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Messages - UltimatePartyBear

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126
Werewolf Miyamoto?

  ᴧ ᴧ
(╯°᷅ᴥ᷄°)╯︵ ┻━┻

That might be too many special characters for some browsers, but there you go.



Just on Tuesday my standard pocket had:
Left: Wallet
Right: 3DS, Windows Phone, iPhone, Pen, Car Keys, Keyring with about 20 Keys.  Though I am required to wear dress pants.


Did you get your pants from MC Hammer's yard sale?  I admit even loose fit jeans have smaller pockets than dress pants, but sweet zombie Cthulhu, man.

127
General Chat / Re: Steve Jobs Resigns as CEO of Apple
« on: August 26, 2011, 02:48:49 PM »
My science teacher  is most totally an Apple fanboy. He even admits he. He takes no shame in it. The school bought him a Macbook Pro (or whatever it's called) and he owns an iPad 2 (which he regularly uses for our class),  and he owns an iPhone 3GS (which again, he uses on a daily basis for our class).
 Heck, when we had to learn about presentations and using a slideshow correctly and efficiently, he showed us a youtube video of the original iPhone announcement.

Kids learn about presentations and slide shows in science class now? 

128
Nintendo Gaming / Re: Kirby's Return to Dream Land - October 24th
« on: August 25, 2011, 07:51:10 PM »
Speaking of angry eyebrows, what does the Japanese box art look like?

129
Nintendo Gaming / Re: 999: Nine Hours, Nine Persons, Nine Doors
« on: August 25, 2011, 07:12:33 PM »
For anyone on the fence: The 8/24 Amazon Gold Box is 999 for $20.99

Crudly!  I was waiting for something like that, and I missed it.  It normally hovers around $30 on Amazon.

130
General Chat / Re: Steve Jobs Resigns as CEO of Apple
« on: August 25, 2011, 06:17:14 PM »
I'm mostly wondering if Apple can continue to innovate. Like, what was Jobs's next ground-breaking product?

Pippin 3D

131
I watched the trailer for that one during an indie game binge on Steam.  I liked the retro look of it and only avoided buying it by reminding myself that I hate tower defense games.

132
TalkBack / Re: The SNES 20
« on: August 22, 2011, 07:52:23 PM »
All these people hating on Yoshi's Island.  That game was like mainlining pure joy.  I played it straight through to 100% completion on each save in turn.

133
General Chat / Re: 2 Celebrity Free Passes. Who do you choose?
« on: August 19, 2011, 07:11:19 PM »
Natural blondes make the best redheads.  It's unfortunately just about the only way you ever get the red haired hawtness without the freckle nawtness.

Nearly said redeads up there.

I don't know if I could pick two.  There are a lot of hollywood ladies I find attractive, even knowing how much movie magic is going on (makeup, lighting, padding, etc.).  On the other hand, there's also inevitably some movie in which someone I normally find irresistible looks awful to me, driving home just how much fakery is normally going on.

Oddly enough, even though I can't pick two, I can pick one:  Eva Mendes.

I'd pick that cartoon girl from esurance commercials, but I don't know how that would work, logistically.

134
I will probably end up playing this game by myself, so I'll still be disappointed if I can't choose my character.

135
NWR Forums Discord / Re: I'm the next Miyamoto!
« on: August 16, 2011, 05:31:30 PM »
I said it was a curious case, didn't I?  ;)  I was trying to get across the idea of a people with no permanent homes because the land itself moves, not them.

136
NWR Forums Discord / Re: I'm the next Miyamoto!
« on: August 16, 2011, 05:12:31 PM »
I just thought of a game idea where a tiny, tiny person is inside of a house, fighting off various things (think Chibi Robo/Pikmin).  One of the weapons he'd have would be a toe nail clipping that he'd use like a boomerang.

I came up with this idea while clipping my toenails.


No, no, no.  You did it wrong.  If you were Miyamoto, you'd come up with a game inspired by clipping toenails.  All you did was shrink Zelda.  And even that's been done.

How about this: You live on a world that is constantly shifting.  At one end of the world, new land is constantly rising out of the sea.  At the other end, the old, dead land extends out into an empty void, but it is regularly and catastrophically sheared off by forces beyond your understanding.  Your people are a curious case of stationary nomads, constantly picking up and moving everything while trying to stay near the sea, where the land is most productive.  There is competition for the best land from different tribes.

At the other end of the world, there are treasures to be found near the edge of the void, but dangers as well.  The dead land is full of fissures that can drop you into the void, as well as monsters, and you can never be sure just when the land will be suddenly sheared off into the void.  That becomes more likely as it extends, but more treasure also appears.  (The treasure and monsters represent the filth that collects under your nails.)

You are the leader of your tribe, and your job is to provide for your people.  You have to balance the gathering of resources from the living land (like farm plots that yield less as they drift voidward, with the risk of losing whole harvests if the land dies), constant competition for the best locations (I'm thinking non-violent land grabs; you have to wait for more land to appear to build larger things, but the opponents might take the land earlier for something small if you wait), and, of course, equipping parties of adventurers to send into the dead land to find valuable treasure, hoping that they come home before another shearing.

137
Movies & TV / Re: Rate the last movie you've seen
« on: August 15, 2011, 07:39:02 PM »
Try something like this, only take out the spaces:
[ spoiler ] stuff [ /spoiler ]

138
TalkBack / Re: Memories of Metroid
« on: August 15, 2011, 07:30:03 PM »
My first Metroid memory is of watching a couple of classmates as one drew the other a map of the later parts of the original game.  I remember him labeling some of the corridors with the dire sounding warning, "Metroids!"  Seeing a map of a video game world with cryptic "Here be dragons" type stuff was a mind-altering experience.  I suppose I was used to a regular sequence of levels like Ian up there.

However, Metroid II was my first real exposure to the series.  I bought it in a mall in Virginia during an 8th grade class trip Washington, D.C.  I don't know why we had to spend hours in a stupid shopping mall one day, but it had no arcade and I can't remember ever being so bored before or since.  I eventually sat down and watched the demo reel at Babbage's over and over again until I finally was driven insane enough to buy a game even though my Game Boy was back home.

Even though Metroid II is more linear, I didn't know that, and it was certainly impressive to me at the time.  I spent a lot of time exploring, but eventually got stuck somehow I don't remember (knowing my younger self, I was probably too scared of something to go on) until Nintendo Power finally printed maps.  I think my completion time was over ten hours, but I immediately started over and beat it fast enough to see some 8-bit cleavage.

I was spoiled on that whole "Samus is a girl" thing from the beginning, not that I recall how I learned it, but I'm surprised that hasn't been mentioned yet.  Obviously, most of the staff are little kids, but even so.  :P

139
TalkBack / Re: Chip 'n Dale Rescue Rangers
« on: August 11, 2011, 05:25:11 PM »
I liked all of them.  All the ones that I ever saw, anyway.  Rescue Rangers was a particular favorite, but they all had appeal.  DuckTales had globetrotting high adventure, of course.  TaleSpin had frickin' air pirates.  Darkwing Duck was DuckTales + Batman.  Rescue Rangers had the adventure, too, but mixed with shades of The Borrowers, The Littles, or just that miniature scavenger culture in general that I've always liked.

140
Nintendo Gaming / Re: Star Fox 64 3Dmake.
« on: August 11, 2011, 04:16:03 PM »
I did notice something else. During some of the scenes in the trailer the sky in the background looks full. Like other pilots besides you team are fighting out there. Did the N64 version have this in the background?

I haven't seen the trailer in question, but it did in some levels.  Primarily Katina, which is a great big furball with allied ships flying around so you can get yelled at for shooting them.  That's probably what you saw.  Sector Y to a lesser extent, which shows a lot of shooting during the intro, but my memory's too fuzzy to say whether it played a part during the action.  Also, some minor characters could show up to help out in later stages, and the all-range mode bits in general let you see your wingmen in action.

141
General Chat / Re: NWR's WorldWide Test Kitchen
« on: August 11, 2011, 03:42:38 PM »
Considering the pros fix half the problems with food photography by changing the food, I wouldn't worry too much about it.  You might be able to set up a mini studio with some nice fill lighting, but you'd have to dedicate some space and monies.  Maybe some amateur photo geek has blogged about a cheap way to do that somewhere.  Or maybe you could make friends with an amateur photo geek and pay him in extreme sandwiches.

142
TalkBack / Re: The SNES 20
« on: August 10, 2011, 10:12:07 PM »
Ah, Super Mario Kart.  In all my life of gaming, it was probably the game I was best at.  A friend and I got to where we could dodge red shells so well that we became more dangerous to each other with green shells, with which we could hit a moving target across the level and around a corner or two.  I was working on my aim with forward thrown banana peels by the end, but we moved on to the sequel with its less precise aim and all that went away.  I never got as good at MK64.  For a while, I killed myself with red shells half the time in MK64 by shooting them while he passed me going the other way.  Instead of looping around me like in the original game, they'd go straight out and then straight back at me.  That was a hard habit to break.

143
TalkBack / Re: Chip 'n Dale Rescue Rangers
« on: August 10, 2011, 09:50:31 PM »
I lusted after this game when I saw it in the pages of Nintendo Power, but I've never played it.  It's mostly notable to me for a flash video called Chip 'N' Dale MMORPG, which introduced me to OC Remix via the credits.

144
General Chat / Re: NWR's WorldWide Test Kitchen
« on: August 10, 2011, 05:50:52 PM »
Your original pics definitely seem to have a fluorescent lighting taint to them, Shyguy.  No indoor lighting is very color correct (fluorescents tend towards green, incandescents to yellow, and our brains essentially color-correct subconsciously), but maybe you'll get better results with natural sunlight?  As in, take the pictures outside.

145
TalkBack / Re: Red 3DS Coming in September
« on: August 10, 2011, 04:40:08 PM »
Who do I have to kill to get a Red one that's eligible for the Ambassador program? :(

Pretty much anyone, as long as you make sure to get plenty of blood on your current 3DS in the process.  It'll turn brown eventually, though, so I recommend you use paint instead.

146
TalkBack / Re: The SNES 20
« on: August 10, 2011, 03:31:24 PM »
I hate the way the mini SNES looks, and after being trained to use an eject button, I was always afraid just yanking a cartridge out would break something.


So, TMNT IV.  Does anyone besides me remember the TMNT concert tour?  Four people in rubber turtle suits pretending to rock out on stage in front of a horde of screaming kids?  I was one of the kids.  I had the album on tape.  I bring it up because at least one of the songs on this game's soundtrack is from that album:  Pizza Power.

147
TalkBack / Re: The SNES 20
« on: August 09, 2011, 05:57:00 PM »
Castlevania IV slew my SNES.  Contra III was its accomplice.  I didn't own either of those until I bought both on clearance at Toys Я Us sometime after I got an N64.  I hadn't played the SNES in a while, but it was still hooked up.  I put in Castlevania IV, the Konami logo popped up, and then the screen scrambled and went black.  I thought it was a bad game, but after that, none of my other games would work, either.  So I had to buy one of those ugly rounded piece of crap mini SNESes as a replacement.  I never really forgave Castlevania IV for that fiasco.  And nobody has to try to sound smart and point out that it probably wasn't the game that caused it, thanks.

Contra III was already one of my all time favorite games, so I pardoned it.  Just like Contra on the NES, it was a perfect co-op action game.  I never knew the people who made it went on to found Treasure, but it explains so much.

148
TalkBack / Re: The SNES 20
« on: August 08, 2011, 06:57:02 PM »
Super Mario All Stars, then.  I always forget about it because it's like saying two DVD's shrink-wrapped together at Best Buy is the movie of the year.  And yes, I know they're improved.

149
TalkBack / Re: The SNES 20
« on: August 08, 2011, 06:34:28 PM »
Yeah, even with insanolord's well known and wrong opinion, I'm still surprised SMW isn't on the list.

150
TalkBack / Re: The SNES 20
« on: August 08, 2011, 05:35:58 PM »
Wait, are these in order?  Did A Link to the Past, commonly a candicate for best game PERIOD (not SNES only, PERIOD), not even crack the top 15?  Huh?

Nobody said "top" 20.  Just 20.  Probably an attempt to curtail the whining.  And it still failed.  ;)

This whole feature is making me want to break out the SNES again.  Especially Zelda, but also F-Zero.  I wonder if my times are still saved after so long.  I bought that game in a special deal straight from Nintendo late in the system's life, along with Pilotwings, I think.  I guess they were clearing out the ol' warehouse.  I surprised myself long ago by actually beating F-Zero on Expert.  Me, who sucked at games and was too scared to beat half of them until a friend showed me how (I did beat A Link to the Past, but I'm pretty sure I used a strategy guide).

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