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Messages - NWR_insanolord

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17526
We were wondering how he'd top the Sonic reveal. This is exactly how to top the Sonic reveal. I didn't envision this. That he topped Sonic so soon surprises me. The question, then, is how can he top this?

17527
Nintendo Gaming / RE: Battalion Wars II
« on: October 28, 2007, 03:16:47 PM »
I was really excited about this game, then I watched the video in the other thread. If the game weren't coming out tomorrow I'd have regretted doing that. I can't wait til Tuesday when the game will actually be at the store damn lousy lying release dates

17528
TalkBack / RE:REVIEWS: Donkey Kong Barrel Blast
« on: October 28, 2007, 02:56:19 PM »
Quote

Originally posted by: Mario
Alright, Paon has had their chance, time to give them the boot.


I really hope not. This may have sucked, but King of Swing was pretty good and Jungle Climber was great.

17529
Nintendo Gaming / RE: Will Wright loves the Wii and...
« on: October 27, 2007, 05:40:34 AM »
The more I think about this the more obvious the declaration is. I would be surprised if he didn't say that. Will Wright isn't about power or graphics. But new ways of doing things and the new game ideas they bring, something that sounds crazy but once you see it in action you realize that it's brilliant? That's Will Wright, alright.

17530
Nintendo Gaming / RE:Super Mario Galaxy
« on: October 20, 2007, 11:31:31 AM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: pap64
Wow, we went from talking about what will be one of the best games of forever...

Fixed...


I almost made this correction, but didn't. In retrospect, I should have. The point is very true.

17531
TalkBack / RE: Smash Bros. Dojo Updates
« on: October 20, 2007, 03:41:38 AM »
My guess is that Nintendo only let people use the Wiimote in order to force Smash vets to at least give it a try. I'll bet quite a few were just going to go straight to the GC controller without even trying the rest.

17532
TalkBack / RE: Over 15 Characters in Sega Superstars Tennis
« on: October 18, 2007, 04:16:13 PM »
I think the best way to go about this for EA is to treat Bioware like they treat (or at least used to treat) Maxis. Don't mess with what they have going, when they come up with an idea give them full financial support, don't restructure the businesses too much and let them run their own operation. Then sit back until it's time to take a cut of the massive profits from their amazing games.

17533
Bowser covered in gold? HELL YES!

17534
TalkBack / RE: Over 15 Characters in Sega Superstars Tennis
« on: October 18, 2007, 12:12:34 PM »
Hey, they've got the Virtual Tennis developer behind this, that gives them a pretty good shot at not sucking, though I'll probably buy Top Spin instead of this.

My hope, a hope that is almost certainly not going to be what happens, is that Nintendo's influence will not only make Mario & Sonic at the Olympics good, but be what turns Sega around and into a force to be reckoned with again. What can I say, I love Sega and I'll remain optimistic forever that they can come back from this.

17535
Nintendo Gaming / RE:Super Mario Galaxy
« on: October 18, 2007, 09:52:52 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Maverick
If you all think that stuff is bad, you should have seen this month's EGM and its retarded "Wii Crap" article.  Apparently, Nintendo is the only company ever to have a bunch of crappy games on their systems...


That was a pretty interesting article, not sure if it is a true or not though about Nintendo's low standards.


Nobody was questioning Sony's standards last gen when the PS2 had the most crap, or even Nintendo with the GBA. Everybody just assumed the most likely truth, that the reason was the larger userbase. The Wii has even more of a reason for this, with the cheaper development costs and perceived image, but now they want to find some deeper meaning for the crap

17536
TalkBack / RE: Takahashi Brothers Talk Golden Sun Sequel
« on: October 18, 2007, 01:05:16 AM »
If they made it for the Wii you could still link it to the first two, use the wireless link between the Wii and the DS which has the GBA game in Slot 2.

17537
Quote

Originally posted by: The Traveller
Thing is its so easy to make another great Starfox game!

- New System (Sehii System)
- 15 planets + Debris fields etc
- Set it in the middle of a huge war
- De-age all the characters back to what they were in Starfox 64 (Basically set it before adventure)
- Make the ships actually feel like they are fast.
- Have different ship characteristics/Customisation
- Have a couple of larger battle sequences where you control the Great Fox. (Different characters could have different jobs like firing weapons etc)
- Blue Marine and Landmaster are back. Along with on foot missions, but they are now On-Rails. (Sin/Punishment)
- Levels are mostly Arwing On-Rails Shooting.
- All range mode comes back but is no longer limited to boss battles only.
- Branching pathways - System/Map Screen
- Branching pathways - Inside the levels themselves. Each stage has at least two bosses, although its hard to find the alternate paths you have to work to find them.
- Secrets such as warps and entire bonus levels.
- You can play as either Fox,Falco,Slippy & Peppy
- Voice acting in the style of Starfox 64 but with heaps more lines.
- You can issue commands, like in the Rouge Squadron games.
- Really nice graphics at 60fps with the ability for a lot of on screen enemies
- 4-Player Co-Op & Battle (Local)
- Online Battle mode and Co-Op

There Nintendo go make it! :P


The only things I don't like are 15 planets (they can do much better than that) and on-foot missions and controlling the Great Fox (they just don't fit, and on-rails on-foot doesn't sound like any fun). 4-Player Co-op is a must, and Battle should be based off of Assault (it got the multiplayer pretty good, with some tweaking it could be great).

More 64 Corneria-style multi-boss missions is a good idea, and so is multiple ship configurations  (kind of like F-Zero's different racers and tweaking options). I love the idea of setting it during a full-fledged war, with the Star Fox team in command of a larger squadron of fighters, and a Rogue Squadron-style ability to issue commands to your wingmates is freaking brilliant.

I like the idea of a Blue Marine return, preferably changing from biological enemies to something like an underwater fortress where they're building a massive weapon (I stole that concept from an episode of Star Trek: Enterprise, but judging by that show's ratings only 14 other people know that). And let me control the movement of the Arwing with the analog stick on the nunchuk and control the aiming cursor with the Wiimote pointer.

17538
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: insanolord
To paraphrase Miyamoto, an all-time great game is all-time great forever, if you delay it it can eventually become literally perfect.


That's not what he said at all. He said, "A delayed game is eventually good. A bad game is bad forever."


Yes, I know what he said. I was making a joke regarding the delay of Brawl by changing the words of it (and inadvertently putting the two parts in reverse). You see, I was indicating that the game would be all-time great if they released it on schedule, and suggesting the goal of the delay
was to make the game literally perfect.

17539
Nintendo Gaming / RE: Trophies Not just from Nintendo....
« on: October 16, 2007, 04:47:05 PM »
Even if that is true, I'd rather have the third-party characters/stages/trophies/etc. and have it come out February 10 than lose all of it just to get it two months earlier.

17540
Nintendo Gaming / RE: Battalion Wars II
« on: October 16, 2007, 02:22:21 PM »
Five I'm still on Bryyo

17541
Nintendo Gaming / RE: Battalion Wars II
« on: October 16, 2007, 10:18:46 AM »
According to the October Nintendo Power there are 3 online modes, with two of them being competitive and one of them being two people teaming up against a CPU enemy. It doesn't specify whether or not that means the campaign is co-op. The way it's worded and the lack of mentioning the campaign in the Wi-Fi section leads me to believe it's not. Hopefully if we aren't getting the campaign co-op there will be some special scenarios specifically made for co-op, but I'm not holding my breath...


EDIT: IGN's preview indicates that there are actual missions in multiplayer.

17542
Nintendo Gaming / RE: Battalion Wars II
« on: October 16, 2007, 09:44:12 AM »
With Brawl pushed to next year this game is now in my top 3 most anticipated for the rest of the year, and top 2 that's on a console I actually own. I was planning on buying the original, but once this was announced I decided to wait for it, the same way I did for Strikers, which was announced at the same time. I'm gonna have to play the hell out of it for those first couple weeks, though, because I don't think I'll be able to pry myself from Galaxy when that comes out.

17543
Nintendo Gaming / RE: Super Mario Galaxy
« on: October 16, 2007, 06:33:06 AM »
Gamespot has confirmed that Super Mario Galaxy has the power to warp the laws of time and space by simultaneously lacking detail and also having a lot of detail.

17544
Quote

Originally posted by: Ceric
Competative 2 player Break the Targets would be interesting.


You'd have to design the stages around it, but competitive target breaking could be really great.

17545
Hey, 2001's a great movie (though it's a better book), as long as you watch the part with Dave going through the monolith in fast-forward (that part's only 15 minutes long that way).

17546
Nintendo Gaming / RE: Nintendo Wins Marketer of the Year
« on: October 16, 2007, 05:53:00 AM »
It is not complete bull. The gamers that don't buy the Wii do so because they want better graphics, or they don't like the motion controls, or they don't like Nintendo's recent track record or the games they make. Sure, some gamers make fun of the name, but the name isn't why they didn't buy the console.

17547
To paraphrase Miyamoto, an all-time great game is all-time great forever, if you delay it it can eventually become literally perfect.

17548
Nintendo Gaming / RE: Nintendo Wins Marketer of the Year
« on: October 15, 2007, 08:12:00 PM »
The name of the console wouldn't have any real effect on whether or not gamers would buy it. Whether you like Nintendo or you don't, whether you like the motion controls or the specific games that are made, that's what goes into making the decision for a gamer. I do think, however, that among the non-gamers it matters at least a little bit. I don't think that the console would be having the same level of success if they had kept the name Revolution.

17549
Nintendo Gaming / RE: Advance Wars Series of Games
« on: October 11, 2007, 11:03:27 AM »
I think it's fitting that Advance Wars: Dual Strike launched alongside a major nongame in Nintendogs and now Days of Ruin will launch alongside a major nongame in Endless Ocean.

17550
I would think it could be made possible with a firmware update. And if you couldn't boot off anything but the internal memory couldn't they rig up some kind of Windows Shortcut/OS X Alias thing where you boot from a small file stored in the internal memory that upon starting up tells the Wii to access the data on a USB drive or SD card?

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