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Fighting Games: JOIN THA WULFPACK
ShyGuy:
--- Quote from: S-U-P-E-R on April 16, 2012, 04:07:08 PM ---Yeah it's fine if you don't like it, but it's coming across me like you have a weird sense of entitlement about what you get with a free demo / 15 dollar game. Also lol at MK being better designed (it's not)
--- End quote ---
He truly is like Ian.
broodwars:
--- Quote from: S-U-P-E-R on April 16, 2012, 04:07:08 PM ---Yeah it's fine if you don't like it, but it's coming across me like you have a weird sense of entitlement about what you get with a free demo / 15 dollar game. Also lol at MK being better designed (it's not)
--- End quote ---
A lot of my feelings on the whole "Waaah! You can't complain about lack of features in a $15 game" can really be summed-up by Spoony's response to a similar excuse by the developers of the Deadliest Warrior Fighting Game, so I'll just leave that link here. Simply put, $15 is a premium price for an online downloadable title, and the Skullgirls demo shows me a game that doesn't even meet the bare minimum of standards for modern fighting games by failing to have a Move List. To me, that's just indicative of a certain level of laziness on the part of the developers, as well as potentially a bit of tourney elitism. This game was primarily crafted by a very respected tourney player, and I have to wonder if maybe he viewed the game through the lens of a tourney player that "didn't need" the Move List.
Let's consider some other games put up on PSN/XBLA for $15 or less by smaller developers like Journey (PSN - $15); Bastion (XBLA - $15); or the two Trine games (PSN/XBLA - $10 and $15 respectively). That's the caliber of games that Skullgirls is competing with at that $15 price point, so don't give me that B.S. excuse of "well, what do you expect for $15?" I expect the game to at least meet the bare minimum of standards within its genre, as well as being able to compete with the other games at its price point in terms of features and production values. I'd actually say that having a place in the game where you can see the controls is a standard in any modern game, not just fighting games. That's not entitlement. That's called bringing your "A" game to a crowded and highly competitive market, and not skimping on the easy things. Can you imagine people just shrugging off the Move List thing if Capcom or Namco-Bandai had omitted it from their latest release?
As for the Training mode thing, it just came off to me as a total, irritating tease. The mode says you can use it in the demo (which I initially really appreciated because it's so rare in fighting game demos), but then it kicks you in the face and demands money 30 seconds later. Either have the mode fully available or don't have it accessible at all. Otherwise, what is the point of having the mode available at all when information potentially crucial to your enjoyment of the game is locked away?
I can respect that this game really speaks to some players, and I'm sure for its intended audience of tourney players, it's probably a blast. But as a casual fighting game fan brought back into fighting games by companies making the experience more approachable, that demo just completely turned me off from the main game. The lack of things like a Move List just seems an indicator that this is not a high-quality release I want to invest my valuable $15 into. If you feel the opposite, I'm glad you're enjoying your purchase but it's not for me.
As for the Ian crack, ShyGuy, considering that he's one of the best posters on this site (despite the repetitiveness of some of his ranting), I'll take the comparison as a complement. :cool;
S-U-P-E-R:
Well, either the move list had to be cut or another feature. I can't think of a feature in the game less important than the movelist tbh. I'm still convinced it's a really silly thing to get hung up on with 8 characters that use really simple motions...
For the updates, based on a bunch of posts I've seen from Mike Z & chilldog, I think they're going to work like this: very large updates at a time that include:
- the move list (hehe)
- additional tutorials
- new character data
- new character palettes (I dunno if they're gonna be free/unlockable/50 cents/whatever)
- new stages or features or whatever. I think the youtube uploading is still a thing.
When new characters get released, you'll be able to play with them for free as much as you want in training mode, but you'll have to buy them to play them elsewhere. I remember hearing that they'll be pretty cheap, like a couple bucks. I feel like there's stuff I'm forgetting -- the idea is to put as much stuff as possible in individual updates because of the fees MS/Sony levy on them and the Reverge is still a really, really small company.
Halbred:
Weren't you complaining awhile back about the two DLC MvC3 characters costing money?
I'm not sure how anybody can defend the poor decisions of Skullgirls. And I don't believe that "if a move list went in, something else would go out." That's not how this works. By comparison to every other production value, the move list must be exceedingly small and easy to implement. There is no defending its absence. And it's not the kind of thing you FORGET, because it's in every other modern fighting game on the planet. I can almost understand not fitting all the characters into the initial release, but NOT REALLY. If it's an issue of budgeting time, I have no empathy. The game's been in production for how long? Seems like forever. And did they have a MUST HIT target date? If not, finish the game before you release it. If so, then I get it, but don't charge me for content that you originally planned to be in the game.
I actually LIKE Skullgirls, but it's such a wierd release. It really does feel unfinished, and I'd like to know why.
Maxi:
I know most people are here talking about Skull Girls and such but I just wanted to post that the Pinkie Pie BGM was done for Fighting is Magic.
Same person that did Rarity's theme did this one so you may or may not see similarities.
As for the Skull Girls discussion well is there a way to access some online manual through PSN or XBLA much like Wiiware does or the VC does with with it's games through the operation manual?
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