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This isn't even all the content we recorded on Day 1 of the show.
Note: AAC link is broken, and we're working on that. The subscription feeds will be updated soon, too. We wanted to at least get the MP3 version out for you as soon as possible. PLEASE UNDERSTAND
To kick off RFN's coverage of E3 2013, we experimented with Nintendo's new format by turning on a recorder while most of the NWR crew jammed into a hotel room to watch a Nintendo Direct at 7am. Things did not go well. Even if you're completely satisfied with the content (most of us were not), the viewing experience was abysmal. Still, we kept up our commentary the whole time, and now you can hear what it's like being Nintendo-centric media at E3, shut out of even the most biggest announcements as they happen. Thrilling!
Also included in this episode is a brief interview with Pwnee Studios from the show floor. They're the guys making Cloudberry Kingdom, which is coming out soon on Wii U eShop (and other platforms, thanks to Ubisoft). Learn about why this 2D platformer is so different from others you may have played.
There's much, much more RFN coming soon from at the show and back home, as well.
One of the Rare in-house composers responsible for the original Donkey Kong Country's soundtrack is returning to the simian series.
David Wise is returning to the Donkey Kong Country franchise as the composer for Donkey Kong Country Returns: Tropical Freeze. Formerly an in-house composer at Rare, Wise worked on titles such as Battletoads, Donkey Kong Country, and Diddy Kong Racing.
Nintendo announced Donkey Kong Country Returns: Tropical Freeze during their E3 Nintendo Direct earlier today. It is being developed by Retro Studios for release on Wii U November of this year.
Attendees of the Wii U Best Buy Experience events will get their hands on four titles.
Nintendo has announced the complete list of titles that will be playable at the Wii U Best Buy Experience events this Wednesday and Saturday.
The List is:
The James Jones that everyone (but you) loves rejoins Radio Trivia to test his game music knowledge.
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Why is the fee $2 when snes titles are supposed to be 1.50? Or was that just a typo?
It's hard to write a good article about your feelings when you're not entirely sure what they are.
This article was originally about EA’s securing of the Star Wars license. I intended to explore their internal development teams and try to find obvious opportunities for them to best use the Star Wars license. It was a fluff piece. I thought that if I hit a single prediction I could celebrate it as if I were Nostradamus, and if I missed entirely I could forget it ever existed.
Shortly thereafter it morphed into an article on the chilling (or perhaps deeply frozen) relationship between EA and Nintendo. I wondered, "Would Disney allow EA to simply cut Nintendo’s home console out of the Star Wars pie? Would EA – could EA – continue with statements that simply dismiss any plans for the Wii U? Would their investors allow it?" (Answer: No) The entire exercise seemed like nothing more than empty speculation; I, just like the rest of the media, simply don’t have the information to answer these questions, and as such I was incapable of contributing anything meaningful to the existing discourse.
During some unnumbered revision to this article, I became aware of the tempest in a teapot that Nintendo and Sega created with the announcement of Sonic’s temporary exclusive home on the Wii U. I created a quick draft of an article where I examined the manufactured rage of Sonic fans who felt this somehow betrayed a greater purpose. It was a mean-spirited romp at the expense a fanbase who, for better or worse, is truly devoted to a franchise. I stopped because I realized the same feelings that informed my earlier examination of EA’s rejection of the Wii U ultimately were fueling this long-suffering fanbase. It didn't feel right.
With a certain amount of introspection I realized that the one thing I could examine, the one thing that linked these two topics together, was the emotional investment we put into these decisions by large corporations. Their decisions overcome rational analysis when they strike our ears (or eyes) and become tied to emotion, whether the news is good or ill for the company/franchise/console of choice.
Why would the EA news bother me? I don’t own many EA games – a quick review of my library lead me to conclude I buy about three a year. Considering that I consume a new game every week (if only for my role on Radio Free Nintendo), that would mean EA is only about six percent of my gaming diet. Even the addition of Star Wars to their portfolio is unlikely to substantively alter that equation – the license hasn't been used well recently. For the sake of argument: if Wii U doesn't receive ports of their games it won't matter; I’ll throw my lot in with one of the other consoles at some point. It isn't as if I’m a single console owner.
Emotional attachment to a company or a piece of hardware is a strange thing. From a hardware point of view, I can understand some of the desire to "back a winner." A financial commitment is made when a system is purchased in exchange for future games. If the games don’t come, it’s a bit like making a bad investment. That doesn't quite take into account feelings of multi-console owners like myself. I cannot promise the default console I’d buy a game on would be a Wii U. My decision would rest upon which version is the best or which I could purchase with the best deal.
Backing a company is a bit more of an irrational decision. To provide the most rational explanation,we need to examine the specifics of the video game industry. Each of the platform holders represents a distinct philosophy. The topic is more than capable of becoming its own essay and is ultimately immaterial to the core point: a consumer may simply find that one platform holder or another devotes itself to a philosophy more in line with their own. The consumer sees that company as continually innovating and bringing products to market that interest them. It fosters an affinity for the company and the company’s success can validate the consumer’s own values. It’s also possible that the exclusive franchises of a given platform play the most important role in backing a platform. The consumer knows they’re going to buy a particular console and may not want to buy another piece of hardware to play "the games." Moreover, it’s easy to become attached to franchises, especially those of our youth. Staying objective is not easy, and sometimes taking emotion out of purchasing decisions just isn't easy.
So why did all this EA/Star Wars stuff bother me? I'm going to buy another piece of hardware, because I’m actually a bit fascinated with what Microsoft has in mind for their nauseatingly named Xbox One, horrid press event aside. I would like to say I’m bothered by the consolidation of all creative control over such a big franchise in the hands of a company with no long-term attachment to the brand, or that I consider a major publisher simply snubbing a major platform holder a bad step for the industry. But I would guess Sonic fans produce similar rationalizations for their emotional reactions – Sonic may be their Star Wars, I don’t know. I guess it's the irrational emotion, the nostalgia, that elicits my response. I know there’s no reason to be emotionally attached to a multinational corporation with billions of dollars in assets, but perhaps that’s the only explanation I have.
Don't ever change, James! I love your humor.... Though I am the same guy who loves Jim Sterling's humor on Podtoid. I believe good ol' Jim went on a 50 minute rant on rubber dildos on last week's episode. It was amazing. And yeah, the game talk was cool, too. Never change. One other thing: opinions!