Gaming Forums > Nintendo Gaming

Super. Paper. Mario. April. 2007.

Pages: << < (11/43) > >>

KDR_11k:

it IS a platformer with RPG elements...

What do RPG elements mean in a Mario platformer? Do more damage with your fireballs the more goombas you stomp? Sounds more like zoomed battles to me and that's exactly what I don't want to see again.

Arbok:


Quote
Originally posted by: KDR_11k
What do RPG elements mean in a Mario platformer? Do more damage with your fireballs the more goombas you stomp? Sounds more like zoomed battles to me and that's exactly what I don't want to see again.
--- End quote ---


Just watch the video:

http://media.cube.ign.com/media/827/827016/vids_1.html

I can't see how anyone would be displeased with it. The ability to play as Peach and Bowser makes this an instant purchase for me too.

Ian Sane:

"Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it."

I grew tired of Mario and Luigi and I LOVE Super Mario RPG.  SMRPG is a "desert island" kind of game for me.  M&L plays like a damn rhythm game.  If you don't get all the button presses right you're f*cked.  In SMRPG it's much less important.  Hell you could probably beat the game without getting any timed hits.  The battle system is not nearly as annoying.  The game also has a much better story than any of the other Mario RPGs since they're pretty much all "TEH PRINCESS IS KIDNAPPED!"  Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow".  Super Mario RPG is the ultimate RPG to suggest to anyone who doesn't like RPGs or doesn't like the current Mario RPGs.  In comparison Paper Mario is more like Toilet Paper Mario, m i rite?

I'm glad to see Super Paper Mario getting released so soon (it will fill gaps nicely) though I'm disappointed to hear about gesture based controls AKA forced remote usage.  If controller usage has to be forced then that controller is really just a novelty that like a light gun or a dance pad works for some games but isn't useful as a universal controller.  It would be best for Nintendo to stay away from gesture based games because all it does is make the remote look like a marketing tool to sell repackaged Gamecubes.  Make the game actually use the remote in a logical way OR give the game normal controls, which with the nunchuk attached is reasonably possible with efficient button assignment.

Though I suppose like Twilight Princess this is a Cube game being shoehorned into the remote so for now we can forgive gesture based junk.  But games developed from the ground up for the Wii shouldn't have to resort to it.

Plugabugz:

Being in Europe pretty much guarantees this game will be delayed somewhat - even it's as little as a week - which makes me certain we will be seeing a "must-at-least-rent title" every month for the rest of 2007.


Adrock:


Quote
Ian Sane wrote:
Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow".
--- End quote ---

I haven't played Superstar Saga in years so correct me if I'm wrong, but wasn't the plot of the game about Cackletta stealing Princess Peach's voice to rule the world somehow? I recall a Peach robot somewhere in there too.

I liked the gameplay of Superstar Saga. Turn-based RPGs have gotten boring.

In any case, I have very high hopes for Super Paper Mario.

Pages: << < (11/43) > >>

Go to full version