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Messages - Adrock

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9051
Oh LOL, I thought S_B was being sarcastic in his post about Kojima, but nope. You guys never cease to amaze.
That was the impression I got. Especially when he began his post with, "Let's drop another log on this fire..." I was merely pointing out in passing that Mark Rein was a more obvious choice when it comes to Wii bashing.

9052
Miyamoto never said anything to Sakurai about Melee...
I thought Sakurai had to practically beg Miyamoto to allow him to include the adventure mode in Melee. I'm not saying you're wrong. Rather, I remember reading an interview years ago where Sakarai stated that Miyamoto wanted him to focus on multplayer. That would partially explain why the Adventure Mode in Melee felt so incomplete.
Let's face it, Hideo Kojima has only been surpassed in his Nintendo-bashing by Chris Hecker said the Wii was two Gamecubes duct taped together, and Kojima's not too far behind him.
Really? More than Mark Rein.... or rather everyone from Epic Games except CliffyB?

9053
General Gaming / Re: Metal Gear Solid 4: Guns of the Patriots
« on: May 04, 2008, 05:19:36 AM »
I still don't officially have the internet hooked up, let alone a PS3. I want one. I just need a good enough reason to buy one. That price has to fall a little more because it doesn't matter what games come out for the console, I'm not paying that much money for any console. I'm a huge God of War and Metal Gear fan... I'm just more a fan of saving money.

9054
General Gaming / Re: Metal Gear Solid 4: Guns of the Patriots
« on: May 04, 2008, 03:36:31 AM »
I pre-ordered the game so I could get the bonus disc. Mission Accomplished... so now, I can roll that money back onto Wii Fit.

9055
FAIL! Miyamoto didn't create Wario. Gunpei Yokoi, who produced the Mario Land games, is given credit for creating Wario with designs by Hiroji Kiyotake. Learn your factz n00b.

9056
Is it really so surprising that someone gives his own characters preferential treatment? On top of that, Sakurai didn't have to accept the project. "I'll get you Miyamoto and Nintendo by working long hours and adding hidden messages in this game mode that only I think is a good idea."

Ultimately, the joke is on Sakurai since the Subspace Emissary sucked.
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"I'm really against the idea of merely creating a sequel that would add modes or increase the number of characters in the roster -- all the sort of things that just simply fatten up the game. I'd like to avoid just doing that if a sequel ever came out."
See, I would agree with him, if he found some other way to make the game better.... but he didn't. There was so little refinement of the core gameplay. I've heard the argument, "What else could they have done?" Well, lots. Use your damn imagination. They definitely could've done better than the footstool jump......

9057
There's a copy of Pikmin 2 gathering dust at work. I would've purchased it already if it had the instruction booklet. I just wanted to try either Pikmin because I completely ignored them when they first came out.

9058
In terms of graphics potential, I'd say Brawl is the best looking game.

In terms of Wii remote potential, I personally thought No More Heroes used it in the most creative way so far.

9059
Nintendo Gaming / Re: 7 commandments of videogames
« on: April 29, 2008, 09:14:40 PM »
Usually these kinds of lists are utter fail, but this was pretty spot-on. You could tell a gamer wrote that.... unlike a certain GTAIV review that cited the elusive "Sony Wii."

9060
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 29, 2008, 09:08:57 PM »
While the graphics aren't terrible, they're pretty average. You can't give me Super Smash Bros. Brawl or even Super Mario Galaxy then give me a game that looks like Mario Kart Wii. I'm only disappointed in the graphics because I know the Wii is capable of soooooo much better.

The music is pretty ehh again. It's kind of slowly regressed in quality and catchiness since MK64.

9061
He reads that as "hey, third parties can sell games!", I read it as "hey, Nintendo still has the majority of the market". After all third parties are a crapton of different companies while Nintendo is a single one.
That's the impression I got. Funny how misleading charts and percentages can be.

thatguy brings up in interesting point though I don't know if we can expect support to start "booming." That's being a little too optomistic.

9062
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 27, 2008, 11:54:36 PM »
2 player Grand Prix is there. It's basically the normal vs mode. You can even make it a 32 race Grand Prix.
Kind of. I noticed that, but it's not really the same.
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There IS 50 and 100cc for karts AND bikes, you unlock it by beating it normally.
Ah, good to know.
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Tricks basically make you seek out places to jump
I understand that. I just think it's implemented poorly.

9063
Nintendo Gaming / Re: No More Heroes for Wii!!!!
« on: April 27, 2008, 11:52:06 PM »
maybe they can do a story revolving around... you know who
Hey, I don't. Do you mean Jeane? Or Henry? Maybe even Dark Star? Was he really Travis' father or was he just messing? I wasn't entirely clear on that point. Dark Star could have always been Travis' real father while the man that raised Travis and Jeane then molested her could have always been their step-father?

9064
Nintendo Gaming / Re: Okami (Capcom to send out replacement box art!)
« on: April 27, 2008, 11:43:52 PM »
You do get used to the controls, and they will always work, believe me... =)
I'm sure I will, but as I've said many times before, I'm a value whore. Even if I'd never use the classic controller option (as in RE4), I'd still like knowing it was there if I wanted to use it. :P

9065
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 27, 2008, 11:41:30 PM »
The more I use the Wii Wheel, the more I dig it. Wii remote + nunchuck also works well.

No 2 player Grand Prix = FAIL. What the hell, Nintendo?

50CC = Karts only, 100CC = bikes only, 150CC = both. Why? Why not have all CC for karts, all CC for bikes, and all CC for both.

Can you change multiplayer rules? Also, of the four N64 battle mode stages, they picked Skyscraper. Seriously... seriously.........

I'm still waiting for Nintendo to gives us all the retro tracks in a Mario Kart game.

I like that performing tricks gives you a boost, but the system is flawed. Actually, there is no system, since there's no skill involved. Performing different tricks in the air could've given you a longer boost or something and should have involved moving the wheel in different directions in the air, moving both the nunchuck and Wii remote, or buttons combinations for the GCN/classic controller.

R.O.B. isn't in the game. WHAT THE F*CK?

From my couple hours of game time, I find that MKW is a good, but unnecessarily flawed game. Many of the games flaws are just poor choices on the developers part.

9066
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 27, 2008, 01:24:48 PM »
I tried the Wii Wheel. It was alright. I wish there was a control settings option. Also, I wish flicking the wheel up allowed me to jump.

9067
Nintendo Gaming / Re: Okami (Capcom to send out replacement box art!)
« on: April 27, 2008, 01:19:13 PM »
So far, it's frozen on me 3 times, and I'm not even 8 hours in.  I've lost about 3 total hours of gameplay time due to this.  I still think the fighting mechanics suck – I hate shaking the damn remote, and I can't fight any battles without taking damage.  It takes me several tries to use any paintbrush technique, even though my lines are straight and my circles are closed.  (And I could do all the uber tricks in SSX Blur, so don't tell me I just need to practice or anything.)  I really feel like this is a broken game.
The freezing might be your Wii. When I first put the game in, the opening movie was croppy and slow. I took Okami out and tested another game which worked. I tried Okami again and it worked. That wasn't the first time that's happened either. It's probably the disc drive. The Wii is probably Nintendo's shoddiest console after the original NES.... which says a lot because the Wii is still plenty sturdy comparitively to almost every other non-Nintendo console ever made.

Also, I'm only about 2 hours in and I find the celestial brush very tempermental and shaking the remote to attack doesn't always work. I'm still digging the game. I wish they added classic controller support like Capcom did with RE4.

9068
Such a pair should be considered one button (just like the dpad is one "button") since you only have to remember one to know both.
You still need to know what they do and where there are, just as any other button. You can't separate function and position. There's still a degree of learning involved in both a TV remote and a game controller.

Casual games on the Wii are designed around motion controls, rather than button presses. However, if a casual gamer wanted (and that's the key here) to move on to traditional games, "graduate" from casual to "hardcore" games if you will, they can and buttons aren't going to stop them. Why? Because they can figure out a regular remote (position and function of certain buttons). Because every seasoned gamer had to once. Were we deterred by the SNES? Still, that's if they want to and I'd say, most of them do not. They'll keep playing Wii Sports.
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Also consider how people remember the controls. They will often forget details, remembering only "press the button near the thumb" which means they are screwed if they have to remember one button out of a button diamond, they will remember it's in the diamond but not which button in there. On the GC you could remember "big green button", on the Wiimote you can remember "big thumb button" and have more or less a unique grip for each button...
I've already adressed this: There are ways to make it easier for people if in fact, people need it to be. Convex/concave buttons (like the SNES), different shaped/sized buttons (like Gamecube, but not as ugly) and so on.

There doesn't need to be a diamond arrangement (though I'd like to point out again that the DS has one). Take the Wii remote and add 3 "satellites" buttons. If, at that point, people still can't figure out that they must press the big, round A button when an onscreen indicator tells them to press the big, round A button (i.e. Wii Sports), especially when their thumbs rest directly on the big, round A button, and the other satellite buttons located around the big, round A button are programmed to do nothing, then that's their own fault because they are stupid and they have no business being anywhere near a videogame controller. I would wager that very few people fit into that catagory and I don't think a whole controller should be designed around accomodating/coddling them.

9069
So you're asking why can't people figure out a video game controller which only has 2-3 more buttons? See my explanation above. Plus, in video games timing is crucial. With a tv remote, you have all the time to hunt and peck for that menu button, but in a video game you'll probably be dead before you find it.
If the average person can handle at least 5 different buttons and use them at will, what's stopping them from using a Wii remote with 2-3 more buttons? At some point, they had to find those buttons on the TV/DVD remote and learn what they do so it's not like people are incapable of doing so. You don't hunt and peck for buttons if you know what they do and where they are. That learning what different buttons do is part of playing many videogames. Sure, not everyone wants to play games that require more advanced controls, but no one is forcing them to. That's the beauty of the motion controls in the Wii remote. Casual gamers will never have to learn button combinations if they don't want to. There are plenty of games that use one button only to start the game, the exclusively use motion controls.
I think the best thing Nintendo can do is show through their own stuff what can be done with Wii, and hope 3rd parties take some chances.
Hasn't Nintendo been leading through example for the last 11-12 years? Yeah, lot of good that did........

When it comes to support on the Wii, I blame both Nintendo and 3rd parties. On one hand, I feel Nintendo's focus on casual gamers (which includes but isn't limited to the Wii remote itself, as we've discussed) is making publishers hesitant to support the platform with more hardcore titles. Nintendo, additionally, hasn't done as much as they probably should to convince them otherwise. On the other hand, play the odds. The install base is too large to ignore.

9070
I have yet to see a game that NEEDED more. Between the Nunchuk and the Wiimote, there are enough buttons to play any game.
Well, since we've gone way off topic, I think this is a good oportunity to steer it back to the question posed in the beginning. We haven't seen a game that needed more buttons because 3rd parties just aren't releasing them on the Wii. They aren't taking the Wii seriously. You say that developers could re-engineer games to use less buttons, but why should they have to? We've seen developers choose not use all the buttons on the DS, so that's not the problem. This is another case of Nintendo marching to their own beat. Their "take it or leave it" attitude comes off as quite selfish and 3rd parties are responding by not supporting the Wii as well as we all know they could.

The DS has captured a very wide demographic. So, I ask, why can't the Wii do the same? Why is there a need to adhere to casual gamers? Why can't Nintendo adhere to both? There's really no good reason why they can't. The Wii is another result of Nintendo's backwards thinking. It's like they didn't know why the Gamecube wasn't more successful.

I have yet to hear an argument that reaches past Nintendo's own mantra. Nintendo fans have conditioned themselves to simply accepting whatever Nintendo tells/gives them. I understand how pointless this debate is. The Wii remote is what it is and that's not going to change. I guess I just can't understand blind devotion. Fans demand that 3rd parties fall in line and adhere to Nintendo. That's bullsh*t. I'm not saying the opposite should be true, but what happened to compromise? So yeah, just like Apple fans........

9071
I really don't understand why everyone is just throwing around the same words and phrases that Nintendo does since they sling as much BS as any other company in the industry.

Nintendo contradicts its own philosophy with the DS. If buttons are so damn complicated, why did they add even more buttons from GBA to DS? And aren't two displays more complicated than one? If Nintendo was so concerned with intimidating people, why did they seemingly over-complicate their handheld? But, people aren't having trouble with the DS. They see the buttons, but if the software they're playing doesn't use it, then the buttons being there don't matter.

The problem some of you are having is that you're assuming that if there are more buttons on the Wii remote, it would automatically frustrate and intimidate casual and non-gamers. That's simply not true. It wouldn't matter if the Wii remote had more buttons if they had no/optional function in certain games. You can use the A button in Wii Tennis, but you don't have to. Furthermore, anything taken out of context can potentially drive people away. However, the Wii remote is always shown within the context of its function. No one sees the buttons right away. They see people playing and that's what piques people's interests.

9072
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 26, 2008, 10:38:37 AM »
It should be an option to make blue shells the only item just as much as it should be an option to remove them altogether, a Smash-style item switch would be great. I think a race with only blue shells would completely change the strategy and would have people fighting to stay out of first place until that reverses toward the end of the game, and that sounds like it would be really fun.
That's actually an amazing idea. A blue-shell only race would be delightfully hectic.

9073
There is the hole in your logic, most people CAN'T operate a standard TV or DVD remote. They understand power on/off button, channel up/down, and volume up/down buttons ... and that's IT.
That's 5 buttons (and 6 if you consider that they'd have to know or at least, figure out, what TV/Video does to even play videogames). How is it that with the hundreds of remote controls out there, people, who by your own admission only understand 5 buttons, couldn't figure out a Wii Remote with 2-3 more buttons?
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Nintendo wanted to pull in this same demographic, and to do that they needed a controller that doesn't even look intimidating. Give developers more buttons and they WILL use them even if they could think of a way to simplify the controls without simplifying the gameplay.
Um... ok. So, tell me, why does the DS not look intimidating when it has more buttons, but the Wii remote does? Why do some developers not use all the buttons on DS, even if they can?
And the Wii remote + nunchuck is quite adequate for most games out there...
Developers on the Wii have no choice but to make due with that they have. It's not like adding 2-3 buttons makes the Wii remote and nunchuck inadequate somehow. And the point is to get rid of the classic controller.

9074
To each his own, I guess. I would've preferred that they just let me press the minus button to scroll through the different visors like in Super Metroid where you scroll through the missles, X-ray visor etc. And I just hate when anything is mapped to the D-pad (for games that use the nunchuck too). It's just not comfortable.
Splitting the A button into four small buttons would be really confusing, it'd give no visual anchor for which one is the "ok" button, four buttons are harder to hit properly when you aren't looking and you'd lose the pinch gesture used for grabbing.
Tell that to all the expanded market DS owners out there. If someone can operate a standard TV or DVD remote, they should have no problem dealing with 2-3 extra buttons. I don't want to hear this confusion crap. There are ways to make it easier for people if in fact they need to be. Convex/concave buttons (like the SNES), different shaped/sized buttons (like Gamecube, but not as ugly) and so on.

9075
Nintendo Gaming / Re: Okami (Capcom to send out replacement box art!)
« on: April 24, 2008, 10:03:46 PM »
No. It's free. I'm sure Capcom expected people who own the game to order extras and people who don't to order them anyway. Otherwise, they would've made it harder to order them.

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