Quote
Originally posted by: Shecky
I am king of "dark" tactics... just ask WuTang or thatguy
(or many of the others offline...)
So bring it on S-U-P-E-R, Mario.... 
First off, I believe my "dark" tactic against you was better. You selfdestructed in a doubles match to force a draw, I had my Lopunny use endure while my Golem used explosion. Me = 1, Shecky = 0

Second, if Wifi play is to be done they need to shorten matches. Here are my ideas:
Match Types:
1. Blitzkrieg Match: Basically setup for a 15, 30, or 45 turn match where the victor would win by total damage if not won in a regular fashion.
2. Liberation: A Co Op Challenge to save a city in a limited set of rounds (turns).
Rules:
1. Turns are timed (1min, 2min, or 5min caps).
2. Turn time IQ: Based on how many possible things you have to do, the timer is adjusted. For example you have 1 unit and only 1 factory, the timer would then only give you 30 seconds to finish your turn.
3. Leaving a game or disconnecting is an automatic loss.