Author Topic: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)  (Read 2847 times)

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Offline BlackNMild2k1

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http://www.gamekult.com/actu/rayman-legends-premiere-video-wii-u-A101141.html


Quote
In the wake of the first leak , we were able to get hold of a video of Rayman Origins 2 , which confirms both the name of Rayman Legends and the new direction of this episode.
We thus find the mythological worlds and mini-games, along with a new graphic style rounder, additional characters and online play. But the most interesting interactions comes to Wii exclusive U, allowing the player using the mablette interact with environments and even placing objects - a heart, in this case - on the touch screen to restore life the characters. The end of the trailer even suggests that one could ask for inviting characters figurines Ubisoft at the party. Since the original video has been removed from YouTube by the editor, there is little doubt that Whether it is a genuine leak and that the company would have liked to keep it for E3 .
It uses asymetrical multiplayer where the person with the uMote can manipulate the gameplay.
it uses NFC where you place objects & characters on the uMote to affect the game.

the video is at the link. watch it before it's removed.
« Last Edit: February 18, 2013, 08:09:44 PM by BlackNMild2k1 »

Offline Maxi

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Re: Rayman Legends <Wii U video inside>
« Reply #1 on: April 27, 2012, 03:02:44 AM »
I am liking that last idea. Placing things from the real world on the Wii U controller to affect the game world should have some fun applications.It also could have some changes in the difficulty as well.That should please everyone.
« Last Edit: April 27, 2012, 03:06:10 AM by Maxi »
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Offline BlackNMild2k1

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Re: Rayman Legends <Wii U video inside>
« Reply #2 on: April 27, 2012, 03:13:55 AM »
Also from the video, it looks like an outward facing camera may have  been spotted on the uMote

http://www.gamexplain.com/article-740-1335520164-wii-u-controller-mystery-feature.

Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #3 on: April 27, 2012, 04:18:04 AM »
Holy ****, those graphics....

Someone tell Nintendo that THAT'S what a 2D side-scroller should look like with a modern graphics engine and some imagination.

Offline Racht

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Re: Rayman Legends <Wii U video inside>
« Reply #4 on: April 27, 2012, 06:21:57 AM »
What's plugged in to the back of that thing, too? I thought the controller was wireless? Hmmm....
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #5 on: April 27, 2012, 06:26:12 AM »
Power cord?

Offline Luigi Dude

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Re: Rayman Legends <Wii U video inside>
« Reply #6 on: April 27, 2012, 07:33:48 AM »
Holy ****, those graphics....

Someone tell Nintendo that THAT'S what a 2D side-scroller should look like with a modern graphics engine and some imagination.




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Offline Ceric

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Re: Rayman Legends <Wii U video inside>
« Reply #7 on: April 27, 2012, 07:41:53 AM »
What's plugged in to the back of that thing, too? I thought the controller was wireless? Hmmm....
Thats the Data cord.  It was mentioned in the E3 stuff when they got to play with the uMote.  Not to Surprising for the dev units to be able to be tethered.  Think about trying to test with a lot of different systems in one area.  I'm sure its power too.  Be cool if the retail version allows for that.
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #8 on: April 27, 2012, 08:09:10 AM »


Nintendo didn't develop either of those games. Also, I said "modern graphics engine" so those games on a paltry Wii CLEARLY don't apply. /troll face

Offline Dasmos

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Re: Rayman Legends <Wii U video inside>
« Reply #9 on: April 27, 2012, 08:18:56 AM »
Looks pretty cools, still only one uMote though.
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #10 on: April 27, 2012, 08:23:20 AM »
I noticed that too. Considering the way they showed the tablet controller functioning in terms of multiplayer (moving platforms), I haven't given up hope that 2 or more will happen.

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Re: Rayman Legends <Wii U video inside>
« Reply #11 on: April 27, 2012, 08:24:24 AM »
Also from the video, it looks like an outward facing camera may have  been spotted on the uMote

http://www.gamexplain.com/article-740-1335520164-wii-u-controller-mystery-feature.

Didn't they actually announce last year at E3 that it had a outward facing camera? I am fairly certain of it.
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #12 on: April 27, 2012, 08:30:20 AM »
If they did, I would have expected BlackNMild to know since he's our treasure trove of Wii U info. If he missed that info, I demand that he be punished severely.

Offline Kairon

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Re: Rayman Legends <Wii U video inside>
« Reply #13 on: April 27, 2012, 09:00:03 AM »
Gosh DARN IT. This game wasn't accounted for in my Wii U Launch Budget plan AT ALL. *grumble grumble*
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Offline FZeroBoyo

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Re: Rayman Legends <Wii U video inside>
« Reply #14 on: April 27, 2012, 09:24:37 AM »
Hopefully this game will make Nintendo step up their game with whatever Mario project they've got for Wii U. Both games have the capacity to be the system's first great platformer.
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Offline Caterkiller

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Re: Rayman Legends <Wii U video inside>
« Reply #15 on: April 27, 2012, 10:49:43 AM »
That looked pretty cool I must say. Well I guess I've got to get it. It certainly looks pretty.
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Offline DeadPix1119

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Re: Rayman Legends <Wii U video inside>
« Reply #16 on: April 27, 2012, 12:23:22 PM »
I am getting this one for sure.  The game looks awesome.  I wonder if that Ezio figure at the end will have anything to do AC3.

Offline Ceric

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Re: Rayman Legends <Wii U video inside>
« Reply #17 on: April 27, 2012, 12:25:27 PM »
Gosh DARN IT. This game wasn't accounted for in my Wii U Launch Budget plan AT ALL. *grumble grumble*
I doubt this will be the last time.
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Offline Evan_B

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Re: Rayman Legends <Wii U video inside>
« Reply #18 on: April 27, 2012, 12:34:05 PM »
Yeah, I think the Wii U launch is going to own my wallet...
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Offline Louieturkey

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Re: Rayman Legends <Wii U video inside>
« Reply #19 on: April 27, 2012, 01:01:48 PM »
From what Iwata said, the WiiU launch will be massive for at least 2 months straight and hopefully (as he states they learned their lesson with the 3DS) a lot longer.  Having at least 1 high profile game per month (and preferrably 2-4), it would definitely be a sign they learned from the 3DS.

Offline Evan_B

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Re: Rayman Legends <Wii U video inside>
« Reply #20 on: April 27, 2012, 01:38:12 PM »
Goodness, did the 3DS launch even last a month? I remember walking out at midnight feeling bad because I didn't care about getting any of the launch titles... but if the Wii U launch lasted a month or two with some good, quality titles to lead into the next year, that would be righteous.
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Offline VariantX7

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Re: Rayman Legends <Wii U video inside>
« Reply #21 on: April 27, 2012, 02:01:13 PM »
wow, didnt expect to wake up and see actual WiiU gameplay footage today.  If there was ever going to be any leaks, I figured it would probably come from Ubi Soft.

Offline BlackNMild2k1

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Re: Rayman Legends <Wii U video inside>
« Reply #22 on: April 27, 2012, 07:49:36 PM »
Also from the video, it looks like an outward facing camera may have  been spotted on the uMote

http://www.gamexplain.com/article-740-1335520164-wii-u-controller-mystery-feature.

Didn't they actually announce last year at E3 that it had a outward facing camera? I am fairly certain of it.

No. There was only mention of the inward facing camera, but there was much talk by everyone about the potential of also placing an outward facing camera, such as AR games and things of that sort.

Offline alegoicoe

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Re: Rayman Legends <Wii U video inside>
« Reply #23 on: April 27, 2012, 08:10:40 PM »
The Wii u is looking better with each new that pops out
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Offline BlackNMild2k1

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Re: Rayman Legends <Wii U video inside>
« Reply #24 on: April 27, 2012, 08:15:41 PM »

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Re: Rayman Legends <Wii U video inside>
« Reply #25 on: April 27, 2012, 11:29:16 PM »
The final part of that gif is going to be used so much. I can feel it...
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Offline GoldenPhoenix

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Re: Rayman Legends <Wii U video inside>
« Reply #26 on: April 28, 2012, 03:39:42 AM »
Looks wonderful, I can't really tell if the on screen characters are "hand drawn" or made of polygons (I am guessing hand drawn due to the Rayman Origins being sprite based). Regardless the game looks imaginative visually, not to mention gorgeous in places. Kind of excited to see what potential the real world objects will have in various games, I can almost picture a Scribblenauts esque game that revolves around finding real world objects to complete a task (guess it depends on how accurate objects can be read, and whether larger objects can be read by a camera instead of placing it on the screen).
« Last Edit: April 28, 2012, 03:51:18 AM by GoldenPhoenix »
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #27 on: April 28, 2012, 04:33:22 AM »
Was the controller just reading random found objects? Based on the trailer, it looks like the players are putting Skylanders-esque figures on the screen and info is being transferred using NFC to bring that character in the game. I don't recognize the heart but Rabbid and Ezio are Ubisoft characters.

Offline Ceric

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Re: Rayman Legends <Wii U video inside>
« Reply #28 on: April 28, 2012, 05:07:30 AM »

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Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #29 on: April 28, 2012, 06:53:18 AM »
Was the controller just reading random found objects? Based on the trailer, it looks like the players are putting Skylanders-esque figures on the screen and info is being transferred using NFC to bring that character in the game. I don't recognize the heart but Rabbid and Ezio are Ubisoft characters.

Yeah, there's no way it was "reading" the random objects by scanning them - the players put the Heart on the pad face-up, yet the game showed the same eyes/mouth on the heart.
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #30 on: April 28, 2012, 11:46:24 AM »
This is a good way to further monetize games without DLC. Actually, it's ULC: Up Loadable Content.

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Re: Rayman Legends <Wii U video inside>
« Reply #31 on: April 28, 2012, 11:56:51 AM »
What makes it better is the figurine collections we'll all be accumulating.
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Offline Shaymin

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Re: Rayman Legends <Wii U video inside>
« Reply #32 on: April 28, 2012, 11:58:17 AM »
Not I. My $60 rule for games still holds, so if that content isn't unlockable through normal play this game can *CENSORED*
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Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #33 on: April 28, 2012, 12:12:36 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #34 on: April 28, 2012, 02:57:37 PM »
UncleBob is going to take out a second mortgage collecting all these new figurines for Wii U games.

Offline BlackNMild2k1

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Re: Rayman Legends <Wii U video inside>
« Reply #35 on: April 28, 2012, 05:13:34 PM »
UncleBob is going to take out a second mortgage collecting all these new figurines for Wii U games.

That second Mortgage will be on a second house to house all the collectable figurines.

Offline Shaymin

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Re: Rayman Legends <Wii U video inside>
« Reply #36 on: April 28, 2012, 06:28:07 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #37 on: April 28, 2012, 06:35:41 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.

Or still $60 for download on the Nintendo store?

Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #38 on: April 28, 2012, 10:23:02 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.

Hm.

I guess this is where I differ from a lot of folks.

Content per Cost.  So long as I feel I'm not overpaying for what I'm getting, then I'm happy.
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Offline BlackNMild2k1

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Rayman Legends Details
« Reply #39 on: September 29, 2012, 10:25:48 AM »
Rayman Legends Details Emerge
from Nintendo Power Magazine
via: http://nintendoeverything.com/100529/lots-of-rayman-legends-details/

General/gameplay details

- Ubisoft really wanted to make Rayman Legends because of the GamePad
- Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
- Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways
- Up to four players lead Rayman and company through level level with Wiimotes or Wii U Pro controllers
- Fifth player manipulates surroundings with Murfy on the GamePad
- Murfy can cut ropes, lower platforms, turn gears
- Turn gears with the gyroscope
- Murfy can be mischievous as well
- It’s possible to take a health bottle from someone who’s about to take it and give it to another player
- Murfy can use the environment to wreak havoc on other players
- Ex: take lava and dump it on someone’s head
- The team wants the GamePad player “to feel like they have an identity in the game’s world”
- In single-player, you’ll mostly control Rayman or one of the other playable characters
- Temporarily switch to Murfy when you reach certain sections
- In these cases, AI will take over the other character
- Developers promise that the AI will perform flawlessly
- No mosquito levels
- New character in each world
- Barbara is from the medieval world

Improvements made to the Origins formula

- Platforming mechanics improved over Origins
- Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward
- Different structure this time around as well
- Travel to any of the five worlds out of the gate
- This choice was made so that players could have options, especially if they get stuck on a level
- Ubisoft considers each world to be its own legend
- Each has its own mini story and personality
- Each world also focuses on a particular gameplay mechanic and highlights particular skills
- Abilities are all available right off the bat

Olympus world

- Nintendo Power saw an Olympus world
- Level called “Swarmed & Dangerous”
- Tons of ferocious shadow creatures chase Rayman and the others throughout the level
- Murfy can hold back a few creatures at a time
- Only works for a bit before too many of the creatures appear
- Usually need to lose a swarm by using its own momentum against it
- Ex: drop off a cliff and quickly come to a stop on the narrow ledge below
- Creatures will keep going and run into the lava
- Can kill the creatures by triggering fireworks
- Level comes to a close as the creatures chase you into a palace
- Need to jump over a little purple minion who is scrubbing the floor
- Legends has a lot of humorous touches like the above
- In the game, you’ll come across a big brute with a hammer and shield to make him drop his guard
- Murfy can tickle his armpit to drop his guard
- Another Olympus world level: Murfy holds a magic shield over the heads of the other characters to protect them from Zeus’ lightning bolts

Magic Beanstalk world

- Nintendo Power also saw Magic Beanstalk’s “Orchestral Chaos”
- Stage has players jumping, swinging, and punching to the beat of the music
- These stages have the nickname “Platform Hero” within the studio
- Traverse a giant beanstalk in the level
- Thorn-covered vines will close in around you
- Drop below the clouds in the middle of the level and into a violent storm
- Rain pours around you, with some lightning strikes
- 8-10 music stages in the final game
- At least one per world
- Some feature original tracks made by composer Christophe Heral (Rayman Origins, Beyond Good & Evil)
- Also features remixed music like “Eye of the Tiger” in flamenco style with gibberish vocals and a little kazoo mixed in
- “Wo Hoo” from The 5.6.7.8′s

Underwater world

- Exclusive sneak peak showed to Nintendo Power
- Jules Verne-inspired environment
- Story will be more James Bond
- Secret underwater base
- Need to infiltrate it
- Levels play with light and shadow
- Need to remain cloaked or risk being spotted (and fried) by the base’s security system
- In one room, players have to avoid a sentry’s spotlight
- Another room: swim between glowing jellyfish
- Murfy will need to manipulate light sources or create shadows in some levels
- Ex: hold a discarded robot head in front of a rotating floodlight
- Rhythm of these levels will be somewhat different from Origins
- Not just a matter of running full steam ahead
- Some sections will have lots of traps and electrified water
- Will have to platform over mechanical objects, climb into an air vent, and navigate through a dark room
- The team didn’t just want to make an underwater world with just new fishes

Offline azeke

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Re: Rayman Legends <Wii U video inside>
« Reply #40 on: October 08, 2012, 03:44:55 AM »
Winners don't hate.

Offline BlackNMild2k1

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Rayman Legends Online Challenge FREE
« Reply #41 on: February 18, 2013, 08:08:16 PM »
Rayman Legends Online Challenge Mode coming EXCLUSIVELY to Wii U for FREE
https://www.facebook.com/photo.php?v=10151460128936211

new challenges, for free, every day/week.

Hitting the Wii U eShop in April 2013

All the devs will be online trying to keep the top of the leaderboards.

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #42 on: February 18, 2013, 09:19:23 PM »
Let's hope this fixes the tear Ubisoft created with it's fans. I'll bite and try it out.
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Offline azeke

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Re: Rayman Legends Online Challenge FREE
« Reply #43 on: February 18, 2013, 09:24:25 PM »
new challenges, for free, every day/week.
Just five levels though.
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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #44 on: February 19, 2013, 03:18:43 AM »

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #45 on: February 19, 2013, 04:53:38 AM »
...and who's working on 'finishing' the game, plus the ports?

I'll download it for sure since it's free, but I didn't like the demo much.
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Offline TJ Spyke

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #46 on: February 19, 2013, 11:37:41 AM »
The Wii U version of the game is already finished, Ubisoft admitted that and said the delay was ONLY so they can port it to Xbox 360 and PlayStation 3.
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Offline Toruresu

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #47 on: February 20, 2013, 03:14:14 PM »
By 'finishing' I meant maybe polish it or do whatever they will do to it. I'm sure they might try and add more content to it before shipping.

Then again, this is just my opinion.
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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #48 on: April 25, 2013, 10:58:58 AM »
Downloading the challenges now!

Offline azeke

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #49 on: May 01, 2013, 02:18:00 AM »
Just a note. Leadersboards on Rayman challenges includes 85 000 players. I guess that is the maximum of people who would have bought the game if it was released already.

Also, i'm doing pretty good in that app. ;p
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Offline NWR_insanolord

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #50 on: May 01, 2013, 07:16:45 AM »
There are probably plenty of people who would have downloaded it if they were still paying attention to their Wii U. Also, 85,000 is still probably better than Rayman Origins sold before hitting $20.
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Offline ShyGuy

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #51 on: May 01, 2013, 08:28:54 PM »
New trailer looks HAWT

More music levels plz!


Offline nickmitch

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #52 on: May 01, 2013, 08:55:27 PM »
That looked awesome. Kinda like what a Sonic game should be.
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Offline azeke

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #53 on: May 01, 2013, 09:27:48 PM »
More music levels plz!
From i can tell from Castle Rock in the demo, music levels, while definitely great experiences, lose a lot of classic platforming action in favor of simply following the beats.

The game basically turns into Bit Trip Runner/Harmoknight which is fine and it's not like i hate rhythm platformers, i just prefer regular platformers and regular rhythm games over them. Mostly because of how these kind of games force you memorize every single metre of the level.

This new video looks harder and much more varied than Castle Rock level though, so i believe Rayman Legends will be a great game either way.

PS. My thumbs still hurt from playing challenge app last night.
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