Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - UltimatePartyBear

Pages: 1 ... 3 4 [5] 6 7 ... 152
101
NWR Forums Discord / Re: Screw loko
« on: September 09, 2011, 11:37:04 PM »
Random LOL of the day right here.

I'm glad politics aren't allowed.  Now, about politics....

102
TalkBack / Re: Eiji Aonuma Never Completed Zelda 1
« on: September 09, 2011, 05:26:01 PM »
Aonuma played A Link to the Past, and that's a more important game to have experienced than the original.  It's the game the original might have been if not for technical limitations.  It's the quintessential Zelda.

103
TalkBack / Re: Exclusive MotoHeroz Gameplay Footage
« on: September 08, 2011, 07:18:29 PM »
My only issue is that I think the game-play appears to be "sluggish", meaning that it's not flying/speeding through the levels very fast, but more of a slow, and methodical approach to jumps/driving in general.

I wonder about that.  RedLynx's Trials series plays like that on one level.  You have to be careful and exercise precise control to make it past the obstacles.  Then you finally finish a level and take look at the replays of the best times.  You see people bypass multiple difficult obstacles at full speed with a graceful bounce on the front tire.  Then you give up all hope and uninstall the game.  Or at least I did.  This game may turn out to have the same kind of shortcuts in it, although it's hard to see how it could judging by what I've seen so far.  It definitely appeals to me more than the heavy simulation aspects of Trials.

104
Nintendo Gaming / Re: Zelda II: F#(k This Game!!!!!!!
« on: September 08, 2011, 04:16:46 PM »
Well, I finally died for the first time.  It wasn't even from falling.  I got bounced between some stupid, pathetic Leevers on the way to the island maze.  Just sad, really.  The last hit killed me after I cast Life, before it restored enough hit points for me to survive the next blow.  And I was hoping for a no death run, too.  Oh well.  Now I'm gunning for a no Game Over run, I guess.

105
TalkBack / Re: Second Circle Pad, Monster Hunter Coming to 3DS
« on: September 07, 2011, 06:00:16 PM »
There was still the part where I'd already spent hard earned allowance money on one.  I was an Expansion Pack Ambassador, and yet all I got for it was the news that I'd been played.  If I'd bought DK64, Nintendo would have gotten more money from me than from anyone who didn't buy an Expansion Pack early.  It didn't matter that the second one would have been free; Ninty still would have double dipped in my wallet.  That rep did a very bad job of assuaging my anger back then, but I'm over it by now.  I just wanted to counter Luigi Dude's point.

106
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: September 07, 2011, 05:46:21 PM »
Now that the 3DS is getting dual analog, it should now be possible for the Metroid Prime games to be directly ported to the 3DS because now with dual analog the 3DS has pretty much the same controls as a GC controller so anything that the GC could do the 3DS should also be able to do.

The floodgates are now open not just for Metroid, but for all games. Perhaps Pikmin and Super Mario Sunshine and Zelda Windwaker will appear as well. Now that the dual analog is there, why not?

In what way would any of those games require a second analog stick?  In Metroid Prime it was a glorified hat switch.  Unnecessary when you have a touch screen.  Wind Waker and Super Mario Sunshine just used it for camera control.  Other Zelda games have proved that Z-targeting is all that's truly required for camera control, and besides, we have a touch screen for such secondary functions.  Pikmin used it to shove the whole herd around, which saved time in assigning mass numbers to a task, but wasn't ever truly necessary.

The truth is that even though Nintendo had a second analog stick on the GameCube controller, they never viewed it as a primary input.  That's the main reason the c-stick was so terrible.  Even Luigi's Mansion, a launch title that used the second analog stick in a remarkably non-Nintendoesque fashion (and thus the exception that proves the rule) included the option not to use it.

107
TalkBack / Re: Second Circle Pad, Monster Hunter Coming to 3DS
« on: September 07, 2011, 05:33:41 PM »
They ripped me off with the Expansion Pack, since I bought it for Rogue Squadron before DK64 was announced.  When I wrote a complaint letter to Nintendo, the rep told me that it wasn't really a raw deal because the Expansion Pack bundled with the game was free.  Idiot.  What could I do with an extra one, anyway?  It didn't weigh enough for a paper weight.  It wasn't long enough for a back scratcher.  It wasn't edible enough for a salad garnish.  I simply refused to buy DK64 instead.

108
TalkBack / Re: Second Circle Pad, Monster Hunter Coming to 3DS
« on: September 07, 2011, 04:20:14 PM »
I still don't believe it, and I'm not just saying that in a Luke-Skywalker-looking-at-his-floating-X-Wing kind of way.  If this thing is real, it's probably something Capcom came up with instead of Nintendo.

109
Nintendo Gaming / Re: Zelda II: F#(k This Game!!!!!!!
« on: September 06, 2011, 05:20:04 PM »
Quick Question.
Hows much further in the game do i have to go if I just used the flute to make the squid/octopus monster move to open up the southern path?

The crystal count on the pause screen is a hint to that.  Once you've placed all the crystals, the barrier at the final palace lifts.  So, yeah, you should have two left: the annoying Hidden Palace and the epic maze-like Great Palace.

Also, since there's not a very informative manual for the game on 3DS, and you might not figure it out on your own, the hammer can clear forests.  That's only important one time.


I really don't recall the game having sufficient hints built in for most of the late game content.  If it hadn't been for Nintendo Power, I'd never have finished it.  On this play-through, I've just reached the Island Palace.  I'm well ahead of where I usually am on levels somehow, too.  Probably from stopping to kill most of the bubbles I saw.

110
Reader Reviews / Re: Rate The Last Game You Played
« on: September 06, 2011, 04:42:47 PM »
Homefront (Single player) 4 horrifying war crimes out of 5.  This game obviously wants to be Modern Warfare, but I think it's actually a better game.  The story is easier to relate to, leaving aside the massive suspension of disbelief required to accept North Korea both making a huge economic turnaround and remaining a belligerent jerk (and that's all I'll say about anything political).  Staying with one player character helps the story a lot, even if he is a typical video game mute even when it makes no sense for him to stay silent ("I'm not dead!" might have been helpful to share with the others at one point, but at least that didn't last long).  There are a lot of interesting details in the story, like the American born Korean on your team facing some rather unkind remarks and the aforementioned war crimes.  Early on, there are so many children crying amidst the carnage that it was honestly a little difficult to deal with.  Most games shy away from involving children in violence.  Half Life 2 wrote kids entirely out of the setting, and MW simply doesn't ever show kids even when there logically should be kids around, such as the infamous airport level in MW2 (not that I wanted to see kids there).  So props to Homefront for taking that extra step to drive home the horrors of war, and here's hoping I never see it again, even virtually.

This game also drives home the war by using product placement.  Among others, there's a major battle at a Tiger Direct store, and a White Castle features prominently in another.  I have to admit that it made the game seem more realistic than it would if the store had a lame faux brand name, but I'm still cynical enough to cringe at any product placement.  Not that I can figure what Tiger Direct gets out of having their store burned down in the game.

Control wise, there's not much to say about the on foot action but that I found it much easier to get head shots than in MW.  Almost laughably so at times.  The helicopter level was problematic near the beginning, but fortunately you don't have to be as good at flying as the game tells you to be.  For example, you don't have to "hold it steady" to let your friends jump to a moving vehicle; just zip in close enough and hit your use key.  That gave me fits until I figured it out.  Fortunately, it's virtually impossible to actually crash the thing.  Most of the problems come from the helicopter controls being simplified in the single player campaign, I think, but I haven't tried them in multiplayer.

Like MW, the other characters ask quite a lot of the player character.  I didn't feel like it was quite as bad as MW in that regard, but considering they only recruited you because you're a former USMC helicopter pilot, and a huge part of their plan requires a helicopter, they use you to do a few too many of the really dangerous things.  One notable part involves climbing into a church's bell tower to do some sniping so they can sneak through an area.  This involves you killing about a dozen guys all on your own just to reach your perch, and then while they hold the position you helped them stealthily reach, you have to run a gauntlet of bad guys to catch up with them.  Not that any modern FPS ever makes much sense, what with the player character being the only one who can do much of anything violent even though he can't operate a door knob.

Overall, though, I can only really fault the game for feeling a little short.  It really isn't all that short (again, compared to MW), but the ending is so sudden that it makes the game feel shorter, I think.  It's a really good MW clone, essentially.

111
Nintendo Gaming / Re: Zelda II: F#(k This Game!!!!!!!
« on: September 02, 2011, 04:35:36 PM »
I've been playing Zelda II a bit over the past couple days.  I haven't even beaten the first palace, but I've found a heart and magic jar, then decided to go learn Life before beating the first palace, wondering why I never thought of that before.  Mostly what I've found is that the 3DS's controls make the game much harder than it ever was before.

When I played this on my GameCube, I found the analog stick really good for the game.  That was the first time that I ever looked forward to fighting blue Ironknuckles, since it made me feel like such a bamf blocking all their attacks effortlessly while I cut them down.  On the 3DS, I was nearly killed by some bits and a Stalfos.  A Stalfos can't even attack low!  There is no challenge to blocking them, or at least there's not supposed to be.  There seems to be something about where the circle pad's thresholds between left/right and up/down are that I just can't feel out instinctively.  It's really obvious on the world map when I start walking back and forth left and right when I'm trying to move down.  The D-pad is more accurate, but it's not even remotely comfortable to use.

The power button hasn't been a problem yet, and I really like having Y act as select, although that makes me wonder why X can't be start.

112
NWR Forums Discord / Re: Let Us Cat
« on: September 01, 2011, 03:26:26 PM »
If this were 4chan, the memes wouldn't be a year and a half out of date.

113
TalkBack / Re: NES Ambassador Games Slowly Rolling Out in North America
« on: August 31, 2011, 09:44:00 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.

D'oh! I have no idea why I thought the red jars would fill the life meter... honestly, and I've played this game a lot lol.

It's that damn muscle memory. Remember, red potions = health in every Zelda game after that.

I just escaped from that site, you jerk!  And I might ask about Link's Awakening, in which everything is green, but then there's DX and I don't know what color the potion was there.

114
Nintendo Gaming / Re: Kirby's Return to Dream Land - October 24th
« on: August 31, 2011, 09:36:49 PM »
Oh, geez.  If this keeps up, this thread is going to go from E10+ straight to NSFW.

115
Chat bot vs. chat bot.  Round 1.  Fight!

http://www.youtube.com/watch?v=WnzlbyTZsQY

116
TalkBack / Re: NES Ambassador Games Slowly Rolling Out in North America
« on: August 31, 2011, 06:27:47 PM »
In Zelda II, the red potions are not filling your life bar as they should, instead they fill the magic bar.

Not a bug.  Red potions fully restore your magic meter, whereas the greenish blueish ones refill about one block's worth.  The only ways to heal are to cast Life or hire a prostitute in town.  My memory's not clear, but finding hearts, beating the palaces, and leveling up your life stat might or might not do so as well, but that's rarer stuff.

Protip: with the above in mind, the best place to stop and grind levels for a while is the entrance to the Island Palace.  Strike the head of the Ironknuckle statue, and it will either drop a red potion or come to life.  The red potions give you a chance to heal while you repeatedly kill Ironknuckles.  Once you're level 8 in each stat, you'll get bonus lives whenever you earn enough experience, and you'll need them.

It'll be a while before I get to try it, so how does saving work in Zelda II?  I seem to remember that you had to press up and A on controller 2 while paused to save and quit.  There isn't a controller 2 on 3DS.

117
TalkBack / Re: Initial Copies of Skyward Sword to Include Symphonic CD
« on: August 31, 2011, 06:20:10 PM »
If I could get a gold Nunchuck to go with it, I might order the bundle.  I'd feel off balance using a non-matching Nunchuck.  :(

118
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: August 31, 2011, 06:09:02 PM »
I like the flying box art better, personally.  It communicates a lot more of what's different in this Zelda game.  Plus I'm pretty sure I have a thing for giant bird riding and floating cities in general.

119
General Chat / Re: 9/11
« on: August 31, 2011, 05:43:08 PM »
I woke up after the first plane hit and the news was all that was on TV.  I was living with my parents and working at a photo lab.  I saw the second plane hit on live TV while I was eating my Waffle Crisp® cereal.  Then I went in to work and found that someone had set up a TV, and we pretty much spent the day watching the news trickle in.  It was a slow day.  I didn't know anyone there, so it didn't really affect me beyond the shock of seeing death on such a scale.  Then I came home and found that Cartoon Network was showing Kwickie Koala cartoons instead of regular programming.  I was ticked off the next day when they skipped an episode of Mobile Suit Gundam as a result, but it didn't matter because they just stopped showing the series the next day.  That Sunday, they skipped the Teddy Bomber episode of Cowboy Bebop on its first run.  So yeah, even though I was a grown man, I was still primarily affected by the lack of cartoons.  I at least got a nightmare out of the Challenger disaster.

120
Nintendo Gaming / Re: Jimmie Johnson's Anything with an Engine
« on: August 30, 2011, 07:12:29 PM »
He mentions new vehicles and tracks as DLC.  Will the Wii version have that, too?

Is the driver of the white vehicle supposed to resemble Mario?

Does the grand prix mode (or whatever they'll call it, and assuming there is one) support multiple players, unlike Mario Kart Wii?

Those are more like questions for the developers, aren't they?  Hmm.

I suppose I'd like to know if he's ever really driven a dumpster, since that one is highlighted quite a bit in the promo stuff but isn't something you normally hear about being motorized, unlike the lawn mower and shopping cart.

121
The original Luigi's Mansion had a non-dual analog control option.  They're just using that.

122
TalkBack / Re: Full Lineup of NES Ambassador Games Revealed
« on: August 30, 2011, 05:26:13 PM »
I'm not terribly excited by the list, either, but only because I've already played most of these games.  The ones I liked, I played to death.  Wrecking Crew is the only thing that interests me.

123
General Chat / Re: What is your biggest regret?
« on: August 29, 2011, 07:42:40 PM »
My biggest regret is not taking more advanced math courses in college.  I coasted through all my high school math so easily that I thought I should concentrate on stuff that didn't come to me so easily in college.  I figured I could teach myself whatever math I needed.  I was wrong.  I just don't have the drive to do something so tedious.  I also regret not going back to school for a higher degree.  I've been out of school too long by now to tolerate that life again.

124
That's what she said.

125
NWR Forums Discord / Re: What is your biggest egret?
« on: August 29, 2011, 07:06:18 PM »
Y'all are cuckoo.



doinitright.jpg

Pages: 1 ... 3 4 [5] 6 7 ... 152