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Mafia XLIII: Mario Party ~Win Prizes~
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BeautifulShy:
I see the rules are up Stratos.Sorry I didn't respond to your PMs. I was a little busy.
Stratos:
It's OK. I figured that at this point any questions or comments about the rules could just be here. I tried to make the game similar in feel to an actual Mario Party game. I'm hoping for lots of stars flying everywhere and what-not. I also tried to balance out the costs and rewards for things like the Boo Bidding.
BeautifulShy:
I didn't see anything on how one would get coins.Is it going to be like in Khushrenada's WW2 game and you are given a set amount each day? Are certain players worth more coins?
Stratos:
The dice roll also dictates the amount of coins you get per turn. Thought I had something on that. I must have deleted it on accident. Copy/pasting a Word document into a post and clicking 'post preview' made the whole post all wonky.

It was modeled after Khush's WW2 Mafia a bit, but I wanted the game to not has as much of a 'gold rush' effect with a store. Plus I think the game is complicated enough as it is for my first. I had to stop the features somewhere or risk my first game falling apart. I'll just save the other ideas like a full fledged store for a game down the line.
BeautifulShy:
So for example if you roll two 6's I would get the most amount of coins while getting two 1's would get the least amount?

If this is the case than we need to decide on a good amount of coins to give away for each combanations of rolls and how much each star is going to be worth to buy.
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