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Messages - adadad

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101
Podcast Discussion / Re: Radio Free Nintendo: Episode 173
« on: December 13, 2009, 01:27:52 PM »
I think there's a distinction to be made between withdrawing from games entirely and withdrawing from modern gaming culture. Right now I'm in a period where aside from listening to podcasts such as RFN I have no particular interest in keeping my finger on the pulse of current game releases. Currently I devote my gaming time pretty exclusively to the N64; Mario Kart 64, Goldeneye, Mischief Makers and Rayman 2 recently. There just isn't enough time to keep up with the culture, and more importantly, to spend adequate time with the games themselves.

Despite having put in literally hundreds of hours with Goldeneye, both when I was young and now, I have never mastered the single player missions, so it's my aim to complete them all in their ball-wrenchingly hard 00 Agent form. The dedication required to accomplish this pretty much excludes any lengthy or dedicated games from my roster, but I'm greatly enjoying this approach - playing like a poor wretched child who can only afford one new game per year. It makes for a refreshing change!

102
Podcast Discussion / Re: Radio Free Nintendo: Episode 170
« on: November 19, 2009, 01:17:54 PM »
Good episode guys, especially enjoyable stinger.

On the listener question about love-to-hate games, one game I had an interesting relationship with was Sonic Adventure 2...I loved it. But there are so many flaws, the controls are terrible, most of the missions (especially those not involving Sonic or Shadow) are overly long and mindnumbingly boring, the story is atrocious - it is utterly hilarious when Sonic and Tails chase the president around some insane spaghetti junction and finally jump into his limosine via the sunroof to have a chat with the president! The game is by no means broken, but going back to it just two months ago showed me how the game has aged terribly, and feels incredibly stilted. Yet I can't help but like it. Seems to me a lot of older games at the very least have a lot of character to them and I can't help but admire that.

An incredibly mediocre shareware title I remember my family absolutely obsessing over back in the day was a highly obscure Amiga title, Charlie Chimp. Ugh, that was played, everyday for years it seems like, with a broken joystick that lead to a lot of extreme frustration as Charlie would only climb up a vine 50% of the time you pushed the stick up. An essential maneovre was only possible to pull off 50% of the time, if that. Horrendous. I could never and still cannot see the appeal in attempting to play something when you have fundamentally broken controls! Plus it's a crap, irritating as anything game. Oh god, I can't believe I'm actually tempted to try redownloading it all these years later!

103
Podcast Discussion / Re: RetroActive Poll: Genesis Edition
« on: October 25, 2009, 09:42:49 PM »
Now that voting is over, I'll admit that I'm very relieved Comix Zone didn't win. The more people talked about it, the more I remembered my childhood agony when I rented it so long ago. I really wanted to enjoy it, but I couldn't due to the insane difficulty. And I was more skillful and far more patient back then. I have no desire to suffer through another SGnG-style RetroActive.

Agreed. I imagine conversation would quickly peter out as it became evident that none of the listeners or crew had been able to get past the third level. Although I suppose there are in-game cheats, right? I never checked.

104
Podcast Discussion / Re: Radio Free Nintendo: Episode 166
« on: October 18, 2009, 09:45:56 PM »
I've always thought of Jonny as being the Michael Bluth of the group. Lindy's the alcoholic mother, James is GOB, and rounding out the group, Greg is that lawyer who's "all business."

Ha ha! I agree with all of them except in my eyes Greg is more like Buster - mostly reticent but with the odd outburst of unexpected profanity or quirkiness out of nowhere!

105
Podcast Discussion / Re: RetroActive Poll: Genesis Edition
« on: October 13, 2009, 09:12:11 PM »
I really like Comix Zone, however the difficulty is prohibitive to the point that I can't really recommend it to anyone. I've no idea how many levels there are in the game, but it's rare for me to even get beyond the second level, and frankly I can't deal with having no saves, continues or passwords. For me Comix Zone is a tougher prospect than Super Ghouls 'n' Ghosts, or Ninja Gaiden, or even Battletoads which at least gave a little continuation leeway. It's such a shame as it's a fun brawler with a great style and an inventive approach to a standard genre. Viewtiful Joe clearly took a lot from it, and to sum the game up in a horribly reductive manner, I'd say Comix Zone is basically Viewtiful Joe minus the time changing abilities.


106
Podcast Discussion / Re: Radio Free Nintendo: Episode 163
« on: September 30, 2009, 07:49:46 PM »
I don't really think it's fair for anyone to pick on Adolph Vega - the questions are vetted, and against the odds, his are being picked because they are seen as being good questions! If your question doesn't get read/answered think of a better question. Based on my (very limited) experience of sending in Qs, it's the more indepth ones that bring up discussion rather than short, one-word-answer questions that get chosen for the show.

And yes I am still chuffed about the compliments for my question a while ago! It was to do with whether developers should be afforded more sympathy due to all the complications of game development/publication that're out of their control. In a way it's kind of relevant today as we're seeing more devs like WayForward and High Voltage progressing from crap, slapped together licenced titles to fully fledged, highly acclaimed ones. It just makes it more difficult for critics to call a developer uniformly **** now that it's becoming clearer that faults do not necessarily lie with a dev team's ignorance.

Uh oh I'm kicking off again.

107
Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 16, 2009, 09:00:59 AM »
By any chance does anyone know if Greg is at the London Wiiware/DSiware summit thing today? It'd be cool to get a report on the show like last time.

108
Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 10, 2009, 08:27:57 PM »
Also on the alternate podcast front is this one-off Games For Windows magazine/Brodeo reunion from PAX, just been listening and it's very entertaining 40 mins in at least. Great cast, Robert Ashley (who, as Karl pointed out, shows his editing mettle in A Life Well Wasted), Shawn Elliot, Ryan Scott, and the inimitable Jeff Green. This two parter can be got via an offshoot podcast's feed, Geekbox. Can be found on the Apple Store. Unfortunately my recommendation cannot stretch to Geekbox which seems interminably dull.

Cheers to everyone for the podcast recommendations, definitely going to give the Hardcore History Archive a go. Any more suggestions to idle away the RFN holiday?

109
Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 09, 2009, 08:02:44 PM »
I often disagree with the guys on Bombcast, but they are consistently funny and entertaining.

Filmspotting is definitely an NPR-style show, fairly low key and occasionally ponderous. But I can overlook the presentation when the discussions are so fascinating and well informed.

Agree on all fronts here. Filmspotting was a bit too slow for me, not bad by any means though. Lot less current than other podcasts too, such as the very one I recommended! Often a good thing.

Bombcast is good, sometimes they are a bit annoying to listen to though at times, I found the PAX episode particularly grating with so much laughter. And yes I agree with them very rarely! I think it's telling that Jeff Gerstmann gave Mario Kart 64 a review score of 6 point something. I guess our viewpoints don't gel very well in that sense. Still someone can still be extremely entertaining even when you disagree with everything they say.

110
Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 09, 2009, 01:59:29 PM »
Not gaming related, but Mark Kermode and Simon Mayo's Film Reviews is a great podcast with a crap title. Ok it's actually just a BBC radio show edited down to a podcast but that does mean it's absolutely consistently released weekly (albeit sometimes there're different people), it's thoroughly entertaining, and sorry to say it but Filmspotting is a complete snorefest in comparison.

111
Podcast Discussion / Re: Radio Free Nintendo: Episode 160
« on: September 04, 2009, 06:59:59 AM »
Hmm I hope whatever it was could be said to be morally upstanding at least! 'Mario & Sonic: Holocaust Denier Hunters' anyone?

112
Podcast Discussion / Re: Radio Free Nintendo: Episode 160
« on: September 02, 2009, 08:11:02 PM »
If you listened to it so many times, I'm surprised you only remember it coming after "The Bear Jones" and not after James said "Mario and Sonic--BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANG". I left in my genuinely horrified reaction (alongside Jon's gleeful laughter and Jonny's simple "ouch, ouch, ouch") to James' remark for comedic effect, though apparently that didn't work unfortunately.

Don't suppose there'd be any chance of someone spreading some light as to what James actually said? Ha ha it must've been pretty bad by the sound of the aftermath (you don't swear often on the podcast Greg!)

113
Podcast Discussion / Re: Radio Free Nintendo: Episode 160
« on: August 31, 2009, 10:59:32 AM »
Damn, I was thinking of emailing in to ask if you guys had had any experience with shitty FMV games and was going to ask specifically about Plumbers Don't Wear Ties but you beat me to it!

114
TalkBack / Re: Wii Sports Resort NYC Event
« on: August 30, 2009, 05:39:07 PM »
Eerily similar event (albeit smaller and minus the outdoor sandy bit) was taking place yesterday at Birmingham city centre in the UK! Guess it's a world tour.

115
Podcast Discussion / Re: Radio Free Nintendo: Episode 159
« on: August 30, 2009, 12:22:19 PM »
Quote

::nods head at a 4 degree angle::

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

Pretty sure there aren't many listeners particularly interested in hearing Skype disconnections etc., however I'm only being facetious. To an extent I agree, some off-topic banter is appreciated, and the zingers suggest that there is a fair amount there although I'm making a large assumption saying that. I can understand wanting to pare down some bum discussion but I wouldn't want the show to feel too regimented. In the end I feel as long as what's being said or discussed is entertaining or informative (or even both in the case of James' Disaster skit) I am up for listening to pretty well anything.

And yes that's why I sent that listener mail moons ago asking about awkward sexual encounters.

Actually come to think of it I think that question should be revived from the Mailbag next time Karl is on the show as I'm sure he would have some great sex stories - probably some gaming-related ones too!

116
I think TYP was probably referring to me on the podcast when he said that racing through the game is not the way to play it and that perhaps this game wasn't for me. Certainly my feelings were confirmed last night when I started playing the Lost Levels and absolutely loved the simplicity and challenge of it. The screen never scrolls up or down so there's never any ambiguity about what the player could be missing above or below (the exception being vines that take you up, but these bonus segments are wholly unavailable without the necessary block breakage down below!). There are far more possibilities in SMW, with far greater variance in how high and far Mario can jump and other additional abilities. This added depth doesn't appeal to me.

Now as many people have pointed out, broadly speaking you have the more linear driven games - SMB1-3, and Galaxy, which retreads this route a lot too - and the not so linear, e.g. SMW, SM64, Sunshine - but a key distinguishing factor between members of the same group is of course, an extra dimension.

For me SMW doesn't work simply because of the limits of 2D. The unforgiving nature of exploring - not being able to see what it is below you is often a frustrating experience which has lead to many a death on my part - especially when a great number of the bonuses are high up, above the regular stage. The short supply of health and more pertinently, power-ups like the cape makes exploration an experience that requires a lot of patience. This is not to say that I don't like SMW, it is a decent game and I did play all the way through, and got most of the way into the Special Levels, which I must say, along with Star Road is an extremely enticing prospect for budding players - not just one, but two secret worlds. Regardless those special levels can be infuriatingly difficult and I still haven't beaten them all. This is pure preference, however even these levels, being far more restricted and aimed at pure platforming, aren't anywhere near as tight as I would like due to Mario's slippery footwork and physics.

Another annoyance, and this is also present in Donkey Kong Country 2, is that going back to levels you've already done to quickly grab something and then exiting out with select is such a chore. In DKC2 it was to nab coins with which to save or hop on an aeroplane between worlds, and in SMW it's to grab a cape or Yoshi, and preferably a backup item in the box too, in order to protect yourself to get past a difficult level.

Back on point, I realise now that this was a highly ambitious game at the time, moreso than I had previously given it credit for, and yet for me SM64 represents the realisation of the ambition SMW aspired to, which was to have a exploratory, more adventure-y platformer with the key principle of multiple secret 'exits', which SM64 evolved into a series of different goals, all within the same (albeit dynamic) stage. Fortunately in 3D the levels go from being something you run into blindly sideways to being literally in front of you. There's also the advent of a health bar and losing health never limits Mario's physical ability, so it's far more accessible in that sense.

Anyway I had to get this off my chest as it goes some way to explaining my lack of enjoyment from this game. Oh yeah and the music is by far and away the worst in the entire Mario series, which doesn't help proceedings either! This is a long way from a bad game though, don't get me wrong.

117
Podcast Discussion / Re: Radio Free Nintendo: Episode 158
« on: August 16, 2009, 07:26:06 PM »
Cheers for the new episode guys, looking forward to listening :)

118
How about those bloody ghost houses?! Boring repetitive guessing game for the most part. The castles are plain annoying too. The wizards with their horrible random placement, ugh, especially towards the end of the game drove me crackers.

Genocidal sounds about right.

119
Started playing through this game again and I have to say I just find it boring so far. Clearly it's well designed and it ticks the boxes as a "Platform Jumper", but the gameplay style is not for me. I didn't find anything particularly notable about SMB3 either to be honest, although I do love SM64 and the original SMB and the sadistic japanese sequel.

I wonder if people's affection for this game is perhaps born out of nostalgia, or am I just being cynical? The exploration angle is fun at times - for example it is very satisfying to come across a secret exit - but to me SMW feels stale and far too familiar to hold my interest. Mario is a slippery chap who's easily hit and I find this encourages me to take it slowly and safely, which goes against my instinct to race through and puts a dampener on things. Can anyone tell me what is notable about this game to them? Despite never having played this when I was young I feel as though I've played it a million times before in knock offs and imitators.

I hope Yoshi's Island will come out on the VC eventually...

120
Podcast Discussion / Re: Radio Free Nintendo: Episode 156
« on: August 05, 2009, 06:32:37 AM »
Just listened and was happy to hear you guys gave some really good conversation out of my email about devs and reviewers! Probably one of the bigger divides I've heard among the crew too. I will say though I was only summarising/paraphrasing what was said on Out of the Game, and Jeff Green for example did say that he wouldn't change any of his old review scores and would only change something that was unconstructive criticism or something like that (as in he hadn't actually looked back at his 1UP reviews and found great reams of "OMG this game's art director is a retard"...that's what it sounded like anyway - I don't read 1UP).

I imagine that a licenced game is more susceptible to poor design decisions and it must be extremely difficult to project manage as there are an even greater number of outside forces and obstacles affecting development, it's no wonder there are so few licenced titles that achieve greatness, Goldeneye has turned in my eyes from being a great game to being a colossal achievement. As you duly mentioned on the podcast though it's all assumption and speculation so I hereby from now on preface all statements with an If.

Anyway enough rant, good podcast!

121
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: July 27, 2009, 05:58:21 PM »
ActRaiser FTW !!

I heard so much about this game. I'm tempted to buy it and try it out but its so odd I'm not sure if i'll enjoy it. i want you guys thoughts.

It's been talked about several times now on the podcast and every time the verdict is the same! Buy it. It is very good.

Yours sincerely,
The Podcast and Me

122
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: July 26, 2009, 10:14:03 PM »
Ok thanks guys, I only asked as my playtime is going to be quite limited in the next month, but thankfully SMRPG doesn't sound too epic as far as RPGs go, especially as I don't tend to overly take my time.

123
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: July 25, 2009, 11:37:50 AM »
Mystical Ninja I do have already but got frustrated with it and never finished it. I wouldn't mind returning as I can't remember what made me quit and never return. Having said that I'm reluctant to vote for it as I'd rather waste my own time finding out what annoyed me rather than vote that people shell out money on a game that frustrated me to the point of no return!

I feel as though this is going to be a 3 way contest between SMRPG, SMW and Mystical Ninja, and I think I'm going to vote for SMRPG which I've never played before. Actually can anyone tell me, roughly how long will it take a first timer (though I have played the subsequent Paper Mario games) to complete SMRPG?

Super Mario World is one of my least favourite Mario games but everyone seems to love it so I would be entirely unsurprised if that won it.

124
Podcast Discussion / Re: Radio Free Nintendo: Episode 154
« on: July 24, 2009, 09:36:07 AM »
Plugabugz, your difficulty placing my accent is a product of me having spent the first twelve years of my life in the Midlands just outside Birmingham, and then the next twelve in the South East of England in Hertfordshire, so my voice is a weird composite of the dialects from those areas.

I had wondered about this too, although it's fairly obvious you're southern - as someone who goes back and forth regularly between Birmingham and London I can fairly confidently say that the litmus test is simple - is it ass or arse for you Greg? Grass or grarse?

Also just wanted to say that Matt was a very good guest on the show!

125
Podcast Discussion / Re: RFN RetroActive #7 - Ninja Spirit Discussion
« on: July 12, 2009, 09:53:34 PM »
Just listened to the segment in the new RFN, and was surprised at how much discussion you guys managed to have about it. Because I played this when it arrived on the VC I had already been through the game several times and returning to it made almost no additional impression on me. Ultimately I found the podcast discussion slightly redundant, because as far as I'm concerned the game can be breezed through simply by using the bombs all the time while hitting fire and making small jumps continuously whilst holding right on the D-pad. It's not just that the bosses that are unmemorable, but it is the sheer lack of level design, the reckless-behaviour-inducing life number, and perhaps it is my fault for not challenging myself to take on a higher challenge or the arcade mode, but as it stands I wish I'd been bothered to vote in the poll for Cho Aniki. At least that game is satisfying to replay, in large part due to its consistent difficulty curve and a fantastic soundtrack.

The howl I mentioned in my last post is of course, fantastic, but aurally and in most other areas Ninja Spirit leaves plenty to be desired.

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