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Messages - NWR_Neal

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4351
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 26, 2009, 02:03:58 PM »
I just started Prime 1 as well, and I agree with you on one thing, and disagree horribly on another.

Hive Mecha did seem harder, but Adventureland is a freaking great movie.

4352
TalkBack / Re: Check Out An Exclusive Spyborgs Trailer
« on: August 26, 2009, 12:21:42 PM »
Yea, I'll admit the "exclusive video" isn't really anything groundbreaking, but it does look fun, at least more fun than the E3 demo was.

4353
TalkBack / Re: Check Out An Exclusive Spyborgs Trailer
« on: August 26, 2009, 11:44:20 AM »
What's exclusive about it?

Supposedly only a few Nintendo sites were sent it.

4354
TalkBack / Check Out An Exclusive Spyborgs Trailer
« on: August 26, 2009, 02:58:42 AM »
This trailer for Capcom's brawler features a new environment and enemies.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=19868

 Capcom released a new trailer for Spyborgs today. In it, Clandestine and Bouncer take on enemies on a pier. It shows off new enemies, and one of the cooperative attacks.    



4355
TalkBack / Re: Little Monsters Interview with Kevin McIntosh
« on: August 25, 2009, 09:03:29 PM »
Does anybody have anything to say about this game?

I think it looks like it could be pretty good.

4356
TalkBack / Re: IMPRESSIONS: New Play Control! Chibi-Robo
« on: August 25, 2009, 09:02:51 PM »
I really enjoy editing your work, especially when it's about games I want to come to America (this, Contra Rebirth)

4357
TalkBack / Resident Evil: Darkside Chronicles Gets A Release Date
« on: August 25, 2009, 08:14:49 AM »
Capcom's on-rails shooter sequel is hitting stores on November 17.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=19864

 Today, Capcom announced a November 17 release date for Resident Evil: Darkside Chronicles.    


The game, a sequel to 2007's Umbrella Chronicles, is a cooperative rail-shooter that features levels based off of Resident Evil 2 and Resident Evil Code: Veronica.    


For more information, you can check out the game's official website, follow Leon S. Kennedy's and Claire Redfield's Twitter pages, or read the Resident Evil Nostalgia Diaries.


4358
Nintendo Gaming / Re: Cursed Mountain
« on: August 25, 2009, 03:09:06 PM »
This game just looks excellent. I'm sorry it does.

Eh...

I haven't had much time to play it, but I'm about two levels in and I'm not liking it much. I've heard it gets better, but there's no way it can get THAT much better.

4359
TalkBack / Re: REVIEWS: Little King's Story
« on: August 25, 2009, 03:04:54 PM »
I love this game.

4360
TalkBack / IMPRESSIONS: Bakugan Battle Brawlers
« on: August 25, 2009, 04:21:11 AM »
I kind of understand why kids are really into this.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=19861

 Last week, I got a chance to play Bakugan: Battle Brawlers for Wii. Based on the immensely popular card game and cartoon show, it looks to be a great fit for fans of the series, but I doubt it will convert people that are unfamiliar with the series.    


The game, which is also hitting DS, Xbox 360, PlayStation 2, and PlayStation 3, follows a story that runs somewhat parallel to the show's main story. Players take control of their own character, which they create when the game begins. There isn't a ton of customization, but there is enough that every player will have a character that is unique. Players run into Dan, the show's star, shortly after beginning and he introduces the player-created hero to the wild world of Bakugan.    


Gamescom 2009:
   


In video game form, Bakugan becomes more of a tactical pinball game. The two players stand at opposite corners of a square arena. Play begins when one player throws a Bakugan ball out into the arena and then guides the ball around, collecting as many power-ups as they can, and then trying to land their Bakugan onto a field card. Upon contact, the Bakugan then comes out of the ball and is ready for battle. If you miss the card, and you might since you only have a limited amount of time to roam the area for power-ups, you lose all of the power-ups you collected and your Bakugan returns to you.    


After that, the other player takes their turn. During their opponent's turn, players can use the Wii Remote's pointer to shoot at their opponent and try to disrupt them. If the player makes it onto the same card as your Bakugan, then the two of you battle. There is no direct battling in Battle Brawlers; instead, you try to get the most points, which you can get by collecting power-ups or using ability cards. When you battle, you play one of three mini-games to get more points. One mini-game involves shaking the Wii Remote, another is a shooting gallery, and the third is a simple rhythm game. However, if your opponent misses the card and you land a second Bakugan on the same card as before, you win the card outright without having to battle.    


Gamescom 2009:
   


The game only uses the Wii Remote, and is easy to control. It makes use of the pointer and Wii-specific features. You make a throwing motion to throw the ball, and after it lands on the playing area, you guide it around by tilting the Wii Remote. It's all very intuitive.    


There's also a lot of arenas that you can choose from, some of which have other areas that you can get to if you get to the right spot. I played in a plain arena and a wind-themed arena. The wind arena featured tornadoes that, if you got your ball to go near, would shoot you up in the air and take you to more power-ups.    


Gamescom 2009:
   


As far as the gameplay goes, it is really simple in comparison to Pokémon. While Pokémon has a lot of depth to it, Bakugan seems to be very cut and dry. It seems that you can only carry three Bakugan at once, and you can only carry about five ability cards at once, which you can use to boost your points before a battle. I had a good time with Bakugan: Battle Brawlers, but it seems to be firmly aimed at its existing core audience. That isn't a bad thing, but I doubt you'll see many people without kids over the age of 15 buying this game.    


 


4361
TalkBack / Little Monsters Interview with Kevin McIntosh
« on: August 25, 2009, 10:11:34 AM »
This thread is for the discussion of NWR's interview with Kevin McIntosh, the head of production at Torus game, about their game, Little Monsters, which is currently looking for a publisher.

http://www.nintendoworldreport.com/specialArt.cfm?artid=19860

4362
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 25, 2009, 08:55:00 AM »
...You are an "AP Style Jerk," Neal.  Sheesh.  Ruining everyone's fun.

It's literally my job.

4363
TalkBack / Re: Nintendo Patents Wii Football Controller
« on: August 25, 2009, 08:54:07 AM »
I think this is one of the those things that is cool in theory, but I doubt it will ever be well executed.

4364
TalkBack / Re: REVIEWS: Metroid Prime Trilogy
« on: August 25, 2009, 12:47:49 AM »
When reviewed separately all three games got a 9.5 from NWR. I suppose the enhancements of these versions fixed the minor issues which caused the subtraction of the .5?

You do know that Nick didn't review those three games.
Reviews on NWR aren't site-wide opinions, it's the opinion of the reviewer.

4365
TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
« on: August 24, 2009, 08:40:50 AM »
I should be getting Captain Rainbow and Disaster in this week (I hope), so I'll check'em out and make a call on whether or not I do those two or the SNES Mario idea, which would primarily be SMW, YI, SMRPG, SMKart, and some brief stop-overs in things like Mario Paint.

I will be doing a marathon at some point, I promise. I just don't know when I'll have a free weekend :(.

Also, I like the idea of trying to do marathons for new releases. A New Super Mario Bros. Wii would be awesome, and if anyone has any other new releases they'd like to see marathons of, let us know and we'll see what we can do.

4366
TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
« on: August 23, 2009, 11:30:22 PM »
Learning Lindy and I have bromances(Describes the complicated love and affection shared by two straight males) with Neal. Will Lauren be upset about this?

Probably not. She's into weird things.

4367
TalkBack / Re: Metroid Prime Trilogy Marathon Weekend
« on: August 23, 2009, 11:29:20 PM »
I will do a marathon if the stars align and I have a full weekend free to do one.

My favorite idea right now is Super Nintendo Mario games...so Super Mario World, Yoshi's Island, SMRPG, Super Mario Kart, Mario Paint...probably more obscure stuff, too.

Of course there's always the possibility of a Captain Rainbow and Disaster: Day of Crisis import marathon.

4368
TalkBack / Re: REVIEWS: Professor Layton and the Diabolical Box
« on: August 23, 2009, 10:26:01 AM »
I like how those Pros and Cons could have been stolen from a review of the first game.  Sounds perfect!  ^_^

Wasn't intentional, but I did notice that.

4369
TalkBack / REVIEWS: Professor Layton and the Diabolical Box
« on: August 22, 2009, 08:43:33 AM »
Critical thinking is the key to success in this awesome sequel.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=19845

 Professor Layton returns to the DS in North America in Level 5's Professor Layton and the Diabolical Box, the second game in the series. Featuring gameplay similar to last year's Professor Layton and the Curious Village, Diabolical Box feels like a well done movie sequel as opposed to the soulless rehash it easily could have been.    


This feeling comes primarily from the game's story, which has a much broader scope this time around. While the last game took place in one curious village, this sequel takes place in multiple environments, each one different enough from the others to stand out. There are a lot more cut scenes than there were in the previous game, and it seems like there's a little more going on as well. The game is divided up into chapters, seven in total, and the main story will probably take you between 10 and 15 hours to complete.    


Because of its adherence to its strong story, the game is very linear with few extraneous paths, most of which only lead to a few bonus puzzles. While the primary gameplay focus is on solving puzzles, the game is like a point-and-click adventure otherwise. You traverse different static screens, talk to people, and search for clues. It's not a particularly inventive point-and-click adventure, but it keeps you engaged and doesn't distract you too much from the real focus, which of course are the puzzles.    


These logic puzzles are the crux of the game. They vary in difficulty, with the more difficult ones being worth more picarats, with the game's scoring mechanic giving you more points if you get the answer right on the first try. A lot of the same puzzle types from the previous game return, but in different guises. For example, instead of having sheep cross a river, you have pancakes being transferred from one plate to another. It's familiar and different at the same time. In a similar fashion to games like StarTropics, there's even a puzzle that incorporates the instruction manual into its solution.    


Still, some of the puzzles can get tough, and that's where hint coins come into play. Throughout your pointing and clicking you'll come across tons of hidden hint coins, which give you up to three hints on each puzzle. These are easy enough to come by, and help you out with the more difficult challenges.    


In addition to all the puzzles, there are a few other secret mini-games that add a little bit of variety to the experience. In Curious Village, you primarily searched for pieces of things and put them together. In Diabolical Box, only one of the three mini-games involves putting things together - a camera in this case - but even that has added functionality. After piecing the camera together, you can take pictures of specific scenes and unlock more puzzles.    


You also acquire a chubby hamster during your travels. Using toys you find and place on something similar to a chess board, you get the hamster to walk to the toys so he can reach different step plateaus, which helps him lose weight. It's a surprisingly deep mini-game that only gets more interesting as you find more toys. The other mini-game involves collecting different tea ingredients, making different kinds of tea, and serving it to different characters to unlock different items.    


Like the first game, there will be a good deal of downloadable puzzles that will be released each week for a certain amount of time. While these titles aren't actually being downloaded, it's still additional content. You can also use a code from Diabolical Box's instruction manual to unlock more puzzles in the original game and Diabolical Box.    


The graphics complete the whole package. They are similar to The Triplets of Belleville and the works of Studio Ghibli, and the characters and environments are gorgeous. The tone-setting music is good, albeit a little repetitive; there is also some good voice acting, although Luke is still as annoying as ever.    


Overall, Professor Layton and the Diabolical Box is a spectacular sequel. It retains the wonderful and challenging puzzles from the original while offering grander story. There's a wealth of content, with over 150 puzzles and three different mini-games. It's a very unique type of game, and anyone who enjoys a good puzzle will most definitely enjoy this fantastic title.

Pros:
       

  • Fun and rewarding puzzles
  •  
  • Beautiful art style
  •  
  • Interesting story
  •  
  • Lots of content


  •        Cons:
           
  • Don't like puzzles? Too bad


  •                Graphics:  9.0
           Professor Layton and the Diabolical Box is a beautiful game, with Studio Ghibli-esque graphics and a wonderful presentation.

                   Sound:  8.0
           The music fits the setting perfectly, although it does repeat a lot. There is a lot of voice acting, which is good outside of Luke's whiney voice.

                   Control:  9.0
           It employs a very easy-to-use touch screen interface. Moving around environments and solving puzzles is never hindered by the controls.

                          Gameplay: 10.0
           With a lot of variety and challenge, Diabolical Box is Layton at the top of his puzzle game. It's the kind of game that revels in the draw of "just one more puzzle."

     


           Lastability:  8.0
           With over 150 puzzles and a few bonus games, there's a lot to do in the latest Professor Layton adventure. Even better, there's downloadable content hitting for a handful of weeks after the game's launch, and content that can be unlocked in the first game by a code in this game's instruction manual.

     


           Final:  9.5
           Professor Layton and the Diabolical Box is an improved sequel to one of the best games on DS. It also has a distinct presentation, fantastic puzzle-based gameplay, and a superb story with many twists and turns.      


    4370
    Nintendo Gaming / Re: Cursed Mountain
    « on: August 22, 2009, 03:21:22 PM »
    Got the review copy. I'm hoping/think it will be better starting from the beginning than the random snippet i played at the Deep Silver event a few weeks ago.

    4371
    The two companies are getting ready to release two new Tetris games next spring.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19843

     Majesco and Tetris Online have announced that they will be joining together to bring two new Tetris games for Wii and DS to North America in spring 2010.    


    Minoru Arakawa, former Nintendo of America president and current president and CEO of Tetris Online, is happy with the team-up. "Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market. Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible."    


    If you're interested in finding out more about the impact, future, and origins of Tetris, check out our interview with Tetris creator Alexey Pajitnov and President and CEO of Blue Planet Software Henk Rogers.    


    MAJESCO ENTERTAINMENT PARTNERS WITH TETRIS ONLINE, INC. TO BRING TWO NEW 'TETRIS®'VIDEO GAMES TO MARKET    


    Wii™ and Nintendo DS™ Versions of Timeless Puzzle Game Expected Next Spring    


    EDISON, N.J., August 20, 2009 - The perfect puzzle game returns with new challenges as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Tetris Online, Inc., today announced a strategic partnership to support the North American launch and distribution of two exciting new TETRIS® games for Wii™ and Nintendo DS™. Both games are expected to launch in spring 2010.    


    "Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market," said Minoru Arakawa, president and CEO, Tetris Online. "Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible."    


    "We are thrilled to partner with Tetris Online to release one of the world's most popular video games of all time," said Jesse Sutton, Chief Executive Officer, Majesco. "Everyone plays TETRIS, from casual players to seasoned pros, making it a must-have game for Wii and Nintendo DS owners of all ages."   TETRIS is one of the most addictive and recognizable video games that has won over hundreds of millions of players with its unique puzzle gameplay. After its humble beginnings in Russia, this timeless puzzle game became a worldwide phenomenon enjoyed by all. Because of its unique yet simple randomness, it is always a fresh experience and never the same game twice.    


    The new TETRIS games for Wii and Nintendo DS are expected to release next spring. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.


    4372
    TalkBack / No Peripherals for LEGO Rock Band DS
    « on: August 22, 2009, 03:14:07 PM »
    The game will be similar to the PSP's Rock Band Unplugged, except with touch screen control.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19842

     The upcoming LEGO Rock Band for DS will not need any new peripherals to make it playable, according to a recent press release. Instead, the game appears to function similarly to the recent Rock Band Unplugged for PSP, and Harmonix's early games Amplitude and Frequency.    


    Developed by Backbone Entertainment (also responsible for Rock Band Unplugged), LEGO Rock Band for DS will have gameplay similar to its console brothers. However, instead of using plastic instruments, players will use the DS buttons or touch screen to play songs.    


    Players will have the ability to easily switch between Guitar, Bass, Drums, and Vocal tracks. There will also be a local multiplayer mode that allows up to four players to play together.    


       


    With the announcement of gameplay details came the confirmation of a few songs, including "Ghostbusters" by Ray Parker Jr., "The Final Countdown" by Europe, "Free Fallin'" by Tom Petty, and "Song 2" by Blur.    


    LEGO Rock Band is scheduled to come out this holiday season.    


       


      WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES, THE LEGO GROUP, HARMONIX AND MTV GAMES REVEAL LEGO® ROCK BAND™ FOR NINTENDO DS™ DETAILS    


    Invite Friends to Rock On-the-Go and Leave the Peripherals at Home!     Burbank, Calif. – Aug. 20, 2009 – Warner Bros. Interactive Entertainment, TT Games, the LEGO Group, Harmonix and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA and VIA.B), are building an all-new handheld music gaming experience that lets fans of all ages "Build a Band and Rock the Universe" wherever and whenever they want with LEGO® Rock Band™ for Nintendo DS™.  Published by Warner Bros. Interactive Entertainment, LEGO Rock Band for DS combines the LEGO style of humor with Rock Band gameplay to introduce a portable Rock Band experience that anyone can play without the need for peripherals to be purchased.  The game also includes a multiplayer feature that allows up to four players to participate in local wireless multiplayer gameplay.    


    LEGO Rock Band for DS is developed by Backbone Entertainment, a Foundation 9 Entertainment studio, and will be compatible with the Nintendo DS, Nintendo DS Lite and Nintendo DSi™.  LEGO Rock Band for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Wii™ system is in development by TT Games in partnership with Harmonix.  All versions are scheduled for release holiday 2009.    


    The DS version of LEGO Rock Band offers a journey to stardom that friends and families of all ages can enjoy as they rock out in local venues, stadiums and fantasy locations on Earth… and beyond!  In a LEGO "build-and-play" gaming experience, players can customize their minifigure avatars to create their own individual LEGO Rock Band style.  The game does not require any peripherals, as players can use the DS buttons or touchscreen to play any or all parts of a song: Bass, Guitar, Drums and Vocals.  With dynamic track-switching and combo multipliers, the gameplay is accessible for young players, as well as deep and rewarding for even the most skillful of gamers.    


    Start a band and tour for fame and fortune on-the-go as either a one-man-band or with up to three friends using multi-player mode.  Songs on the soundtrack include:    


    Kaiser Chiefs:               "Ruby"    


    The Automatic:             "Monster"    


    Ray Parker Jr.:              "Ghostbusters"    


    Tom Petty:                    "Free Fallin'"    


    Jackson 5:                     "I Want You Back"    


    Vampire Weekend:        "A-Punk"    


    Blur:                             "Song 2"    


    Carl Douglas:                "Kung Fu Fighting"    


    Europe:                        "The Final Countdown"    


    Good Charlotte:             "Girls & Boys"    


    Pink:                             "So What"    


    Counting Crows:            "Accidentally in Love"    


    Sum 41:                        "In Too Deep"  


    4373
    TalkBack / New Muramasa Trailers Released
    « on: August 20, 2009, 06:05:10 AM »
    The two latest trailers show look really pretty.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19833

     Ignition released two more trailers for Muramasa: The Demon Blade, which is set for a September release.    


    The first trailer is focused on showing off the game's different locations, while the second one is focused on the main female character, Momohime.    


       



    4374
    TalkBack / Re: Madden NFL 10 Unlockable Content Codes Unveiled
    « on: August 20, 2009, 12:14:56 PM »
    IMO the game should be rated by assuming the user will not know these codes.

    Obviously, I don't.
    I do see your point, though. I wrestled with that during my review. The icing on the cake for me is the fact that the new stuff is very strong and even now, I haven't done anything in Franchise outside of checking it out for the review.

    4375
    TalkBack / Re: Madden NFL 10 Unlockable Content Codes Unveiled
    « on: August 19, 2009, 11:14:26 PM »
    Might have been interesting if you had to puzzle out the codes through clues left throughout the game.

    Maybe we'll get that in Professor Layton Football

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