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Originally posted by: oohhboy
The Saturn was garbage with 3D. Originally it was designed as the "Ultimate" 2D system. When the PSX was unveiled to contain 3D, sega started a crash program to bring 3D to the Saturn. It resulted in the addition of a 2nd 2D GFX chip running in parralle to give it enough power to do 3D.
It resulted in a crime against nature. With 2 chips that were designed for 2D, squezzing enough power out of them for 3D was a complete nightmare. Even maxed out it could not hope to match vertex to vertex to what the PSX could do.
But it did produce some really nice 2D games and managed some noteable 3D ones.
Wrong, and a common misconception.
The Saturn's hardware had 2 CPUs, and 6 other processors. It was designed from the ground up for 3-D, although it had impressive 2-D abilities as well. The thing is that it was easy to program 2D whereas 3D was difficult, hence the terrible Saturn Virtua Fighter. However, as demonstrated by Virtua Fighter 2, 3D was very feasible on the system and it could go head-to-head (and above and beyond) with Playstation if the dev was talented enough. Yu Suzuki, for example, programmed the Saturn version of Shenmue. Show me any PSone game that uses rendered 3D that looks as good, or any 3DO game or any 32-bit game for that matter. Tecmo's whateverhisfirstnameis Itagaki, who was an excellent developer, said he himself would program for Saturn over Playstation to this day.