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Messages - Smoke39

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1101
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: February 13, 2007, 12:23:59 PM »
So far, I'm finding Kid Icarus to be all the sadistic cruelty of Metroid, minus the stuff that made Metroid cool.

1102
TalkBack / RE: Virtual Console Mondays: February 12
« on: February 12, 2007, 05:51:42 PM »
Were gamers masochists in the '80s or something? ):

1103
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: February 12, 2007, 05:27:58 PM »
Have you tried deleting the game's save data from the Wii options menu?

1104
NWR Forums Discord / RE: Guess what this is a picture of!
« on: February 12, 2007, 05:22:09 PM »
Prey disapointed me.  They could have done so much more with their portals and gravity flipping. ):

1105
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 12, 2007, 02:21:12 PM »
Quote

Originally posted by: Djunknown
Did Kirby's Adventure originally had a way to save your progress?

Yes.


Kid Icarus makes me cry.  I've actually managed to make it to stage 1-3 this time (never got past the first level before now XD), but having to start the level over from the very beginning every time I die is getting tedius. D:  Why did that mean ol' man throw all those tiles at me? T-T

1106
Nintendo Gaming / RE: Wii: The Plastic Box of Death!
« on: February 12, 2007, 01:00:58 PM »
"Ballyhooed" is a funny word.

1107
Reader Reviews / RE: Red Steel, The Non-Hater Review.
« on: February 10, 2007, 10:31:53 PM »
I beat Red Steel a few days ago.  It was pretty fun when it was actually working.  The jumpy cursor was the worst part, and annoyed me a lot.  It also kinda bugged me how you had to move the remote forward to zoom in while aiming.  It was kinda inconsistent, sort of a hassle, and imo unnecessary, since aiming has no benefit beyond zooming in.  Besides those two things, gunfighting was fun.  Certainly at least par.

Sword fighting was a cool idea, but Red Steel's implementation is pretty bad.  Circle your oponent, dodge when they attack, then wiggle the remote around randomly to perform three quick, consecutive attacks.  Repeat.  That's more or less how just about all of my sword fights went.  Pretty boring.  Also, it wasn't uncommon for checkpoints to be right before a swordfight.  So if you died in a gunfight soon after a swordfight, you'd have to tediously repeat the same, boring sword fight yet again.

The fancy moves were really hard to pull off with the awkward timing from the huge lag between waving the remote and having your sword react.  Good thing they weren't actually ever required.  Also, deploying your tanto in the middle of a gunfight is way, way, WAY too slow.

Sword fighting didn't really detract from the game, but it really didn't add anything, either.

One thing that I rather liked was the use of the remote's speaker.  In fact, I wish they would have made your gunshots also come from the speaker, as well as giving you the option to make all weapon sounds come from the speaker exclusively, both to more thoroughly complete the feeling of the gun being in your hands.  Didn't like how ammo pickup sounds came from the speaker, though; that didn't really make sense to me.

I got a question.  Does honor actually, like, do anything?  Like, is there an actual purpose to showing defeated swordfighters mercy, and disarming yakuza?  I usually didn't kill the guys I beat in swordfights, but I never disarmed anyone.  It was too much fun to shoot 'em in the head with the revolver.

1108
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: February 09, 2007, 11:36:21 AM »
I think it'd be nice if they made up being jump optional, though Nintendo doesn't seem to like to provide configurable control options like that.  The targetting method in the 3D Zelda games is the only thing I can think of.

1109
NWR Forums Discord / RE: General
« on: February 09, 2007, 11:23:18 AM »
My dog could eat your cat.

1110
TalkBack / RE: 10th Annual Interactive Achievement Awards Announced
« on: February 09, 2007, 11:11:01 AM »
I thought that was weird, too, Phoenix.  What was innovative in Gears of War, like, at all?

I think TP deserved a few more awards.

1111
TalkBack / RE:Nominees Announced for Game Developers Choice Awards
« on: February 09, 2007, 11:04:07 AM »
What the heck are you on about, Pap?  Just because I don't like a game you're enamored with doesn't make me a troll.

1112
TalkBack / RE: Nominees Announced for Game Developers Choice Awards
« on: February 08, 2007, 03:07:25 PM »
You guys are silly.

1113
NWR Forums Discord / RE: General
« on: February 08, 2007, 02:45:41 PM »
Corn's pretty lame.
Segagamer's pretty lame.

1114
TalkBack / RE: Nominees Announced for Game Developers Choice Awards
« on: February 07, 2007, 09:06:02 PM »
I'm not very good at it, but I've gotten a little bit better.  Regardless, though, I don't have to be particularly good at a game to be able to appreciate it.  I just think the game's boring.

1115
TalkBack / RE: Nominees Announced for Game Developers Choice Awards
« on: February 07, 2007, 05:21:40 PM »
No.  I don't enjoy playing boring games with my friends.

1116
TalkBack / RE: Nominees Announced for Game Developers Choice Awards
« on: February 07, 2007, 01:14:13 PM »
Wii Sports is overrated.

1117
NWR Forums Discord / RE: The Quote Thread Game
« on: February 07, 2007, 10:32:48 AM »
You are a monster.

1118
General Gaming / RE:RE4 PC = LOL
« on: February 07, 2007, 10:21:14 AM »
Quote

Originally posted by: segagamer12
yeah but to be fair PCs have vastly different standards to they have to make it wrk on lower end systems to sell more copies.

PC games need to be SCALABLE.  That means they have to cater to a range, not necessarily set the max details really low.  Considering the age of the 'Cube and PS2, a decent port probably shouldn't need to sacrifice any visuals even for a low-end gaming rig.

Unless the person who took those screenshots was playing with the settings turned WAY down, the game's graphics engine was just very lazily ported (a lazy console to PC port?  Unheard of).  Plus, no mouse aiming = fail.

1119
NWR Forums Discord / RE:Banner & background thread
« on: February 07, 2007, 05:41:10 AM »
Quote

Originally posted by: segagamer12
to jonleung, no I do everything in PAINT resizing SUCKS.

There are free art programs that don't suck as hard as MSPaint on the internets, you know.

1120
General Chat / RE:windahz vista
« on: February 06, 2007, 06:33:38 PM »
Microsoft and Doom go way back.

1121
NWR Forums Discord / RE: Banner & background thread
« on: February 06, 2007, 04:41:56 PM »
I approve.

1122
Nintendo Gaming / RE:Something that bugs me (about games on the Wii)
« on: February 06, 2007, 02:50:44 PM »
Quote

Originally posted by: pap64
What I mean is that during the N64 and GC eras fans were complaining that developers were ignoring these consoles and wanted these games appear on the Nintendo consoles. Now that its looking that there will be more games this time around, fans are bitching that the game will damage it and that they don't need it.

I think people are worried that, while the Wii might not be ignored like before, it may not be taken fully seriously.  It's the least powerful console by a notable margin this generation, which devs might use as an excuse to be lazy, since expectations will be lower.  Key word is might.  I think many fans are just protective of Nintendo, and so they worry about these possibilities.

1123
General Chat / RE: My right arm is about to fall off!!! owiiiieee...
« on: February 06, 2007, 12:29:36 PM »
You're so naive, spike.

1124
TalkBack / RE:The NWR Mailbag Talkback Thread
« on: February 06, 2007, 12:12:19 PM »
Not to mention the 'Cube version is superior. ;b

1125
General Chat / RE: My right arm is about to fall off!!! owiiiieee...
« on: February 06, 2007, 09:12:51 AM »
Oh ho ho!  Very clever, Mister Leung!

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