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« on: January 14, 2009, 11:31:01 AM »
SSB64 definitely had its own style. It was a bright and happy style, but a style nonetheless. Also I wouldn't say a significant number of models were taken from other games. A good chunk of SSB's characters had never been seen in 3D before, and you couldn't mistake the models used for Mario, Link, or Donkey Kong for the ones used in their solo outings. The SSB models were extremely low-poly and simplified. It was the animations and the relative cleverness of the movesets that really made them feel like familiar characters.
I remember going into training mode and watching some of Link's animations in slow-motion. For a Nintendo 64 fighting game, I was impressed that for each of Link's item-based moves, they animated him reaching into his invisible backpack and pulling out the weapon before using it. There was a lot of attention to detail there.