided between SMB3 and SMW, I thought they were both fantastic games, and personally I liked the single, large, overworld map of SMW and was glad to see it return. It just makes the game feel bigger getting to see everything at onece, and it lends itself well to the miiverse implementation. I recently finished world 2 but from the map I can see comments posted in worlds not yet reached, it's exciting to see what I might be getting myself in to!

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Offline Shredder565

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Re: New Super Mario Bros. U
« Reply #83 on: November 28, 2012, 02:54:16 PM »
finally finished it.

NSMB was a waste of time. way too easy. 
I remember enjoying Wii Mario. 
New Super Mario Brothers 2 was a fun romp, with coins once again meaning something other than one ups.
Super Mario Land 3D S was a nice little touch.

The Mario Galaxy games are a tad annoying due to visual shifting, but also a fun romp.

As for Mario U? thought it was the best of the bunch.  I even died a few times getting past some of the levels, something that hasn't happened in the past games.   and that frustration makes it fun :)

Offline Louieturkey

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Re: New Super Mario Bros. U
« Reply #84 on: November 28, 2012, 07:23:51 PM »
New Super Mario Brothers 2 was a fun romp, with coins once again meaning something other than one ups.
When have coins meant anything else other than 1-Ups?

Offline Shredder565

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Re: New Super Mario Bros. U
« Reply #85 on: November 29, 2012, 09:29:51 AM »
I dunno, I havn't felt the need to collect them as much as i used to ever since they where used as power ups in the galaxy games.  there you had coin totals of about 5 per level...

Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #86 on: November 29, 2012, 09:29:24 PM »
Can someone please tell me how to eat the last coin in Roy's castle. That's the rocky world.

Not only is that coin impossible to find I must have died on Roy like 10 times. There is no way Bowsee will be harder than that.
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Re: New Super Mario Bros. U
« Reply #87 on: December 05, 2012, 01:56:59 PM »
I'm on World 3 currently, and find myself both enjoying the game and disappointed at the same time.  For those people saying that this is a return to form a la Super Mario World, I have to disagree.  There are a couple of issues that have bugged me about every game in the New Super Mario series, and this game is no different:


1)  No indication of which levels have secret exits.


This issue was mentioned on the latest RFN, and Guillaume excused it by saying that Miiverse provides the hints that the level icons are missing.  This may be true for NSMBU, but it certainly wasn't true for NSMB or NSMB2 - so to act like Nintendo left that out intentionally because they knew Miiverse would fill that gap is giving them too much credit.  I think it just wastes the user's time forcing us to search all levels for secret exits and artificially pad the game length.

2)  Yoshi Limitation

This bugs me to no end - having Yoshi leave you at the end of the level is so frustrating.  In Super Mario World, you could take Yoshi into every level except for the castles, which in my opinion makes the game feel more varied and enjoyable.  Being able to keep Yoshi if you survive throughout the level with him was super rewarding and let you see other levels in new ways.

3)  No Flying

This is probably my biggest pet peeve - yes you can sort of float/move upward with the squirrel thing, but it's nowhere near as flexible as the cape that exists in Super Mario World.  I think this is just laziness on Nintendo's part, and I felt the same way about Super Mario 3D Land (bringing back the raccoon tail with no flying?  give me a break).  Being able to fly requires the level designers to accomodate that on every level, and made SMW feel like a larger game that was more enjoyable to explore.  I loved taking the cape into levels I had previously played and trying to fly into different corners to see if there were secrets there. 

All in all this isn't a bad game, but adding a better world map does NOT automatically bring NSMBU to the level of SMW....at least not in this gamer's eyes.  Would love to hear others' thoughts on this...

/rant

Offline Caterkiller

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Re: New Super Mario Bros. U
« Reply #88 on: December 05, 2012, 05:08:10 PM »
No extra indication for secret stages is one thing but the other 2 I have to disagree with.

Big Yoshi, no you can't take him everywhere, but you can take the baby Yoshi's. Yes Mario is carrying them, but they have abilities that can make levels easier or harder, plus they make swimming alot easier.

There is a P-Corn in the game. No we don't fly with just any normal means but the P is there and infinite flight is possible and absolutely thrilling on certain stages that are absolutely evil in their difficulty.
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Offline alegoicoe

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Re: New Super Mario Bros. U
« Reply #89 on: December 05, 2012, 05:48:09 PM »
Beat it for the second time, now with all golden coins collected ;D
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Offline Bizzy_Fatso

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Re: New Super Mario Bros. U
« Reply #90 on: December 05, 2012, 05:48:56 PM »
I see...I hadn't tried the P-corn yet...that's definitely a good addition.  I still feel like the cape struck a perfect balance between being able to fly anywhere and also requiring skill to keep that flight going.  It was a great enhancement to the flight from SMB3 and I've missed it in all subsequent games...


The Yoshi thing still bugs me, mainly because it just doesn't make sense...  Why take him away at the end of a stage other than just to annoy the player?  Shouldn't you be rewarded for being able to keep him with you to the end? 

Offline tendoboy1984

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Re: New Super Mario Bros. U
« Reply #91 on: December 06, 2012, 11:58:16 AM »
Quote from: Bizzy_Fatso
I think it just wastes the user's time forcing us to search all levels for secret exits and artificially pad the game length.

You think searching for secret exits is a waste of time? The whole point of Mario games is to explore the levels to find secrets. It's what makes the games enjoyable.
« Last Edit: December 06, 2012, 12:04:09 PM by tendoboy1984 »
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Offline Soren

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Re: New Super Mario Bros. U
« Reply #92 on: December 06, 2012, 12:16:40 PM »
I'm almost finished with getting all Star Coins. I feel like it's been easier to get them here than in Mario Bros. Wii. The Star Road levels though are wicked when it comes to getting those Star Coins.
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Offline Bizzy_Fatso

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Re: New Super Mario Bros. U
« Reply #93 on: December 06, 2012, 07:03:34 PM »
Quote from: Bizzy_Fatso
I think it just wastes the user's time forcing us to search all levels for secret exits and artificially pad the game length.

You think searching for secret exits is a waste of time? The whole point of Mario games is to explore the levels to find secrets. It's what makes the games enjoyable.

I see what you're saying, but for me looking for secret exits is a level above the normal poking around for star coins/hidden 1-Ups.  I want the secret exits to be hard to find/get to, not because they're hidden among any of the dozens of levels available to me, but because they're well designed and challenging to find even when I know which levels have them.  In my opinion, secret exits should be shown on the map, while hidden warps or secrets like that should not.  This was especially frustrating in the original NSMB, where you would miss whole worlds if you didn't find the secret exits - and they often weren't even cleverly hidden, but were just 'make it through the level with this stupid mini mario powerup' in nature.  Anyway...it's just my preference...I feel like Super Mario World nailed these things and Nintendo has unnecessarily tinkered with them to the detriment of the series.

Offline TrueNerd

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Re: New Super Mario Bros. U
« Reply #94 on: December 06, 2012, 09:34:10 PM »
YES. Exploring in Super Mario World is the best part of that game. Exploring in NSMB can be downright tedious.

Offline RedBlue

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Re: New Super Mario Bros. U
« Reply #95 on: December 08, 2012, 12:34:37 PM »
Was there an update to the game? now the balloons show little achievements like 99 lives