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Originally posted by: The Traveller
Thing is its so easy to make another great Starfox game!
- New System (Sehii System)
- 15 planets + Debris fields etc
- Set it in the middle of a huge war
- De-age all the characters back to what they were in Starfox 64 (Basically set it before adventure)
- Make the ships actually feel like they are fast.
- Have different ship characteristics/Customisation
- Have a couple of larger battle sequences where you control the Great Fox. (Different characters could have different jobs like firing weapons etc)
- Blue Marine and Landmaster are back. Along with on foot missions, but they are now On-Rails. (Sin/Punishment)
- Levels are mostly Arwing On-Rails Shooting.
- All range mode comes back but is no longer limited to boss battles only.
- Branching pathways - System/Map Screen
- Branching pathways - Inside the levels themselves. Each stage has at least two bosses, although its hard to find the alternate paths you have to work to find them.
- Secrets such as warps and entire bonus levels.
- You can play as either Fox,Falco,Slippy & Peppy
- Voice acting in the style of Starfox 64 but with heaps more lines.
- You can issue commands, like in the Rouge Squadron games.
- Really nice graphics at 60fps with the ability for a lot of on screen enemies
- 4-Player Co-Op & Battle (Local)
- Online Battle mode and Co-Op
There Nintendo go make it! 
The only things I don't like are 15 planets (they can do much better than that) and on-foot missions and controlling the Great Fox (they just don't fit, and on-rails on-foot doesn't sound like any fun). 4-Player Co-op is a must, and Battle should be based off of Assault (it got the multiplayer pretty good, with some tweaking it could be great).
More 64 Corneria-style multi-boss missions is a good idea, and so is multiple ship configurations (kind of like F-Zero's different racers and tweaking options). I love the idea of setting it during a full-fledged war, with the Star Fox team in command of a larger squadron of fighters, and a Rogue Squadron-style ability to issue commands to your wingmates is freaking brilliant.
I like the idea of a Blue Marine return, preferably changing from biological enemies to something like an underwater fortress where they're building a massive weapon (I stole that concept from an episode of Star Trek: Enterprise, but judging by that show's ratings only 14 other people know that). And let me control the movement of the Arwing with the analog stick on the nunchuk and control the aiming cursor with the Wiimote pointer.