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Super. Paper. Mario. April. 2007.

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ShyGuy:

The Paper in the title Super Paper Mario is a metaphor for Mario's soul. When we play Paper Mario, we get a glimpse of Mario Mario's inner thoughts and dreams. The platforming in Super Paper Mario weakens the Paper, aka the Soul. Wherein Thousand Year Door was an affirmation of life due to its turn based battle system. The inclusion of action platforming in Super Paper Mario is unnatural and therefore falls into the Uncanny Valley. The Uncanny Valley of Soul.

In conclusion, too much Super, not enough Paper.

No, I haven't played the game, why do you ask?

GoldenPhoenix:


Quote
Originally posted by: ShyGuy
The Paper in the title Super Paper Mario is a metaphor for Mario's soul. When we play Paper Mario, we get a glimpse of Mario Mario's inner thoughts and dreams. The platforming in Super Paper Mario weakens the Paper, aka the Soul. Wherein Thousand Year Door was an affirmation of life due to its turn based battle system. The inclusion of action platforming in Super Paper Mario is unnatural and therefore falls into the Uncanny Valley. The Uncanny Valley of Soul.

In conclusion, too much Super, not enough Paper.

No, I haven't played the game, why do you ask?
--- End quote ---


Wow you must be psychic, you are dead on!

Ceric:

Just beat the game.  In the end i have to say the story in its way was good but some decisions really hinderred this game from being great.  Also did anyone else notice that their is a spot for "NOA Product Testing" but his has no on under it?

Plugabugz:

Super Paper Mario finally hits Europe and Australia in September 2007: link

I'm expecting NWR to pick this up at some point.

couchmonkey:

The game was so awesome nobody needed to test it?

I love the game and consider it to be at least in a tie with Zelda, if not my favourite on the Wii.  It's a little on the easy side, but then TTYD wasn't exactly hard either.

I think my one complaint would be how a few chapters have "twist" endings that feel kind of...sprung on the player.  You beat a boss, and a bunch of exposition shows that things weren't really as they seemed, complete with sudden, unexpected beahviour changes from the cast.

I think the game's big "problem" (which didn't actually bother me) is that it's not an amazing platformer.  I accept this because it's really meant to be an adventure game with platforming in it, but I can see where the so-so platforming design and repetitive combat disappoints others.  Personally I thought the mix worked out beautifully, the whole is more than the sum of the parts...or something like that.

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