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General Gaming / Re: The Starcraft mega thread - Unlimited Power!!
« on: April 06, 2008, 12:08:13 PM »I'm not talking about ease of understanding, I'm talking about ease of use. 12 unit selection limits, inadequate order queueing, etc. To get stuff done in Starcraft you need a much larger number of actions than in any other game. Use three ghosts to lock three targets down? Gotta select one, select the ability, click the target, repeat. In World in Conflict you'd just select them, hold E and click the targets one after the other. IIRC you cannot queue researches, in C&C generals you could queue two riflemen and then the capture ability, in Starcraft you'd have to go back after the units are complete to select the upgrade. The resource collection has a lot of moving from and to the res points so optimizing the routes is critical and can greatly increase your res output.
Oh ok, got ya. Most, if not all of those things you mentioned will be updated in SC2. Don't forget that SC1 was made 10 years ago and the RTS genre has evolved a lot since then. The interface is easy for me to understand and use only because I've been playing it for so long. I'm accustomed to moving manually moving peons to minerals or commanding groups of 12 units. For someone who started on a more up-to-date interface, Starcraft will seem what it is....dated. Nothing to be done about that I suppose. Ten years from now people will be having the same discussion about RTS interfaces being so much easier than the set ups from "back in 2008".
But screw all that, let's play some Starcraft!




j/k Keep firing away with those questions!















