Ok Manditor and IceCold. I've understood since we started debating. This whole time I have been trying to aleaviate (sp?) any worry or fear that you might have about this decision, but I guess it runs deeper than I had hoped.
IceCold:You want Zelda REV to be special and I understand that fact. But, why can't TP be that special game you have envisioned Zelda REV to be? Why is TP already alienated? Is it because of, dare I say, the graphics? Is it because it was announced as a GameCube game first?
I feel the ONLY reason Nintendo kept TP as a GC game was because they had already announced it as such. If they suddenly switched it to ReV, they would essentially be turning there back on those who are anticipating its arrival. Thus, pissing off far more gamers in comparison to if they added ReV functionality.
And why would gamer's feel cheated? They can still play the entire game on the GCN. The adding of features is basically a huge extra for those that take the next step. It is first and foremost a GC game, but its secondlly a REV game. Is that bad? Wouldn't you like all your games to have something extra if you purchased the next system up? For example, your gba game when plugged into the DS now has touch-screen capability. Is that such a bad thing?
I don't know about that... I'm having a really hard time believing that the Rev controller was already finalised when TP first started being developed.Maybe so, but during developement, specifically after the announcement made by Gyration, they must of considered the possibility. And frankly, that's enough, even if you don't have the actual control finalized. They can still juggle ideas back and forth. Just like how I made an entire control and camera scheme based on nothing but what the REVmote is suppose to do.
Manditor:Wow, first off, alot of words to chew there. All start with this one...
sorry to qoute rapeWould mapping the remote to MP2 help MP3 gameplay mechanics? not at all. I have the same thoughts about Zelda.Yes it would. MP2 would essentially be a test-run, as Ian eloquintely named. Maybe not a test run in our eyes. Hell it could play perfectly to us. But to Retro, that would be their first try at a new control scheme, and it can only get better the more they try. The same holds true with all games, even Zelda.
No, thats hardly a fact, and its the reason Im glad you dont work at Nintendo and I hope you never willOh come on. I can't be all that bad

. I did, infact, predict something to the affect of the REVmote by the way

.
I'm confident Nintendo wont be as mediocre as to implement old gameplay mechanics using the remote for the real Zelda rev, it will be something completly fresh. Miyamoto said it himself, "this is the last Zelda game as we know it" and its pretty obvious why, as Ian has said in many posts, it would be terrible if all that Nintendo does is map functions that are done with a button to a movement or gesture in the remote, Im personally expecting an OoTAs much as I'd like this to be true, the REV really can't change the game that much. I mean, think about it. Is Zelda going to be Third-Person? Probably. Well, that automatically means it will have some sort of camera like the one we see today, but maybe more precise. Will Link have an arsenal of weapons and items? Most likely. Well, that means that we must have some way to quickly access those items/weapons, so something to the affect of the c-stick will be present. Will Link attack with a sword? Almost definitely. So that means something to the affect of a "B" button will be present....
And it goes on and on. You really can't change the game all that much (assuming it stays third-person) or it becomes a different game. Maybe I'm not thinking out of the box enough, but I see the collaboration of what Nintedno learned while moving into 3-D and the ReVmote providing the best result for Zelda. When the two are used sybiotically, it'll make the BEST Zelda.
TP is a damn GC game, and thats its core, the only way to not make mediocre remote interface for me would be to make the game from scratch, to completly overhaul itBut why? Are you saying that the puzzles need to be controller orientated? Is that what you were trying to say with the MP example? Well if that's true, then I just told you that Zelda REV cannot change drastically. The controls can only become more transparent. Sure there may be a couple context-sensitive situation where you can control Link's hand to achieve some goal, but for the most part it'll look like Zelda games from the past, only more interactive (therefore more fun). Again, maybe we have different visions of the future Zelda, but I just can't see how it can all the sudden become some different entity.
In my mind, Zelda is the perfect example of how to make a third-person game. Zelda in third-person, is Zelda in optimum form. Adding the Revmote can only make it more interactive and more intuitive. It can't completely change the game. You'll just be able to control more things, and control them precisely. So if you could tell me just exactly what your expecting and how adding rev-capabilities to TP will hender that expection, then I may understand you.
it would be really bad if we compare TP GC mechanics with its Rev counterpartsAgain, you think there is going to be some huge change to the gameplay. I just don't get that. It can only become more precise and more involved. What do you have in mind for Zelda REV?
It's the same case with you, have you any proof that these unconfirmed Revolution features will indeed make the real Zelda Revolution better?Read my comment about your MP comparison. (under the first bold qoute)
It is a waste for me because I think the remote is fully capable of a lot more than just mapping old gen gameplay mechanics, its almost Virtual Reality, This wont trully show what its capable of, kind of the same way that analog in aLttP wont show the real capabilities of an analog stickMaybe so, but that is a problem that you must change yourself. Your expecting something akin to virtual reality. Your expectations are too high. Yes you maybe able to control Link's sword with your hand, but isn't that mapping old gen gameplay to new gen mechanics?
What are you expecting?