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« on: September 06, 2011, 04:42:47 PM »
Homefront (Single player) 4 horrifying war crimes out of 5. This game obviously wants to be Modern Warfare, but I think it's actually a better game. The story is easier to relate to, leaving aside the massive suspension of disbelief required to accept North Korea both making a huge economic turnaround and remaining a belligerent jerk (and that's all I'll say about anything political). Staying with one player character helps the story a lot, even if he is a typical video game mute even when it makes no sense for him to stay silent ("I'm not dead!" might have been helpful to share with the others at one point, but at least that didn't last long). There are a lot of interesting details in the story, like the American born Korean on your team facing some rather unkind remarks and the aforementioned war crimes. Early on, there are so many children crying amidst the carnage that it was honestly a little difficult to deal with. Most games shy away from involving children in violence. Half Life 2 wrote kids entirely out of the setting, and MW simply doesn't ever show kids even when there logically should be kids around, such as the infamous airport level in MW2 (not that I wanted to see kids there). So props to Homefront for taking that extra step to drive home the horrors of war, and here's hoping I never see it again, even virtually.
This game also drives home the war by using product placement. Among others, there's a major battle at a Tiger Direct store, and a White Castle features prominently in another. I have to admit that it made the game seem more realistic than it would if the store had a lame faux brand name, but I'm still cynical enough to cringe at any product placement. Not that I can figure what Tiger Direct gets out of having their store burned down in the game.
Control wise, there's not much to say about the on foot action but that I found it much easier to get head shots than in MW. Almost laughably so at times. The helicopter level was problematic near the beginning, but fortunately you don't have to be as good at flying as the game tells you to be. For example, you don't have to "hold it steady" to let your friends jump to a moving vehicle; just zip in close enough and hit your use key. That gave me fits until I figured it out. Fortunately, it's virtually impossible to actually crash the thing. Most of the problems come from the helicopter controls being simplified in the single player campaign, I think, but I haven't tried them in multiplayer.
Like MW, the other characters ask quite a lot of the player character. I didn't feel like it was quite as bad as MW in that regard, but considering they only recruited you because you're a former USMC helicopter pilot, and a huge part of their plan requires a helicopter, they use you to do a few too many of the really dangerous things. One notable part involves climbing into a church's bell tower to do some sniping so they can sneak through an area. This involves you killing about a dozen guys all on your own just to reach your perch, and then while they hold the position you helped them stealthily reach, you have to run a gauntlet of bad guys to catch up with them. Not that any modern FPS ever makes much sense, what with the player character being the only one who can do much of anything violent even though he can't operate a door knob.
Overall, though, I can only really fault the game for feeling a little short. It really isn't all that short (again, compared to MW), but the ending is so sudden that it makes the game feel shorter, I think. It's a really good MW clone, essentially.