Gaming Forums > Nintendo Gaming

"Networking Gamecubes"

Pages: << < (6/13) > >>

Mingesium:


Quote
Originally posted by: Stimutacs Addict
could the GCN handle 30 racers in F-zero? That sounds ludicrous
--- End quote ---


You are right. It is ludicrous. I just threw that number out there.

Here is what IGN says

Quote
big environments with a total of 28 vehicles on-screen including the player, and a sense of speed absolutely frantic and totally unequaled.
--- End quote ---


28 Player LAN would still be cool.

aoi tsuki:

Actually, the LCD screens are usually around five inches, if not a bit more. i've got the Intec screen and it's great for many games.

In order to connect a GC (or any other ethernet-ready console) wirelessly to a WAN, you need a wireless ethernet bridge. i'm too lazy to post a link, but just punch "wireless ethernet bridge" in Google and you'll get some links.

manunited4eva22:

Anyone too lazy to find it here it is wireless ethernet bridge

Stimutacs Addict:

ok.. i guess i should have put my previous post into the form of a question:

would 28 players on a LAN slow down ? I am unfamiliar with LAN gaming; does having lots of players slow down the game any?

RickPowers:

That's very hard to say.  It depends on how much data has to be sent for each player, and how fast the connections are between the people.  There isn't any reason on a LAN setup that you couldn't have more than eight, but I think over 20 is pushing it, I'm sure.  I wouldn't expect that you could have more than about eight people in an Internet game, the lag would just be too much.

Pages: << < (6/13) > >>

Go to full version