Gaming Forums > Nintendo Gaming
Zelda DS: Phantom Hourglass
decoyman:
KDR, I feel your pain. I actually had such a hard time with this part that I had to go look on gamefaqs to see how to draw the dang thing. I muddled through the first battle somehow, but when I got to the final one, I got my butt kicked, slowly and frustratingly. I had this giant surplus of uses, and I couldn't use them! Super annoying.
Part of the problem, I think, is that they give you a horizontal space, but the thing you need to draw is vertical. What the crap? I was trying to draw the dang thing on its side for awhile, and that obviously didn't work.
KDR_11k:
I just furiously scribbled eights until one got recognized which often managed to be way too late.
Kairon:
I think this is again an example of the game not describing it in the best terms possible. Nintendo needs to learn to give better instructions on how to use the touch screen, because when you have such a disparity where you guys had tons of difficulty here, and I had absolutely zero, then there's obviously something wrong not with the gesture recognition, but with helping the user understand it.
Edit: Maybe what Nintendo needs to do in these cases is show you an example of what you're drawing first, much like they do with the warp system. Visual instructions could almost instantly clear up ANY confusion on gesture input.
Nick DiMola:
Nintendo's gesture input for the DS is so flawed because it relies on the direction you draw things. For instance, my friend was trying out my copy of Brain Age and was running through the speed math section. He was unable to get past a certain equation because it wouldn't recognize the 7 he was drawing. He seemed to be writing a 7 very clearly. I step up and draw it, no issues my 7 is recognized. The issue: he wrote a 7 starting from the bottom and working his way up, I drew it starting from the left and working my way down. Nintendo needs to train these drawing analyzers to detect the image regardless of the direction you draw things in. It really destroys the interactivity with the game to have it not recognize a drawing that is clearly adequate just because you started drawing in a different spot or drew in a different direction.
Kairon:
I have the same problem with my fives in BA, if I draw them from above, they become 6's. I have to force myself to draw 5's from the bottom, the unnatural way.