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Ymeegod:
Just finished up my first indie game, Bastion (PC) and it's well worth the $10 I paid for it.  First off it's hack & slash which we seen hundreds of clones but where Bastion stands out is in the sound department.  The narrator to top notch and continues to talk thoughout your gameplay giving you little bits of data or giving you play by plays.  You fall off the cliff, he'll comment on it, upgrade you weapon and he'll mention how destructive it now is--the game doesn't miss a beat.  Also the music in the game has some of the best soundtracks I've heard in a couple of years--very original stuff--like this Zia song.

Gameplay the game really isn't all that remarkable but it's still serviceable.  You get a nice variety of weapons thoughout the game each with it's own challenges and tech trees.  The game is a bit short (roughly 7 hours) for an RPG but there's new game plus and challenges to give you a couple more hours. 

Overall, I was surprised by the quality of the game (my first indie game after all), great 2D drawn artwork and soundtracks that are easily ranked with the best in the business.  An 8.5 out of 10.
Ceric:
I really enjoyed Bastion as well.  Though I actually found it sort of long in a way.

I'm in here to talk about Mass Effect 2.  I finally beat it this weekend and I have to say...  Meh.  I enjoyed different parts of it, but the overall package meh.  I enjoyed the original one much more.  The story is ok.  I started the third one after finishing the second and man does it do a horrible job setting up for the first 2 hours or so of the third one.  I just feel like Mass Effect 2 was a very long Side Quest that ultimately did nothing for me.  ME2 could go away and I think the Transition to ME3 would not have suffered in the slightest. 

I don't like how they keep tweaking the combat.  I'm fine with the system in the 1st game.  Adding in ammunition and greater cover emphasis was not a super great move I don't think.  Let me first state that Cover as an Idea I do like,  its just the cover system isn't implemented well.  For instance it takes an act of God to jump over a cover object on PC and you have to at different times.  From the first part of ME3 it doesn't look as if they changed that, because I can easily identify that the majority of my deaths so far are Cover related.

The end of ME2 did not even slightly transition into the Beginning of ME3.  I felt like ME1's ending was a better Transition into ME3.  ME2 just feels like a waste of my time after starting ME3.  I shouldn't feel that way with a Trilogy. Then ME3 is keeping with enemy swarms, but wants you to get in there and Melee.  Great I don't mind Meleeing if after I break stealth I get Lynched by the other 6 guys in the rooms.  Suffice it to say  that Bioware went off the deep end with the comments from ME1 when all they needed to really do was tone down the number of equipment drops and vehicle missions.  Drop in the planet scanning from ME2 into ME1, Give ME1 the Branching Exp Choices,, limit the Rover to the missions like the DLC in ME2 and a few places it makes sense, and don't flood players with equipment.  Bam.  Good game.  I just think this series seems to be narrowing in on being more generic each iteration.
broodwars:
It sounds like the PC version of Mass Effect 2 is just a bad version of the game, because I had no problem with the controls or mechanics on my 360.  As for the changes, I greatly prefer Mass Effect 2's gameplay to the original Mass Effect's.  Seriously, **** that game's inventory system (lessening the drop rate would not have made that awful inventory management system any better), and ditto to anything involving the MACO and copy-and-pasted planet environments.  And the best change Bioware ever did was taking random number generators out of combat, IMO.

I often think the complaints over the ME2 changes are a little overblown, as I think even the original Mass Effect game seemed like a shooter with RPG trappings and dialogue choices.  The following 2 games just refined on that and stripped out what didn't work.

As for Bastion, I got that as part of the last Indie Bundle, and I'll get around to it...someday.

I have 4 reviews I need to write-up in the near future, as soon as possible because they keep building up: Sorcery, Resistance Burning SKies, Warhammer 40K: Space Marine, and Gravity Rush.  I have everything I need to write them right here and I think I know what I want to say, but I just never feel like dropping several hours to write the things.   :-\   But I'd better get on it soon, because Mafia 2 is almost done as well.
Ceric:

--- Quote from: broodwars on June 18, 2012, 12:54:44 PM ---It sounds like the PC version of Mass Effect 2 is just a bad version of the game, because I had no problem with the controls or mechanics on my 360.  As for the changes, I greatly prefer Mass Effect 2's gameplay to the original Mass Effect's.  Seriously, **** that game's inventory system (lessening the drop rate would not have made that awful inventory management system any better), and ditto to anything involving the MACO and copy-and-pasted planet environments.  And the best change Bioware ever did was taking random number generators out of combat, IMO.
...

--- End quote ---
I'm trying to think of any real RNG in Mass Effect 1 and I can't think of anything but the drops.  Very possible on the PC to get over cover you have to press W (Forward) and Space (Sprint/Cover/Get out of Cover) which a lot of time makes it think you want to just get out of cover.  They really should have done Space to get into cover Space again to go over and just walking back to get out.  The generic planets to explore would be addressed by using the scanner from ME2 for the mining.  The combat got easily to a point that I felt like I might as well be playing a brawler.  The first one I could plan my approach and snipe targets from afar pretty easily.  The second one most of the time you get to an area and then the enemies show up and there much to close to snipe.  As for the gear inventory stuff.  They could just include a button saying put the best I can wear on.  Bam done.  Get you semi-optimal.  It just feels more and more like a hollow gameplay experience.  Another thing that bugs me is you start the 3rd game and where is your team?  I have this huge threat that is still coming and I disband my team...
broodwars:

--- Quote from: Ceric on June 18, 2012, 02:04:46 PM ---I'm trying to think of any real RNG in Mass Effect 1 and I can't think of anything but the drops.
--- End quote ---

There's definitely some random number dice-rolling going on in the first game, because you can point your reticule right at a guy's face in ME1; pull the trigger; and have your shot miss because the invisible dice roll determined that your shot missed.  You can make that dice roll more favorable by increasing particular stats, but it's always there.  I was glad to see it gone in ME2.


--- Quote ---Another thing that bugs me is you start the 3rd game and where is your team?  I have this huge threat that is still coming and I disband my team...
--- End quote ---

Well, in all fairness your team came together to perform a particular task, and they performed it.  I still haven't played my copy of ME3 yet (I recently got it when it was $30 on sale, but I'm holding it until the Ending DLC is released), but from what I understand your crew all has their own obligations to their people to perform.  Plus, after the events of The Arrival, Shepard had to cool his heels for a while under heavy guard, so it's not hard to imagine his team having things they needed to do in the meantime.
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