Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Svevan

Pages: 1 ... 63 64 [65] 66
1601
Nintendo Gaming / RE:Peace Bomb!
« on: March 24, 2006, 11:14:13 PM »
No one has yet to mention what one of these "peaceful insurgency projects" might actually look like. So, a bunch of gamers show up all of a sudden at a park and plant a bunch of trees? Or clean up graffiti? Or sing Bob Dylan songs to the poor?

It seems to me the only unique thing about the idea is that gamers found out about this flash mob by way of their DSes. How is this a game? Online PictoChat with a social conscience (meaning no dirty pictures) doesn't work for those outside of big cities. Why pay for this software when you can text message everyone in your cell phone's address book?

I'm intrigued at the possibilities for implementation, but in reality I find the goal of "peace" and positivity most difficult. The flash mobs we hear about are random events that have no purpose. There are only a few documented because they just don't happen that often. If this game could make humorous (and yes, meaningful) flash mobs common, then it might be worth it. But it's just a communication device, and there are more capable ones in existence.

1602
Nintendo Gaming / RE: Playing Bloodworth in MP Hunters is like..
« on: March 23, 2006, 09:55:51 PM »
I don't know why I keep playing with you.

1603
Nintendo Gaming / RE: Metroid Hunters!!!
« on: March 23, 2006, 09:50:01 PM »
I'm with ya, I love every single little thing about the single player mode but it feels like it's own beast. But I like that beast! I can't wait for Jonny's review, it'll be a startling display of tact for him not to tear the thing into pieces.

1604
Nintendo Gaming / RE: Playing Bloodworth in MP Hunters is like..
« on: March 23, 2006, 09:46:39 PM »
ARGH. Health does not belong in FPS deathmatch. Otherwise Bloodworth will POUND YOU with his high accuracy and cowardly tactics.

1605
Nintendo Gaming / RE: Metroid Hunters!!!
« on: March 23, 2006, 09:13:35 PM »
Guys, I think the game's gonna be short. Who's the farthest so far, and how many hours have you logged?

1606
Nintendo Gaming / RE: Dear Shecky
« on: March 23, 2006, 09:11:30 PM »
Smash Bro: I was playing Blood, Lindy, and NESnej earlier today. Where were you? (Those of us with Tetris need to organize a time to get together for a four player battle. It's harder than MP:H to just hop online.)

1607
Nintendo Gaming / Dear Shecky
« on: March 23, 2006, 05:56:07 PM »
It is clear that I have no idea at all how to play Push Mode, or at the very least I have a basic understanding but no idea how to implement it. Thank you for wasting me. Goodbye!

1608
Nintendo Gaming / RE:Zelda DS: Phantom Hourglass
« on: March 23, 2006, 05:13:07 PM »
Quote

Originally posted by: MaryJane
Personally this game is bad news for me. It tells me that Nintendo has truly forgotten not only what it means to be a gamer, but about their hardcore gamers altoghether. They refuse to release enough DS Lites for Lik-Sang to ship mine, but they release, and tease with all these great DS games. What's up with that?


Apparently making great games is offensive to both hardcore and casual gamers? I heartily agree! How dare they overload us with excellent software for a readily available machine! And how dare they release a new version of said machine in Japan knowing full well that the Japanese shipment is actually for AMERICANS! Nintendo has completely forgotten where they came from!

P.S. They came from Japan.  

1609
Nintendo Gaming / RE: Zelda DS: Phantom Hourglass
« on: March 23, 2006, 03:18:01 PM »
In the talkback thread I made these three observations about the video: 1) You control the boomerang with the stylus. 2) You can draw whatever the crap you want on the map, and it will probably be a necessary puzzle-solving element to do so. 3) That's a two screen boss battle at the end. Word.

1610
TalkBack / RE:IMPRESSIONS: Metroid Prime: Hunters
« on: March 23, 2006, 03:12:24 PM »
Quote

Originally posted by: Bloodworth
Quote

Originally posted by: EvanTBurchfield
Quote

For about 10 minutes last night all I could see was "You Killed Svevan".


Two day headstarts apparently mean NOTHING to you.


Oh so now you don't just whine about my "headstart," you stretch it out too.  I got the game Monday morning.  You got it Tuesday.  Where are these two days?  :-)


YOU PLAYED THE GAME FOR A DAY UP AT NINTENDO'S HEADQUARTERS YOU HALF SPOON OF MEANNESS.


1611
TalkBack / RE:Zelda DS Revealed
« on: March 23, 2006, 03:05:50 PM »
No, Paladin, you are exactly correct. It does not seem you get to control the boat, at least in the portion of the game we're seeing here. I like how the map moves between the top and bottom screens. And best of all, you control the boomerang with the stylus. NICE.

Edit: It also seems that drawing on the map is for your own reference. That is, you can draw whatever the flip you want. It's probably necessary for solving certain puzzles, or remembering important info.

Edit: Yeah, that's a two screen boss fight at the end. Sweet.  

1612
Nintendo Gaming / RE: Tetris DS
« on: March 22, 2006, 09:37:06 PM »
There were some pretty big problems with online connection errors the very first day, and I experienced some of them. Otherwise, I find the "Start/Join Game" option for friends is pretty good, and random matching is faster than MKDS, for some reason (launch frenzy perhaps). I think holding down on the control pad makes the items move too slowly, but hard drop makes up for it. I learned to love Hold and Ghost in The New Tetris (N64). Items might just be a novelty in four player. It seems, though, when playing with strangers that everyone is game for sticking it out and playing multiple matches, something I rarely experienced with Mario Kart (probably due to the mandatory four course tourney). If it weren't for a connection problem, I could've probably played with one random match-er for hours.

1613
TalkBack / RE:IMPRESSIONS: Metroid Prime: Hunters
« on: March 22, 2006, 09:24:51 PM »
Quote

For about 10 minutes last night all I could see was "You Killed Svevan".


Two day headstarts apparently mean NOTHING to you.

1614
TalkBack / IMPRESSIONS: Metroid Prime: Hunters
« on: March 22, 2006, 06:04:15 AM »
The new wave of Wi-Fi games has arrived. Here is a quick rundown of how online battle works and why it's oh so awesome.

After an evening of battles with fellow staffers and a few readers, it's not that hard to say that Metroid Prime: Hunters has the deathmatch options of a Quake game, with a Nintendo twist. Anyone who complained about the constricting Wi-Fi play of Mario Kart should look into MP:H's multiplayer – it's entirely flexible and feature-laden, but there are a couple hoops you must jump through to get there. When you first log in you won't have any friends; you can play a random match with up to three other people, and you can only play straight “Battle" mode. Once you've played with someone, you can add them to your “Rivals" list if they agree. This allows you to play with them in any of the other modes with very adaptable level options (team play, points and time limits, a few weapons options). However, you cannot voice or even text chat with anyone on your Rivals list. This list is intended only for strangers you meet online but have agreed to battle with. Your list can hold up to sixty people, effectively replicating an “open-system" for finding combatants. If you have the friend code for a rival, you can upgrade him to friend, which enables voice and text chat. Now, if your friend list is limited, you needn't worry. If your friend is hosting a match and several of his friends are joining, you can still join, sans any chat features. After the match, you can add them to your rivals list.    


So far the Wi-Fi connection has been stable. I personally have encountered a few “Connection Error" resets, and a reboot of the DS solves the problem. However, Tetris DS has also been having connection problems of a much larger sort, indicating that Nintendo's servers might not be prepared for a high volume of gamers. Time will tell if these issues can be resolved. Voice chat in Hunters works very well, though you do have to get your mouth pretty close to the mic. The voice chat option, as Bloodworth has reported, functions as a walkie talkie, except it is possible for two people to hold down their “talk" buttons at once and have a flowing conversation – this is not preferred since there is a persistent echo. There's a text chat option that slightly interrupts your game by taking you to a completely different screen and gives you no confirmation that the other person received the message. Steven (WindyMan) wisely pointed out that a chat window would have been appropriate.    


Since you can join games hosted by your friends or rivals, getting the exact players you want in a match is not hard. You can even limit whether you want the game to be open to just friends, just rivals, or both. It is possible that someone on your friends list could join a game when you don't want them to, but heck, with voice chat you can tell 'em to get out! We were able to play with each other with minimal problems. The main difficulty is the friend code, but even that's a minor hassle.  (Fill up on friend codes and post your own in our WiFi forum.) Tournaments and planned events do not seem out of the question with MP:H.    


As for the actual gameplay and fun factor, we'll be leaving that to the full game review. Until that time, if it's multiplayer that has you on the fence about Metroid Prime: Hunters, get off the fence and run, quickly, towards the greenest online pasture Nintendo's offered yet.


1615
Nintendo Gaming / RE: Amazing Deals for DS & GBA
« on: March 20, 2006, 07:15:30 PM »
Spending $35 on a better Mario Kart than the $60 N64 version is "crap?" Or what about a handheld, online Metroid game almost as long as its GameCube predecessor?  

1616
Nintendo Gaming / RE:Metroid Hunters!!!
« on: March 20, 2006, 07:08:09 PM »
Beaverton, ugh, I'm quite upset with you Northern Oregonians. The Rogue Valley is bone dry, and it's too late for a five hour drive up North.

1617
Nintendo Gaming / RE: Metroid Hunters!!!
« on: March 20, 2006, 02:26:38 PM »
IceCold: whereabouts do you live that you saw MP:H in stores? I live in Oregon, so I'm really hoping my proximity to Nintendo HQ will allow for both MP:H and Tetris to be in my hands TONIGHT. If anyone spots a store with either of these games, please post! A user on DS Fanboy got Tetris at his Target, so I'm going there right now.

1618
Podcast Discussion / RE:Planet Trivia Results for 3/3/2006
« on: March 19, 2006, 03:14:59 PM »
Your props are oh so not worthless. Thanks.

1619
Nintendo Gaming / RE: Official DS Sales Thread
« on: March 18, 2006, 08:54:00 PM »
I have seen a few PSPs around, but I have never seen anyone play one. I DO see people watching movies and listening to music with them. I have an iPod for music (a better device besides) and would never watch a movie on a portable anything. So aside from, I don't know, the sudden and unexpected release of a good game, I see no reason to buy one.  

1620
Nintendo Gaming / RE:Amazing Deals!
« on: March 15, 2006, 02:12:52 PM »
Fred Meyer has marked it down to $45, but I'd bet anywhere from that to $30 isn't unreasonable to assume from your local retailers.

1621
TalkBack / RE:IMPRESSIONS: Nintendo DS Lite
« on: March 12, 2006, 06:37:18 AM »
But oh, to buy another DS? I never upgraded my GBA and felt fine about that. If this thing comes to American shores for $150, it just isn't worth it. I would shell for $100, but it won't find that price point for months. Here's hoping I win one at E3.

1622
TalkBack / Atlus releasing TWO Super Robot Taisen games in the U.S.
« on: March 03, 2006, 03:34:31 PM »
Original Generation and Original Generation 2 heading to your GBA this year.

ATLUS U.S.A., INC. ANNOUNCES "SUPER ROBOT TAISEN: ORIGINAL GENERATION(TM)" FOR THE GAME BOY(R) ADVANCE    


Giant Robots Wage Intergalactic War in Two Heavy-Metal Strategy RPGs
   


  IRVINE, CA - March 3, 2006 - Atlus U.S.A., Inc., a leading publisher of interactive  entertainment, today announced the acquisition of the North American  publishing rights to Super Robot Taisen: Original Generation and Super Robot Taisen:   Original Generation 2. Both games were developed and published in Japan by Banpresto.    


Super Robot Taisen: Original Generation is scheduled for release in the summer  of 2006, followed by Original Generation 2 in the fall of 2006.    


"The Super Robot Taisen franchise has been entertaining Japanese gamers for more  than 15 years," said Yu Namba, Project Lead of Super Robot Taisen: Original Generation.  "We're very happy to bring this incredible strategy RPG series to the United States for the first time."    


Super Robot Taisen: Original Generation and Super Robot Taisen: Original Generation  2 have not yet been rated by the ESRB.    


  About SUPER ROBOT TAISEN: ORIGINAL GENERATION    


Nearly two centuries ago, humanity advanced into space, ushering in the dawn of a new era: the Space Era. But mankind's technological progress came to a near-halt  after the devastation and turmoil caused by two meteors that struck the Earth  in the early years of the 21st century.    


In 179 S.E., a third meteor, Meteor 3, landed near the Marquesas Islands in the  South Pacific. A research team dispatched by the Earth Federal Government discovered  that the "meteor" contained technology previously unknown to man. An investigative  committee was formed to analyze Meteor 3 and the technology within, which became known as Extra-Over Technology.    


Dr. Bian Zoldark, head of the committee, reported to the EFG that the creators  of Meteor 3 would almost certainly come to Earth to reclaim their technology.  The EFG heeded Dr. Zoldark's warning, and began the development of humanoid   mobile units called Personal Troopers.    


Now, the human race watches the skies and waits for an invasion from beyond...    


  SUPER ROBOT TAISEN: ORIGINAL GENERATION Key Features    


* Detailed combat system, including support techniques and weapon swapping!  

* Dozens of customizable mecha!  

* Rack up kills and improve skills to transform rookie pilots into aces!  

* 40+ hours of strategy RPG goodness!


1623
TalkBack / RE:INTERVIEWS: NST Discusses Metroid Prime: Hunters
« on: March 02, 2006, 04:59:42 PM »
Quote

From early on, one of our key focuses was really creating this as an extension of the Metroid universe while at the same time upholding the traditions of the Metroid franchise, everything from the continuity of the story to the graphics. In that sense, I think it's really always been a part of the Metroid series.


Am I foolish for trusting Nintendo 100% on this?

-Evan T. Burchfield

1624
TalkBack / RE:REVIEWS: Resident Evil: Deadly Silence
« on: February 27, 2006, 05:48:29 AM »
Any chance of not having to actually touch the touch screen? Is there enough time to grab your stylus? I don't like to touch my bottom DS screen at all; I'll probably be missing out on some of the best games for that reason alone.

-Evan T. Burchfield

1625
Nintendo Gaming / RE:The Official Chibi Robo Thread
« on: February 24, 2006, 06:08:58 AM »
Let's not go quite that far. The unfortunate downside to this comparison is that it only lasts for the first half of the game. Once every room is unlocked, the Metroid similarities diminish and the Animal Crossing/Life-Sim gameplay fills out. I suppose I should've included that in the review somewhere, but really, "Metroid-style" means just that - a bit like Metroid. It is by no means a happy fun new Metroid. =)

-Evan T. Burchfield  

Pages: 1 ... 63 64 [65] 66