Gaming Forums > General Gaming
Killing Dragons and Stuff (Skyrim)
broodwars:
My big problem with the menus is that they are all list-based. You complain about the game's UI being designed for consoles, yet this isn't a logical way for a console UI to be designed. It requires way too much scrolling and it's text-based instead of image-based, which would have been much more user-friendly. Some sort of radial menu or tree-esque layout perhaps? The "Favorites" system is a joke, a bandaid on an axe wound. I certainly hope you know exactly what the spells you want to use are named and what they do, because the Favorites doesn't list them. And while the Favorites will list any marked Shouts at the bottom of the list, it still doesn't tell you what they do when you highlight them.
It's not a bad menu design because it "caters to console gamers" (the game will likely sell best on the consoles, so it only makes sense to design around them). It's a bad menu design because it's badly designed, where information takes too long to find and there are no sorting options.
After quite a few detours (I'm Level 25 and have killed 6 dragons now, and I have 4 shouts), I'm trying to make my way up to High Hrothgar to meet the Graybeards. "Trying" is the operative word there, because for the life of me I can't find the path leading up the mountain. Every path I find stops partway up, and it's getting frustrating. You'd think a holy path would be better marked.
I've also had some frustrations with the dragons. I ran into a Blood Dragon near the Eldergreen Sanctuary, which ended up following me to a nearby settlement as I sought a way to get some cover between me and it since it was taking forever to kill. I managed to kill it, but later when I returned to this settlement to make my way to Iverstead another dragon attacked me in the same place. And it ate some of the local populace while I was trying to kill it, rewarding me with a nice big "QUEST FAILED" warning. Great. You know, when Dueling Dragons at Universal Studios breaks down, the dragons don't EAT the quest-givers! :cool;
bustin98:
I am level 6 and just spoke with the Greybeards. Are there additional Greybeards to talk to? I haven't gone off quest too much as of yet.
I thought the path was fairly well marked. Avoiding trolls, giants and giant wolves proved the more difficult task with my low levels and weak weapons.
NWR_insanolord:
--- Quote ---My biggest beef with Skyrim so far. The menu system is terrible, and gets worse as you play. I'm starting to think that even the menus in Oblivion were better. It doesn't take much to whip up a proper RPG menu system... they had it almost 100% right in Morrowind. See what catering to consoles gets us? Devolution.
--- End quote ---
Don't blame consoles; blame Bethesda for being too lazy to optimize the PC version for mouse and keyboard. There's no reason they couldn't have done it both ways. They didn't feel it was necessary to cater to PC elitists like you. That's on them.
Ceric:
lol,
PC Elitist. I remember a time when I game like this would be made for the PC then ported around using the modding utility in it. My how times have changed.
Morari:
--- Quote from: NWR_insanolord on November 21, 2011, 03:19:10 PM ---They didn't feel it was necessary to cater to PC elitists like you.
--- End quote ---
There's nothing elitist about being correct. ;)
The real problem here is that they have once again shot for the lowest common denominator and catered too much to console kiddies. You're right, that's on them. Still, no one should really be playing on a console anyway. The uninformed masses that make up the market surely share in the blame.
Though if Broodwars comment is anything to go by, the menus don't work too well on consoles either. At least I'll have a mod in the coming months to outright replace it... just I did in Oblivion. ;)