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Messages - Requiem

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1476
Nintendo Gaming / RE: Rumour come True? Zelda: TP Forward Compatible?
« on: January 11, 2006, 04:07:51 AM »
But brilliant to far more.

If they bust out the REV and have Link doing all sorts of crazy things, it will instantly create a HUGE demand for the REV. People who don't like Nintendo, LOVE Zelda. That's always how its been. Zelda is Nintendo's best franchise, and to make full use of it is absolutely brilliant.

I get your point about how making a Zelda REV from scratch would be better, but that doesn't make any sense. This Zelda could make a base control scheme for Zelda REV, making the newer Zelda automatically superior (control wise) based on this "experimintation" phase alone. Besides, making this game will arouse far more creativity and ideas for the next game. It's exactly like how OOT made the control scheme we know today and how Majora's Mask expanded on the gameplay. And Majora's Mask wasn't a bad game now was it? In fact, it was superior in creativity (and in gameplay in my opinion) to OOT.

It's a win-win situation. We get Zelda with REV controls now, and Zelda with better REV controls later.

NGC is right. I believe this rumor. I've said it before: No magazine would put there entire reputation on the line just for a scoop, no matter how big. And to make a rebutle (sp?) against Nintendo means that they probably do have worthwhile information.

There's no cons in this situation. Adding REV controls is nothing but a positive....and don't give that "we could be playing it now." The delay was already made for gameplay reasons, and you already excepted that.

I guess we can't no for sure until E3, but I will bet anything its true (all signs put to yes).

1477
Nintendo Gaming / RE:Market the Revolution: What's the slogan?
« on: January 11, 2006, 03:48:29 AM »
Um.....what he said ^^^

Damn (Praise) the auto-login!

1478
TalkBack / RE: Nintendo Conducts Focus Surveys for its Virtual Co
« on: January 10, 2006, 06:29:13 PM »
I could do with a few more sequels and franchises from Nintendo and Rare alone (BattleToads, MK64 WTF?!?!?!), but meh....Complaining would just waste my precious energy...

I take that back...where the hell is Chrono Trigger?! Illusions of Gaia made it. Hopefully Nintendo and Square correct there mistake.

1479
Nintendo Gaming / RE: Official DS Sales Thread
« on: January 10, 2006, 06:25:28 PM »
Damn it, I want one so bad....When are they going to release new colors in the states?

The numbers are outrageous! Does anybody know the US and Europe numbers alone?

1480
General Gaming / RE: Developer trashes PS3
« on: January 10, 2006, 06:21:11 PM »
If you want a complete run down go to nintendo-revolution.blogspot.com....


He really is trash talking the PS3. I mean, when Sony finds out, there will be some form of punishment given. Wouldn't that be enough "trash-talking" evidence?

1481
Nintendo Gaming / RE: Nintendo conducts "Virtual Console" service survey?
« on: January 10, 2006, 05:49:02 PM »
No, the weird ONES are having Rare IP's and not having BattleToads, Perfect Dark, Diddy Kong Racing, Banjo Kazooie, and Killer Instinct 64! Having Punch Out!, but not Super Punch Out! Mario tennis, but no MarioKart 64! I mean, where are the franchises? Where are the sequels?

This list just screams ametuer.

If it's true, then I am horribly dissapointed. I would of rather had ALL Nintendo games then this list of mediocrity.

1482
Nintendo Gaming / RE: They REMOVED "You Spoony Bard!"
« on: January 10, 2006, 04:03:34 PM »
Wow. I cant imagine playing standard RPGs after the experience I had with Tales....

Why arent all RPGs like that?

1483
Nintendo Gaming / RE: Rumour come True? Zelda: TP Forward Compatible?
« on: January 10, 2006, 04:00:49 PM »
Whats the difference, other than that one is easier to do?

1484
Nintendo Gaming / RE: Nintendo conducts "Virtual Console" service survey?
« on: January 10, 2006, 03:58:53 PM »
That game list BLOWS!

There are many things wrong with it, so I call this FAKE....

Nintendo wouldn't just up and make a survey. And if they would, it would be on Nintendo's site and all those that subscribe would get an email. Furthermore, this is a survey, correct? Why would Nintendo make a survey that you can't actually participate in?

1485
Nintendo Gaming / RE: No Revolution loving from the analysts.
« on: January 09, 2006, 08:53:39 AM »
Geezz.....I can't wait to veiw Holographic Disk technology. Watching DiscoveryHD already makes me drool.

I don't know about you, but clarity in a movie really breathes life into it. It makes it feel.....captivating (for lack of a better word). I was looking forward to HD-DVD or BluRay, but now.....HoloD sounds far better. Raw film with no compression.....drools.... It's like your favorite album loss-less with the channels seperated and the bass harmonized. If that can make you feel as if you were at the studio listening to them in person, imagine the video side of media. I want to see blades of grass as far as the eye can see.

P.S. Do you think a Holographic TV will come out to excentuate the media?

1486
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: January 08, 2006, 04:52:09 PM »
There not only adding REV functionality.  There finishing up the game as the delay announcement described.

Also, it may take a while to add REV functionality, because it isn't as simple as changing the camera (as Retro did with MP2). They have to go into the game and reconfigure everything; mini-games, puzzles, battle-mode, magic....everything. It won't take a whole year though...

1487
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: January 08, 2006, 04:07:36 PM »
Quote

Originally posted by: Mario
Nintendo dismisses claims of TP using Revolution controls.

http://www.eurogamer.net/article.php?article_id=62348

Thank god, I knew Nintendo wouldn't let me down.


Sorry to ruin everybody's mood, but this is basically CONFIRMATION that TP has Rev controls. The wording's tricky, but it never denied such a thing from happening, unlike the way they denied TP BEING a Rev title.

Plus, this NGC is a reputable magazine and they would NEVER make a huge article dedicated on something that wasn't for sure.

I tihink Nintendo is hiding something. Look to February....

Also, look at this....HERE

Very fishy....why would they fly them out to Tokyo?

1488
Nintendo Gaming / RE: Main Menu....
« on: January 08, 2006, 03:39:57 PM »
The xbox 360's menu is really nice. In fact, it's the best part of the entire system (excluding games). I expect the same from the REV....

Is that too much to ask?

1489
Nintendo Gaming / RE:Main Menu....
« on: January 08, 2006, 12:18:18 PM »
Quote

Originally posted by: Renny
If you don't like the GameCube menu, you haven't booted with four controllers.


What? I have four controllers....what the hell is the difference?

1490
Nintendo Gaming / Main Menu....
« on: January 07, 2006, 08:53:29 PM »
The cube load up screen was boring. Although better that the PS2, it wasn't very original or aesthetically (sp?) pleasing.

Anyway, as I was reading up on some new....news, I found these fake home screens.

CLICK HERE

Don't look at the video link....you'll just end up pissing yourself off. Instead, scroll down a bit to a post with a series of screens.

These are quite beautiful. I love the Virtual Console screen. I could see myself spending hours just looking at all the box art for past games and reading there description (as well as shopping).

Anyway, enjoy.....  

1491
General Gaming / RE: EA sends out Warnings!
« on: December 28, 2005, 02:18:47 PM »
Its weird how noone mentioned Burnout (preferably 3 or 4). It is possibly the most intense racing game ever. Play it on a big screen with a couple of friends and you have yourself a good time.

1492
Nintendo Gaming / RE: Revolution Bundled with Mario
« on: December 27, 2005, 09:03:53 AM »
Well Miyamoto's job is alot harder than you think.

They have alot riding on this next Mario, but can YOU think of any good ways to use the NRC other than replace jump with *Flick upwards*?

Ya, I didn't think so.....Let the man do his thing. It'll come out when it comes out.

1493
Nintendo Gaming / RE:What will you be able to do in Zelda REV?
« on: December 26, 2005, 09:36:48 PM »
Quote

I really like your camera control ideas for the NRC - they're brilliant. What you described would be completely intuitive and it would help the gameplay so much more. One questoin, though. In "Up C" mode, is there a way to lock the camera? Because it would be nice to run around and control the camera so extensively, but what if you want to lock it in one specific place? When you use the C-Stick, you set the angle and then it stays there. With this setup, I didn't see a way to keep it in once position.


No, I'm afraid there isn't. However, maybe a mechanic could be added to lock the camera where ever you decide to twist the NRC upright (undoing your manual control). Would that solve the problem?

Quote

But that brings up the whole debate about whether these controls actually help the game or if they are just there to make it different but don't really improve the system. The example you gave was that instead of just shooting the arrow (which you still incorporate), you would pull back the controller and press B to fire it. You even said yourself that you won't want to pull it back in many situations.


I see your point. The NRC has the ability to make gameplay more realistic; however, some gameplay we deem as fun would be incredibly hard, and thus not fun, if we had to perform those actions realistically. The NRC shouldn't make anything harder, even if that means not using the NRC at all. They should use it when it is best to use it, and only then. That is the only way you can better the product as a whole.

You see, I don't think Nintendo is out to replace EVERY aspect of a game. If they are, they would be stuffing NRC where NRC doesn't belong. Still, the bow and arrow will benefit from the NRC simply because you can aim faster and more accurately. Honestly, I see that as a worthwhile improvement.

I could do without the "pull back the arrow" mechanic until you can actually hold the bow with your other hand to aim. I added it simply because there may be some puzzles or challenges that require you to shoot a strong or weak bow. Also, imagine winning a prize similar to the Golden Scale that allows you to shoot father than before and maybe throw certian materials.

Now, I want to remind you that this problem you pointed out only comes about with items that cannot be translated well to the NRC. Even with those items being midly improved The NRC will revolutionize Zelda to the point where you will be satisfied with the change.

1494
Nintendo Gaming / RE:What will you be able to do in Zelda REV?
« on: December 26, 2005, 10:20:33 AM »
I guess it's time I add my own scheme...

I've put some thought into it and coming up with a proper control scheme is actually quite difficult. I came up with one that I think is the most complete and intuitive. I tried to find a balance between classic or IANistic controls, and revolutionary control. I feel that the balance between the two would be the most beneficial.

Well first off, I'll explain the control scheme in three parts: Link on foot; Link Attacking; and Link on horse-back.

Link on foot
----------------------

-- Analog stick -- controls Link's movement.
-- REVmote -- will effect, and or, completely control the camera. When running normally, the camera will be mostly automatic. You can point the Revmote left to look left, but you don't have complete control over it. It is more like temporary control. So you can quickly look at what's above you or to the side of you if you please, simply by pointing. However, the camera will return to normal after a short time, unless you return the camera yourself. The purpose for this is to allow precise pre-targeting. If you want to target the beast on the left, rather than the one on right, then simply point towards that beast and lock-on. Now, if you twist the controller on its side, then it will allow you complete control over the camera. It's kinda like "Up-C" in past Zeldas, except the view is over the shoulder and you can still run. So now you can look everywhere, and even zoom in or out by moving the controller forward or back. Also, I must note that the view will not always start out as over the shoulder. For instance, when your are already looking upwards and you see something of interest, you can twist the controller and zoom in without having the camera first restart behind Link. NOTE: The zoom feature is pretty limited, but the purpose for it is to allow you to target things that in past Zelda's may have been un-targetable. For example, while looking around, you see something hanging from a tree way above you. You zoom in enough to finally lock-on. Once locked-on you fire an arrow. Turns out its a chest full of rupees!
-- "A" button -- Context Sensitive. Unlike IceCold, it will handle all context sensitive situations. For example, if you have to jam a gear with a small metal beam, you first press "A" (similar to RE4) to open the view and allow direct revmote activity, then you use the revmote to pick up the beam with "B", finally, you simulate the action.
-- "B" trigger -- Whips out or sheathes sword. Once unsheathed, the revmote will handle all attacks with an assortment of pre-configured wrist flicks to control Link's attacks. Also, the camera will then switch to automatic. The revmote will also mimmick arm movements. So, if you'd like to create your own attacks you can. For example, large arm swings and stabs will actually be represented in the game. If you'd rather save your energy, you can always fall back onto the pre-programmed wrist flicks, or you can use both. This will come in handy when you need to deflect arrows and such with your sword. Remember, this is Link before he has locked-on to anything.
-- D-pad -- This will handle Link's items. Once an item is selected, depending on what item it is, you may have full control over it.  Having full control over an item will switch the camera to automatic. An example of an item that you can control is a lantern, jar, butterfly net, deku stick, or lasso. Items you don't have complete control over are a bow, boomerang, and hookshot. Don't get confused, if you have your bow out, you can "pull the arrow back", although you won't want to in many situations. You'll most likely want to fire quickly. To do so, you hold the same direction on the D-pad that selected the bow, then press "B" button. So it's somewhat of a combo move to fire. The reason for doing this is to allow you the ability to pull back the arrow if you'd like. To do that, you hold the bow button then pull back the controller to fire, then press "B" to release. This will allow you to put exactly how much power you may want in an arrow, be it a really strong arrow or a weak arrow. While holding your bow, the camera will act normally as if your running with nothing in your hand. As soon as you hold down the bow button, the camera will swoop to over-shoulder view and the Revmote will aim your bow. You can still run even while aiming.
The boomerang works in the same way. You hold the boomerang button to aim with your revmote. You can then lock-on to multiple targets by pressing Z1. To fire, you can either press the "B" button, or quickly flick your wrist. The hookshot, you simply hold the button and press "B" to fire.
Some items, such as the deku stick, will allow you complete control. So it will be very easy to light the stick in a fire, even from a fire place. You can then wave the stick to signal someone, or reach up high to light something, or maybe even light a specific candle (similar to E.Darkness). Holding the deku stick button, will allow you to chuck it. You first hold the deku stick button, draw back, then as your making the "chucking" motion, you release the deku stick button.
The lasso would work in the same way. You hold the lasso button, twirl the revmote in a circle, then release the button as you perform the "chucking" motion.
-- Z1 -- Lock-on / Return view to behind Link.
-- Z2 -- Link's Sheild. Once this button is held, you can control Link's shield anyway you like, and even thrust it forward as an attack. You can defend every part humanly possible, so even above your head.


Geez....I assure you the rest won't be as long.....



Link Attacking
----------------------

Attack mode is triggered by locking-on to something (Z1). The camera is behind Link at this point. The sword is controlled by Revmote. All items are controlled the same way.
-- "A" button -- Jump / Jump attack/ downward thrust (when enemy is down)
-- "B" button -- Unsheaths / sheaths sword (tap "B") / Roll (while moving) / charge spin-attack (hold "B")
-- Z2 -- Sheild

This will allow you to pull off complex moves such as, slice,


Link on Horse-back
-----------------------

In general, it's basically the same as "Link on foot."

-- Analog stick -- controls Link's movement.
-- REVmote -- the same as "Link on foot." You can have partial control of the camera at all times, but you can have full control with just a twist of the controller. Camera returns to automatic when sword is unsheathed.
-- D-pad -- All items are controlled in the same fashion, however they feature minor changes. For instance, when aiming your bow while on your horse, the view will be over the shoulder. The Revmote will aim, and as you aim from left to right, the camera will swivel from left/ over Link's left shoulder / over Link's right shoulder / right. This will allow you to precisely aim in all directions except behind you. You still have control of the horse, but it will automatically do whatever action it was doing before you started aiming (so if it was standing still, it will continue to stand still).
-- "B" button -- Unsheaths / sheaths sword. The REVmote will control the sword exactly the same as "Link on foot" with quick flicks attacking. However, the position of the revmote will dictate if your attacking to the left or right of the horse. You still have the possibility of creating your own attacks. For example, you can hold out your sword exactly the same way Link held it during the bridge battle against the boss. Also, you can hold your sword above your head as you charge into battle.
-- "A" button -- Speed up
-- Z1 -- Lock-on / Puts camera behind Link. You can't Lock-on to moving targets though.
-- Z2 -- Sheild

Well that's it....oh ya...the spin attack. To preform, you hold the "B" button down. The beauty of the REV is that it will allow you to charge the spin-attack as you are attacking normally. You can even run/strafe as you normally. To release the spin-attack, you release the "B" button. So you can combine moves such as, horizontal slash, stab, spin-attack, roll, downward thrust.

In my next post I show exactly how this will Revolutionize Zelda in many ways besides the obvious ones.....



1495
Nintendo Gaming / RE: Christamas is here what games did you get?
« on: December 25, 2005, 03:41:05 PM »
"Now I have to play it cuz it wa a christmas present so I am stuck cuz I watched the G4 Icons of teh series and it got me mildly interested but I want to play them in order so is it worth it to wait until I have sands of time and then get to WW or is WW good enough I wouldnt notice if I just jumped right in?"


Umm....what?


1496
Nintendo Gaming / RE: Japanese Developers comment on plans for 2006
« on: December 25, 2005, 01:02:09 PM »
Interesting....is there a link or do you subscribe to the magazine?

1497
Nintendo Gaming / RE: What will you be able to do in Zelda REV?
« on: December 25, 2005, 10:45:42 AM »
Well now that you mention it, both. We can still draw comparisons and see how a game like Zelda could work. Also, in between such comments, we could see if any of those game mechanics would lengthen the games production.

The reason for this is to find to the best of our knowledge, when TP may be finalized. In order to give a good guess we need to brainstorm any possible uses for the REVmote in a Zelda game, then add a couple months for polishing and maybe a couple months for things game related, yet not REV control related.

That's the focus, but I could careless if you want to post your control scheme just for discussions sake.

1498
Nintendo Gaming / What will you be able to do in Zelda REV?
« on: December 25, 2005, 09:51:39 AM »
I wanted to create this thread, not only so we could speculate about how this game will work, but to also find any potential game mechanics that could lengthen the production of the game. I still believe this game will come out late spring; however, it may have trouble doing so since adding in an entirely new control system and working out the bugs could potentially delay the game.

I probably should start this thread off with my own set of theories, but honestly, I don't feel like it at the moment.

1499
General Gaming / Xbox 360 hacked
« on: December 24, 2005, 08:59:05 PM »
It's not entirely hacked....yet anyway, but games have been dumped. It is only a matter of time.....

Click here

1500
General Gaming / PS3 doomed before it started?
« on: December 24, 2005, 08:57:27 PM »
I'm not sure if this was ever posted, so I took the liberty in posting it, although it is pretty old.

I would....you know....tell what this is about, but I'll let you read it instead (it's a good read).

Oh ya, before I give you the link: When kutaragi is comparing systems, try to remember that he is comparing the PS to the SNES and the PSP to the gameboy. If you remember that, your good.


Click here

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