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Messages - Entroper

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26
TalkBack / RE: Beat Up Sandbag Cooperatively, Online
« on: October 16, 2007, 09:27:04 PM »
I really like the forcefield idea.  Pummeling the sandbag will be much easier now before sending it flying.

27
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 15
« on: October 12, 2007, 02:58:47 PM »
I'm not suggesting any more games unless I can be on the podcast to describe them.  :P

J/K, good picks this week.  I was 50/50 on the rest of the games.  I agree about the bridge in Game 4.  You can definitely feel the Capcom in this game's music -- I thought it was one of the Megaman X games until the second song.

28
TalkBack / RE: Super Mario Galaxy Pre-Order Bonus
« on: October 09, 2007, 03:57:00 AM »
The silver-ness puzzles me, as well.  I understand that they don't want to give us actual gold, but something like the Sacajawea dollar would have been nice.

29
TalkBack / RE: Radio Free Nintendo: Episode 72
« on: October 08, 2007, 02:16:19 PM »
I never said it wasn't possible.  I even said that Wind Waker made the exploration fun IMO.

30
TalkBack / RE: Super Mario Galaxy Pre-Order Bonus
« on: October 08, 2007, 02:09:58 PM »
Well, it was nice to get a gold cartridge for pre-ordering Ocarina of Time, and it was very nice to get the OoT/MQ bonus disc for pre-ordering Wind Waker.  The coin kinda pales by comparison, but I still think it's cool.  Would like to see what it looks like.

31
TalkBack / RE:Radio Free Nintendo: Episode 72
« on: October 08, 2007, 04:03:17 AM »
Quote

Originally posted by: Jonnyboy117
Funny, I like Battle of Olympus and Faxanadu, but I never really liked Zelda 2 much.  The controls are bonkers, for one thing.


Honestly I think all three games have "touchy" controls that take a lot of getting used to.  Zelda 2 may be the most touchy, though.

@Kairon: I don't think it's radical at all.  Zelda actually went backwards in terms of open exploration between the original LoZ (where the entire overworld was available from the outset) and LttP, where you were more restricted and directed.  I don't necessarily see that as a good or bad thing.  For me, the puzzle solving and combat in the dungeons has always been more entertaining than free roaming on the overworld, and especially more so than the silly overworld quests in TP.

32
TalkBack / RE:Radio Free Nintendo: Episode 72
« on: October 07, 2007, 09:57:42 AM »
Quote

Originally posted by: thatguy
Do you know why FSA was the best Zelda?  Because it was the one that wasn't fake.  In our hearts, we all know Zelda is about dungeon crawling while traversing an amazing, diverse world.  The problem really is that while the world is diverse, there aren't really any games where your pathways and experiences can be unique each time you play it.  Sure, you might be able to play dungeon x, y, and z in whatever order you like, but you're going to play them the exact same way anyways, no matter what.  FSA got rid of the lie about it.  It had several settings, great bosses, and the linear, dungeon-puzzler gameplay all the others had, but wasn't fake about it.  It's loads and loads of the core Zelda gameplay without an annoying trek across a relatively empty land for the twelfth time.

Does anyone else see what I'm getting at?  Am I the only one who feels this way?  I certainly feel like I'm not, and there's obviously people dissatisfied with LoZ games around, but does anyone else feel this strongly about it?


I wholeheartedly agree with your take on Four Swords Adventures.  I think Ocarina was great because it focused on the dungeons more than the wandering.  Wind Waker actually offered a decent balance -- the exploration was much more open-ended and freeform, and I think it worked well.  Twilight Princess, on the other hand... argh!

I bought a Wii on launch day, and I haven't gotten to the third dungeon.  I've spent 12 hours playing the game and only been to two dungeons, and the rest of the game has made me want to go to sleep!  Hearing all these comments about how the second half of the game completely changes gears and focuses on dungeons does not make me dread the rest of the game, it actually motivates me to pick it back up so I can get to the fun stuff!

Oh, and Zelda 2 is a fantastic game, it's just hard.  I'm actually in the middle of a game of Zelda 2 right now, having just finished the third palace.  I enjoy a good side scrolling action adventure like Zelda 2, Faxanadu, and Battle of Olympus.  

33
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 13
« on: October 03, 2007, 02:03:11 AM »
I beat game 3 this morning.    I didn't realize how good the game actually was until going through Phrygia and Tartarus again.  I always remembered it being annoyingly difficult, but this time I found it challenging without being overly frustrating.

34
TalkBack / RE:North American Virtual Console Releases
« on: October 01, 2007, 05:18:58 PM »
Quote

Originally posted by: Deezer
Quote

Originally posted by: Entroper

Thankfully, I already have The Lost Levels on my SNES in Super Mario All-Stars.

It's really a shame that somehow they messed up the jumping in Lost Levels (and SMB) in All-Stars. When Mario jumps and breaks a brick, he is pulled upward for a split-second.


A very minor detail that is easily overcome by the numerous improvements to the game.  You can all call me a n00b if you want, but I like being able to continue on the exact stage where I lost my last life.  It's not like the levels are actually easier to beat, you just have to repeat them less.  Plus, World 9 is actually accessible now.

35
TalkBack / RE: North American Virtual Console Releases
« on: October 01, 2007, 03:05:13 AM »
Wow, complete with 20% import tax.  Come on, 1200 points for Sin and Punishment?

Thankfully, I already have The Lost Levels on my SNES in Super Mario All-Stars.

36
TalkBack / RE: Smash Bros. Dojo Updates
« on: September 30, 2007, 05:57:58 PM »
There are, in fact, people in the world, even big Nintendo fans, who have no interest in Pokemon.  Like me.  

37
TalkBack / RE: Radio Free Nintendo: Episode 71
« on: September 29, 2007, 05:54:10 PM »
It is frustrating when the music is much louder than the voices.  It's like watching a TV show where you have to turn the volume down every time a commercial comes on.

38
TalkBack / RE: Radio Free Nintendo: Episode 71
« on: September 29, 2007, 01:26:44 PM »
I'm not saying I don't like Mike and Karl's contributions at all, but I do enjoy the podcast more when there are more viewpoints in the discussion.

39
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 13
« on: September 29, 2007, 01:21:15 PM »
This was the lowest Radio Trivia score I've ever gotten.  Game 3 was the only one I recognized (imagine that, I sent it in!).

40
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 13
« on: September 28, 2007, 11:57:22 AM »
Last week's episode made me start playing Faxanadu.  I finished it this time!  Maybe I should see if I can finish this week's game three; I've only been able to once before.

41
TalkBack / RE: Radio Free Nintendo: Episode 71
« on: September 28, 2007, 11:54:58 AM »
I agree that Jonny and Windy are the voices of reason.  It seems much more like a discussion when they're involved; when they're not, it sounds more like a rant.

42
TalkBack / RE: Radio Free Nintendo: Episode 71
« on: September 27, 2007, 08:07:08 PM »
I saw The Wizard for the first time several months ago, and it was awesome.  If anything, the 80s style is nostalgic rather than off-putting, and those scenes mentioned with the Power Glove and SMB3 are really hilarious.  If you haven't seen this movie, you really owe it to yourself to experience The Wizard in all its classic glory.

BTW, Emma Watson > Jenny Lewis, yeah, I said it.

43
TalkBack / RE: Nintendo Second Largest Japanese Company
« on: September 25, 2007, 01:33:26 PM »
They're still behind Mitsubishi with 11 trillion yen at last tally.  Mitsubishi trading is temporarily suspended this week due to a stock split.  At the rate Nintendo is growing, though, they can probably get to 11 trillion before too long.

44
TalkBack / RE: Radio Free Nintendo: Episode 69
« on: September 13, 2007, 03:58:31 AM »
I got the Zero Punctuation reference.

The other "multitap" for the NES was the NES Satellite, which did use infrared.  You plugged your four controllers into the satellite normally, but it transmitted via infrared to a box plugged into the controller ports on the Control Deck.  The Four Score was just your basic 4-way multitap with no wirelessness.  I mentioned this in the Virtual Console Mondays thread.  

Duck Hunt is in Wii Play!  There's duck shooting (and the dog barks to let you know they're about to come), clay pigeon shooting, and even a bonus barrel juggling level from Hogan's Alley.

45
TalkBack / RE:Radio Free Nintendo: Episode 68
« on: September 11, 2007, 09:39:00 PM »
Quote

Originally posted by: vudu
It's not my fault you don't play the game the right way.


Oh elitist master, teach me the One True Way to play Fire Emblem!  I am unworthy!

Seriously, it's no wonder this franchise doesn't have a bigger audience.  Your reply highlights exactly what I'm talking about.

46
TalkBack / RE: Virtual Console Mondays: September 10, 2007
« on: September 11, 2007, 07:24:22 AM »
IIRC, wasn't Play Action Football one of the first NES games to support 4 players with the Four Score or NES Satellite?

47
TalkBack / RE: Radio Free Nintendo: Episode 68
« on: September 10, 2007, 10:45:12 PM »
Your description of the battle system in Golden Sun is exactly how I feel about GF summoning in FF8.  Takes forever to watch, you can do it anytime, and the battle is over.  Makes the battles completely uninteresting and inconsequential, and combined with their length, makes the game completely boring.

The problem with Fire Emblem characters dying is that you then don't get to see their involvement in the story.  No one wants to play through the game 10 different times to get every character's reaction to the plot events, so you end up with people just resetting the game whenever someone dies.  It really makes the game annoying to play through and limits the scope of the battles.  In a game like Advance Wars, you can have larger confrontations with more going on because it isn't the end of the world when you lose a unit.  Instead of spending hours analyzing every possible move that could be made, you can just formulate a general strategy and execute it.  Losing a unit is OK if your strategy ends with you coming out on top.

Vudu, what you described is, IMO, not a feature of the game.

Quote

once your characters have increased several levels, you are in a real pickle if a unit dies and you choose not to restart the level.


Nobody wants to lose a character that they've spent time building up, it's completely frustrating.  Even worse, if you are having particular trouble making it through a long battle, and you finally end up winning but without one of your stronger characters, then you save your game and end up screwed because you're missing a character, you basically end up stuck and have to restart the entire game if you want to get unstuck.  That's not a good thing, it's a problem with the game design.  You're supposed to be reward players, not penalize them.

48
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 12
« on: September 09, 2007, 06:44:41 PM »
I liked the third game.  That game had play control issues, which made it too difficult, but it had awesome music.  Very melodic tunes.

I had a friend who played the game obsessively, and eventually beat it.  I could only make it about 75%.  It's kinda tricky even at the beginning, and really gets rough at about the halfway mark.

49
Nintendo Gaming / RE: Final Fantasy IV DS
« on: August 31, 2007, 08:25:37 PM »
Yeah, the maturity level is part of it.  The other part of it is their huge, misshapen heads.  They all look like ALIENS for crying out loud.  I'm all for interesting art styles; I loved Wind Waker and I especially loved Dark Cloud 2.  This is just nowhere close to the way I imagined the characters when playing on the SNES and GBA.  Not even on the same planet.  :P

50
TalkBack / RE:Retro Studios Taking a Break From Metroid
« on: August 30, 2007, 01:08:26 PM »
Quote

Originally posted by: Ian Sane
I think this is great.  They're so talented that I want to see what else they can do.  Meanwhile Metroid can go back to being a "one per console" series like it used to be now that it's an established franchise again.  There isn't really any need to have multiple Metroid games (real Metroid games) on one console anyway.  For now the only other Metroid I want to see if a 2D one for the DS.


For shame!  I, for one, want all the Metroid I can get my hands on, thankyouverymuch.  I don't have a problem with letting Retro do something else after three Metroid games, but saying there's "no need" for more Metroid?  Nonsense!

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