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Messages - Neodymium

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126
Nintendo Gaming / RE: Not to hate on PGC or anything but....
« on: July 19, 2006, 01:31:59 PM »
Okay, guys, bad, bad tooth-to-gum ratio. That'll kill any girl for me, because any girl with bad teeth ruins any other merit she may have possessed.

That in mind, I check PGC primarily but occasionally N-sider. Well, I used to back when they ever updated.  

127
Nintendo Gaming / RE:No MWii pages up, friend code(s?) confirmed
« on: July 19, 2006, 01:27:32 PM »
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Nintendo can't just create an open system, when they are known as the LAST VESTAGE OF SAFE GAMING FOR ALL AGES!!!

You are asking Nintendo to give up that image which is one of their greatest strengths for you. I think that is pretty selfish or self-centered.


It's only going to be a weakness. What do you think the impression for the end consumer is? On the other systems, you can communicate online. On Wii, you can't. It's ridiculous. OF COURSE Nintendo should be changing "for me". I'm the hard-core user, the one that not only knows what he wants but what the mainstream one does, and spends thousands upon thousands a year on Nintendo products. You're acting as if I'm some rouge goiong against the grain, trying to take Nintendo in an evil visionary direction. No, it's nopt "ME" who I'm asking them to change for, it's almost all their users. Who, other than you in this thread, is completely behind friend codes?

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You want to make friends outside your city and what not. Go to the message boards, find as many friend codes are you want and just fill your system with them. You know the people that desire to do this will be doing the same, and soon you will have a large enough friend collection that you can play with several 100 people online with all that service.


What if I meet someone online that I have a greatgame with? I can add them to a silly "rivals" thing, but if I can't talk to them then "rivals" is just a friend list for retards.

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It is more important for Nintendo appealing to non-gamers, family friendly system, and traditional gamers to create a system like the friends code.

You may not like, and a majority of traditional gamers may not like the system. But, it is the best system out there to achieve the goals Nintendo must achieve.


"Family-friendly." Let's put that into perspective. Family, I assume, is the mainstream consumer, because most of the hardcore Nintendo fanbase is well into their teens and twenties, which would mean little kids and middle aged adults are the ones who need "protection" here. This is true. Now then, what you STILL have yet to explain to me is why, for kids under 13, 16, or, 18; whatever, Nintendo doesn't just integrate parental control. Other than that it's the end user's option to activate or deactive communication. Those are the two biggest drawbacks: inability to add friends and inability to communicate. So have or options dictating those features!

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Finally, again about the download service, I was merely presenting 3 types of gamers that will be excited about the download service. And you may not fit in those categories, you might. But, this service will have huge support and will be one of the biggest selling points of the Wii. Period.


I'm saying that we need more than a dozen games on each console. Yes, we should have the classic games that most have played, but we should also have games that few users have gotten the chance to play. People like me and other denizens of the forum, for the zillionth time, that are a smaller numerical part of the Nintendo fanbase but are a large part of their income.

128
Nintendo Gaming / RE:No MWii pages up, friend code(s?) confirmed
« on: July 18, 2006, 01:53:43 PM »
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Originally posted by: Spak-Spang
Neodymium:  I explained why the friends code is needed at works well.  And the friends code has nothing to do with enabling voice chat or not.  Metroid Prime: Hunters has voice chat enabled.  Nintendo is not skimping out on technology because it is free.  They are trying to build a unique and safe online community period.


Maybe I don't want a kid-friendly online community. Maybe I want to be able to make new friends who don't live in my neighborhood, and talk to them to boot. Maybe I want to be able to send messages and not have to deal with cumbersome, long codes for each new game I get. Maybe I want features and functionality instead of what some Christian Parents' organization deems "safe." I know how to protect my own safety online, and if little kids don't then maybe their parents should turn off communication for them.

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And why do you say we don't need the virtual console.  That is one of the greatest ideas of the Wii.  The fact is we haven't all played all these greatest games from the past systems.  There is a whole new generation of gamers that haven't touched a SNES, Genesis, and more...and the Wii is going to introduce those games to that generation.


This is great for those few kids, once again. But I believe these people are few and far between. The fact is that what I want is new homebrew games. There are so many JRPGs that never made it out of Japan.. forgive me if I'm wrong in assuming English isn't your native language, but it is mine. It'd be a lot easier to charge a download fee for Wii VC and play some game that never reached North American shores than learn Japanese. Games not only for Genesis and Turbo, but also Saturn, Master System, CD-based systems and handhelds. Homebrew software designed to take advantage of the old hardware.

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As well, several gamers stopped playing AFTER those generations, because they did not enjoy the direction 3D gaming was heading.  It became complicated and less enjoyable to them.  They now have a system to play their favorite games all over again...and begin to try new games again.  This is very good.


I'm an old-school elitist. Yes, I enjoy Gamecube and all that, but I assure you, more time is spent with old stuff (and DS!) than any modern things. In the last month I've played my TurboDuo for hours and hours and haven't touched my Xbox 360. And let me tell you, to me playing the same games I already have many, many times is no thrill. What is a thrill is playing new games on the old hardware. This is why a homebrew scene thrives on Vectrex, Jaguar, and many other consoles that the mainstream has little love for.

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Finally, for the collector the Wii is a blessing because again they can purchase their favorite games and play them all on one system hooked to their television instead of trying to manage 4-5 systems hooked to one television...and deal with backup memory failing and more.  


I'm an avid collector and denizen of the collection scene. I've got every console you know and more. I can tell you plainly that I speak for myself and the vast majority of collectors when I say that I don't want to play games I can already get. I don't want to pay 6 bucks to download Sonic the Hedgehog when I can go get it at a flea market for a nickel. I want new content, translation, and issue of games with a small production run. Not only that, playing classics on Wii that I already own has anti-appeal; I want to play games on their original hardware if I can, and I am not alone.

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Nintendo is doing several things right when it comes to the Wii online structure, and I think people are not giving Nintendo credit because they expect them to drop the ball as they did with the Gamecube.


Wii online can be salvaged, especially if the friend code is simple, universal, and easily remembered so it can be passed around between friends. I'm much more upset by the lack of muscle on VC.. I'm a Nintendo fanboy and always will be, make no mistake, but I think they could do us better. God knows they're doing a better job than Sony.
 

129
Nintendo Gaming / RE: No MWii pages up, friend code(s?) confirmed
« on: July 18, 2006, 12:13:11 PM »
I'm very upset by friend codes, but what makes it more of a kick in the nuts if Nintendo's "COMMITMENT TO ONLINE SAFETY LOL." They could just admit they don't want to shell out for good online structure. Who even wants to play with someone who's so insanely insecure that they can't even have their voice heard? If Nintendo wanted to keep little kids from communicating, they could simply work in a parental control system like XBL. Admit it guys. You don't want to pay. I would be willing to pay a subscription fee for an amazing online service. In fact, I would pay top dollar to see "friend codes" and "online safety" put in the casket.

But that's not all. What's this "best of" crap for Genesis and Turbo? That's exactly what we DON'T need. We've all played through Bonk's Adventure a dozen times, okay Nintendo? We know every repeitive, boring level of "Awtewed Beast." We've been there, done that. Offer us untranslated Japanese games and homebrew stuff. Offer us games that recieved limited production. Not the same levels of Legendary Axe and Sonic 2 that we've been playing and playing for years.

130
Nintendo Gaming / RE:Official DS Sales Thread
« on: July 18, 2006, 05:26:45 AM »
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Originally posted by: Kairon
I think you're selling Bungie a little short when you posit that Halo 3 will have very few selling points over Halo 2. Besides, Halo is an epic trilogy. The third game has a lot of built-in appeal and egaerness just around how they intend to wrap up the story and the Master Chief's purpose of being.

~Carmine M. Red
Kairon@aol.com


Yeah.. it's not going to happen. They won't just "end the series." Any series popular enough to warrant a sequel will continue to be made. Maybe not "Halo 4," but "Halo: The Tale of That Black Captain Guy" or "Halo: Kovenant Kart." Just like Jak and Daxter was supposed to end after Jak and Daxter 3.

Do you think MS would allow that phenomenon to end and them to stop making heaps and heaps of money? That's like ending Pokemon. Even Monkey Island (bless the name) was popular enough to warrant a third and fourth game despite Ron Gilbert's intention to have a trilogy. His vision for the third game was thrown out the window and the series will come out (at increasingly slow intervals ) for a while.  

131
Nintendo Gaming / RE:Official DS Sales Thread
« on: July 17, 2006, 07:05:04 PM »
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Originally posted by: Kairon
Halo is...the American Final Fantasy?

~Carmine M. Red
Kairon@aol.com




What a profound, indeniable, tragic observation. But there are far more in the US that like RPGs than in Japan that like generic shooters. So.. go good games!

132
Nintendo Gaming / RE: Official DS Sales Thread
« on: July 17, 2006, 01:06:25 PM »
Halo has become a household name because of the MS hype machine. Had it come out on PS2 it would be have been a moderate success. The fact is that sandbox junk like GTA PSP didn't sell well because of PSP. When it was ported to PS2 it just sold and sold and sold -- a definite sign of just what kind of platform PSP is and likely a hint to future third parties.

133
Nintendo Gaming / RE:Official DS Sales Thread
« on: July 17, 2006, 09:36:50 AM »
Literally free? Like, actually. Free. No way. I mean, maybe free with the purchase of a thousand dollars or something?

Nintendo needs to get out of Australia and never look back.

134
Nintendo Gaming / RE:Official DS Sales Thread
« on: July 15, 2006, 08:33:45 AM »
Xbox has 22 million shipped. It has ceased production, and the remaining units will eventually trickle through the public.

However, Gamecube has about 21 million sold. Depending on how many remain in stores (and if any are still being made), that will by the eventual number sold.

If there are a million unsold Gamecubes left or if a million have yet to be made, Gamecube will surpass and win. Yes, it's not a big deal for Nintendo's profits but it is a big deal for our petty fanboy pride.

135
Nintendo Gaming / RE:Official DS Sales Thread
« on: July 14, 2006, 11:59:36 PM »
Hmm.. Xbox's "shipped" rate is 22 million. Their installed sell-through base is more questionable.

Gamecube has probably 21 million sold through by now. With Gamecube selling faster in all territories, is it possible that the history books can put the 'Cube as the ultimate victor? It seems that possibly by the time Wii comes out, the gap could be closed.

136
Nintendo Gaming / RE: Official DS Sales Thread
« on: July 12, 2006, 02:44:30 PM »
Does anyone notice that the sales on the wikipedia articles of DS and PSP are way, way off? Someone more well-versed in editing wiki and the sales numbers needs to make that change.

Apparently DS has "16 million shipped, all versions" while PSP has "17.03 million shipped".

Just wrong in every way.

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