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Messages - Smoke39

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1201
NSMB isn't analogous to a greatest hits album, because it's not the classic Mario.  It's a new game with lame level design, inferior handling, and dull presentation.  It's like if they rereleased some old songs remixed to sound more like some more contemporary style.  Maybe it sounds okay, but it lacks what made the original special.

1202
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: January 22, 2007, 09:12:02 AM »
SB, I agree that RPGs tend to be repetitive wastes of time, but SMRPG is one that I actually liked.  I think it'd be worth giving a chance.

I don't agree with the "get out your old consoles if you don't like the selection" argument.  I'm away from home going to college, and I don't have my old consoles with me.  My NES barely works anyway.  The VC is a convenience I'm willing to pay for, not to mention all the games I've never even played before and would be willing to try.  The wider the selection Nintendo provides me, the more games I'll buy.  Nintendo's release schedule isn't particularly conducive to this end.

1203
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: January 21, 2007, 04:33:42 PM »
Keeping track of what you've found =/= giving you a list of where to find what you're missing.  Like the bug list.

1204
I thought TP started off kinda slow.  Not too bad, though.

1205
Nintendo Gaming / RE: VGCats; which game are they criticizing?
« on: January 19, 2007, 12:30:49 PM »
TP has bloom outside of the twilight realm.  It's just lowered to a reasonable, subtle level.

Anyway, the comic seems like general satire to me, rather than making fun of any specific game.

1206
Nintendo Gaming / RE: Nintendo to announce mystery sequel?
« on: January 18, 2007, 05:35:47 PM »
The guy in that picture looks exceedingly phallic with that hat on.  Like the glaring chick has an inhumanly large boner.
I mean, you know, when glanced briefly.

1207
General Gaming / RE:New Ghostbusters game?
« on: January 18, 2007, 02:00:23 PM »
Quote

Originally posted by: PartyBear
If anyone still hasn't seen it, IGN got confirmation from the developer.  It's real, but on hold because of licensing issues.  It almost sounds like they started making the game before it occurred to them that they'd need the license.

More likely they made those demos as a proof of concept to get the attention of a publisher who could provide the cash to acquire the rights.

1208
Quote

Originally posted by: Mario
HERE IS THE IDEAL ZELDA GAME

It's a 'sequel' to Majoras Mask. This time YOU ARE THE MOON, and you race other moons in space and compete in tournaments for space rupees. During races you have to dodge giants and arrows and bombs that come flying at you. A Goron over on Earth accidently eats a magic bean and a beanstalk grows out of his head and goes up into space, and people climb up this beanstalk to see what all the Moons are up to, these are bosses you fight between races. The ending involves destroying earth.

OH GOD YES

1209
General Chat / RE: Official Avatar Discussion
« on: January 17, 2007, 02:36:21 PM »
You did.  It was totally hot.

1210
NWR Forums Discord / RE: conan the barbarian?!
« on: January 16, 2007, 03:03:53 PM »
Ew.

1211
General Gaming / RE:Windows Vista: Why?
« on: January 16, 2007, 02:57:57 PM »
Quote

Originally posted by: Infernal Monkey
Phew, good thing there hasn't been a PC game worth playing since Shadow Warrior in 1996. :]

Shadow Warrior was '97.  And there have been games worth playing since it.  For example, Dark Forces II and Deus Ex.

1212
NWR Forums Discord / RE:The Überquote Project V2.0
« on: January 16, 2007, 09:36:59 AM »
Quote

Originally posted by: Sir_Stabbalot
Quote

Originally posted by: Smoke39
Why don't you just quote yourself a bazillion times instead of trying to get us mixed up in your crazy schemes?


Mods don't smile on double-posting, why would they let me quote myself a bazillon times? Besides, that would ruin the Überquote's infinite majesty.

That's dumb.  You're dumb.  This thread is dumb.

1213
NWR Forums Discord / RE: The Überquote Project V2.0
« on: January 16, 2007, 09:17:00 AM »
Why don't you just quote yourself a bazillion times instead of trying to get us mixed up in your crazy schemes?

1214
General Gaming / RE:Why Gears of War sucks
« on: January 15, 2007, 07:51:36 PM »
Quote

Originally posted by: hudsonhawk
Quote

Originally posted by: Sir_Stabbalot
Let me put it this way: When was the last time you had a smart AI on your side in ANY game?


Agreed, wasn't Half-Life 2: Episode 1 considered the first game to actually do it well?

I think that was more Alyx being able to take enough of a beating that you didn't need to babysit her combined with some good scripted sequences than groundbreaking AI.

1215
NWR Forums Discord / RE: Ian's crown has been STOLEN
« on: January 15, 2007, 07:17:34 PM »
I don't think it's very nice of you to be making fun of mantidor for preferring the definitive version of Twilight Princess.

1216
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: January 15, 2007, 12:53:56 PM »
Dungeon 5's item may not have been required in many places, but it was awesome as a weapon.  For example, stalfoses would shatter when hit, then their piles of bones on the ground would be demolished on the way back.  Plus it could be used to smash rocks that normally required bombs.  I loved that thing, and almost always had it assigned to the Y button.  We smashed very many things together! :D

1217
General Gaming / RE:Windows Vista: Why?
« on: January 14, 2007, 07:16:50 PM »
DX10 is really the only reason I would get Vista.  Btw, John Carmack is apparently not too impressed with Vista or DX10: http://pc.ign.com/articles/754/754798p1.html

1218
TalkBack / RE: REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 06:55:17 PM »
There were definitely at least a few puzzles that took me a few minutes to figure out.  I guess the fact that they were a bit more engaging than usual just left me wishing they'd gone even further.

1219
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 03:53:54 PM »
Quote

Originally posted by: Shecky
Anyone saying that they didn't experience even one puzzle that took a while to figure out - by themselves - is lying.

How long is "a while"?

1220
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 03:41:20 PM »
Quote

Originally posted by: MarioAllStar
Quote

Originally posted by: Smoke39
That's a lame excuse.  If you're not going to improve it, then don't bother reinventing it.

Just because something makes a reappearance, does not mean that it has to be improved. The slingshot has pretty much been the same since Ocarina of Time, but that is not a problem because it doesn't need fixing. Now I will admit that I prefer the Ocarina to the Wind Waker or howling, but I don't think that Nintendo has an obligation to 1-up the Ocarina in every game they make--especially if the game is not centered around a musical instrument.

I wasn't talking about reappearance.  I was talking about reinvention.  They don't have to outdo the ocarina, but if they're gonna include music playing they should at least not make it worse.  That is, if they want to reuse a previous item--in this case a music-playing "item"--they should either change it for the better, or not change it at all.

1221
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 01:16:20 PM »
Quote

Originally posted by: MarioAllStar
The howling was pretty weak, but it wasn't really a major part of the game. On the other hand, the Wind Waker and Ocarina were used often, so they needed to work well (although I did not like the baton).

That's a lame excuse.  If you're not going to improve it, then don't bother reinventing it.

1222
TalkBack / RE: REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 01:05:53 PM »
I noticed that TP's puzzles seemed a bit more in-depth than previous Zelda games, or that there were more of them, or something.  I really liked it, but they still seemed too easy to me.  I guess if they were too much harder I'd've just been annoyed, but it's just that nothing in TP was a challenge at all, save for perhaps a few of the extraneous things that weren't required of you.  It would've been nice if beating the game unlocked a hard mode or something.  Though I suppose there is always the option of doing a limited run.  I should try that sometime.

1223
TalkBack / RE: REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 13, 2007, 04:30:30 PM »
The water temple was the first one that I really liked.  The sky temple wasn't bad.  Definitely not aggrivating.  Nothing in TP is very hard.

1224
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: January 13, 2007, 02:29:26 PM »
Like Caliban says, the wolf howling is pretty much the same thing as playing instruments in the '64 Zelda games.  And the baton, while not a musical instrument per se, was still used to create music.  The whole time signature idea was terrible.  The idea of having rhythm to deal with was an interesting idea, but instead of making it more interesting to create music, WW's implementation of the idea made it much more limited.  TP improved on the rythm thing a little bit, but then it ruined everything else about it (only 3 notes?  I can only howl in patches of grass? etc.).

1225
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: January 13, 2007, 07:53:27 AM »
I didn't think the wolf was underused.  It was required for a bunch of puzzles and was a faster way to get around that was less cumbersom than the horse.  Link's wolf transformation was all about the twilight/a magical artifact.  It had nothing to do with the moon, so forcing a connection wouldn't've been good imo.

Howling was pretty lame.  The music playing element in general was lame.  Like Ian said in the TPGC review thread, they really had a good thing going with OoT and MM.  Then they devolved it pretty hard in WW, and in TP they pretty much wrecked it.  They might as well have removed the music element altogether.

Speaking of the music playing, did anyone else think they really screwed up the horse's usefulness?  I mean, for one, you can only call your horse if there are some reeds nearby.  Second, your horse is kidnapped for a decent portion of the beginning of the game, isn't it?  Then later you can transform into a wolf at will, which lets you move pretty fast without having to take the time to call your horse, and without having to keep getting on and off anytime you wanna do something.  And finally, you get the call-anywhere whistle, but by that time you probably have all of the warp portals at your disposal.

And did the hawk have any use outside of grabbing the cradle and whacking the bees' nest in the beginning?  

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