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Messages - LuigiHann

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26
Nintendo Gaming / Re: Indiana Jones Staff of Kings for Wii
« on: January 24, 2009, 10:37:54 PM »
I approve of the next action/adventure Indy game that is long past due...Now to just hope that it's actually good... =(

This is key.  I'm all over a good Indy game.  In fact, I'd kill for a Zack & Wiki-type adventure game.  Unfortunately, it'll probably be closer to Tomb Raider:(

Go look up Fate of Atlantis.

27
Nintendo Gaming / Re: ESRB leaks guitar hero: modern hits
« on: January 23, 2009, 03:40:46 PM »
Nintendo Power had a short article about this, and listed some of the confirmed songs:

Wolfmother - Dimension
Coldplay - Violet Hill
Lenny Kravitz - Where are we Runnin'

Evanescence - Sweet Sacrifice
The Strokes - Reptilia
The Bravery - Unconditional

Fall Out Boy - This Ain't a Scene, it's an Arms Race
Wheezer - Everybody Get Dangerous
The Kaiser Chiefs - Ruby

The 12 Stones - Adrenaline
Tenacious D - The Metal
Atreyu - Falling Down

I don't see why they can't make these games without including a handful of songs from previous Guitar Hero games. It didn't bother me at first, but you'd think "Modern Hits" would limit itself to songs that came out after Guitar Hero 3. Aside from the somewhat intriguing idea of playing an Evanescence song in a GH game, I'm not too really impressed.

28
General Gaming / Re: Japanese style games going extinct?
« on: January 20, 2009, 03:24:44 PM »
Phoenix Wright is a pretty Japanese-style game.

29
General Gaming / Re: Sonic Team cares not for Sonic.
« on: January 17, 2009, 11:25:05 PM »
It might really suck to be the “Game Evaluator” guy at Sonic Team. He probably wrote up so many reports about games not being good enough, complete with his suggestions to fix them, which were then completely ignored.

30
Nintendo Gaming / Re: Youtube on TV (Wii/PS3)
« on: January 17, 2009, 02:20:07 PM »
You have to go into the options to turn off the bar at the bottom of the screen.

31
TalkBack / Re: Virtual Console Preview Reveals Smash Bros. for Japan
« on: January 14, 2009, 11:31:01 AM »
SSB64 definitely had its own style. It was a bright and happy style, but a style nonetheless. Also I wouldn't say a significant number of models were taken from other games. A good chunk of SSB's characters had never been seen in 3D before, and you couldn't mistake the models used for Mario, Link, or Donkey Kong for the ones used in their solo outings. The SSB models were extremely low-poly and simplified. It was the animations and the relative cleverness of the movesets that really made them feel like familiar characters.

I remember going into training mode and watching some of Link's animations in slow-motion. For a Nintendo 64 fighting game, I was impressed that for each of Link's item-based moves, they animated him reaching into his invisible backpack and pulling out the weapon before using it. There was a lot of attention to detail there.

32
TalkBack / Re: Virtual Console Preview Reveals Smash Bros. for Japan
« on: January 12, 2009, 03:08:29 PM »
Though one thing to note is that SSB has to have a graphics style that works for all these characters from different games with different styles.  You have to make a world that both Kirby and Samus Aran have to co-exist in.  I think HAL has done a great job at that.

I agree that they did a great job in that respect. I almost want to disagree with the premise, and say that it'd be awesome if each character appeared as if they had popped directly out of their own world, but I suppose that wouldn't work quite as well in practice as it does in my head.

33
TalkBack / Re: Flip Book Animation Software Proves Popular on the DSi
« on: January 11, 2009, 02:08:29 PM »
No Japanese Wii, no DSi - why am I even in Japan?

Least you got that SNES-style classic controller, right?

34
Who is impressed by it?

A lot of people seem intrigued by the "trans-port technology." It seems somewhat pointless to me, that's all.

35
Am I the only one completely unimpressed by this?

36
TalkBack / Re: Virtual Console Preview Reveals Smash Bros. for Japan
« on: January 09, 2009, 11:23:05 PM »
I actually thought that the Mushroomy Kingdom stage was a sort of satire on that concept. Some combination of "This is what happened to the Mushroom Kingdom during all those years" and "This is what the game would look like if it were developed today"

37
Not sure how literally to take this, but it seems intriguing.

Legend of OO is hilarious.

38
TalkBack / Re: DS Homebrew Developer Locks Himself in Room for DS SDK
« on: January 08, 2009, 11:40:10 AM »
Or at the very least he's acting like a jackass for laughs.

That's my guess/hope.

39
Nintendo Gaming / Re: Guitar Hero World Tour
« on: January 07, 2009, 02:42:36 PM »
It says it's free until Feb. 4.

And that's why I'm going to download them even though I don't own the game.

How do you do that?

XBox Live Marketplace. Hopefully, anyway. I'm not a gold subscriber, so I usually have to wait a week before I can download free stuff... Hopefully I'll have a chance to grab them while they're still free.

40
TalkBack / Re: ESRB Gives Rating to Guitar Hero: Modern Hits
« on: January 06, 2009, 07:33:50 PM »
Incidentally, that song is in Guitar Hero On Tour Decades. It's also one of the most fun songs to sing in the Karaoke Revolution series.

41
Nintendo Gaming / Re: Guitar Hero World Tour
« on: January 06, 2009, 07:27:33 PM »
It says it's free until Feb. 4.

And that's why I'm going to download them even though I don't own the game.

42
TalkBack / Re: DS Homebrew Developer Locks Himself in Room for DS SDK
« on: January 05, 2009, 02:49:36 PM »
Like not wanting to show high resolution footage because he fears people will steal the artwork.

Seems like he'd fit right in at Nintendo.

I assume Nintendo hasn't made any response to this? It's probably in their best interest to simply ignore it.

43
Nintendo Gaming / Re: If we can't have Tatsunoko vs. Capcom...
« on: January 03, 2009, 08:54:33 PM »
I've been thinking a Nintendo Vs Capcom game would be cool when I first heard about the "Vs Capcom" series. I also remember thinking of something like this when the Nintendo-published but difficultly-licensed Jump Superstars came out on DS, since it'd make all kinds of sense for Nintendo to use that engine for a Smash Bros DS game. However, "think it would be cool" isn't the same as "predict" or "expect," in fact, in my case, they're pretty much opposites. I think this title will fade from our consciousness just like Jump Super Stars did.

44
Nintendo Gaming / Re: Looks like Nintendo is prepping Club Nintendo in NA
« on: January 02, 2009, 01:39:46 AM »
While I do think the Hanafuda cards are awesome, I also think that a set of "normal" playing cards (a "French Deck" I guess) with a similar degree of cleverness would also be nice. The Mario Party ones aren't very classy, that's for sure.

45
TalkBack / Re: REVIEWS: Yoshi's Island DS
« on: January 01, 2009, 02:33:00 PM »
I liked MK better before the blue shell.

Blue shell was fine in Mario Kart 64. It wasn't until Double Dash that it became game-breaking

46
Nintendo Gaming / Re: Looks like Nintendo is prepping Club Nintendo in NA
« on: January 01, 2009, 02:38:57 AM »
i rather the cards be actual playing cards not hafenda or whatever. That will be neato.

There are playing cards:

https://club.nintendo.com/rewards-details/Mario+Party+Playing+Cards/10507.do
https://club.nintendo.com/rewards-details/Animal+Crossing+Playing+Cards/10508.do

I think the hanafuda cards are really classy, though.

47
TalkBack / Re: REVIEWS: Yoshi's Island DS
« on: December 31, 2008, 04:41:01 PM »
Do you refer to Mario Kart or Mortal Kombat? I agree that Mario Kart 64 is fantastic, but I basically consider that part of the "Mario Franchise."

48
TalkBack / Re: ESRB Gives Rating to Guitar Hero: Modern Hits
« on: December 31, 2008, 04:38:52 PM »
This conversation reminds me, I need to add "The 2000s" to my list of "decades that are considered by some to be devoid of musical merit." The list currently includes the 80s, the 70s, and the 90s.

49
Nintendo Gaming / Re: Theory: Tetris DS getting re-released?
« on: December 31, 2008, 04:36:54 PM »
I was also surprised to see EBA on the Club Nintendo list. Sort of the flip example of Tetris DS: Elite Beat Agents carries the Touch Generations logo, but has almost never been advertised as part of that series. :(

50
TalkBack / Re: REVIEWS: Yoshi's Island DS
« on: December 31, 2008, 03:01:31 PM »
I don't know. Mario transitioned almost flawlessly into 3D. So did Zelda. Did any other franchise fare so well? I mean, I love Yoshi's Story, but I'm well aware that most people don't.


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