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Games Industry Death Watch 2010-present

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Phil:

I have yet to contribute money to a Kickstarter. With Mighty No. 9 and the disaster that Inaflunke (so mature of an insult from me! :P) associated with it, I'm sure he helped turn lots of prospective backers off. Plus, there are so many games from years ago that have been backed that are still not out. That's understandable, though, as the development gets extended with stretch goals met (and game dev is hard as it is!).

oohhboy:

I have kickstarted 3 games. Planetary Annihilation, Wasteland and Jupiter Raising.

Planetary Annihilation was worth the money and I put a good number of hours into it and it fill the "Grand Macro strategy hole". Unfortunately zooming out so far meant you didn't really get to see all the explosions and manoeuvres which sort of place the graphics to waste. There are a replays that are very accurate and watch some of the top players is quite interesting as they understand that player attention time is a more important resource that the ones found in the game.

Wasteland 2 was a disappointment. One of the things that really irritated me was how absurdly diverse the skills are resulting in skills that are related and should be one skill especially most of those skills are meant to unlock chests and the like not to do anything productive.

The combat is not good on the account of the maps. They are simultaneously too large and lack cover considering the number of AP required means way more often than not you can't get to cover. At which point you might as well play it old school where you just stand out in the open trading shots. Well at least it came out and I got the enhanced edition for free.

Jupiter Raising hasn't come out yet until the end of the year. It has some great developers behind it with one legendary dude who made DOOMRL. It is going to be the same sort of game as DOOMRL but with much better graphics.

You really just got to do your due diligence.

Shaymin:

I've backed two games - one is a two-man (essentially) job that has been delayed to ensure the game runs on the platform I chose for it (Vita), the other is in perpetual PC beta (Hover: Revolt of Gamers). So I'm out $10. No big deal.

pokepal148:

There are some hilarious failed kickstarters. My favorite is Fleetcomm. Apparently it takes four years to come up with the tutorial stages for a f-ing Shoot 'Em Up.

lol.

Phil:

I want to crowdfund one of my games and have it at, like, $10,000 for the goal. I want to leave St. Louis for a week for a change and get a nice, kick-ass vacat-- Develop a nice kick-ass sequel to Super Push Adventure.

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