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Messages - Svevan

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1551
TalkBack / (No subject)
« on: May 10, 2006, 10:23:26 AM »
Don't catch them all, for goodness sake. Kill them with no mercy!

Pokemon Mystery Dungeon breaks from the Pokemon formula so substantially that it may be worth a look for non-Pokemon fans. Though it is still in essence an RPG with monsters, it does not appear to feature any catching of “them all," as we might have expected. The game is billed as the first in which you play as actual Pokemon, as well as hear them speak. The battles are of a completely different form than previous Pokemon games, which should catch Pokemon-haters' eyes, while the game rides on the strength and diversity of the little creatures, making it perfect for fans as well.    


The E3 demo begins with a series of questions about yourself. I actually felt vaguely uncomfortable about telling a DS everything about my life; some of the questions were, "If you were going to fill up a bucket, would you fill it a little, halfway, or all the way?" and "When you are alone, do you feel lonely?" and "If you saw a hand sticking out of a toilet, would you run and scream or shake it?" Though at first it was not clear why Pokemon Mystery Dungeon wanted to know these things about me, (I suppose I am pretty attractive), but after the grilling was complete I was advised that, based on my answers, I am, in fact always have been, a Cyndaquil. Who knew? Vincent (SS4Gogita) also played the game and he was assigned Charmander, while Mike Gamin (Pale) became Machop. Though Vincent was pleased with his entirely accurate Pokemonification, Pale was peeved with his. I personally think Machop is suitable for him. This feature alone got me hooked, and while it is unclear how many Pokemon possibilities there are, it must be in the double digits.    


But this is no inconsequential game element – you see, you play a human who has been turned into a Pokemon, ergo it is appropriate that your Pokemon represent you. As soon as the game begins, you have a conversation with a Bulbasaur who wants to help you by taking you home, (no word on his intentions). You form a team and start wandering around. When you encounter an enemy, (funny enough, these are other Pokemon), you enter a battle mode of sorts. I say "of sorts" because the screen does not change in any way, though your character does get locked next to your opponent. It seems movement is possible while in this mode, but very limited.  Your attacks are apparently on a timer. Once you hit the A button, your character will attack, then you must wait until you can attack again. Your ally, meanwhile, will attack the enemy independently. There are traditional experience points and stats that improve as you win battles.    


As you are heading to Bulbasaur's Home of Wanton Delight, you encounter your first mission: help a Butterfree find her lost Caterpie.  You travel through some generic land with grass, go down some stairs, pick up a few items, and finally find it. Overall, it wasn’t eventful, but the battle mechanic is simple and fun, and who doesn’t love to level up? It is unclear, though, why the Caterpie's life is more valuable than the countless Pidgeys you murder on the way.    


An interesting facet of Pokemon Mystery Dungeon is the heavy reliance on dialogue, and, it would seem, story. There were a lot of things that my Cyndaquil had to say to the Bulbasaur, and there appears to be a town later on that is inhabited entirely by Pokemon. With a lot of dialogue, some dungeon hopping, and the chance to experience the Pokemon characters you already know, I can see fans of simple RPGs, real-time battle, and, of course, Pokemon getting a huge kick out of this game. The DS version did not seem to offer any extra DS features – the game played on the bottom screen, and the top was a map. Due to Nintendo’s abandonment of the GBA and GC at E3 2006, we probably won’t see what the other version, Red, is like.


1552
TalkBack / Nintendo's Media Briefing Summary
« on: May 09, 2006, 02:47:51 PM »
A firsthand account of what went down and whose names were taken.

At 9:34, only four minutes behind schedule, the lights in the renowned Kodak Theatre went down in a hushed silence. Shigeru Miyamoto, gaming's Mega Man, walked out wearing a tuxedo with a Wii remote in his hand (the remote was attached to Miyamoto by a wrist strap, likely a packed in attachment). A large big screen appeared that displayed an orchestra of big headed cartoon characters playing the Hyrule theme from The Legend of Zelda, led by Mr. Miyamoto, conductor. He waved his remote as a baton, controlling the speed and the volume of the music, even slowing it down to a crawl, eliciting a laugh from the crowd. Miyamoto liked to hear us laugh. While Reggie and Iwata gave us the facts, Miyamoto slyly coerced a giggle from the hardened, earnest Nintendo fans who form the "media," as it were.    


Reggie Fils-Aime, Nintendo's VP of Marketing, informed us several times that "Playing = Believing." This underscored the modest tone of the briefing that followed. Nintendo showed us footage, yes, and we got excited a few times, sure, but overall it felt like they were holding back. Bill Trinen of NOA said regarding the Wii Remote's built-in speaker that it was "one of the features they have not yet announced," implying there are more. Mr. Fils-Aime stated that there were going to be 27 Wii games on the show floor, yet by most counts we only saw around 20 at the briefing (maybe less, since the sports titles are packaged together). And as far as details for Super Mario Galaxy, or Metroid Prime 3: Corruption, we got a minute of footage for each, that's it.    


The restrained attitude was appropriate, though, since there were so many games introduced during the briefing. The stage had moving parts and a variety of lights, but it never distracted from the main event. After Miyamoto left the stage, Reggie Fils-Aime, wearing nicely pressed pants, took the stage and spoke of the new wave of consoles. He said that those who were awaiting the "next generation" were in the wrong place. Nintendo was going to offer something completely new, not just "next." After his speech, we were treated to yet another video, this time showing people actually playing (sometimes unseen) games. Though we saw a man using two Wii Remotes to play the drums, we never saw the game he was playing. We did see footage of four people playing the Tennis game that we are now familiar with, as well as Pangya Golf. We saw people playing Orchestra, but no footage was shown. Also shown (with footage) was a boy flying an airplane, girls playing ping-pong, a family playing baseball, and significantly, Wario Ware. In this footage the players were told where to put the Wii Remote in relation to their body - for a hula hoop minigame, the girl put the remote on her waist and swung her hips. When she needed to lift weights, she put it over her head and jumped up and down. Also briefly featured were Super Mario Galaxy and Metroid Prime 3: Corruption. In general, the crowd was enthusiastic for all the titles, but they roared for the franchises. One interesting thing we noticed while looking at the Wii Remote was that the Start and Select buttons have been replaced by “Plus" and “Minus." Also, X and Y (which were also known as A and B) are now 1 and 2. The Home button now has a blue house icon.    


Afterwards, Reggie came back and told us what we already knew: we weren't getting a lot of info. He outlined four points that he knew we were curious about. 1) Why make the Wii different? 2) What is the price, and when do we get to buy it? 3) Why the name? 4) What third parties are supporting it? As for number one, Reggie made the statement that Nintendo has never been committed to just enhancing the “look" of a game. Rather, the “feel" has always been the primary concern. Footage from Super Mario 64 was shown, and Reggie reminded us that although that game seemed to have mostly graphical enhancements, in truth the “feel" of Mario was forever changed. Of the competition, nothing specific was stated, though it was greatly implied. With regards to the price and availability of the console, Reggie said that mum will remain the word for now. Most likely Nintendo was waiting to hear Sony’s price point and official date, which was announced yesterday. When Reggie moved to number 3, the name Wii, he said he wanted to “thank everyone who sent in positive feedback. Both of you." The crowd enjoyed this, since they were quite tense every time a Wii logo came on screen. (Should we laugh? Should we cheer? Should we boo? One attendee just yelled “Weeeeee!") Reggie then reiterated what has been the company line thus far – Lexus, Ikea, and Google were referenced as names that don’t sound good at first, but have come to define their arenas. Nothing he said would change anyone’s mind about Wii; Nintendo is sticking with it, for better or worse. On the final point, Reggie said that third party support will be vibrant on Wii, and as proof he offered yet another video. This one featured some games we have not yet seen including a Dragonball fighting game, Dragon Quest Swords, Cars (based on the Pixar film), Sonic: Wild Fire, Tony Hawk Downhill Jam, and Konami’s Elebits (which, though I saw it, I couldn’t for the life of me describe it). Games we have seen before were Rayman 4, Final Fantasy Crystal Chronicles, Madden by EA, and SpongeBob SquarePants. The impression overall was good, but once again the strongest titles were Nintendo’s: Super Mario Galaxy, which has Mario jumping from planet to planet (and had the crowd screaming), Fire Emblem, whose footage looked pre-rendered, not live, and more Metroid Prime 3: Corruption.    


After this, Bill Trinen came back with Nate Bihldorff (writer at NOA) who played Zelda on Wii while Bill narrated. It was announced that there would be two versions of Zelda, one for the GC and one for Wii – the impression is that both will be released at Wii’s launch. The Wii version looked sharp – Bill even said it’s the “best Zelda we’ve ever made." Nate demonstrated combat with the sword, the bow, and the boomerang. Bill emphasized the speaker in the Wii Remote as offering an “immersive sound" since it will make the noise of your bow and arrow, and you’ll hear your arrow move from the Wii Remote to your TV. Targeting is done by pointing the main Wii Remote (your icon is a fairy) at an enemy. You lock on with a Z button, and then control your sword by moving the NunChuk accessory. You actually do a spin attack by spinning the Nunchuk. Without a chance to play it, the control scheme looks complicated, but they did say playing is believing. Here’s hoping. We also got to see Link use his Iron  Boots as magnets and stick, upside down, to a moving metal rig. Finally, Nate moved to a giant door that Bill did not let him enter; that was saved for us to play at the show, though he did say that since it’s a Zelda game, it will be “horrible."    


Three new first party games were then featured, and all of them have a decidedly macho flavor. Excite Truck is played with the Remote sideways, using left and right motions to steer and up and down motions while in the air. Obviously, it is based on the Excite Bike series. Another game was called Project H.A.M.M.E.R. which had very few details. All we got to see was a man with a giant hammer swinging it at hordes of enemies. The premise seems to be that swinging a hammer is fun. Finally, we saw Disaster: Day of Crisis, which was only shown in pre-rendered form. Gameplay details are zilch at this time, though the footage featured a volcano, a giant tidal wave, a helicopter, and a well-pomaded man.    


Reggie came back once again, as our master of ceremonies, to tell us that there would be 27 games playable for Wii on the show floor. This number is quite huge, and Reggie emphasized that none of these would be virtual console titles. Two developers from UbiSoft then came out to demo Red Steel. For the first 2 minutes of the presentation, the projector, due to an error, did not show any game footage. As the crowd grew impatient, the glitch was resolved, and we were treated to a real-time play through of the demo that will be shown at E3. Though most details regarding Red Steel were already known, seeing the exact interaction between the controller and the game made it look quite intuitive. The actual game footage, when projected onto a giant screen three times a human’s height, did not look so hot. However, when we viewed it on a TV monitor after the briefing, it looked better.    


George Harrison, nicely dressed, then emerged from the stage to speak about the DS. He said he didn’t want to give any hard numbers, but that over 16 million DSes were sold, and the competition was being trounced “in the millions." He reiterated the numbers for unique Wi-Fi users and sessions, and said that Brain Age has sold over 120,000 copies in three weeks, more than Japan did in that same period. He introduced Pokemon Mystery Dungeon Blue for the DS and Red for the GBA. In these games you get to play as and communicate with hundreds of other Pokemon. He also announced Diddy Kong Racing, which appears to be a straight port from the N64 version, Starfox DS, which uses touch screen aiming, and Yoshi’s Island 2, which uses both screens for its platform action and will include Baby DK and Baby Peach. He also spoke about Final Fantasy III, Tony Hawk Downhill Jam which will include Wi-Fi, and Legend of Zelda: Phantom Hourglass, which will “pick up where Wind Waker left off." We were then treated to another video reel that featured Mario Hoops 3 on 3, Elite Beat Agents (the American version of Ossu! Tatakae! Ouenden!), and Mario vs. DK: March of the Minis. The footage was mostly self-explanatory, though the general opinion of Ouenden fans is that Elite Beat Agents is going to be a completely different game.    


Finally, we got to hear from Satoru Iwata. The first, and maybe the most significant thing that he said was that “core gamers are the most important," even though Nintendo’s new mission is to expand the gamer population. He also spoke about the Virtual Console, saying that new, simple games could be developed for it, perhaps something as great as Tetris. He commented on long development cycles and how the Virtual Console can be home to smaller games. Quite humorously, Iwata spoke about how long it takes to start a game. A picture of two sad-faced gamers waiting for a game to load appeared, and the crowd laughed. Iwata said that he is a busy man, and he doesn’t have time to wait 30 seconds or more before playing a game. If gamers can’t wait, why should non-gamers? That’s when Iwata announced “Wii Connect 24," a feature of the Wii where the system does not turn off. A minimum amount of power will be used to put the system into a sleep mode that will stay connected to the internet. This is a two-fold feature: load times will be reduced since the system will not have to boot up, and with a persistent internet connection players can interact with you while you sleep. The immediate example was Animal Crossing, where a player could visit your village, leave you a message and a present, all while you sleep. Though no further details were given, it will be interesting to see what Nintendo and other developers can include.    


The very last part of the conference was the infamous AOL/Nintendo contest to allow one gamer to play Wii on stage with Miyamoto. Unbeknownst to the young mortal, not only would he be playing with Miyamoto, but also Reggie and Iwata. Three young men were flown to LA, but only one would get to play. Miyamoto read the name from a ballot because of our location in the home of the Oscars, according to Reggie. Once the winner had ascended the stage, all four players grabbed Wii Remotes. Bill showed us the last great surprise of the briefing – Iwata, Miyamoto, and Reggie’s heads had been mapped into the Tennis game, and rather impressively. Reggie in particular looked like someone from our forums had impressively drawn a funny avatar. The four of them played two matches, with Miyamoto on a team with the contest winner. Iwata and Reggie won the first match, but Team Miyamoto came back to win the second. It was interesting to see how easy it was for the contest winner to pick up and play the game, though he could have been coached beforehand.    


The briefing to some was underwhelming, perhaps because of the high expectations. Of notable absence were Super Smash Bros, anything on the GC (though Super Paper Mario is a major, newly announced game), anything on the GBA, no new details about old games on Virtual Console, nothing on the "shell" controller (which has been revealed in press materials), and nothing on Nintendo Wi-Fi Connection. It seems Nintendo’s marketing plan at this year's E3 is to sell the Wii Remote more than anything. This year, it’s Wii3, not E3. As Reggie demanded, we’ll play, and hopefully, believe.


1553
TalkBack / Nintendo's Media Briefing Summary
« on: May 09, 2006, 01:47:51 PM »
A firsthand account of what went down and whose names were taken.

At 9:34, only four minutes behind schedule, the lights in the renowned Kodak Theatre went down in a hushed silence. Shigeru Miyamoto, gaming's Mega Man, walked out wearing a tuxedo with a Wii remote in his hand (the remote was attached to Miyamoto by a wrist strap, likely a packed in attachment). A large big screen appeared that displayed an orchestra of big headed cartoon characters playing the Hyrule theme from The Legend of Zelda, led by Mr. Miyamoto, conductor. He waved his remote as a baton, controlling the speed and the volume of the music, even slowing it down to a crawl, eliciting a laugh from the crowd. Miyamoto liked to hear us laugh. While Reggie and Iwata gave us the facts, Miyamoto slyly coerced a giggle from the hardened, earnest Nintendo fans who form the "media," as it were.    


Reggie Fils-Aime, Nintendo's VP of Marketing, informed us several times that "Playing = Believing." This underscored the modest tone of the briefing that followed. Nintendo showed us footage, yes, and we got excited a few times, sure, but overall it felt like they were holding back. Bill Trinen of NOA said regarding the Wii Remote's built-in speaker that it was "one of the features they have not yet announced," implying there are more. Mr. Fils-Aime stated that there were going to be 27 Wii games on the show floor, yet by most counts we only saw around 20 at the briefing (maybe less, since the sports titles are packaged together). And as far as details for Super Mario Galaxy, or Metroid Prime 3: Corruption, we got a minute of footage for each, that's it.    


The restrained attitude was appropriate, though, since there were so many games introduced during the briefing. The stage did have moving parts and had a variety of lights, but did not ever distract from the main event. After Miyamoto left the stage, Reggie Fils-Aime, wearing nicely pressed pants, took the stage and spoke of the new wave of consoles. He said that those who were awaiting the "next generation" were in the wrong place. Nintendo was going to offer something completely new, not just "next." After his speech, we were treated to yet another video, this time showing people actually playing (sometimes unseen) games. Though we saw a man using two Wii Remotes to play the drums, we never saw a game he was playing. We did see footage of four people playing the Tennis game that we are now familiar with, as well as Golf. We saw people playing Orchestra, but no footage was shown this time. Also shown (with footage) was a boy flying an airplane, girls playing ping-pong, a family playing baseball, and significantly, Wario Ware. In this footage the players were told where to put the Wii Remote in relation to their body - for a hula hoop minigame, the girl put the remote on her waist and swung her hips. When she needed to lift weights, she put it over her head and jumped up and down. In general, the crowd was enthusiastic for the titles, but roared for the franchises. One interesting thing we noticed while looking at the Wii Remote was that the Start and Select buttons have been replaced by “Plus" and “Minus." Also, X and Y (which were also known as A and B) are now 1 and 2. The Home button now has a blue home icon.    


Afterwards, Reggie came back and told us what we already knew: we weren't getting a lot of info. He outlined four points that he knew we were curious about. 1) Why make the Wii different? 2) What is the price, and when do we get to buy it? 3) Why the name? 4) What third parties are supporting it? As for number one, Reggie made the bold statement that Nintendo has never been committed to just enhancing the “look" of a game. Rather, the “feel" has always been the primary concern. Footage from Super Mario 64 was shown, and Reggie reminded us that although that game seemed to have mostly graphical enhancements, in truth the “feel" of Mario was forever changed. Of the competition, nothing specific was stated, though it was greatly implied. With regards to the price and availability of the console, Reggie said that mum will remain the word for now. Most likely Nintendo was waiting to hear Sony’s price point and official date, which was announced yesterday. When Reggie moved to number 3, the name Wii, he said he wanted to “thank everyone who sent in positive feedback. Both of you." The crowd enjoyed this, since they were quite tense every time a Wii logo came on screen. (Should we laugh? Should we cheer? Should we boo? One attendee just yelled “Weeeeee!") Reggie then reiterated what has been the company line thus far – Lexus, Ikea, and Google were referenced as names that don’t sound good at first, but have come to define their arenas. Nothing he said would change anyone’s mind about Wii; Nintendo is sticking with it, for better or worse. On the final point, Reggie said that third party support will be vibrant on Wii, and as proof he offered yet another video. This one featured some games we have not yet seen including a Dragonball fighting game, Dragon Quest Swords, Cars (based on the Pixar film), Sonic: Wild Fire, Tony Hawk Downhill Jam, and Konami’s Elebits (which, though I saw it, I couldn’t for the life of me describe it). Games we have seen before were Rayman 4, Final Fantasy Crystal Chronicles, Madden by EA, and SpongeBob SquarePants. The impression overall was good, but once again the strongest titles were Nintendo’s: Super Mario Galaxy, which has Mario jumping from planet to planet (and had the crowd screaming), Fire Emblem, whose footage looked pre-rendered, not live, and more Metroid Prime 3: Corruption.    


After this, Bill Trinen came back with Nate Bihldorff (writer at NOA) who played Zelda on Wii while Bill narrated. It was announced that there would be two versions of Zelda, one for the GC and one for Wii – the impression is that both will be released at Wii’s launch. The Wii version looked sharp – Bill even said it’s the “best Zelda we’ve ever made." Nate demonstrated combat with the sword, the bow, and the boomerang. Bill emphasized the speaker in the Wii Remote as offering an “immersive sound" since it will make the noise of your bow and arrow, and you’ll hear your arrow move from the Wii Remote to your TV. Targeting is done by pointing the main Wii Remote (your icon is a fairy) at an enemy. You lock on with a Z button, and then control your sword by moving the NunChuk accessory. You actually do a spin attack by spinning the Nunchuk. Without a chance to play it, the control scheme looks complicated, but they did say playing is believing. Here’s hoping. We also got to see Link use his Iron  Boots as magnets and stick, upside down, to a moving metal rig. Finally, Nate moved to a giant door that Bill did not let him enter; that was saved for us to play at the show, though he did say that since it’s a Zelda game, it will be “horrible."    


Three new first party games were then featured, and all of them have a decidedly macho flavor. Excite Truck is played with the Remote sideways, using left and right motions to steer and up and down motions while in the air. Obviously, it is based on the Excite Bike series. Another game was called Project H.A.M.M.E.R. which had very few details. All we got to see was a man with a giant hammer swinging it at hordes of enemies. The premise seems to be that swinging a hammer is fun. Finally, we saw Disaster: Day of Crisis, which was only shown in pre-rendered form. Gameplay details are zilch at this time, though the footage featured a volcano, a giant tidal wave, a helicopter, and a well-gelled man.    


Reggie came back once again, as our master of ceremonies, to tell us that there would be 27 games playable for Wii on the show floor. This number is quite huge, and Reggie emphasized that none of these would be virtual console titles. Two developers from UbiSoft then came out to demo Red Steel. For the first 2 minutes of the presentation, the projector, due to an error, did not show any game footage. As the crowd grew impatient, the glitch was resolved, and we were treated to a real-time play through of the demo that will be shown at E3. Though most details regarding Red Steel were already known, seeing the exact interaction between the controller and the game made it look quite intuitive. The actual game footage, when projected onto a giant screen three times a human’s height, did not look so hot. However, Mike Sklens has informed me that when viewed on a PC, it looks very good.    


George Harrison, nicely dressed, then emerged from the stage to speak about the DS. He said he didn’t want to give any hard numbers, but that over 16 million DSes were sold, and the competition was being trounced “in the millions." He reiterated the numbers for unique Wi-Fi users and sessions, and said that Brain Age has sold over 120,000 copies in three weeks, more than Japan did in that same period. He introduced Pokemon Mystery Dungeon Blue for the DS and Red for the GBA. In these games you get to play as and communicate with hundreds of other Pokemon. He also announced Diddy Kong Racing, which appears to be a straight port from the N64 version, Starfox DS, which uses touch screen aiming, and Yoshi’s Island 2, which uses both screens for its platform action and will include Baby DK and Baby Peach. He also spoke about Final Fantasy III, Tony Hawk Downhill Jam which will include Wi-Fi, and Legend of Zelda: Phantom Hourglass, which will “pick up where Wind Waker left off." We were then treated to another video reel that featured Mario Hoops 3 on 3, Elite Beat Agents (the American version of Ossu! Tatakae! Ouenden!), and Mario vs. DK March of the Minis. The footage was mostly self-explanatory, though the general opinion of Ouenden fans is that Elite Beat Agents is going to be a completely different game.    


Finally, we got to hear from Satoru Iwata. The first, and maybe the most important thing that he said was that “core gamers are the most important," even though Nintendo’s new mission is to expand the gamer population. He also spoke about the Virtual Console, saying that new games could be developed for it, and perhaps something as great as Tetris could be developed for it. He commented on long development cycles and how the Virtual Console can be home to smaller games. Quite humorously, Iwata spoke about how long it takes to start a game. A picture of two gamers waiting for a game to start appeared, and the crowd laughed. Iwata said that he is a busy man, and he doesn’t have time to wait 30 seconds or more before playing a game. If gamers can’t wait, why should non-gamers? That’s when Iwata announced “Wii Connect 24," a feature of the Wii where the system does not turn off. A minimum amount of power will be used to put the system into a sleep mode that will stay connected to the internet. This is a two-fold feature: load times will be reduced since the system will not have to boot up, and with a persistent internet connection players can interact with you while you sleep. The immediate example was Animal Crossing, where a player could visit your village, leave you a message and a present, all while you sleep. Though no further details were given, it will be interesting to see what Nintendo and other developers can include.    


The very last part of the conference was the infamous AOL/Nintendo contest to allow one gamer to play Wii on stage with Miyamoto. Unbeknownst to the young mortal, not only would he be playing with Miyamoto, but also Reggie and Iwata. Three young men were flown to LA, but only one would get to play. Miyamoto read the name from a ballot because of our location in the home of the Oscars, according to Reggie. Once the winner had ascended the stage, all four players grabbed Wii Remotes. Bill showed us the last great surprise of the briefing – Iwata, Miyamoto, and Reggie’s heads had been mapped into the Tennis game, and rather impressively. Reggie in particular looked like someone from our forums had impressively drawn a funny avatar. The four of them played two matches, with Miyamoto on a team with the contest winner. Iwata and Reggie won the first match, but Team Miyamoto came back to win the second. It was interesting to see how easy it was for the contest winner to pick up and play the game, though he could have been coached beforehand.    


The briefing to some was underwhelming, perhaps because of the high expectations. Of notable absence were Super Smash Bros, anything on the GC (though Super Paper Mario is a major, newly announced game), anything on the GBA, no new details about old games on Virtual Console, nothing on the shell (which has been revealed in press materials), and nothing on Wi-Fi connectivity. It seems Nintendo’s marketing this year at E3 is to sell the Wii Remote more than anything. This year, it’s Wii3, not E3. As Reggie demanded, we’ll play, and hopefully, believe.


1554
TalkBack / RE: Activision to Pledge Three Wii Titles
« on: May 04, 2006, 10:09:33 PM »
Whoooo.....cares.

1555
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: May 04, 2006, 10:07:53 PM »
Amazon now says it's coming out November 15th. I'm personally hoping for a late June release - November is idiotic, with Wii already out. Backwards compatability or no, it's just too late to deliver a quintessential title for a dying system - plus, who'll have time, with Wii and all its promised launch games?

1556
Nintendo Gaming / RE:IP Resurrection Predictions! (Tension breaker)
« on: May 04, 2006, 10:02:08 PM »
Earthbound.

1557
TalkBack / RE:Ubi Soft Announces Rayman Raving Rabbids
« on: May 03, 2006, 03:08:09 PM »
What in all hell were they thinking? Those kids make me want to wee my pants.

1558
Stunning graphics also promised.

Lara Croft Catapults Onto the Nintendo Platforms    


Video Gaming's Leading Lady Makes Her Debut on the Nintendo   GameCube(TM), Nintendo DS(TM) and Game Boy(R) Advance This Fall
   


     


SAN FRANCISCO, May 2 /PRNewswire/ -- Eidos Interactive, one of the   world's leading publishers and developers of entertainment software,   is pleased to announce further details of Lara Croft Tomb Raider:   Legend on Nintendo GameCube(TM), Nintendo DS(TM) and Game Boy®   Advance. Available this fall, the handheld versions will faithfully   capture the detail and breadth of Lara Croft Tomb Raider: Legend for   the PlayStation®2 computer entertainment system, Xbox® video game and   entertainment system from Microsoft and the soon-to-be-released   Nintendo GameCube version.    


Lara Croft Tomb Raider: Legend on the Nintendo platforms will deliver   the same innovative level of gameplay and high production value   experience that has helped the PlayStation®2 and Xbox® versions rise   to the top of the sales charts all over North America and Europe.   Nintendo fans will be able to experience Tomb Raider's dynamic   controls, Lara's fluid movement system, engaging puzzles, and gorgeous   environments.    


     


"There are a host of new and exciting features for Lara on the   Nintendo platforms," said Senior Brand Manager Kathryn Clements. "With   the stunning graphics of the original games optimised to Nintendo's   platforms, Legend will further extend the reach of the Lara universe."    


Lara Croft Tomb Raider: Legend is the seventh title to be released in   the Tomb Raider(TM) series, which originally launched in 1996 and is   still one of the best selling videogame franchises of all time, with   over 28 million copies sold.


1559
TalkBack / DS Rumble Pak Now Free with Metroid Prime: Hunters
« on: May 02, 2006, 02:18:17 PM »
If you want one.

Did You Know?    


Metroid Prime Hunters Fans Get Ready to Rumble - For Free
   


Nintendo is shaking things up this summer by offering a free Nintendo DS   Rumble Pak(TM) with the purchase of Metroid(R) Prime Hunters for Nintendo   DS(TM).  The accessory fits into the Game Boy(R) Advance cartridge slot and   delivers good vibrations to immerse players even further in the smack-talking,   morph-balling, Wi-Fi multi-playing Metroid action that Nintendo DS owners are   raving about.    


Since its March 20 launch, Metroid Prime Hunters has impressed players   with its beautiful graphics and deeply engaging game play.  Six new bounty   hunters, Wi-Fi multi-player action, voice chat and intergalactic rumblings in   the palms of players' hands make this a bold and distinct chapter in the epic   franchise.    


Free Rumble Paks with Metroid Prime Hunters purchase are now available at   select retailers for a limited time and while supplies last.


1560
Nintendo Gaming / RE:OMG It's a (FAKE) Mario Rev!
« on: April 24, 2006, 05:26:53 PM »
I think these attempts are wrong-headed. Do we really think Nintendo's just going to make Mario more realistic, with more polygons, a la SSBM and Sunshine? Doubt it. Cel Shading worked wonders for Zelda, but Mario is much more deserving. Ian is right, his existence is abstract and I care nothing for running around a town, talking with people, and doing their errands RPG-style. Now, a town used as a level, that's neat. But after all, this is Jump-Man. Make me jump in a way I never have before. Make it fun to jump high and do incredible things. Mario 64 had the spirit, but Sunshine more or less followed Banjo-Kazooie in its world design, in that you can't fall off of the levels. Banjo-Kazooie is a great bridge between the Mario and Zelda styles (so is Mystical Ninja 64, though it is planted on the Zelda end of the spectrum), and I would argue it is more fun than Super Mario 64, but it isn't where Mario should be. No more item hunting! I think Mario should be something more like (but not exactly like) Rez in its visual approach, and the bonus levels in Sunshine in its gameplay - abstract, jump-oriented, and linear. There's worlds and worlds of things to do within that framework. I don't need a cohesive world like Delfino Isle to keep me interested (though that waterfall was beautiful). Nor do I need a story of any complexity. I just want to jump.  

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Nintendo Gaming / RE: Rumour: Nunchuck to have Dual 3D motion sensing
« on: April 21, 2006, 02:05:11 PM »
I'll seem really stupid if this ends up being true, but I think it's complete bogus. Considering that they want to release the Revolution as a complete system, but they don't yet know if the nunchuk will be included with this "complete" package, I really really doubt that the major secret, a huge gameplay/control feature, would be tucked away in a sold separately peripheral. Not to mention it just sounds awkward.

Wait, why in the crap do we need to look with the nunchuk in a game like Red Steel? The function of the RevMote (right hand) in Red Steel is to look around. TWO look controls? Whatever. Calling bogus on this one.  

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Nintendo Gaming / RE: Ethical Dilemma
« on: April 21, 2006, 06:53:02 AM »
If it was me, half the fun of getting a new game or DVD is delicately unwrapping it. So yeah, I'd know.  

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TalkBack / RE:Want to Play the Revolution?
« on: April 21, 2006, 06:51:27 AM »
I bet they'll give the winner some prep time with the controller before the briefing so he's on par with whoever he'll play against.

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TalkBack / RE:Want to Play the Revolution?
« on: April 20, 2006, 09:27:49 PM »
One thing mistakenly left out of the Press Release is that the winner, if he be from PGC, will get to meet the staff of PGC and hang out with them the entire time. NO RLY.

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TalkBack / Want to Play the Revolution?
« on: April 20, 2006, 08:56:36 PM »
One lucky consumer (read: not journalist) gets to play it before anyone else. Will it be you?

Nintendo and AOL.com Seek the First Consumer to Play Revolution    


Sweepstakes Winner Will Be First in the World to Play Nintendo's Next Home Console
   


REDMOND, Wash., April 20 /PRNewswire/ -- Nintendo and AOL.com are in hot pursuit to pick one lucky video game fan to fly to Los Angeles to be the first in the world to play Nintendo's next home console, code-named Revolution.    


After signing up at www.aol.com/nintendo-first-to-play, three finalists for Nintendo's First-to-Play Sweepstakes will attend Nintendo's international media briefing on May 9 prior to the start of the Electronics Entertainment Expo, the most important video game industry event of the year.  The winner will appear on stage to experience the new console in front of thousands of top industry insiders and reporters.    


"No consumer has ever played this new Nintendo system before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications.  "But more importantly, no one has ever interacted with video games in this way before.  Our next home console will revolutionize how people play and experience video games."    


The new Nintendo console will open the world of video games to new audiences through the use of its innovative controller.  Shaped like a remote control, it allows users to direct the action on the television screen through the motion of the controller itself.    


"As one of the leading game destinations on the Web, we are thrilled to partner with Nintendo to give our AOL Games community the once-in-a-lifetime opportunity to be the very first person to play the highly anticipated Revolution console," said Ralph Rivera, Vice President & General Manager, AOL Games.    


People can enter the sweepstakes between April 21 and April 28 by registering at www.aol.com/nintendo-first-to-play.  Entrants do not need to be members of AOL.  Three finalists chosen at random will fly with one guest each for a two-night stay in Los Angeles.  The three finalists will enjoy VIP seating at Nintendo's media briefing in Hollywood at the Kodak Theatre, home to the Oscars.  One of the finalists will be selected at random to step onto the stage and usher in the new era of video games. Entrants must be 18 or older.  For more information about Nintendo's First to Play Sweepstakes, visit www.aol.com/nintendo-first-to-play.


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TalkBack / RE:Two Handheld Eragon Games Announced
« on: April 18, 2006, 08:31:03 PM »
Most of the time, (and in this instance), the information we receive in a press release is all we know about a game. If we had written a news article off of this text, we would have merely reworded what was already stated (from a direct source) and speculated a little more. There is an advantage to primary source material, and through PGC you get to have access to it. In the case of Eragon, the only comments I had about the announcement I posted right underneath the release. Also the abstract below the headline adds further description. Though the company is overly optimistic (they always will be), we can't be overly negative in spite. Their words are much better than ours since we don't even have screens yet.  

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TalkBack / RE: LarryBoy and the Bad Apple Announced
« on: April 18, 2006, 02:53:09 PM »
No no no, the game will suck, go to http://www.bigidea.com and look at screens from their PC games. I'm expecting that quality, but a step up from that would still be lame. (I think they like Donkey Kong Country.)

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Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 18, 2006, 02:36:12 PM »
Yeah, that looks hawt. Sorry haters, but this is not N64 quality.

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TalkBack / RE:Two Handheld Eragon Games Announced
« on: April 18, 2006, 02:30:13 PM »
Aside from the stupidity of slighting the Nintendo consoles, I'm very excited to see how it will play on PS2 and GBA. The DS version doesn't excite me (combat RPG, woo), but GBA is a perfect system for turn-based fun. Here's hoping they don't suck!  

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TalkBack / Two Handheld Eragon Games Announced
« on: April 18, 2006, 02:17:57 PM »
GBA and DS get unique titles tailored to their strengths; nothing promised for GC or Rev.

Vivendi Universal Games Embarks On Its Most Epic Videogame Adventure Yet With Twentieth Century Fox's Highly Anticipated December 2006 Feature Film - Eragon    


Vivendi Universal Games to Publish Video Games Based on New York Times Best-Selling Novel Turned 20th Century Fox's Highly Anticipated Feature Film; Fans Will Get a First Look at the Electronic Entertainment Expo (E3 Expo) May 10-12
   


LOS ANGELES, April 18 /PRNewswire/ -- Vivendi Universal Games (VU Games) announced today they are bringing the fantasy-adventure Eragon to the Sony PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft, Xbox 360(R) video game system from Microsoft, Game Boy(R) Advance, Nintendo DS(TM), the Sony PSP(TM) portable entertainment system, and the PC in November 2006.  Developed by Stormfront Studios for consoles and PC, and Amaze Entertainment for handhelds, Eragon is based on the upcoming Twentieth Century Fox feature film inspired by Christopher Paolini's best-selling fantasy novel, featuring Edward Speleers, Djimon Hounsou and Robert Carlyle.    


"Christopher Paolini's amazing fantasy worlds, characters and adventures portrayed in Eragon offer fans of the genre an opportunity to step into Eragon's world and live out the dragon rider legacy," said Bruce Hack, CEO of VU Games.  "Eragon is sure to be one of the most anticipated movies of 2006 and we are excited to bring this rich story to gamers worldwide."    


Elie Dekel, Executive Vice President Licensing & Merchandising for 20th Century Fox added, "VU Games has done a wonderful job adapting many of our top films to the interactive format.  Eragon has proven to be the best example to date of what can happen when true collaboration comes to fruition. Movie-goers are going to be hugely impressed with the film, and gamers will be blown away by this state-of-the-art video game.    


Movie-goers and gamers will get to experience the rich fantasy of Eragon on the big screen when the film hits theaters December 12, 2006.    


The Eragon Story    


Based on the best-selling novel, this epic fantasy-adventure centers on a young farm boy named Eragon whose destiny is revealed with the help of a dragon.  Eragon, now a Dragon Rider, is swept into a world of magic and power, discovering that he alone has the power to save -- or destroy -- an Empire.    


The Dragon Rider Legacy will be revealed at the upcoming Electronic Entertainment Expo (E3 Expo) when Fox and Vivendi Universal Games will be premiering exclusive footage from the studio and a first look at gameplay from Xbox 360, PS2, Xbox, Nintendo DS and Game Boy Advance.    


About Eragon for Console and PC    


Based on the worldwide literary phenomenon and Fox 2006 tentpole film starring Academy Award winner Jeremy Irons and Academy Award nominee John Malkovich, Eragon immerses the player in a magical world of dragons, destiny and adventure.  Gamers will engage in intense battles with an unparalleled combo and magic-based combat system, including stunning finishing moves, multiple grapples and degradable blocks with unique counter attacks.  The adventure is heightened with breathless dragon flight-based combat and devastating dragon summon attacks.  Fantasy fans can also share the adventure with 2 player co-op featuring team attack bonuses and dragon fight/flight combo gameplay.    


About Eragon for Handheld    


Offering a completely different gaming experience on all major handheld platforms, Eragon will offer Nintendo DS gamers an action-filled combat-RPG with touch screen spell casting and unique dual screen attack mode.  Gamers can also sharpen their magic and dragon riding skills in unlockable mini-games.    


Delving further into the rich story of the Eragon universe, Eragon for the GameBoy Advance is a deep, story-driven turn-based RPG with nine playable characters and fully customizable character skills, along with weapon forging and potion crafting.    


Eragon and Saphira take flight in this aerial combat game, featuring four person multiplayer in seven different arenas with 12 unlockable arena game types for the Sony PSP. An extensive single player story mode allows gamers to experience the epic Eragon saga from the dragon's perspective.


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TalkBack / RE: LarryBoy and the Bad Apple Announced
« on: April 17, 2006, 09:02:19 PM »
What? I don't understand how VeggieTales is worse than half the stuff currently posing as Saturday morning programming. I even think its funny.

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TalkBack / LarryBoy and the Bad Apple Announced
« on: April 17, 2006, 02:19:46 PM »
The VeggieTales franchise makes its GBA debut courtesy of Crave.

It's a bird! It's a plane! It's a LarryBoy game!    


Crave  brings hugely popular VeggieTales character to videogame consoles
   


Newport Beach, Calif.--April 17, 2006--Crave Entertainment, a leading publisher of console videogames, today announced they have signed an agreement with Big Idea, Inc to publish the first VeggieTales interactive title for videogame consoles, LarryBoy and the Bad Apple. The action-adventure game features LarryBoy, the popular plunger-headed crime-fighting cucumber featured in several best-selling videos, in his quest to save the citizens of Bumblyburg from temptation.    


"The VeggieTales stories are a big hit with children and adults alike," said Rob Dyer, COO of Crave Entertainment. "This agreement supports our continuing commitment to providing quality, family-friendly interactive entertainment that appeals to a wide audience."    


The world needs a hero and LarryBoy is that hero! When trouble appears, the citizens of Bumblyburg call world-famous crime fighter LarryBoy! Aided only by his trusted butler Alfred (played with zest by Archibald Asparagus), plunger-headed LarryBoy is everything that his alter-ego Larry the Cucumber is not: bold... confident... relentlessly driven... brazenly heroic. Well, actually, that's not entirely true. While he tries to create this impression, inside, LarryBoy is still plain-old Larry. LarryBoy attempts to save the day with clever use of his super-suction ears and the many features of the Larry-Mobile. Call him a kinder, gentler, slightly slower superhero!    


The game is expected to be available in late Summer 2006 for the PlayStation(r)2 computer entertainment system and Game Boy(r) Advance handheld system for an MSRP of $19.99.


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We don't really know if that's the actual "official" length of the cord.

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Nintendo Gaming / RE:"The Emperor Visiting the Death Star"
« on: April 11, 2006, 10:22:42 PM »
Dude, sick.

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TalkBack / RE:Ubisoft Officially Announces Red Steel
« on: April 11, 2006, 02:22:28 PM »
They're saying the same thing about you and "Viva Pinata." Everyone's a fanboy, and no one is more guilty than us Nintendo fanboys.

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