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201
TalkBack / A Nintendo World Report Christmas Story
« on: December 23, 2009, 08:24:20 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=20613

  'Twas a few days before Christmas, and all through the mall, all creatures were stirring, including a Nintendo World Report writer…    


OK, OK, leaving the tired Christmas Story clichés aside, I have a fun story to share. Last Monday I went to the mall to hang out with my nephew and enjoy all the holiday shopping madness. As always, we went to Gamestop to see what they had to offer. As we expected it was filled with last-minute shoppers and clueless parents about to buy their children's presents.    


While my nephew and I were looking at the PlayStation 3 games on display, a gentleman approached me and asked me if I was a gaming fanatic. I kindly replied, "Yes." He then proceeded to ask me about the PlayStation Portable Go (PSP Go).    


He said that his daughter wanted one for Christmas, but he wasn't so sure about the purchase since he didn't know much about the system. I proceeded to explain to him about how different the new model is from previous PSP models, placing emphasis on the fact that the system lacks a UMD drive, making it heavily reliant on the internet for maximum enjoyment. The gentleman then said that they don't have internet.  I explained that if he bought a PSP Go, not only would he be spending over 250 dollars, but that the device would also be useless since it requires an internet connection in order to download games. Knowing this, he then asked me if there was a new DS system that was an upgrade to the original DS yet similar to the PSP Go. I confirmed that there was indeed an update called the Nintendo DSi. I explained that the DSi was a superior DS system in terms of technology, due to it having two cameras, an SD card slot, and the ability to download games directly to it. But most importantly, it was compatible with all existing DS titles. With this in mind, he wrote down all of the information, including the name and price of the system. He thanked me for the help and went in search of a DSi.    


   


Pedro offers cheap gaming advice
   


Me and my nephew then left the store and had lunch at the nearby food court. After some exploration we decide to go back to Gamestop and look some more. I met a distant relative of mine as I entered the store. She needed help looking for a budget DS or Wii title for her grandson. I looked at all the titles they had available, while asking about her grandson. She eventually decided on a Wii title. She thanked me and left to pay for it.    


After I was done with her, another gentleman approached me, assuming I was a Gamestop employee. I told him that while I wasn't an employee, I was more than willing to help him out. He was looking for an old Xbox 360 game for his grandson. I did my Solid Snake impression and started crawling all around the store looking for it (with the help of my nephew of course). After a few minutes I finally found it and quickly approached the gentleman before he left the store. He was so happy he actually gave me some mints with a "thank you" on them.    


After I helped him, it seemed that word of the "special Gamestop employee" was going around. A few moments later I went back to the Wii section and found a couple looking somewhat confused at the game selection. When I got there they immediately approached me for help. They had already bought a Wii for their daughter and were looking for games for her. I first explained to them what the system actually had, and if they wanted more controllers for her friends and relatives they needed to buy some more. I pointed them to where they could buy additional controllers and Nunchuks. They then asked for ideas for games. I began by asking them what she was into, like animals, horses, fashion, racing, dancing, music, etc. They confirmed that she was into music and dancing, and I said that the Wii is an excellent system for music games. I showed them all the music games she could enjoy at an affordable price. Once they decided what games to get they thanked me for my help and went to the counter to pay.    


Soon after, a lady and her daughter were looking for Wii Guitar Hero band games. By this I was an honorary Gamestop employee, so I decided to search high and low for them. I didn't have any luck, but I did tell them that there was a chance stores like Wal-Mart and other Gamestop stores could have them. While I was looking at DS games, another lady came away disappointed because she couldn't find Super Paper Mario on Wii. I told her that even if this specific store didn't have the game, there was a good chance that other Gamestop stores as well as Wal-Mart could have the game cheap, and to not give up on her hunt.    


My day of selfless assistance ended with helping another gentleman look for Wii games for his daughter. With him done, I felt like leaving the store in fear of me doing the work of the actual employees.    


I should state that my help wasn't given in order to screw Gamestop and its employees over. I also didn't expect anything in return; I understand what it's like to go shopping a few days before Christmas, facing chaos and confusion. These are the sorts of things that tend to make parents buy the wrong present, creating bad memories and sadness on Christmas morning. Since I have all this useless information about gaming I might as well put it to good use. And you know what? It felt good.    


I know that you shouldn't brag or even feel good about helping others. But I truly do feel good knowing that my knowledge of games helped people out during one of the most hectic shopping seasons of the year. I just pray that all those people I helped have a very happy Christmas.    


I hope YOU enjoyed this story and learned something from it. Not every Gamestop employee is a heartless jerk, or every customer an annoying bag of hot air. If you are given the opportunity to help someone, do so. You might feel good afterwards.    


The Nintendo World Report staff would like to wish everyone the happiest of Holidays and a great new year! May your days be filled with laughter, merriment and lots of Nintendo games!    


Image credit: Zachary Miller with apologies to Charles Schulz.


202
TalkBack / Chibi-Robo Director Discusses Canceled Wii MotionPlus Game
« on: December 22, 2009, 10:02:24 AM »
The development team behind Chibi-Robo and Captain Rainbow talk to Official Nintendo Magazine about their canceled Wii MotionPlus project.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20605

 In an Official Nintendo Magazine interview, director of Skip Keita Eto explains how the team was working on a sports game that utilized MotionPlus. However, the creators of Chibi-Robo and the Artstyle series for WiiWare and DSiWare decided to cancel the game instead.    


"We cancelled a new sports game utilizing Wii MotionPlus," he confesses to Official Nintendo Magazine.  Eto, however, states that despite this they have many other ideas in the works.    


"Even though we have more ideas we can't give too much away as they may still materialise one day", said the director.


203
TalkBack / Nomura Announces Two New Projects in Famitsu
« on: December 22, 2009, 08:55:58 AM »
Final Fantasy artist and Kingdom Hearts creator teases two new games after the release of Kingdom Hearts: Birth By Sleep.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20604

 In the recent issue of Famitsu, Kingdom Hearts creator Tetsuya Nomura has announced that he is working on two new projects for Square Enix.    


While no concrete details were revealed, Nomura expressed that "There's a title that's yet to be shown that's progressing faster than expected". He also mentioned that development on the title is progressing well, and that voice recording has started.    


When talking about the other game, Nomura only mentioned that "It's not totally new, but there's one more unannounced title. Please look forward to the announcement."    


A platform for either title has yet to be announced.


204
TalkBack / Monster Hunter Tri Sees Delay
« on: December 22, 2009, 08:42:06 AM »
The decision was made by Capcom in order to avoid the 2010 rush.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20603

 Capcom has updated their 2010 release list and has announced the delay of several of their most anticipated titles, including the North American release of Monster Hunter Tri for the Wii. They have moved these titles the next quarter, seeing releasing sometime after April 1, 2010.    


The reason given for the delay is Capcom's desire to avoid competing with other first-quarter releases,  preserving the value of their upcoming titles.    


Titles that have been delayed include Super Street Fighter IV, Lost Planet 2, Dead Rising 2, and the international release of Monster Hunter Tri.


205
TalkBack / Sakaguchi to Announce a New Project in Spring
« on: December 22, 2009, 08:35:47 AM »
The creator of the Final Fantasy series teases an upcoming project dated for spring.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20602

 Hironobu Sakaguchi, creator of the Final Fantasy series, CEO of Mistwalker, and producer of the games Lost Odyssey and Blue Dragon, has dropped some hints regarding their next game in a post on Mistwalker's official site.    


Apparently the announcement of their next title will take place in the spring of 2010. While no details were revealed, Sakaguchi did say that the game's title was set and that the development team was working hard.    


No other details as to the game's genre and platform have been made.


206
TalkBack / Sega Genesis Virtual Console Games on Sale
« on: December 22, 2009, 08:01:08 AM »
For a limited time, Sega Genesis games will be sold on the Virtual Console for only 500 Wii Points.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20601

 In a surprise announcement, Nintendo will be offering a special sale on Virtual Console Sega Genesis games. For a limited time, a select group of Genesis games will be sold for only 500 Wii points, the first time a series of games have been sold for less than the suggested Wii Shop Channel price.    


The following Sega Genesis games are for sale:  

     
  • Sonic the Hedgehog
  •  
  • Sonic the Hedgehog 2
  •  
  • Sonic the Hedgehog 3
  •  
  • Gunstar Heroes
  •  
  • ToeJam and Earl
  •  
  • Puyo Puyo Pop
  •  
  • Shining Force
  •  
  • Golden Axe
  •  
  • Altered Beast
  •  
  • Streets of Rage 2
  •  
   


A blog entry on Sega's European Site has confirmed that the offer is available for European players as well.


207
TalkBack / Castlevania: Rondo of Blood Rated for the Virtual Console
« on: December 22, 2009, 07:58:44 AM »
The Castlevania title has been rated by the Australian ratings board.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20600

 Australian ratings board OFLC has rated Castlevania: Rondo of Blood for the Virtual Console, with Nintendo as the publisher.    


The original game was a TurboGrafx-16 CD title that was never released in North America. The game was then remade for the PlayStation Portable. That title included the original version in English as an unlockable bonus.    


No release dates have been confirmed, but a 2010 release in North America seems likely at this point.


208
The action/adventure title from the developers of Super Smash Bros. Brawl will be hitting WiiWare on December 28.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20599

 Game Arts has announced that their newest title, The Magic Obelisk, will be released for the North American WiiWare service on December 28.    


Priced at 500 Wii Points ($5), the game is described as the first original title from the Japanese developer in years. The Magic Obelisk, featuring over 30 stages, revolves around a tree spirit named Lukus whose power allows him to transform into trees and help people around the world.    


Players take control of Popo, a light spirit that can create shadows by placing his light near magic obelisks. These shadows will help Lukus move around the level, solve puzzles, and encounter friends and foes.    


GAME ARTS ANNOUNCES THE RELEASE OF THE MAGIC OBELISK FOR WIIWARE    


The First Original Title in a Decade From a Legendary Japanese Developer    


NEW YORK, NY - December 21, 2009 – GAME ARTS announced today that the heartwarming action-adventure game The Magic Obelisk will be available in North America on WiiWare™ on December 28, 2009. This is the first original title in a decade from the acclaimed Japanese developer. The  Magic Obelisk is an unforgettably original gameplay experience featuring fascinating characters, an extraordinary tale, and the forge of a deep friendship.    


Featuring over 30 stages, The Magic Obelisk revolves around a tree spirit named Lukus. Like other tree spirits of this world, Lukus is gifted with the ability to transform into trees and is eager to use his powers to help people around the world. He is looking for the perfect place to take root and become a tree, but unfortunately the only way he can move is by shadows, a journey he cannot complete himself. Players are tasked with helping Lukus reach his goal by taking charge of Popo, a light spirit who can shine his light near the mysterious Magic Obelisks to create shadows. When Popo shines his light near one of these obelisks, he can create shadows and connect two or more shadows to help Lukus move through the level.    


On their journey through a vibrant fantasy world, players will overcome obstacles, solve puzzles, and encounter new friends and foes. The richly detailed yet cartoon-like robots, ghosts, and spirits in the game reflect GAME ARTS’ dedication to a fresh “story book” art style for the game. The overall effect of playing The Magic Obelisk is a calm feeling of happiness and healing.    


"It has certainly been a long time coming, but we’re very pleased to give North American gamers a chance to play The Magic Obelisk, a game that has been truly a labor of love for us," said Kazuki Morishita, President of GAME ARTS. "It is our goal to bring players not only addictive gameplay, but also an emotional response to characters and their dependence on one another.”    


The Magic Obelisk will be available for 500 Wii Points™. For more information about the game, please visit: http://magic-obelisk.gamearts.com.


209
TalkBack / Nintendo Releases Information Kiosks to Japanese Stores
« on: December 22, 2009, 05:20:10 AM »
Japanese fans curious about the latest Nintendo games will be able to learn about it at a nearby store.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20598

 In order to generate more interest in Nintendo and educate consumers about their latest products, the company has begun testing a new Japanese marketing initiative involving information kiosks.  These kiosks will provide consumers information on Wii and DS games.    


Named "Wii/DS Software Search Guide", the kiosks are composed of a touch screen monitor and a camera. Placing a game box in front of it will generation information and video about the title.  Users of the kiosk can search for titles in several ways:  

     
  • Search by New Titles: The user will see the newest games released in the last two weeks.
  •    


  • Search by Commercials: It will display games based on the commercials currently airing.
  •    


  • Search by Everyone's Recommendations: Only applicable to Wii software, this displays the top titles based on the user ratings featured on the Nintendo Channel.
  •    


  • Search by Sales: Displays titles that have sold over 300,000 copies.
  •    


  • Search by Keyword: Users input a specific name or keyword in order to learn more about the title.
  •    


  • Search by Other Conditions: Players will be able to learn about titles according to hardware, genre, maker, recommendations, and sales.
  •  
 In addition to learning about the latest software for the Wii and DS, kiosk users will be able to learn about the systems themselves and how to connect them to the internet.    


The initiative will run through February. Depending on consumer reactions, Nintendo may extend it. At the moment only four stores in Japan feature the information kiosks.


210
TalkBack / Ubisoft Uses The Rabbids in the Name of Charity
« on: December 22, 2009, 05:18:34 AM »
Ubisoft teams up with Toys for Tots to deliver holiday cheer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20597

 Ubisoft has announced that they have teamed up with Toys for Tots, a charity dedicated to donating toys to children, to create a Facebook app called "Giving Rabbids". Facebook users will be able to create Holiday cards featuring Raving Rabbids artwork. Once the card is complete, players are given the option to make a donation to the charity.    


Toys for Tots is a non-profit organization founded by the U.S. Marine Corps and the Department of Defense in 1991. In 2008 alone they gave presents to over 7.6 million children nationwide.    


This isn't the first time Ubisoft has used  its Rayman characters to promote a charitable foundation. In 2006, a few months after the release of Rayman Raving Rabbids, they created a series of French UNICEF TV spots featuring Rayman, the Rabbids, and Globox talking about the importance of sharing, learning, and freedom of speech.


211
TalkBack / Tecmo Releases New Monster Rancher DS Trailer
« on: December 17, 2009, 06:51:58 AM »
See your old friends in this new DS trailer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20571

 Tecmo has released a new trailer for their upcoming DS title Monster Rancher DS. The series was first released in 1997 on the original PlayStation. It was known for its unique approach to gameplay, allowing players to gain new monsters by using discs of any form (PlayStation discs, CDs etc.).    


The new DS version will keep this tradition intact, but with some differences. Players will speak into the microphone, draw on the DS screens, and even use GBA carts to generate new monsters.    


The new trailer presents this and more:    



   


Monster Rancher arrives on the DS in March 2010.


212
TalkBack / Telltale Offers Free Monkey Island after Survey Completion
« on: December 17, 2009, 02:38:54 PM »
Players who complete a WiiWare-based survey will receive episode two of the Tales of Monkey Island series. UPDATE: Offer has ended due to popular demand.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20572

 Telltale Games will be offering players the chance to receive a free episode of the Tales of Monkey Island series, "Episode 2: The Siege of Spinner Cay", after participating in a survey regarding WiiWare. Once players complete it they will receive a message containing Telltale Games' Wii friend code. When the code is registered, the episode is then gifted to the player.    


The offer is good for North American Wii owners, and will last a week. Click here for the survey page.    


UPDATE: Due to the high demand for the offer,  Telltale Games have reached their limit for free games and therefore have closed their survey.


213
TalkBack / Tatsunoko vs. Capcom Gameplay Footage
« on: December 17, 2009, 02:24:27 AM »
Get ready for the new year, as well as the release of Tatsunoko vs. Capcom, with these new videos.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20568

 Tatsunoko vs. Capcom is coming to North American Wii consoles early next year. In order to get players ready, Capcom has released a new series of videos featuring some of of its colorful characters, along with plenty of fighting action.    


The first of these videos is a match up between Jun the Swan and Roll from Mega Man:
   



   


Next up is a match between Ippatsuman from Tatsunoko vs. Capcom's main star, Mega Man:
   



   


The next two videos feature Tatsunoko vs. Capcom's biggest fighters. The first, from Tatsunoko, is Gold Lightan:
   



   


Finally, from Lost Planet is the war machine PTX-40:
   



   


Tatsunoko vs. Capcom ships for Wii on January 26, 2010.


214
TalkBack / Guitar Hero: Van Halen 'Everybody Wants Some!!' Trailer
« on: December 17, 2009, 02:20:09 AM »
Everybody wants some new gameplay footage of the latest band-themed Guitar Hero game...right?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20569

 For a limited time, Activision gave away Guitar Hero: Van Halen with the purchase of Guitar Hero 5. To give you an idea of what the game will be like, here's a new trailer of the song "Everybody Wants Some!!".    



   


Guitar Hero: Van Halen will officially release on December 22.


215
TalkBack / REVIEWS: Mario & Sonic at the Olympic Winter Games
« on: December 15, 2009, 11:46:30 PM »
Mario and Sonic face off once more, and the results are grand.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20565

 When Mario and Sonic at the Olympic Games was released for the Wii in 2007, it received a lot of mixed critical reactions, mostly due to some faulty controls and repetitive gameplay. But the allure of two of the world's most beloved gaming mascots competing in an event as historically significant as the Olympic Games was a huge draw for the masses, and thus the game became a massive hit. Two years later, Sega pairs Mario and Sonic once more, choosing the 2010 Olympic Winter Games in Vancouver, Canada as the arena in which the heroes shall compete. The end result is a game that's more polished, more robust in its gameplay, and in general a more complete package than its predecessor.    


For starters, all of the Olympic events are unlocked from the start, eliminating the need to tediously unlock them all as seen in the previous title. There are 12 main Olympic events, including bobsled racing, curling, ice hockey, skeleton, and even figure skating. The game does a great job of presenting real world sporting events as fun mini-games. The video game interpretation of these events has been improved in terms of control, even though a few bothersome issues remain. Timing still plays a key role; a flick of the Wii Remote at the right time gives your character a boost, and at times you will have to shake it to build up speed. But the redundancy of the motions has been significantly toned down, meaning that players will not feel tired after a long gameplay session.    


In addition to the Olympic events, Dream Events return from the original title, and this time they are more memorable and more fun to play. These events are fantastic takes on their respective events, featuring Mario and Sonic-themed worlds and items, and they are more arcade-style in terms of rules and overall competition. In the original game they felt like an afterthought, but in the sequel they are more refined and definitely more creative. Dream skating alone could make players crack a smile while playing. Unfortunately, these events have to be unlocked.    


Characters are once again grouped under several different categories, namely all-around, speed, power, and skill. This is very important as some characters perform better in certain events. For example, Sonic is a speed character; therefore events requiring speed as an important skill will work best for him.  This adds a little bit of challenge and strategizing to what is otherwise a party game, and its addition is much appreciated. The original cast from the first game returns, including titular characters Mario and Sonic, as well as new characters from each franchise such as Silver the hedgehog, Donkey Kong, and Metal Sonic.  Miis can also be used as playable characters.    


The game also features an achievement system. After completing a requirement, it will announce it and award you an emblem. There are a lot of emblems to earn in the game, guaranteed to please competitive type that will try to earn each and every one of them.    


Speaking of competition, the game has some online features as well. You can upload your best times to online leaderboards and check everyone else's best scores and times. The game also lets you control the weather! If you have the Weather Forecast Channel on your Wii, the game will alter the weather in the events according to the weather readings in Vancouver, Canada. This might be a small feature, but it's one that adds a compelling amount of realism to what is otherwise a fantastical game.    


Like its predecessor, Winter Games features many game modes to choose from. Single Match mode lets you select one event and play, while Festival Mode is Mario and Sonic's main single-player mode. Festival Mode aims to simulate the festivities of the Winter Olympics, lasting 17 days. When you first start the mode, you select a character; this is where the character's skills play a key role, because once you choose that character you will be using him or her throughout the mode. Each day features a series of events; you can participate in a training session, an Olympic event, and a Dream event (once you complete a Dream event it will be unlocked in the single match mode). During some days, a rival will appear. These rivals are boss characters from past Mario and Sonic games, so you'll be facing off against the likes of Rouge the Bat, Bullet Bill, and King Boo.    


Festival Mode is a big improvement over the main single-player mode in the previous game. The training sessions help players understand the events in a more insightful manner, and they are simply more fun to play through this time around. The addition of rival matches gives the game even more character, making it an even more memorable experience overall.    


Party Games mode puts a Mario Party-inspired spin on the proceedings. There are three main Party modes, and in between each event players will participate in a mini-game that gives them points. When the game is over, the player with the most points wins. The mini-games in this section of Mario and Sonic at the Olympic Winter Games make much more sense, as they incorporate the main events unlike the mini-games found in the first game. It’s a fun mode that gives the events an interesting twist.    


Finally, there's Shopping mode, which serves as the hub for the game's bonus content. In this mode, players can buy all sorts of items such as music tracks, images, Olympic trivia and more. But the best thing about this mode is that you can buy clothing items and sports accessories for your Mii. There are a lot of clothing items to choose from, and even full character costumes that turn a Mii into a Sonic or Mario character, a great touch fans should really like. The items are bought using star tickets, which are earned after you complete each event and earn achievements.    


One of the issues many had with the original Mario and Sonic at the Olympic Games was  the repetitive nature of its controls, and their unpredictable timing. The sequel fixes these issues, creating a game that's much more fun to control. As previously mentioned, timing is still important in some events. But this time around they are much easier to master thanks to the game letting you know how you're doing. Repetitive motions have also been kept, but they won't tire you out. The title also lets you play with just the Wii Remote or with the Wii Remote and Nunchuck.    


As a bonus, the game is compatible with the Wii Balance Board, and it works wonderfully. Sega did a fantastic job in integrating Balance Board play. Selecting the Balance Board option from the main menu will take you through the calibration process, and once this is done, there's no need to calibrate it for as long as your play session lasts. This is a very clever idea, and it eliminates a lot of wasted time re-calibrating the Balance Board for each event. The event controls themselves are great. An on-screen bar lets you know how good your balance is, making the control of your character much easier. Unfortunately, there are no multiplayer options when playing with the Balance Board, but this can be forgiven thanks to how fun it is to play with the peripheral.    


The visual presentation has received a substantial upgrade from the first game. While the character models remain a tad stiff, they are more expressive and have more animations. But the real winners here are the locales. Each event takes place in event venues modeled after the venues in the real Olympics, and they are full of tiny details that stay true to the Olympic experience. Dream Events, however, are the most dazzling. Each event has been ripped out of a Mario and Sonic game, keeping the color, vibrancy, and imagination of each franchise intact. Sega knocked one out of the park with this one.    


The music is a delight, and really completes the whole experience. It consists of orchestral themes that lend an epic feel to the Olympic atmosphere. There are also many remixes of classic Mario and Sonic songs, as well as public domain songs for the figure skating event. The character voices are just as charming as in the last game, but unfortunately, they repeat a lot of lines.    


In the end, Mario and Sonic at the Olympic Winter Games is a great game. Sega took the solid foundation of the first title, addressed many of the concerns found with it, and made an excellent sequel that does justice to both the Olympic Winter Games and the Mario and Sonic universe. If you liked the first Mario and Sonic Olympic game, don't hesitate to give this one a try.

Pros:
       

  • All of the Olympic Events are unlocked from the start
  •  
  • Festival mode is a great training and single-player mode
  •  
  • Great Wii Remote controls along with smart Balance Board integration
  •  
  • Plenty of modes to participate in
  •  
  • Dream Events are fantastic nostalgia trips


  •        Cons:
           
  • Dream Events still need to be unlocked
  •  
  • Timing is still an issue with some events
  •  
  • No multiplayer when using the Balance Board


  •                Graphics:  8.5
           More refined than in the first game, Mario and Sonic at the Olympic Winter Games shines with its graphical representation of Olympic Vancouver, Canada, and the Mario and Sonic universes.

                   Sound:  8.5
           The orchestral soundtrack makes the game feel like an epic event, while the character voices preserve the cartoony and fun atmosphere, despite constant repetition of lines.

                   Control:  9.0
           The one issue that plagued the original game has been resolved thanks to events that control more tightly with less tiring motions. Timing is still integral, but it's much more tolerable. Balance Board controls are fantastic.

                          Gameplay:  9.0
           While the gameplay doesn't stray far from its predecessor in terms of design and implementation, it has been refined and polished substantially. Events won't tire you out, and achieving mastery is much easier. The various gameplay modes also keep things fresh and fun.

     


           Lastability:  9.0
           The Festival Mode will take a few hours to complete, but the game will last a while thanks to its selection of multiplayer modes. Achieving emblems and participating in the leader boards will also keep many dedicated players busy.

     


           Final:  9.0
           Mario and Sonic at the Olympic Winter Games is an exemplary sequel that respects the Olympics, thanks to great interpretation of its events as well as events that pay homage to the beloved heroes. With many gameplay modes to participate in, great Wii Remote and Balance Board controls, and excellent events, Mario and Sonic at the Olympic Winter Games is sure to become a must-play multiplayer title for many.      


    216
    TalkBack / Original DS Lite Had Bigger Screens
    « on: December 14, 2009, 08:36:58 AM »
    The original version of the DS Lite originally featured bigger screens.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20562

     In an "Iwata Asks" segment about the DSi LL, the team behind the latest version of the DS has confirmed that at one point, the original DS Lite design had bigger screens in addition to its brighter displays. The size of the screens was going to be 3.8 inches, bigger than the standard DS Lite screens but smaller than the DSi LL screens.    


       


    The high demand for the DS Lite in Japan was such that the updated DS Lite was put on hold. But the technology found in that model made its way to the DSi LL, according to the designers.    


    In addition to the details behind the DSi LL's creation, the team also mentions how they thought of many names before they chose DSi LL for Japan and DSi XL for North America and Europe. Shigeru Miyamoto suggested the name DSi Deka, Japanese for DSi Large. Other suggested names included DSi Executive, DSi Comfort, DSi Premium, and DSi Living.


    217
    TalkBack / Ubisoft Reveals New Prince of Persia
    « on: December 14, 2009, 07:46:05 AM »
    The Forgotten Sands is set between the events of The Sands of Time and Warrior Within.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20561

     Ubisoft has announced that Prince of Persia: The Forgotten Sands will be released in May 2010 for all gaming systems, Wii and DS included. Its story will take place between The Sands of Time and Warrior Within, presenting new characters and powers for the Prince. While visiting his brother's kingdom, the Prince discovers that the palace is under siege; he then embarks on a journey to save his brother's kingdom.    


    The gameplay found in previous Prince of Persia games will make a return. The Prince will retain his ability to manipulate nature and time, as well as partake in acrobatic battles. The Wii, DS, and PSP versions of the game will feature a different experience from the PlayStation 3 and Xbox 360 versions.    


    PRINCE OF PERSIA: THE FORGOTTEN SANDS(TM) NEW DETAILS REVEALED    


    Ubisoft Continues the Prince of Persia® Sands of Time Adventure
       


    SAN FRANCISCO – December 14, 2009 – Today Ubisoft announced that Prince of Persia: The Forgotten Sands(TM) will ship May 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, the PSP® (PlayStation®Portable) system, the Wii(TM) system from Nintendo, the Nintendo DSi(TM) and Nintendo DS(TM) systems, and Windows-based PC. Prince of Persia: The Forgotten Sands(TM) will expand the Prince of Persia universe with a new storyline, the introduction of new characters, and new powers over nature and time. The game takes place between Prince of Persia® The Sands of Time and Prince of Persia Warrior Within(TM).    


    About the Game    


    Prince of Persia: The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost. Game features include:    


  • Classic Gameplay Reinvented: From huge-scale multi-enemy combat to dizzying feats of acrobatic prowess in gigantic environments enhanced by the Prince's ability to control nature and time, Prince of Persia: The Forgotten Sands will push the Prince's prodigious abilities to unseen levels.
  •    


  • A Blockbuster Experience: Prince of Persia: The Forgotten Sands will offer players unforgettable set pieces made possible by the advanced technology offered by the award-winning Anvil engine. With all-out war at the gates of the kingdom, the Prince's abilities will be challenged like never before through the course of epic wow moments.
  •    


  • Mastery Over Nature: Wielding powers of nature and time, the Prince will have unparalleled mastery over his environment and his enemies. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time.
  •    


  • Return of a Fan-Favorite Franchise: Set between Prince of Persia The Sands of Time and Prince of Persia: Warrior Within, Prince of Persia: The Forgotten Sands will provide fans a new chapter in the Prince of Persia universe and deepen their understanding of the Sands of Time series.
  •    


    The versions for Wii(TM), Nintendo DSi(TM) and DS(TM) as well as the PSP® system will feature a different gaming experience from the versions for Xbox 360 and PlayStation®3 system. More details will be unveiled in the near future.    


    For ongoing updates about the game, please visit: www.princeofpersiagame.com


    218
    TalkBack / Photo Fighter X Announced for DSiWare
    « on: December 14, 2009, 07:13:07 AM »
    The unique DSiWare title will place players in the heat of the action.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20558

     Nintendo has announced a new DSiWare title called Fight with Photos: Photo Fighter X. The title features a unique concept that has players using the DSi cameras to take digital pictures of themselves and others in various fighting poses, and then adding them as playable fighting characters. Players can also record vocal and sound effects and store up to eight custom fighters.    


    The game features two main modes: single-player and two-player. Single-player plays a lot like a classic beat 'em up in which you must beat 100 characters to win, while two-player mode is a standard one-on-one fighter that has players share one DS. Player one uses the D-Pad and L button to perform attacks, while player two uses the A, B, Y, X, and R buttons.    


    Photo Fighter X will be released in Japan on December 16 for 200 DS Points.


    219
    TalkBack / Spirit Tracks Promoted in Japan via Flip Note Hatena
    « on: December 14, 2009, 06:56:17 AM »
    In celebration of the game's release in Japan, Nintendo will be featuring special Zelda-themed Flip Note animations.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20556

     With The Legend of Zelda: Spirit Tracks about to be released in Japan, Nintendo will be featuring special Flip Note animations based on the Legend of Zelda as special promotion for the game's release.    


    Through a special Flip Note Hatena page, fans will be able to watch the first in a series if animated movies, "Sneaking for Treasure".    Future animated movies will be created by Spirit Tracks producer Eiji Aonuma and Wallace and Gromit Production House Aardman Animations.    


    The Legend of Zelda: Spirit Tracks is already available in North America.


    220
    TalkBack / REVIEWS: Teenage Mutant Ninja Turtles: Smash Up
    « on: December 12, 2009, 01:34:45 PM »
    Smash Up is a surprisingly solid Super Smash Bros. clone that stars the heroes in a half shell.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20548

     Very few franchises from the '80s can claim to have lasted for more than 20 years; Teenage Mutant Ninja Turtles is one of them. Starting as a black-and-white comic by Kevin Eastman and Peter Laird, the turtles eventually achieved widespread fame as Saturday morning cartoon characters. Divergent from the original comic books, the series went on to become a phenomenon that spawned movies, merchandise, and of course, video games.    


    With 2009 being the heroes' 20th anniversary, Mirage Studios decided to celebrate in a grand manner, creating a new TV movie called "Turtles Forever," releasing collectible toys and re-releasing the old movies on Blu-Ray and DVDs. In the video game world, there was a remake of Turtles in Time for the Xbox Live Arcade and PSN, and the subject of this review, TMNT: Smash Up. Published by Ubisoft and developed by Game Arts and members of Team Ninja, the title is a Super Smash Bros. clone starring the cast from TMNT, and it's a very solid effort with a few warts.  If you have played  any Super Smash Bros. title, Smash Up shouldn't be a foreign concept. The game is a 2.5D fighter, differing only slightly from fighting games of yesteryear like Street Fighter. Instead of learning complex moves in a 3D environment, the fighting has been simplified in an effort to make it accessible as a party game. Up to four players can participate in energetic, frenzied battles.    


    In Smash Up, the object is to deplete your opponent's health bar or toss them out of the ring, a slight departure from Super Smash Bros.'s damage counter. But at times the stages will be filled with hazards and obstacles that quickly turn the match into a race to save your life. Additionally, you'll find items such as bombs and power-ups that let the characters perform various ninja attacks; these items help you defeat your opponents. It's these little nuances that made the original Nintendo franchise a hit with gamers around the world, and this game does a good job of preserving this tradition, even if it doesn't quite reach the level of polish that the Super Smash Bros. franchise is known for.    


    For starters, the gravity is quite low, making the characters feel "light". This somewhat compensates for the fact that the characters lack a third jump, as the low gravity allows players to jump higher and farther. There are also some advanced techniques, such as wall jumping, wall attacks, and air dodges. While not impossible to perform, these moves are very tricky, often seemingly performed by sheer luck. Players can also beat their opponents to the point of making them dizzy. When this happens - and it happens often - you have to shake the controller in order to snap out of it. This feels forced, and since it's a constant occurence it gets tiring quickly.    


    But for all its faults, Smash Up can be really fun, especially since the core mechanics are presented very well. There are two forms of attack: basic, which just requires one press of the attack button, and special, which is performed while pressing the attack button any holding any direction on the D-Pad. This allows players to perform combos and attacks without the need to memorize complex button sequences. Smash Up is focused on the player's skills, which by itself makes the game worth trying out.  The stages are excellent in their design, despite being reminiscent of the stages found in Super Smash Bros. Brawl. A few of them are gimmicky and not particularly relevant to the entire TMNT franchise, but they are all laid out well, giving players enough room to perform tricks. They also shine in their creativity. The Cruise Ship stage, for example, starts out like a regular stage but then hits an iceberg, forcing players to flee the ship and continue the fight on the back of a whale.    


    The roster is solid, but quite problematic. The main characters are here, such as all four turtles (Leonardo, Raphael, Donatello, and Michelangelo), Shredder, April O'Neil, Master Splinter and many others. The roster also features appearances from TMNT characters that have played a significant role in the TMNT storyline, such as the Fugitoid and the Nightwatcher. The problem is that the roster is quite small, lacking the strength and potential seen in recent Super Smash Bros. games. Even worse, instead of using the space for three more important TMNT characters, there are three Rabbid characters: Raving Rabbid, Splinter Rabbid, and Ninja Rabbid. As funny as they are to play with, there is a laundry list of characters - such as Rocksteady and Bebop, Leatherhead, Baxter Stockman, and many more - that didn't make the cut. It is disappointing that the final roster doesn't use the franchise to its full potential.    


    Smash Up does a bang-up job with a variety of modes, though, even if all of them have been borrowed from the Super Smash Bros. playbook. The first mode is Arcade, which doubles as the game's story mode. Co-written by Peter Laird, the story is very basic. Master Splinter has organized a tournament that serves as training for the turtles, April O' Neil, and Casey Jones. The winner gets to receive a trophy and one personal item from Master Splinter. But as is tradition in the turtles saga, things gets complicated with the presence of Shredder and thus the tournament becomes a race to defeat him and Karai. It is a solid mode to play through once you understand the concept of the game, but the story  repeats with every character (although each character has an unique ending). You can only play as the good guys, as there is no story for the villains present. Once every few bouts a set of six mini-games will appear, such as "Proceed" (in which you race to the end the of the stage), "Survive" (board platforms and avoid being eaten by the sharks), and "Dodge the Kunai" (avoid the kunai knives until time runs out). Successful completion of these mini-games will earn players shells that can be spent on character trophies.    


    The next mode, Mission mode, has players participating in battles with specific requirements, such as protecting a character, eating a set number of pizzas, or defeating a set amount of enemies before the timer runs out. As you complete each set of missions, more are unlocked until you get through all 50 missions. Completion of these missions can net additional content, such as concept art and additional mini-games.    


    Battle Royal works as the game's main multiplayer mode. Four players can participate in free-for-all battles. The rules, such as the time limit, number of lives, and the usage of items, can be changed before the match. Tournament and Swap Out both feature other ways to play with friends. Tournament is self-explanatory, and Swap Out allows players to quickly jump in and out between matches. There is also a Practice mode that allows you to train without the pressure of battling other players.    


    TMNT: Smash Up also features online play. You can choose between friend battles, in which you battle the friends you have shared Friend Codes with, and online battles, in which you set up a match with a random player. Online play, despite its promise, proves to be just as problematic as in the only multiplayer mode in Super Smash Bros. Brawl. Matches are riddled with lag unless players have an optimal online setup; even with a decent online configuration there's no guarantee that matches will be smooth. However, finding opponents is much easier than in Brawl, with players being able to start a match at any time as long as there are other players connected.    


    There are also additional bonus modes. In Trophy Room players can collect figurines, acquired by playing a shell tossing mini-game. Shells are also given to you while playing the mini-games within Story mode. Once you collect the trophies, you can view them at your leisure. You can also create a trophy for the tournament mode. Last but not least, in the Bonus Content mode you can look at character artwork, movies, and other items related to the turtles' history. It is a neat addition that fans will enjoy.    


    In terms of presentation, Smash Up has been well-crafted. The characters mostly resemble their counterparts from the 2007 film, while some of them have been modeled after their cartoon representations. However, the stages steal the show with their design and stunning backdrops. The textures are low resolution, unfortunately, making it look less sharp than it could have. The characters are also very basic, but because of this the game runs at a fast pace. The music is largely forgettable, with the rare stand out tune here and there. The voice cast from the 2003 cartoon reprises their roles here, and they do a good job with their characters.    


    In the end, TMNT: Smash Up has tough competition, with Super Smash Bros. Brawl still being a popular choice for gamers. While its flaws prevent it from being a serious contender, the game is a surprisingly fun and a solid effort that fans shouldn't miss. It may try a bit too hard to be like Super Smash Bros., but its modes and gameplay make it a title worth checking out if you want to take a break from Nintendo's fighting game.

    Pros:
           

  • Solid gameplay with some depth
  • Plenty of gameplay modes
  •  
  • Lots of bonus content to discover


  •        Cons:
           
  • Some annoying motion control mechanics
  •  
  • Online is laggy
  •  
  • Disappointing roster


  •                Graphics:  7.5
           The characters look like their film counterparts and are low polygon, although they animate well. The backgrounds have stunning design, but they are marred by low-resolution textures. Fortunately, the game runs very smoothly.

                   Sound:  7.5
           The music fits the TMNT world well enough, but it tends to be forgettable. The package is rounded out by vocal performances from the 2003 cartoon cast, and they do a good job of bringing the iconic characters to life.

                   Control:  8.0
           TMNT: Smash Up is very easy to learn thanks to its simple control scheme. While the basic attacks work perfectly well, some of the more advanced techniques require a lot of skill and practice to pull off. The use of motion control to regain control of your character is annoying.

                          Gameplay:  8.0
           It might emulate nearly every aspect found in Nintendo's Super Smash Bros., but it does it well enough to make it a fun diversion from the famed fighter. Combat is accessible and fun.

     


           Lastability:  8.5
           Thanks to its forgiving learning curve, TMNT: Smash Up should delight players for many hours of multiplayer. The additional gameplay modes and bonus content will also keep players occupied for a while.

     


           Final:  8.0
           Brawl may be the preferred game for multiplayer fighting for many on the Wii, but TMNT: Smash Up does a great job of emulating the formula many have come to love, toning down the wackiness a bit for what turns out to be a solid fighter.  This is a title that's worth trying out for turtle fans.      


    221
    TalkBack / Third Downloadable Album for The Beatles: Rock Band Announced
    « on: December 12, 2009, 01:24:51 PM »
    Rubber Soul becomes the third downloadable album for The Beatles: Rock Band.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20547

     MTV Games and Harmonix have announced that Rubber Soul will be the third album to be available for The Beatles: Rock Band as downloadable content on the game's music store.    


    Set for release on December 15, Rubber Soul is the sixth Beatles studio album, originally released on December 3, 1965. The album's songs "Drive My Car", "I'm Looking Through You", and "If I Needed Someone" are already available on the original The Beatles: Rock Band game disc, and will not need to be re-downloaded.    


    Players will have to download 11 songs to complete the album (note that it uses the British track listing, meaning that "I've Just Seen a Face" and "It's Only Love" are not included). The songs will only be sold individually for Wii, at a price of $2.00 each (200 Wii Points).    


       


    MTV Games and Harmonix Add Rubber Soul As The Third Downloadable Album For  The Beatles™: Rock Band™ On December 15th     New York – Dec. 11, 2009 – Apple Corps, Ltd., MTV Games and Harmonix, the world’s leading developer of music-based games and a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), today announced The Beatles’ album Rubber Soul (1965) will be available in its entirety for purchase and playable as downloadable content in The Beatles™: Rock Band™ Music Store beginning Dec. 15, 2009.       Rubber Soul is the third album from The Beatles to appear in The Beatles: Rock Band Music Store since the video game’s launch Sept. 9, 2009. Previously Sgt. Pepper’s Lonely Hearts Club Band (1967) was released in the Music Store on Nov. 17, and Abbey Road (1969) on Oct. 20.     With “Drive My Car,” “I’m Looking Through You” and “If I Needed Someone” already included on The Beatles: Rock Bandgame disc, players will now be able to play songs from, and complete, the entire Rubber Soul album, including:     “Norwegian Wood (This Bird Has Flown)”    


    “You Won’t See Me”    


    “Nowhere Man”    


    “Think For Yourself”    


    “The Word”    


    “Michelle”    


    “What Goes On”    


    “Girl”    


    “In My Life”    


    “Wait”    


    “Run For Your Life”    


    Rubber Soul Album DLC for Xbox 360® video game and entertainment system (Dec. 15) and PlayStation®3 computer entertainment system (Dec. 17):    


    Available as:  Individual Rubber Soul singles    


    “Complete The Album Pack”     Price:    


    $1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points for Xbox 360) per each individual track    


    $17.99 USD, £9.19, €11.25 (1440 Microsoft Points for Xbox 360) for “Complete The Album Pack”        


    Rubber Soul Album DLC for Wii™ (Dec. 15):    


    Available as:  Individual Rubber Soul singles    


    Price: $2.00 USD (200 Wii Points™) per each individual track    


    The Beatles: Rock Band downloadable content is available for purchase on the Xbox LIVE® online entertainment network, PlayStation®Network and via the in-game The Beatles: Rock Band Music Store for Wii™ using Wii Points purchased through the Wii™ Shop Channel.      


    The Beatles: Rock Band offers players an unprecedented, experiential progression through the music and artistry of The Beatles and is available for Xbox 360, PlayStation®3 and Wii console from Nintendo. The game is compatible with all The Beatles: Rock Band and Rock Band™ instrument controllers, as well as most Guitar Hero® and other authorized third-party music video game peripherals and microphones.     The Beatles: Rock Band marks the first time that Apple Corps, along with EMI Music, Sony/ATV Music Publishing, Harrisongs Ltd and Startling Music Ltd has presented The Beatles’ music in an interactive video game format. The Beatles: Rock Band is published by MTV Games and developed by Harmonix, the world’s premier music video game company and creators of the best-selling Rock Band. Electronic Arts Inc. (NASDAQ: ERTS) serves as distribution partner for the game. In addition, Giles Martin, co-producer of The Beatles’ innovative LOVE album project, provided his expertise and served as Music Producer for this groundbreaking Beatles project.    


    The Beatles: Rock Band is rated “T” for Teen with the descriptors “Mild Lyrics” and “Tobacco Reference” by the ESRB.     For more information on The Beatles: Rock Band, as well as new art and video assets, please visit http://www.thebeatlesrockband.com/press.


    222
    TalkBack / BlazBlu Hits DSiWare in Japan
    « on: December 12, 2009, 08:56:41 AM »
    The colorful fighting franchise invades DSiWare.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20546

     Through a Japanese video podcast called Buru Raji, a new BlazBlu game has been confirmed for release on DSiWare in Japan. Titled BlazBlu Battle X Battle, the game will star cute and small versions of the franchise's lead characters in a series of 3D free roaming battles. Up to four players can participate through wireless play.    


    According to the video podcast, the game is expected to have a simplistic control scheme. No other gameplay details were confirmed.    


    BlazBlu Battle X Battle will be released on DSiWare in January, and will be priced at 500 DSi Points.


    223
    TalkBack / New Super Mario Bros. Wii The Only Nintendo Game at Jump Festa
    « on: December 12, 2009, 08:52:20 AM »
    Nintendo will only showcase the latest Mario title at the event.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20545

     A special Nintendo Jump Festa Page has confirmed that Nintendo will only have one game to demo at the event: New Super Mario Bros. Wii. Visitors to Nintendo's booth will be able to try out some of the game's levels with up to three other players, highlighting the game's multiplayer features.    


    In addition to the demo, Nintendo will be holding a special Coin Battle Tournament. Winners will receive a prize that has yet to be revealed by Nintendo. Finally, attendees will also receive special items just from visiting the booth.    


    Jump Festa 2009 will start next week on December 19.


    224
    TalkBack / Tales of Graces Tops 100,000 Copies Sold in Japan
    « on: December 12, 2009, 08:49:12 AM »
    The newest Wii Tales game impresses with its first day sales.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20544

     Japanese retail site Sinobi has confirmed that the latest game in the Tales series, Tales of Graces, sold 113,000 copies in its first day of release.    


    In comparison to earlier Tales series release on Wii, this is the second best selling title. Tales of Symphonia: Dawn of the New World sold 120,000 copies in its first day, 151,000 copies in its first week, and 212,000 copies overall.    


    No North American release for Tales of Graces has been formally announced.


    225
    TalkBack / New Lego Harry Potter Trailer Released
    « on: December 12, 2009, 01:03:51 AM »
    Experience the first four years of Harry's adventure at Hogwarts in Lego form.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20535

     Warner Bros. Interactive and Traveler's Tales have released a new trailer for the upcoming Lego game, Lego Harry Potter: Years 1-4.    


    The game, similar in look to the previous Lego game, will have players playing through the first four Harry Potter stories and experiencing some of the major events as well as face off against the villains.    


    At the end of the trailer, a website called "Magic is Building" is shown, along with a password.    


       
       


      Lego Harry Potter: Years 1-4 is set to release in 2010.


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