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Well, here's the first footage of the game
And again...*groan*...
They more or less promised a Moss/Chigurh showdown and didn't deliver.
or morality censorship.
What was the point of the thread then? To see how close Evan got to Clinton? To know that the "Political Undead" is just a label (phew, I suspected Umbrella were back for a minute there)?
Admit it, the thread crossed that fictional line between "acceptable use of politics" and "unacceptable use of politics".
You may claim that we are talking about video game legislation which can be independent of any political discussion but I believe that the politics behind recent legislation attempts in the USA are relevant to any discussion of the problem.
I could go on a big old tangent here about how game ratings in Australia is done by the government, and it is being used to censor games, but since we're not allowed to talk about politics it doesn't matter. I could go on about how the GTA4 release here a fortnight ago triggered a spate of "violent games trigger violent behaviour in the real world" and "think of the children" news stories. But no, we're not allowed to talk about this.
We couldn't even talk about the fact a recent investigation into the sale of M-rated games to underage buyers showed the trend is declining.
Be clear about this or lock the thread.
I BLAME EVAN
A.I. directed by Stanley Kubrick.
I have a question about the original post.Uh, the former I guess. I thought it was weird how much her own idea pained her, and she seemed very sincere about it. She wasn't taking her cues from me as far as I could tell.She was VERY nice to me and seemed (unbelievably) frustrated with the concept of fining store managers for selling games to minors.
When you say unbelievably, do you mean oh my, I was really surprised she wasn't batshit crazy or do you mean I think she was being insincere?

Firstly, it must be said that the handheld game properly reproduces the setting of the original Myst. Those nostalgic for the old game will find this version 100% faithful. Unfortunately, on the DS's small screen these environments can be hard to see, as the details of this world were intended to be seen on a much larger screen. Even worse, the map is almost impossible to read because of its small size.
In the original Myst, you were able to float your mouse cursor over the environment to find out whether you could move in the direction you pointed. In Myst DS, there is no cursor so you must merely tap with your stylus; this makes movement very confusing, as you'll go flying around the environment without knowing exactly where you moved.
The puzzles are just as obtuse as the original Myst, which is a plus for those who want a second (or third or fourth) go through of this classic game. If the demo is an indicator of the final product, those unfamiliar with the game may want to find a better version on the PC. We'll have a full review when the game is released in May.
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