This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
"That is maybe the area where I am devoting myself (the) most," he explained, saying that Nintendo was already rolling out the DS "in junior high and elementary schools in Japan starting in the new school year."
This initiative first began with the release of Wii Music in 2008, when Miyamoto visited schools and showed off the game.
When asked about his BAFTA award, he says that he feels honored. He then fielded questions about videogames being perceived as art.
"It's a great honor that my name might be listed as a fellowship member along with such a great director as Hitchcock," he said. However, Miyamoto was quick to note,"I have never said that videogames (are) an art.
When you first start the game you are asked to create a profile. Once you do, you are taken to the main menu. There are four main options: Daily Exercise, Reading and Writing, Games, and Quiz. Daily Exercise is the main mode of the game. It features a series of exercises based on the basic cognitive skills, such as reading, math, writing, critical thinking, and deduction. Once you complete these tests, you unlock one extra activity. This only happens once per day, though. So when you are done with the exercises, you only get one activity per day, though you can go back and replay the activities once more.
And this is where the game's design problems begin to suffice. While the game's method of unlocking bonus content does mean that the replayability is extended, somehow it's discouraging to know that all of the game's activities are locked and that only one can be unlocked per day. Considering that the game's goal is to teach, it is weird that the developers chose such an odd way to present its activities.
The exercises themselves are also part of the problem. As previously mentioned, you will partake in everything from reading and writing to math and deduction. The problem is that these exercises aren't explained very well. Junior Brain Trainer only has a small explanation at the beginning of each exercise, and it barely helps in explaining the players what they need to do. There's no on-screen guide that helps the player along, and there is clear indicator of when you are doing something right or wrong. I also felt that some of the exercises were too complex for the intended age group, being made worse by the lack of proper instructions.
In all fairness, though, Junior Brain Trainer features a lot of exercises to partake in. Even classic games, such as Hangman and Snake make an appearance as learning tools, and provide the most fun out of all the games in this title.
In terms of controls, Junior Brain Trainer neither impresses nor annoys. It uses the touch screen for most of its activities. Using the touch screen for writing is a great idea, making it one of the better exercises available. Most of the other motions include clicking and dragging icons into their respective spaces. The only problem with the controls, though, is that some of the input buttons are too small, often making it a chore to select a number or a letter.
The graphics are very simple, but appropriate for the theme of the game. At times it becomes a bit too childish, especially since some of the exercises, namely the logic games, are fit for latter elementary school levels. So, having such colorful graphics to present these complex tasks can be distracting to the player. The music is also quite basic, with a few tunes that loop endlessly, but they don't grate or annoy.
Junior Brain Trainer has its heart in the right place, and many of the included exercises are quite fun and educational. But the overall game is hurt by poor presentation. The lack of clear instructions will confuse younger players, and it's annoying that only one activity can be unlocked per day. This makes Junior Brain Trainer a fun diversion for kids, rather than a full-featured educational tool.
Pros:
Lastability: 4.5
There are a lot of activities to unlock, though since only one is unlocked per day, it hurts Junior Brain Trainer's overall replayability.
Final: 5.0
Junior Brain Trainer has the right idea , but a poor execution hinders its presence as an educational DS title.
My Gamestop must also be one of those rare "good" stores, because I was in it a couple days before the "official" release date for the demo picking up a strategy guide for an RPG I was playing. I just walked up to the counter, bought my guide, and took one of the demo discs with me without a single word out of the cashier.
The first of these titles is "Write and Memorize: English Vocabulary Notebook". The title lets the player create their own flash cards and use them to practice their English and Japanese words.
The second title is "Write and Memorize: Picture Vocabulary Book". This app lets you take a picture with the DSi's cameras, then assign a word to them for picture association and vocabulary development skills.
Nintendo has expressed that these titles can be used to practice for tests, as players can assign a word, erase it, then try and write it from memory.
Both titles will be released on March 17, and will be sold for 200 DSi Points ($2).
A recent Level 5 trademark, while perhaps coincidental, may also suggest that this title will be a baseball game. The company recently registered the title Sengoku Baseball Team, which could mean a baseball title in the same vein as their Inazuma Eleven soccer-RPG franchise.
The second WiiWare title this week is Triple Shot Sports by The Code Monkeys Ltd. The title is a targeting shooting game with emphasis on competition. Players will professionally compete in tournaments while facing hazards like winds and distance. The title has been priced at 500 Nintendo Wii Points ($5).
The Virtual Console receives a lone, but notable, game today; Konami's Castlevania: Rondo of Blood for the TurboGrafx 16 CD-ROM. The tenth game in the Castlevania series, Rondo of Blood was released only in Japan, and didn't see a North American release. The title received a remake on the PlayStation Portable, which included the original version as an unlockable. Rondo of Blood can be downloaded for only 900 Wii Points ($9).
Finally, DSiWare receives the most titles this week, with four games ready for download. The first of these is Zoo Frenzy from Gameloft, a zoo and animal simulator. Players can download it for 500 DSi Points ($5). From Teyon comes 101 MiniGolf World, the service's first 3D mini-golf. At 500 DSi Points ($5), players can play in over a hundred holes.
Battle of the Giants, from Ubisoft, is the third DSiWare release this week. The title is a dinosaur themed adventure in which players battle other creatures for species dominance. Players can also create their own dinosaur and enhance its abilities. Battle of the Giants is available for 800 DSi Points ($8).
The final downloadable release this week is Car Jack Streets from Tar Games. Players will work for the Italian Mob as they partake in criminal activities throughout the city. The action title can be downloaded for only 800 DSi Points ($8).
NINTENDO DOWNLOAD: WHEN THE GOING GETS TOUGH, THE TOUGH GET GAMING
March 15, 2010 How tough do you think you are? This week's roster of new downloadable games from Nintendo gives you several ways to prove it. Now available for the WiiWare service, Rage of the Gladiator puts players face-to-face with flurry of fearsome foes, enhancing the motion-control action with support for the Wii MotionPlus accessory. Meanwhile, Wii owners with a taste for classic gaming can test their mettle against bloodthirsty vampires in CASTLEVANIA RONDO OF BLOOD for the Virtual Console service. Other fresh releases challenge you to excel as a sharpshooter, a prehistoric beast or a criminal mastermind. Whichever setting you choose, just be prepared to step up and show your stuff.
WiiWare
Rage of the Gladiator
Publisher: Ghostfire Games
Players: 1
ESRB Rating: T (Teen) Animated Blood, Alcohol Reference, Violence
Price: 1,000 Wii Points
Description: Rage of the Gladiator is a fantasy-based fighting game in which you must fight for your life in the arena. One of the most gorgeous WiiWare games ever, it features amazing 3-D graphics, animation, lighting, shadows and special effects. Full voice acting means each boss has its own personality and taunts you mercilessly. Discover insane finishing moves: Summon a fiery meteor or savage tornado, or transform into a hulking colossus 10 times your normal size. Customize your character and specialize in skill trees Offense, Defense or Magic to gain new powers. You'll also enjoy epic, blood-pumping music by legendary composer Sean Beeson. For added replay value, unlock Challenge Mode and encounter tougher bosses with new abilities. The game also supports the Wii MotionPlus accessory.
Triple Shot Sports
Publisher: The Code Monkeys Ltd.
Players:1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Triple Shot Sports is one of the most advanced recreational shooting games available for the WiiWare service, immersing players in the world of competitive target shooting. Most competitive events consist of activities that are traditionally derived from hunting and combat skills. Over time, these practices have evolved into a variety of competitive sports that include Archery, Pistol Shooting and Free Rifle. As with real-life shooting events, you will have full control over the aim of the weapon. You must also account for prevailing weather conditions and the athlete's breathing pattern, as these factors can influence the accuracy of your shot.
Virtual Console
CASTLEVANIA RONDO OF BLOOD
Original platform: TurboGrafx16 CD-ROM
Publisher: Konami
Players: 1
ESRB Rating: T (Teen) Animated Blood, Fantasy Violence
Price: 900 Wii Points
Description: This is the 10th action-packed installment in the ever-popular CASTLEVANIA series, which depicts the epic struggle between the Belmont clan and the dark forces of Count Dracula. An instant classic, this title is recognized far and wide for its beautifully rendered world, outstanding game balance and haunting CD-quality music. The player takes control of RICHTER, the clan's ultimate Vampire Killer, guiding him through a total of nine stages filled with treacherous traps and hidden secrets. Using your legendary whip passed on from generations of Belmonts and a powerful selection of Item Crash attacks, it's up to you to destroy Dracula and his evil horde. What's more, rescuing MARIA at some juncture in the game allows you to use her as a playable character for even more vampire-slaying fun.
Nintendo DSiWare
Zoo Frenzy
Publisher: Gameloft
Players: 1
ESRB Rating: E (Everyone) Mild Cartoon Violence
Price: 500 Nintendo DSi Points Description: Create the zoo of your dreams and try to maximize your profit by managing tons of parameters. Enjoy five fun mini-games to train and support your animals: Feed them, heal them and even play soccer- or hockey-themed games with them. Your best-trained pets will go back into the wild to fight dangerous monsters and find cute new animals for your zoo. Enjoy use of the Nintendo DSi system's built-in microphone and camera wake up the hero by shouting at him, and see yourself in the game.
101 MiniGolf World
Publisher: Teyon
Players: 1-8
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: 101 MiniGolf World is one of the first-ever 3-D miniature golf games for the Nintendo DSiWare service. Your stylus becomes the putter for an incredibly fun mini-golf experience. Play more than 100 challenging holes solo or with up to eight players on one system. Send your ball flying through loops, pipes, arches, extreme ramps and mind-blowing obstacles. Enjoy a combination of real golf rules and wacky mini-golf fun.
Battle of Giants: Dinosaurs Fight For Survival
Publisher: Ubisoft
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) Mild Fantasy Violence
Price 800 Nintendo DSi Points
Description: Long before mankind stepped into the world, the Earth was a harsh environment dominated by dinosaurs. Every species of dinosaur had to fight to survive in this hostile environment. Travel through the hostile lands as one of three breeds of dinosaur while battling giant enemies to save your kind. Create and customize your own unique dinosaur. Explore four mysterious territories and discover buried fossils to complete your mission. Enhance your dinosaur's abilities and compete against your friends in epic duels.
Car Jack Streets
Publisher: Tag Games
Players: 1
ESRB Rating: T (Teen) Mild Language, Violence
Price: 800 Nintendo DSi Points
Description: A critically acclaimed game with high-octane action, innovative real-time game play, stunning visuals and an awesome soundtrack, Car Jack Streets will take you to the limit. The Italian mob is calling in your gambling debt of $1 million. Attempt a wide variety of criminal and legitimate jobs to earn as much cash as possible, but remember to avoid attracting attention from the cops and other gang members. Do you have what it takes to stay alive, pay your debt and rise to the top of the criminal underworld?
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com orNintendoDSi.com.
I couldn't beat the 1st level. Why didn't they have a super-guide back then? or a VC super-guide to help you beat all those games you couldn't beat when you were a kid.
Boycott.
They're wasting value time, money, and resource to make a win button AI that could be spent on other things that the other 99% of the gaming population would use and enjoy; like making the game good for starters.
In the last few days I've been on a Sonic the Hedgehog binge. I have been playing tons of Mario and Sonic at the Olympic Winter Games on Wii, catching up on his classic Genesis adventures thanks to Sonic's Ultimate Genesis Collection on the Xbox 360, looking forward to playing Sonic and SEGA All Stars Racing (which our man Neal recently gave his seal of approval), wondering how good Sonic the Hedgehog 4: Episode 1 will be, and reading up on Sonic's rich history at the Sonic News Network website. So what inspired this sudden interest in the character? Well, I've always loved the character, even during the bad games he had to partake in a few generations ago. But the real reason why is because he brings back a lot of gaming memories, especially how I liked the character even though deep inside I was a hardcore Nintendo fanboy.
During all of my childhood Nintendo ruled supreme. Both the NES and SNES provided some of the best gaming memories of all time. During the NES era, however, I also had a Sega Master System. I barely cared for it, even if I did play it with my sister and my cousins. Nintendo and Mario was where is at.

Then in 1994, I received a Sega Genesis as a graduation present. Why did I ask for it even though I was a huge Nintendo nerd? Because Sonic the Hedgehog 2 looked really, really good. It was the rare exception in which I wanted to play a non-Nintendo game so badly. I got the system and played the living daylights out of it. The music, the graphics, the character and the gameplay were unforgettable. Sonic the Hedgehog 2 was easily the most played Sega Genesis game at my household.

But once I completed it, my interest on the Genesis quickly waned, and I went back to being a Nintendo fan 24/7. I still played the game whenever I felt nostalgic and even got to play Sonic and Knuckles thanks to a friend, but I had my fun, now it was time to go back to reality.
This would last all of junior high and high school. The Nintendo 64 was my idol and the system I supported the most, despite the harsh reality of delays and lack of software. But one day something happened that changed my fandom forever. I would no longer be a Nintendo fanboy and decided to embrace all forms of gaming. That day was when I first played the Sega Dreamcast. A video store opened a few blocks away from my high school. I had visited it and thought it was neat but nothing special. But one day the owner put up a sign that made me glee in excitement

The owner had bought a Dreamcast and set up a huge game station for it, complete with a big screen TV and speakers. I quickly went to play it during my lunch time (as well as many other classmates). That day I witnessed the beauty of House of the Dead 2, Power Stone, Ready 2 Rumble and
Sonic Adventure. There he was, the Blue Blur, back again in full force and in beautiful 3D. I suddenly went back to 1994 when I first played Sonic the Hedgehog 2. It was the game that sold me a Dreamcast and the one game that rekindled my love for Sega and Sonic.

I saved up all of my money (which includes the winnings of a local short story contest I had entered) to buy a Dreamcast, a VMU (Visual Memory Unit) and a copy of Sonic Adventure. It didn't matter that the story was bad, that it had awful camera issues and that the Big the Cat, Amy and Knuckles levels were some of the worst things ever conceived in gaming, it was Sonic and I WAS GODDAMN HAPPY! I couldn't stop playing it, I kept replaying it even I had finished it. I showed it to family and friends! So much so that I ignored my N64 for a long while!
The bottom line here is that my love for Sonic had re-awakened after being dormant for years and he would become one of my all time favorite heroes.
But dark clouds were looming in the horizon
The imminent launch of the PlayStation 2 along with the failure of some games (like the overly ambitious Shenmue) the Dreamcast would be no more by the end of 2001. Sega then announced that they would become a third party developer. It was during this time that Sonic's games were declining in quality, ending in the unplayable mess that was Sonic the Hedgehog Next Gen. It was a hard era for me as a Sonic fan, seeing the character being tossed around like an used dirty rag with no clear purpose or direction. Where was the creativity, the magic and wit that made Sonic a hero for me?
Because of this, my interest in Sonic began to wane once more and was quick to dismiss any new game he was in. It would take one company for me to enjoy the blue blur once more
Nintendo.
A few games played a big role in my decision of accepting the Blue Blur into my fandom once more. The first was Sonic and the Secret Rings for the Wii. It was a very controversial title that received mixed reviews. But I loved the concept. I thought it was great how Sonic was sucked into the worlds of the Arabian Nights. The gameplay, while rough around the edges, was very fun and I thought it was a step in the right direction. The second game was Mario and Sonic at the Olympic Games. Yet another game with a mixed reception, it was important to me because for the first time ever my two gaming heroes were appearing in the same game. So what if it was a mini-game collection? It was very surreal to see Mario share the screen with Sonic and it's a gaming event I shall never forget.

Then it was confirmed that Sonic would be a playable character in Super Smash Bros. Brawl which sweetened the deal further. Even if Sonic isn't one of my main characters (his moves are weak and take forever to knock a player out in my honest opinion) he is still fun to play as.

The DS, of course, had its role in the story. Sonic Rush on the DS was the first Sonic title I played on the DS and I thought it was a magnificent title that came very close to achieving Sonic awesomeness. It reminded me a lot of Sonic and Knuckles due to the inclusion of Blaze the Cat. I know many gamers didn't warm up to it that much, but I still greatly enjoyed this title. I recently played Sonic Rush Adventure and while it's very fun, the extended adventure and boat building sequences lower its value, since the best thing about the original Rush was how classic it felt.
Sonic Unleashed was a mixed affair, however. I loved the day time stages due to how excellently designed they were and the fantastic sense of speed they inspired, but as cool looking as the Werehog was, his stages overpowered the game and were a huge chore.
Sonic and the Black Knight was pretty fun and I enjoyed it, though I agree that the combat feels a tad broken. As a bit of a tangent, I personally like the idea behind the Sonic Storybook series. Both Secret Rings and Black Knight took advantage of their respective settings and made the games feel more special. Maybe with all the hype going around the new Alice in Wonderland movie we could see Sonic in Wonderland someday?
Finally, I thought Mario and Sonic at the Olympic Winters Games was a huge improvement over the original game due to some great Balance Board controls, much more refined Wii controls and a great selection of events to choose from.
The various Sonic collections also helped me stay in touch with the Sega franchise. Sonic Mega Collection for the GameCube was one of the first that I owned and thought it was a fantastic package. Sonic Gems Collection, however, was the one that brought me very close to the Sonic games I missed due to rarity. For the first time ever I was able to play Sonic CD and I thought it was a fantastic game. I wish Sega would use the time traveling mechanic once more. The idea of visiting the past and future by running really fast intrigued me when I first saw it. Sonic the Fighters was a neat little game, and the less said about Sonic R, the better.
So that's my Sonic fandom in a nutshell. Despite all the turmoil he suffered as a videogame mascot due to the poor decisions of his creators Sonic still means a lot to me. He, along with Mario, created a lot of great gaming memories. I still believe that Sega will once day create a game worthy of the Blue Blur's legacy (Sonic the Hedgehog 4 looks promising but I am keeping my expectations low), and when that day comes I will celebrate it!
Aragorn's Quest is an action/adventure game that takes places during the events of the Lord of the Rings trilogy. Some of the actors from the Peter Jackson films will reprise their roles in the videogame. Sean Astin will be voicing Samwise while John Rhys-Davies will voice Gimli. Exclusive to both the Wii and PS3 versions of the game is a family friendly two-player co-op mode featuring Gandalf.
Aragorn's Quest will be released fall 2010.
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES
THE LORD OF THE RINGS: ARAGORNS QUEST VIDEOGAME FOR PLAYSTATION®3 SUPPORTING PLAYSTATION'S UPCOMING MOTION CONTROLLER TECHNOLOGY
WIELD ARAGORNS SWORD ON PLAYSTATION 3, PLAYSTATION 2, PSP, Wii AND NINTENDO DS IN FALL 2010
Burbank, Calif. March 10, 2010 Warner Bros. Interactive Entertainment, The Saul Zaentz Company and New Line Productions, Inc. announce today that The Lord of the Rings: Aragorn's Quest videogame will launch on the PlayStation®3 computer entertainment system with full support for PlayStation's upcoming motion controller technology at the controllers launch. This family-friendly action-adventure game, based on the films and literature of The Lord of the Rings trilogy, will ship in fall 2010 for the PlayStation 3 system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii and Nintendo DS system.
In The Lord of the Rings: Aragorn's Quest videogame, players become the legendary hero Aragorn and relive his most daring battles from The Lord of the Rings trilogy. The action-packed sword, bow and horseback adventures will be enhanced for players of all ages through high-quality graphics and gameplay created especially for the PlayStation 3 system. Utilizing PlayStation's upcoming motion controller for precision through mastery, The Lord of the Rings: Aragorn's Quest videogame engages players with intuitive motion-control gameplay where every controller gesture instantly and accurately translates to weapon strikes in the game. Exclusively for the PlayStation 3 system and Wii, two-player motion controlled co-op gameplay featuring Gandalf allows kids, families and friends to battle side-by-side in the heart of the action.
The Lord of the Rings: Aragorn's Quest videogame will feature the voice talents of actor Sean Astin (Rudy, The Goonies, The Lord of the Rings Trilogy) and actor and vocal artist John Rhys-Davies (Indiana Jones, The Lord of the Rings Trilogy). Both Astin and Rhys-Davies will reprise their on-screen roles of Samwise Gamgee and Gimli. The game also showcases original in-game music tracks along with music from The Lord of the Rings film scores created by composer Howard Shore.
The release of The Lord of the Rings: Aragorn's Quest videogame will be preceded by two highly anticipated The Lord of the Rings home entertainment offerings as well as collectible merchandise. Warner Home Video will launch Peter Jacksons The Lord of the Rings trilogy on Blu-ray Disc April 6, 2010 as The Lord of the Rings: The Motion Picture Trilogy. The set will also be available day and date on Video on Demand from cable and satellite providers. The literal adaptation of J.R.R. Tolkiens classic fantasy trilogy, The Lord of the Rings Animated Version will be released in an all-new Deluxe Edition on Blu-ray Disc for the first time on April 13, 2010.
Warner Bros. Consumer Products has teamed up with top licensees Games Workshop Ltd., Tonner Doll Company, Inc., Sideshow Collectibles, The Noble Collection, WETA, Pez Candy, Funko, LLC, Bioworld Merchandising Inc. and WMS Gaming to create an array of merchandise supporting The Lord of the Rings Trilogy, including apparel and accessories, novelties and collectibles, stationery and paper goods, toys and games.
The Lord of the Rings: Aragorn's Quest is developed for Wii by Headstrong Games and for the PlayStation 3 system, PlayStation 2 system, PSP system and Nintendo DS by TT Fusion. For more information visit www.aragornsquest.com.
When asked about the motion control alternatives Nintendo's competitors will soon be releasing, Reggie was confident in stating that the company has been very successful thanks to their innovation. To date, the company has sold more than 27 million pieces of Wii hardware in the United States, and more than 10 million Wii MotionPlus accesories.
"Our competition will face their own challenges," Fils-Aime said. "They'll have to create compelling software. They'll need to offer it at a price point that makes sense. They will be separately challenged because the motion-enabled part of their business will only be a small part of their line."
Forbes asked Fils-Aime about innovation, wondering if Nintendo will once again innovate with their next console in the same way that they did with the Wii. While Fils-Aime did agree with the idea of innovating once more with the console, he elaborated that in order to create a new system, an idea that can't be done on the current console must come forth. With the Wii, he said that "We're not there yet."
One topic that came forth in the discussion was Nintendo's slow adoption of social features on the Wii, such as Facebook, Twitter, and Netflix.
"The way that we think about these new experiences is, for us, they need to make sense with the system and from a consumer-experience standpoint. For example, take Facebook. The ability to take a pictures and manipulate it on your DSi or DSi XL and upload it immediately to Facebook, for us, was just a great seamless experience," he said.
During his answer, Fils-Aime goes on to confirm that the Netflix application is going through final test, and says it will arrive in the spring. When asked about implementing a virtual goods system, such as clothing for the Miis, Fils-Aime commented that these goods have no value for the average consumer. "And candidly," he added. "If you really challenge the competitors who are playing in this space, I think they would be hard-pressed to show any true value from a consumer standpoint."
Finally, 3-D and High Definition gaming was brought up. Once again, Fils-Aime reiterated that Nintendo isn't interested in adopting said technology just yet unless they create new experiences. "So when people talk about high definition for the Wii console, our feedback is that that by itself will not create a brand new experience. Therefore, we're not interested."
The team, however, will do things differently this time around. They have compiled a list of 50 games across many of the major video game consoles. Players will then get to vote which games the team should play. The top 20 games will be selected to be played on April 30 starting at 6:00 PM eastern time. The marathon will last 125 hours.
The goal for this marathon is collect 5,000 dollars to support Big Brothers Big Sisters St. Catharines, a non-profit organization that supplies mentors to children in need. Like the previous marathon, it will be broadcast live at the Penguins of the Desert's website. Players who wish to vote on the games they want to see played they can find the poll here.
In addition to the event, the Penguins of the Dessert have created a two part short film promoting the event:
"Penguins" team to host "The Mystery Marathon" in support of Big Brothers Big Sisters
The Penguins in The Desert Productions team will be holding "The Mystery Marathon" to support Big Brothers Big Sisters St.Catharines - Thorold & District. The event will begin April.30th at 6 p.m. ET. Watch the event at www.penguinsproductions.com
FOR IMMEDIATE RELEASE
PR Log (Press Release) Mar 08, 2010 The Penguins in The Desert Productions team will be holding "The Mystery Marathon" to support Big Brothers Big Sisters St.Catharines - Thorold & District. The event is a third party fundraising effort that is being put together to aid in mentorship programs, future fundraising efforts and making successful matches for children. This is the groups second video game marathon event. Last November's "The Zelda Marathon" was the very first production put on by Penguins in The Desert Productions. It was incredibly successful and raised nearly $3000.00 for the charity. The Mystery Marathon will begin on April. 30th at 6 p.m. ET at www.penguinsproductions.com. Once again, the team will be broadcasting the event live from the headquarters of Big Brothers Big Sisters St. Catharines - Thorold & District. The Mystery Marathon aims to break new ground for video game marathons, by allowing the fans to vote in which games will be played. The team has compiled a list of 50 popular games spanning all the major video game consoles. The top 20 highest voted games will be entered into a lottery, and the team will play which ever games are drawn. The Penguins will do this for 125 hours consecutively. The team is raising the bar high, and aiming for a $5,000.00 goal. Donations can be made at the time of the event via a "Chipin" widget on their website. For more information contact Penguins in The Desert Productions at penguinsproductions@gmail.com. You can vote for which games you would like to see in The Mystery Marathon here:http://penguinsproductions.com/vote.php The team has also produced a short film in support of The Mystery Marathon. Part 1 and Part 2 may be viewed here: http://www.youtube.com/user/tnichs
# # #
Penguins in The Desert Productions is a new production team based out of St.Catharines, Ontario. Our goal is to create new and innovative ways of connecting the community with the entertainment world.
Please forgive our video quality:
Since for me a big part of 3d platformers is the environment, I doubt anything that would fit in a wiiware sized download would catch my eye. I suppose all we can do is wait and see.
The title is a 3D action/platformer that will have players visiting the planet Yoroppa as it is attacked by the evil Power Plant Posse. Jett will use a Jet Boat, parachute from giant cliffs, use a snowboard, and fly with his Jet Pack.
Shin'en is also working on two other WiiWare titles, but they haven't been announced yet.
There is currently no set release date for Jett Rocker.
Insert snarky comment about third parties on Nintendo systems.
Give me a name so I can BLAME!
Cing is best known for creating the DS titles Hotel Dusk: Room 215 and Trace Memory. They also produced a Wii sequel to Trace Memory (released in Japan and Europe, but not the Americas), and co-developed Little King's Story for Wii along with Town Factory. Their last DS titles, Hotel Dusk sequel Last Window: Midnight Promise and Again: Eye of Providence, will be released later in the year.
The only time the title was released here with it's Japanese name though was with Final Fantasy IV Advance. I am not saying it isn't becoming more known, I just think that right now it (and III/VI especially) is still better known by it's on-Japanese name.