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Zelda DS: Phantom Hourglass
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Kairon:
Grid movement especially is an element that makes 2D Zelda's supposedly "hard."
KDR_11k:
I thought it was the large number of enemies and damage that actually increases as fast as the size of your lifebar?
Kairon:
Maybe it's all three, though it's worth pointing out that the 3D Zeldas never increased the number of enemies on you significantly, and TP especially did almost nothing to ramp up their damage.
KDR_11k:
BTW, I hit my first problem with the controls: The final boss has a special gesture that you must use to reach his weak point, problem is that it's freaking hard to get it recognized and you only have a short window of time to pull it off in. Especially weird since all other recognition except rolling works pretty much perfectly. They should have skipped the gesture and just allowed you to touch the icon to trigger it.
Kairon:
I had no problem with that gesture at all KDR. Are you sure you're doing it properly? I just scribbled a really lazy hourglass each time and it worked perfectly.
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