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Messages - Crimm

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1201
Podcast Discussion / Re: Episode 261: Dat New Bitness
« on: October 06, 2011, 12:18:28 PM »
You realize my father, God rest his soul, was born in Germany right?  So I have the Fatherland as my Plan B.

Somehow I always knew it would come to this.

FOR THE KAISER!


We're on code orange now.


Potential for thread to get offensive is very high.

1202
TalkBack / Re: NES Ambassador Games Edition
« on: October 05, 2011, 02:06:45 AM »
When I first started on NES Golf I thought "wow, this is the least competent golf game in the last 30 years.:" However, I forced myself to spend a decent amount of time with it and by then I "got" club control. I still toyed with Not Recommended.


I'd say it is a soft Recommend for Fans - but we don't have that level of granularity. Like I say in the conclusion: you could play it on a cell phone to kill a few minutes and not feel bad. Well you could do the same on a 3DS.


Now if/when this game costs money: never ever buy it ever.

1203
There doesn't seem to be. It would be amusing to find that ShyGuy has some alt account just pumping up the jams, as it were.

1204
How do I post in this thread negative 332 times?

1205
NWR Forums Discord / Re: This message board is infested with spiders
« on: October 04, 2011, 01:09:01 PM »
Adrock is currently viewing the frontpage of the forums!


GET HIM!

1206
NWR Forums Discord / Re: This message board is infested with spiders
« on: October 04, 2011, 01:52:18 AM »
Face crabs were ahead of their time.

1207
NWR Forums Discord / This message board is infested with spiders
« on: October 04, 2011, 01:46:39 AM »
Yahoo!, MSN (Media) (7), MSN, Google (Mobile) (2), Baidu (28), Alexa
China is deeply interested in the comings and goings of homecoming dances, "genre bending," and "refractory periods"

1208
What number mafia are we on?


Mafia X: Who Killed vudu and ShyGuy?

1209
NWR Forums Discord / Re: Damn homecoming
« on: October 04, 2011, 01:40:59 AM »
Zap's post is infinitely more horrible when juxtaposed with that icon.

1210
NWR Forums Discord / Re: Damn homecoming
« on: October 03, 2011, 11:08:35 PM »

1211
I wish I had had an older brother.


Or a younger brother.


Sisters are lame.

1212
Podcast Discussion / Re: Episode 261: Dat New Bitness
« on: October 03, 2011, 05:05:30 PM »
It is clearly counterfeit though.


UB actually wrote a guide in detecting counterfeit games for us.

1213
Podcast Discussion / Re: Episode 261: Dat New Bitness
« on: October 03, 2011, 12:09:25 PM »
I was trying to remember how Jon mangled the letter, then I saw the talkback. All the suppressed memories came flooding back.

1214
Have someone else tune it? It isn't that hard, unless you're like me and insist that fine tuners were necessary. Oh God were they necessary.

1215
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: September 29, 2011, 12:14:52 PM »
The only way I'd do a RetroActive on Resident Evil 0 is if the objective is to shoot it.


I've had a recent conversation about Star Fox Adventures that lasted about an hour. It continued to return to one moment that turns the entire game into a joke. Not a good joke either. A joke that ends with some kind of mangled punchline.

1216
NWR Forums Discord / Re: Screw loko
« on: September 29, 2011, 12:06:24 PM »
I'm pretty sure it wasn't. But I'm not at liberty to say who it was.

Lord High Mistess Iron Lady James Jones the 1th.


Why aren't my boots clean?

1217
NWR Forums Discord / Re: I have a girlfriend now
« on: September 29, 2011, 08:13:25 AM »
I fear where this thread is going.

1218
NWR Forums Discord / Re: So what are you going to do on your Spyke vacation?
« on: September 27, 2011, 08:45:46 PM »
I'm sending out a search party.

1219
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: September 27, 2011, 12:38:51 PM »
Starfox Adventures would be...Interesting.


 :-\

1221
Podcast Discussion / Re: Episode 260: Zero-Sum Xenomics
« on: September 27, 2011, 12:36:35 PM »
While I don't disagree with you Jon, precious few phones do actually have buttons. The Xperia (that name...) Play has those buttons but it is the exception.


I had the opportunity to play a very impressive looking cell phone FPS on a "next-gen" Android phone. While visually it was the superior of anything the 3DS has seen to date (although there are games in the pipe that look comparable) it tried to do dual sticks and virtual buttons. It was a horror show.


You can design games that work well on the cell phone platform, even traditional titles. Nobody is going to make a good FPS without buttons. Cell phone gaming becomes a real threat when they stay their lane. Make creative titles that utilize the hardware appropriately.





1222
TalkBack / Re: Shin Megami Tensei: Devil Survivor Overclocked Review
« on: September 27, 2011, 12:11:58 PM »
I can't say that you're making a bad decision. Look at the score, it's a solid game.


You just can't market this as as 3DS game. In that respect it is inexcusable.

1223
Podcast Discussion / Re: Episode 260: Zero-Sum Xenomics
« on: September 27, 2011, 12:37:36 AM »
So where did you folks end up importing Xenoblade from? I tried going on Amazon, but all I can find there is the "Pre-order" placeholder page for Monado.  I wanted to hold on importing the game to give NoA time to come to their senses, but after listening to this episode I have to agree: It's too late.  NoA will never touch this game.

Just so I know, how much does it cost in U.S. dollars to buy an import copy of this game?


I bought it at zaavi.com
With shipping I paid $48.95

1224
TalkBack / Shin Megami Tensei: Devil Survivor Overclocked Review
« on: September 27, 2011, 12:34:01 AM »

I'm not exactly sure they know what overclocked means.

http://www.nintendoworldreport.com/review/27945

Shin Megami Tensei: Devil Survivor Overclocked is a port of the 2009 DS non-Overclocked game. It tells the story of three teens trapped in Tokyo during a less-than-natural disaster. It features the kind of deep gameplay the series is known for, and has a lot going for it. But, there’s something not quite right.

At its heart, Devil Survivor is a tactical RPG featuring a battle grid, parties, miles of customization, and a turn-based combat system. It has all the trappings that come standard with such a title: elemental rock-paper-scissors, status effects, movement limits, and pages of stats that only the most die-hard fans will ever pay any mind. 

This stuff never actually makes any sense

Battles are simple affairs, usually amounting to nothing more than being the last one standing, and there are quite a lot of them – with an entire new set added for this port. There are a few missions with additional objectives, such as destroying an object or rescuing bystanders.

The tactical decisions come in selecting the right mix of demons for the situation, be it a need for a potent healer or a demon that allows the party to move over the grid more quickly. There is some pleasure in figuring out which demons to acquire via auction or produce via the merging of two existing demons. The battles themselves are rewarding if slightly repetitive, as long as they are not the rescue/escort style, which are tedious as a rule.

It’s not hard to see how demon acquisition could become a bit of an addiction for stat-heads. The demon auction pits you against a cadre of other demon tamers you need to browbeat into dropping out of the bidding with showy displays of cash. Of course, you can buy any demon without going through the auction – at risk of overpaying – but what’s the fun in that? Once you have a shiny new enemy-turned-ally you can teach them new moves and boost their stats. Once they lose their new-demon smell the merging system lets you pick from the movesets of the two creatures you added to the mix when creating a brand new demon. Experimentation really is the name of the game. It is hard to anticipate what will become of any mix. The game shows you the end result before the merger, but that’s just numbers. Until you get the new demon in battle you don’t really know. This is the most rewarding part of the game, which is good, since you’ll be spending plenty of time in it in order to beat the game.

Standard teenager problems

While the gameplay has survived the port well, the presentation hasn’t. The visuals are pathetic. The original Devil Survivor on the DS did not look great by standards of the system; many of the battle stage sprites looked as if they would be right at home in a Mega Man Battle Network title back in the GBA era and the static images of monsters during combat are right out the Super Nintendo. With the exception of the hand-drawn story segments, there was little of note. Pedestrian visuals aside, the game took place primarily on the bottom screen.

When dealing with such primitive visuals the correct course of action would have been to replace them with something more befitting the 3DS. They could have created new sprite work. They could have recreated the hand-drawn assets (which do look nice and convey the story well) to migrate them to the top screen’s new aspect ratio. Atlus could have done a great many things to make the Overclocked version of Devil Survivor match its badge. They didn’t

Note the mostly square shape of this image

Instead, Atlus left the dull combat graphics in place and simply decided to put either a static background - or even more apocalyptically, nothing at all – on the top screen. The lack of effort in improving the visuals is astounding. While they aren’t the most important element of a game, these prove to be distractingly poor, and show a near total disregard for the 3D effect (there are a few minor moments in the game).

Atlus did make a major effort of improving the audio quality of the game. This port is now fully voice-acted. To me, this is the most major improvement the title received. There is a great deal of text, delivered by a competent group of voice actors. While a nice addition to the presentation in its own right, the voice work helps move the story and allows the delightfully perplexing plot to be more readily approached.

Blissfully odd and intriguingly subversive, Devil Survivor’s story deals with an outbreak of demons within the confines of Tokyo. To contain the carnage the government sealed the entire area and has made providing as little information to the ensnared population as possible a top priority. Devil Survivor provides an interesting, and to be quite honest, timely, depiction of Japanese society during a disaster. As the days roll on, trust in the government, and its story, plummets and the composure of the people you meet throughout the game falls steadily. 

I detect a lack of trust

Shin Megami Tensei: Devil Survivor Overclocked manages to get almost everything right. The combat system is mostly good, and there is quite a lot of it to consume. The amount of party customization is limitless. The story is twisted, and the full voice acting improves the overall delivery. There is one major problem with Devil Survivor Overclocked: it isn’t a 3DS game. The differences between Overclocked and its DS forbearer are minute, and the ones that actually matter are not things that required the hardware upgrade brought by the 3DS.  Even when the game is at its best there is no escaping the nagging feeling that this is a DS game. Atlus has already released a Devil Survivor sequel in Japan. While it too is a DS game, it is on the DS. Wait for that one; it has more content and you’ll be playing it on the right system.


1225
NWR Forums Discord / Re: James Jones Did This!
« on: September 27, 2011, 12:08:41 AM »
I wish my head was that square.

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