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Messages - Ceric

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1176
TalkBack / Re: Is Open World Enough for Zelda?
« on: June 23, 2014, 01:35:16 PM »
I will say this, I felt for the characters at the beginning of Twilight Princess.  Very much so.  Its a shame that the main problem is effectively resolved by the middle of the Game.

1177
TalkBack / Re: Miyamoto: Not the Time for Dual GamePad Experiences
« on: June 23, 2014, 11:57:11 AM »
Also need to consider how the Gamepad works.  There is a fix amount of graphic processing the Wii U can do.  Right now it can do the Screen and the Gamepad ok.  Add another Gamepad and you probably knock it to Wii Graphics not to mention the raw wireless bandwidth it has to work with.

1178
...
Also Nathan probably won't be Dick Rider due to the simple fact that the MCU will most likely use the younger Sam Nova. His Origin hits much more with the MCU and I feel Nintendo needs to strike with a Younger Hero after Phase II is finished. Take Sam's character and Age him up to the mid to late teens that Dick was when he started. 
Nintendo could use Younger Heroes ;)

1179
TalkBack / Re: Is Open World Enough for Zelda?
« on: June 23, 2014, 10:54:07 AM »
I just hoping they go back to the Original Legend of Zelda feel.

1180
... even if they lose to Germany there's probably close to a 50-50 chance of getting in via tiebreakers or whatnot.
Do you really think the US World Cup luck would put us on the Winning Side of a 50-50?

1181
TalkBack / Re: Miyamoto: Not the Time for Dual GamePad Experiences
« on: June 23, 2014, 09:51:17 AM »
The screen is the most expensive part. The rest of the GamePad uses fairly cheap parts. I've seen bananas with high quality cameras. According to an article I'm too lazy to dig up again, the parts for the GamePad cost about $80 at launch (not counting manufacturing). In 2014, that amount has only gone down so even if Nintendo insisted on making a small profit, they could get the price down to something reasonable.

Streaming to two GamePads apparently cut the framerate in half. It's feasible, but if a game isn't already running at 60 frames per second, it isn't worth it.
$80 is the cost of a Gamepad to actually buy it last I checked.  If we go by that account then Dual Shock 4 and the XBox One Controllers should easily be half the price there charging.

1182
TalkBack / Re: Miyamoto: Not The Time For Dual GamePad Experiences
« on: June 22, 2014, 07:51:49 PM »
That is the proper move right now.  If the Wii U was selling Gangbusters and that was the largest complaint then I think it be a good move.  As things are currently not a big enough niche for the R&D.

1183
TalkBack / Re: Nintendo TVii Update Brings New Features
« on: June 21, 2014, 06:45:27 PM »
Sounds like a step in the right direction.

1184
Nintendo Gaming / Re: Official Sales Thread
« on: June 20, 2014, 05:35:37 PM »
XBox One in particular is feeling hard the lack of Next Gen Exclusives since the PS4 one consistantly outperform it and the 360 is getting all the games if you don't care about performance.

1185
I forgot that the area is called Hell's Kitchen.  I know have images of the show Hell's Kitchen is what she's trying to heal.

1186
Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: June 20, 2014, 04:40:39 PM »
Crisis on infinite Hyrule:  The hero of time must assemble all the Links to fight Ganondorf Prime...while that started off as a joke, I kinda dig the idea of Link jumping throughout history and worlds gathering pieces of every Link to forge a chronocepter
Like weapon. Once its used all the other Legends are erased leaving only old man link to write in his memoirs a tale of historia.


You see him writing Hyrule Historia... inception
And at the very end of the Credits child Miyamoto finding it in a Cave that he was exploring.

1187
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: June 20, 2014, 02:37:38 PM »
Personally I'm not a fan of Customized Movesets in a fighter.

Simply I want to be able to see my enemy and know what moves they bring to the table.


Also if anything comes from Rhythm Heaven.  Elite Beat Agents should be represented.  Preferably EBA but Oundan (sp?) works for me too.

1188
TalkBack / Re: Splatoon Release Window, Modes Revealed
« on: June 20, 2014, 02:35:29 PM »
and yes, packing it in w/ a game at a premium price (WiiFit w/ balance board) would obviously work if the game was compelling enough that people need to try it. The price would not hold them back.... but i can see how Nintendo is hesitant seeing how they can't even move the Wii U itself.

True, and I don't think Splatoon is the right game for that pack in, being a new IP and all.
Let's be honest.  From what we've seen so far I don't think there is enough to this game to really justify Retail let alone the cost of an additional Gamepad.

1189
Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: June 20, 2014, 02:04:44 PM »
MULTIVERSE HOPPING like Transformers.  I raise you 1 Convoluted Timeline and I up it by having a story that goes on the current end and binds them all together to a single point.  LoZ: Crisis on Infinite Hyrule.


Or better yet.  Make the game shorter and for a New Game Plus have it hop to a totally different part timeline with the same story basic but the land, people, etc. would be different.  Do it as many times as need to cover all of them.

1190
Nintendo Gaming / Re: Official Sales Thread
« on: June 20, 2014, 02:03:01 PM »
I think we have settled on Original XBox in speaking.

1191
TalkBack / Re: Splatoon Release Window, Modes Revealed
« on: June 20, 2014, 02:01:56 PM »
It's going to be really interesting to see what the single player for this is like.
I'm sort of Curious myself.

1192
Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: June 20, 2014, 01:06:38 PM »
maybe it's after Spirit Tracks which had machinery and locomotives. Its also possible that it's Twilight Princess due to the fact that there was that that dungeon with the machinery and electricity. also it was confirmed that it's a Link in the trailer and Nintendo would simply trolling us.
I don't know.  Isn't LoZ and LoZ2 the last of the timeline and they didn't really have technology in that one.

1193
Nintendo Gaming / Re: Official Sales Thread
« on: June 20, 2014, 11:28:18 AM »
The Memory Card is probably the biggest thing to go wrong on the Vita.  I can't believe they would launch the Playstation TV and decide that they should support it aka Vita.

1194
TalkBack / Re: Capcom Shareholders Remove Takeover Defense
« on: June 18, 2014, 12:30:21 PM »
There are a few things Capcom makes that would be better not keeping exclusive but be darned the Nintendo Version be the best.

1195
TalkBack / Re: Is Amiibo Nintendo's Next e-Reader?
« on: June 18, 2014, 10:52:30 AM »
Nintendo my phone has NFC in it. USE THAT AS WELL.
Unlock the Characters Ringtone.  In my case replace Cortana.

1196
TalkBack / Re: Is Amiibo Nintendo's Next e-Reader?
« on: June 18, 2014, 09:19:14 AM »
They've already gone on Record saying that a fully leveled Amiibo would be more of a challenge than the CPU set at max level.  We can assume that it will at least be at CPU Max level intelligence at that point.

1197
TalkBack / Re: Mario Kart 8 Toys Headed to McDonald’s
« on: June 17, 2014, 01:12:00 PM »
Officially in there system Boy is referred to as Truck Toy from what I can tell.  I think Girl is Doll.

1198
Nintendo Gaming / Re: Splatoon!!
« on: June 16, 2014, 03:31:01 PM »
Make Mario and F.L.U.D.D. an unlockable character.
Better yet an unlockable game mode.  Same as the other except 1 personally randomly gets picked as Mario with F.L.U.D.D.  That person would try to get roughly 10% or so clean to win.  They have to have a longer respawn time but essential they be a trolling character.

1199
General Gaming / Re: What are you playing?
« on: June 16, 2014, 12:37:43 PM »
Played the Destiny Alpha this weekend.

I enjoyed it as a Titan.  It felt a little slower pace then some of your other FPS's but that was good for me.  The environments look good and once your on the ground there isn't any loading.  Anything periphery to the main gameplay needs fleshed out more.  Especially your team communication options.  There is a lot of depth that at the moment is a little more hidden than it should be but I expect that to be fixed by beta.  In general it was stable.

The PvP is well PvP.  Control is Capture points but they really only add bonuses to your kills.

In general though I felt the Alpha really didn't have enough content in it to make a truly informed judgement on it.

1200
I haven't heard great things about it for non-MGS fans and the feeling is its short by my understanding for MGS Fans.

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