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Too Human
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Sean:
I'm willing to say that Silicon Knights worked more on Eternal Darkness than they have on Too Human even after the "5 years" it's been in development.  I could be wrong of course, if, for instance, Silicon Knights is large enough (and willing) to work on a game like Too Human alongside Eternal Darkness (which also had a notoriously long dev-time).

I only say that because it'd be sad if everyone started getting hopped up on the game because development started so long ago and yet it had been, for some time, let's say, been put on the back-burner.  See what I'm getting at?

Anyway, I, like everyone else, am thirsting for some real, new info on this thing.  
RickPowers:
Eternal Darkness was running on a "subset" of the Too Human engine.  They were making progress on Too Human's skeleton while working on ED.

Denis and Silicon Knights aren't talking about Too Human because they realized that they overhyped Eternal Darkness and started talking about it FAR too soon ... and it ballooned into something that they couldn't possibly live up to.  They're going to make sure that doesn't happen again.  So don't expect to see anything about it until it's fairly far along.
Grey Ninja:
That's fair I suppose....  But for me Eternal Darkness matched my expectations perfectly.  I was a little dissapointed with the length, but everything else was perfect.
Dark Staedtler:
Continuing the mature/intelligent thing Silicon Knights has going (ignore the ending of ED...), it'ssupposed to look at the controvercial issues of bio-enginearing humans, etc.
Icons by Size:
i hope too human is a very hard game, as opposed to ED which was a breeze
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