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Messages - Entroper

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51
Nintendo Gaming / RE: Final Fantasy IV DS
« on: August 27, 2007, 03:04:51 AM »
The art style is REALLY not doing it for me.  I actually find it offensive.  I have FFIV for the GBA... I don't think I'll be going anywhere near this game.

52
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 9
« on: August 11, 2007, 01:52:51 PM »
This was a pretty good show, but Windyman needs to study up on his Final Fantasy and Megaman.  

For the record, the first Megaman Collection tune played during the first few Dr. Wily stages from the original Megaman, and the second tune was the intro to Megaman 3.  

53
TalkBack / RE: Radio Free Nintendo: Episode 62
« on: August 03, 2007, 10:17:20 PM »
It's "zeebz", not "zeb-ess".

Windy, try and keep these guys in line next time.  

54
TalkBack / RE: New Smash Bros. Details Revealed
« on: August 02, 2007, 10:35:40 PM »
Does anyone else think that the video might be implying 4-player cooperative adventure play?

55
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 7
« on: July 02, 2007, 12:44:22 AM »
Thanks TYP.

I liked the third game, btw, and the hint question, even if it was rather obvious.  Does anybody know what game this game was a sequel to?

56
TalkBack / RE:Radio Trivia: Podcast Edition – Episode 7
« on: July 01, 2007, 02:10:17 PM »
Do I get anything for naming the first two games in two notes each?  

EDIT: I am on a ROLL.  I got the third one on the first note.  I ROCK.  

EDIT 2: Fourth game in one note.  These are pretty easy.    I think the songs from each one have been good picks, though, especially the first game.

Excellent picks on the fourth game, and good hint question.  I actually predicted that question upon hearing the second song..

How do I cover up spoilers?  I want to discuss specifics of the songs without giving them away.

EDIT AGAIN: Thanks.  

The fourth game's third song is indeed the music that plays when you fight the King Dodongo.  It also plays when you battle Volvagia in the Fire Temple.  You could call it the "lava boss battle song" if you want.  

I agree about the instrument that plays the first song from the first game.  It is highly distinctive, and is what let me pick it out so quickly.

The second game is very much an awesome revisionist spin on Metroid.  It is truly amazing how similar the game is to the original, yet with enough new puzzles and item finding to make it feel completely fresh for those who know the original inside and out.  The only part about this game I didn't like was the Space Pirate ship invasion, which felt oddly tacked on and out of place.  I also felt that the "second ending" where you fight Mecha Ridley and escape the ship was very anti-climactic.  But overall, fantastic game.

57
TalkBack / RE: Virtual Console Mondays: June 25, 2007
« on: June 26, 2007, 11:35:29 AM »
I don't think the extra characters in SSF2 added much to the game, honestly.  Turbo was the best version overall.  Super made some subtle changes to the original 12 characters, too, which, in addition to the new characters, I found unnecessarily complicated the pure, simple formula of Turbo.

58
TalkBack / RE: Virtual Console Mondays: June 25, 2007
« on: June 26, 2007, 09:08:32 AM »
Drat, 1800 more Wii Points to spend!

Seriously, F-Zero X and SF2Turbo are the best in their respective series.

59
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 6
« on: June 15, 2007, 04:22:54 AM »
I liked the third game.  

EDIT: Extra special thanks for not pronouncing my username "Entrahper" or "Entrooper".  

60
TalkBack / RE:Radio Free Nintendo: Episode 52 Birthday Bash!
« on: June 01, 2007, 05:18:09 PM »
Quote

Originally posted by: Svevan
I think two people is pretty small.


Sadface.  

61
TalkBack / RE: Radio Free Nintendo: Episode 52 Birthday Bash!
« on: May 31, 2007, 07:47:52 PM »
The FF4 camp is NOT small.  

62
TalkBack / RE:SquareEnix Remakes Final Fantasy IV in 3D
« on: May 09, 2007, 05:26:45 AM »
Quote

Originally posted by: Ceric
After playing FF3 DS I'm looking forward to this.  I hope Jobs make a return.


I don't think that's going to happen in FFIV, that would require completely revamping the gameplay.  Jobs did make a return in FFV, which has already been remade for the GBA (though so have FFIV and FFVI).

63
TalkBack / RE: Virtual Console Releases for May
« on: April 27, 2007, 12:08:43 PM »
IMO the LL is only worth it on All-Stars, since you have the ability to save.  It's a fantastic game though -- it may just be an SMB "expansion pack", but it includes more levels than the original SMB (worlds 9 and A-D), and the challenge is supremely difficult.  Plus, you get to play as Luigi with meaningfully different abilities from Mario.

They ought to just release All-Stars for the SNES and charge 1200 points for it.  Hours and hours of classic Mario goodness.  

64
TalkBack / RE: THQ Easing Away From Multiplatform Releases
« on: April 17, 2007, 09:06:14 AM »
I'm all for concentrating your efforts on taking advantage of a console's capabilities.  Just don't give me watered-down game after watered-down game on the Wii.

65
TalkBack / RE: PREVIEWS: Resident Evil 4: Wii Edition
« on: April 14, 2007, 01:40:58 AM »
My girlfriend already has this for our PS2, and I've never played it.

I think I'm going to buy the Wii edition anyway.  I've never played a RE game for more than 5 minutes, but putting the best one on the Wii and giving it these controls, and for $30, makes a compelling case for me to try RE.

66
TalkBack / RE: Guitar Hero 3 Coming to Wii
« on: April 10, 2007, 12:17:23 AM »
The point of attaching the Wii Remote is that every Wii owner already has one.  So you get wireless functionality for free, as well as the motion sensor.  Playing any game uses the Wii Remote's batteries, so GH3 would be no different.

Here's hoping that the Wii GH3 gets online support and downloadable content equal to the PS3 and 360 versions.

67
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 2
« on: April 06, 2007, 11:22:28 PM »
Yeah, I got none of these.

68
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 2
« on: April 06, 2007, 01:37:44 PM »
MP3 link = broken.

69
TalkBack / RE: REVIEWS: Kororinpa: Marble Mania
« on: April 04, 2007, 07:51:49 PM »
This game looks sweet, but given its shortness and lack of additional content, probably not worth 50 bucks.  Sounds like a good one to buy used in a couple months.

70
TalkBack / RE: Virtual Console Mondays: April 2, 2007
« on: April 02, 2007, 08:12:45 PM »
I don't think anyone has FOND memories of playing TMNT back in the day.  More like painful memories, that is, if the trauma wasn't sufficient for them to be repressed.  Licensing or no, I can't believe Nintendo had the gall to charge 600 points for this.

I'm all for difficult games (I love Kid Icarus!) but TMNT isn't difficult, it's just lame.  A difficult game presents you with challenges which, with enough practice, you can overcome.  A lame game repeatedly subjects you to certain damage and death situations, not to mention terrible play control.

71
General Gaming / RE:Gamecube problem HELPPP!!! "NO DISC" error
« on: March 16, 2007, 08:22:33 AM »
Quote

Originally posted by: Brandogg
Gamecube is dead, get a Wii. 100% backwards compatible (aside from the Free Loader).


And the Game Boy Player.

72
TalkBack / RE: PREVIEWS: Heatseeker
« on: March 16, 2007, 04:50:55 AM »
BTW, I think you meant F-16 Falcon.  The F-15 is the Eagle.

Actually, looking at the screenshots, it looks like the Eagle is the one in the game.

73
TalkBack / RE:Radio Free Nintendo Episode 38
« on: March 15, 2007, 02:25:59 AM »
Quote

Originally posted by: oohhboy
Digitally selling modern full games is not going to happen any time soon. broad Band technology isn't moving up fast enough for that to even catch up with the increasing size of games. I am not talking bleeding edge networks, comsumer BB is just too slow. Also affordable non-travial amount of hard drive space isn't avilable. Second hand games would be wiped out and a significant section of the market would stop buying games. Hell I would have alot less games without the second hand market.


Digitally selling modern full games is happening right now, and it's called Steam.  Half-Life 2 is one of the biggest PC games out there, and you should see what other games are being offered on Steam.  Titles like Call of Duty 2, Civilization 4, and Medieval II: Total War.  I have pretty standard consumer broadband (cable modem), and I can queue up all my Steam-based games (about 8 GB worth) and have them all installed and ready to go in a few hours.

Pricing on older games can be much lower on something like Steam than a retail store that can't afford to take big losses on games that didn't sell.  They've "cut out the middle man" if you like Geico's commercials.  So if the secondhand game market suffers, I'm ok with that, because prices for a "new" copy of an old game will be lower anyway.  Steam has loads of titles for less than 20 bucks.

74
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: March 05, 2007, 03:38:10 AM »
Yes, in most cases emulators run original, unmodified game code.  The N64 is an exception to this, because it would be very difficult to write a program to emulate all of its hardware capabilities in realtime.  So N64 emulators use what's called high-level emulation, where they analyze the game code and either recompile it to run natively, or do something that approximates the original.  A good example of the inexact-ness of high-level emulation is in OoT, where certain procedural texturing effects had to be replaced by more generic effects, because they couldn't replicate the exact results of the N64's graphics chip.  You can see this when Kakariko Village is being attacked by the evil spirit (replaced by a brown blob thing, the original was purple and constantly changing) and in TwinRova's spells.  You can also see it in Mario 64 with the invisible cap (Mario becomes translucent instead of "pixely").

75
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: March 05, 2007, 02:34:07 AM »
I really doubt that Warioware was actually emulating the Starfox ROM, much more likely it was coded from scratch for the game.

DKC didn't use the SuperFX chip, "ACM" just means that the graphics were pre-rendered on SGI hardware and saved as sprites, which the SNES is quite capable of displaying normally.

Emulating a game with a Super FX chip isn't that much harder from emulating a regular SNES game - the SNES does have 5 processors, after all.  A "lack of Super FX hardware" is no different from a lack of a SNES CPU or Mode 7 chip on the Wii.  SNES emulators for the PC have gotten games working that use Super FX, C4, DSP, and all kinds of other add-on chips.  I wouldn't worry about Nintendo not being able to emulate those games.

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