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Killing Dragons and Stuff (Skyrim)

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Morari:


--- Quote from: broodwars on November 30, 2011, 10:26:43 AM ---
--- Quote from: Morari on November 30, 2011, 10:22:23 AM ---If you played on the PC, you could just bring the console down and reset that one actor. There are benefits to having control and access over a product. ;)

--- End quote ---

You have the 3 auto-saves on the console version, but by the time I saw that the quest was actually broken (the character was continuing to walk in pattern as if the quest was still working) those 3 were used up and the damage was done.

--- End quote ---

I understand the issue. It's but one of the many reasons I've never liked auto-saves. It certainly a valid complaint as well. I was merely pointing out that any Actor Entity can be reset or replaced via developer console commands, at least on the PC. That would essentially knock the AI out her loop and put her back to a point in her routine where you can talk to her. You should look into whether or not the developer console is accessible on your system.

Remember hitting ~ in Quake to type in "/impulse 9" to get all weapons and ammo? Yeah, it's like that. :)

broodwars:

Oh look...another terrible Skyrim bug that Bethesda was too lazy to program around.  I made it to the Mage College in Winderhold again.  This time the dragon that broke my game before attacked the main town, so I was able to fend it off there and that first Mage College quest passed without incident.  However, now that I'm in the college, I received a quest to retrieve a copy of "The Waters of Oblivion" from a dungeon near Iverstead.  Here's the problem: I already did that.  I have the book in my inventory.  But because I did that before I received the quest, now the man won't even acknowledge I have the book.  Great.  Did Bethesda really think no one would think to check a dungeon near the middle of the map before going to Winterhold way up on the northern edge of the map?

Chozo Ghost:

Some of these issues will probably addressed in subsequent patches. That was why I said its probably best to wait a few months for the patches to show up. But looking at Oblivion, there were a lot of issues that did not get patched and Bethesda stopped supporting it after a point. So my point is Bethesda will patch SOME of the issues, but probably not all of them.

Morari:

The fan made patches have done a wonderful job of fixing anything in Oblivion that was leftover by Bethesda. The same has been true for Morrowind and both Fallout titles.

bustin98:

There are two quests I completed before being asked to: the dragon stone and the mammoth tusk. But I have seen some weird glitches comparing previous play-throughs.

In no way should this game be considered game of the year, though when it works, it works. Let  a game with less technical issues have those honors.

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