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Messages - MegaByte

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2951
Nintendo Gaming / Re: Tournament of Legends (Gladiator A.D.)
« on: March 14, 2010, 03:42:33 PM »
Yes, too late.

2952
Nintendo Gaming / Re: Monster Hunter Thwii
« on: March 13, 2010, 11:24:04 PM »
in the actual game can you customize your characters?
Yes, to a fairly ridiculous level.  IMO, this game isn't going to be very fun in single player-- multiplayer is where it's at.

2953
TalkBack / Re: Fun With Faceez
« on: March 13, 2010, 11:03:34 PM »
It's hard for me to have a reason to purchase stuff like this for even $2 when free apps on the Android Market do better (and with a 5MP camera in my phone).  I really hope we see stuff more inventive than this (for instance, Glow Artisan combines the camera with something like Picross in a pretty cool way).

2954
Nintendo Gaming / Re: Wii Vitality Sensor *expanding the blue ocean*
« on: March 13, 2010, 10:02:44 PM »
Personally, I can't wait for Wii MRI Machine.

2955
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 13, 2010, 09:46:31 PM »
I played it.  While the specs seems solid (even overkill), it's obviously not a finished package.  Nobody seems to be integrating all of the features at once, so it still isn't perfect.  For instance, in their basic augmented reality demo, the automatic color changing wasn't implemented, so it would sometimes start tracking things other than the glowing ball (even though the rotational movements were still accounted for properly).  This resulted in a baseball bat tracking some guy's crotch in an unfortunate manner.  For sure, it works much better than Wii, but it's clearly not ready for prime time.

2956
Nintendo Gaming / Re: Wii Vitality Sensor *expanding the blue ocean*
« on: March 13, 2010, 09:32:11 PM »
I've seen that. But from what little I know of how they work, and how they calibrate, they can be really, really inaccurate, or even fail to get any readings if not set up perfectly, or if you've got too much hair...
The technology works a lot better than that now.  I played with it a lot at GDC 2009 and 2010.  However, the question remains how useful the brain control is.  OTOH, it's still more interesting than vitality sensor control, and you can easily use it in conjunction with the Remote (I'll upload a video showing such later).

2957
Nintendo Gaming / Re: The Grinder: Hunter The Reckoning + Left4Dead
« on: March 12, 2010, 11:34:12 PM »
If you guys have any questions for HVS, post them now so that I can ask them.

2958
Nintendo Gaming / Re: Tournament of Legends (Gladiator A.D.)
« on: March 12, 2010, 11:33:44 PM »
If you guys have any questions for HVS, post them now so that I can ask them.

2959
General Chat / Re: Game Over 3 at Giant Robot SF
« on: March 12, 2010, 11:21:34 AM »
Oh, I didn't know you actually painted your avatar!  That was one of my favorites from I Am 8-bit.  I'll have to see if I have time to stop by tonight.

2960
TalkBack / Re: Bit.Trip Runner GDC Gameplay Footage
« on: March 12, 2010, 02:31:21 AM »
Here, now that I was actually on the expo floor, not behind a window half a building away, I got some better footage with sound: http://www.youtube.com/watch?v=hwFAbnc6elY

2961
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 11, 2010, 10:37:52 AM »
The terrestrial magnetic field sensor, more commonly known as a magnetometer, can be used to keep track of orientation in conjunction with the accelerometer and gyroscope.  This is how it can keep accurate track of your movements even if the camera can't see you.  It's also used as a compass in cell phones.

2962
My one question about this is does it come with it's own vitality sensor made by EA or does it use Nintendo's for the Wii version and not support it for the other versions?
It has its own.  I think the Wii version would be problematic in its current form since it's wired to a port the Nunchuk needs.  EA's are wireless and strap onto the arms (see our site for pics).

2963
GameSpy Technology powers Nintendo's maligned online system.  Are the barriers to a successful online Nintendo game simply myths?

Todd Northcut of GameSpy Technology gave a GDC talk entitled “No More Excuses: Taking the Wii (and DS) Online. He began with a quick overview of GameSpy Technology’s business coverage. GameSpy has been providing online services for virtually every current-gen system that has been released, and in the case of Nintendo systems they provide all of the online services. GameSpy Technology is divided into four product families: connections, community, competition, and their newly-launched in-game downloadable content.

Read more...

2964
TalkBack / FEATURE: GDC 2009: The Inspiration Behind Nintendo DSi
« on: March 10, 2010, 01:55:16 PM »
Many of the features of the DSi were tried and rejected in prior hardware before ultimately converging in Nintendo’s latest handheld.

Masato Kuwahara, DSi Project Lead, spoke on the development path of the DSi at GDC 2009.  Mr. Kuwahara began by reminiscing about earlier projects before delving into DSi talk.  While the speaker worked on many of the early projects independently, the DSi design involved lots of collaboration amongst the majority of different project groups at Nintendo including hardware, software, and others.

Read more...

2965
TalkBack / FEATURE: The Future of Input Devices on Nintendo Systems
« on: March 10, 2010, 03:35:36 AM »
Nintendo's latest generation of systems changed the way we interface with games. A number of new input methods are in development for Nintendo systems.

With the 2010 Game Developers Conference starting, we take a look back at a few highlights of last year's conference beginning with some experimental technology found on the show floor.

The Expo portion of the Game Developers Conference always includes a number of companies showing off "the next big thing" in gaming technology. With Nintendo's popularity at an all-time high - much of it thanks to their innovative interfaces - several companies are trying to position themselves as creators of the newest, best way to play games. Regardless of their future success, we get a glimpse of the latest game technology and how it's being adapted for the market. At GDC 2009, Nintendo was showing off the camera capabilities of the DSi, but four other companies' technologies were available for demoing: Accelerometers from Kionix, Brain-wave control from NeuroSky, a new stylus from PDP, and MotionPlus middleware from AiLive.

Read more...

2966
Nintendo Gaming / Re: Metroid Other M
« on: March 09, 2010, 08:24:56 PM »
Yeah.  A better question would be where Galactic Pinball fits in.

2967
Nintendo Gaming / Re: Can the Star Fox series be revived?
« on: March 08, 2010, 10:43:00 PM »
Me too.  I got excited about the tunnel gameplay at the beginning of X-Scape, but then it dumped me into an open field, and I was saddened.


BTW, I've heard the Cowboy Bebop PS1 game is like classic Star Fox.  Has anybody played it?

2968
Nintendo Gaming / Re: Metroid Other M
« on: March 08, 2010, 10:34:22 PM »
But Nintendo refuses to give any kind of official timeline
There have been official ones in the past, for instance on zelda.com, but they've been inconsistent and ultimately erased.

2969
TalkBack / IMPRESSIONS: FlingSmash
« on: March 06, 2010, 07:19:19 PM »
The new name describes it succinctly.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=22702

 FlingSmash, formerly known as Span Smasher, is a unique game from Artoon that could best be described as a side-scrolling pinball game.  A darkness has invaded the land, and it’s up to your ball-shaped character to take down the bad guys by ricocheting through a number of levels.  The character design reminds me of Yoshi’s Island DS, which was also developed by Artoon.    


Each level scrolls to the side or upward with the side-scrolling areas moving left for right-handed players and right for left-handed players.  FlingSmash will require the Wii MotionPlus accessory (originally it was optional) as the developers found the game worked better by accurately sensing tilt along with force.  In the basic gameplay, players fling at particular angles to smash objects, such as enemies or bricks, or travel down corridors.  A tilt guide in the corner of the screen helps you calibrate your motions so that you can be sure you’re at your desired angle before flinging.  It’s not exactly the type of game I expected to need MotionPlus, but some interesting things can be done.    


The key to playing FlingSmash is to use full arm movements rather than wrist movements to do the flinging.  The reason is that wrists tend to jerk in the opposite direction before their intended motions, which can send the ball in the wrong direction.  Wrists also don’t have the uniform 360 degree movement that serves the game best.    


Later levels in the game introduce different ball mechanics.  In the third level, your character becomes a metal ball, which literally feels heavy – you have to swing harder to fight gravity.  A boss fight ensues at the end of each world and they are quite varied.  For instance, the first level’s boss must be attacked from the rear.  The third world’s boss stage is stationary.  You must inflict damage trying to knock the boss off of the stage—but after doing that a couple times, the boss returns with a metal helmet, making it much harder to get in an attack.    


In each level, there are five medallions, most of which are hidden.  At least three must be collected to clear the level and progress to the next one.  A secondary purpose to the game is simply racking up as many points as possible.  At the end of each stage is a set of stone columns.  Several blocks within the columns change to a red color.  Managing to break through at all of the red points yield major bonus points, but later levels require increasingly precise movements, both timing and angle-wise.  A rank is given at the end based on points scored.  Within the levels are minigames where you no longer control the ball directly.  Instead, you control a hand that acts as a paddle, facing off against an opponent in a Pong-style game.    


FlingSmash is a unique game to say the least.  The game is kind of like an ever-changing pinball game, but you’ve probably never expended this much energy playing pinball.  Its simple nature resulted in several Media Summit attendees mistaking it for a WiiWare game (Not that that’s a bad thing, but those games are less involved on average).  I, too, am skeptical regarding the game’s depth from its initial gameplay, though each world does introduce new mechanics, which could keep the game interesting.  Check below for some gameplay videos covering a couple levels and the first boss.    



2970
TalkBack / Re: New Metroid: Other M Trailer
« on: March 06, 2010, 11:40:35 AM »
When I described what was happening in Other M to a friend not very familiar with the series, that's exactly what she said.

2971
General Chat / Re: Extreme Sandwiches
« on: March 05, 2010, 04:40:33 PM »
I've been making some ****ing EXTREME pizzas.

Does that count?
Just fold it in half -- Extreme Pizza Sandwich.

2972
TalkBack / Re: New Metroid: Other M Trailer
« on: March 05, 2010, 11:25:27 AM »
In regards to the nose, couldn't it be that he just had some cosmetic surgery done? People do that in real life, you know. Why is it unthinkable that people in the future (or in other galaxies) would do the same? So that's how you can explain something like that.

But in the end, does it really even matter?
It matters because if you're going to put in a huge effort to make a cinematic game, you should at least be consistent in your modeling.  But, if there is an actual reason for the change, that matters too.

2973
TalkBack / Re: New Metroid: Other M Trailer
« on: March 05, 2010, 02:19:41 AM »
Speaking of human designs, WTF happened to the Adam's nose in the in-game model??


2974
TalkBack / Re: New Metroid: Other M Trailer
« on: March 05, 2010, 02:16:28 AM »
But to be fair, are the characters in the Metroid universe even humans?
I guess that depends how accurate the comic is (you'd think it is, considering that this is the first mention of K-2L, which is later covered in the games), but it would indicate, yes.

2975
Nintendo Gaming / Re: Metroid Other M
« on: March 04, 2010, 02:00:23 AM »
Nintendo is co-developing this.  It has more than just Nintendo's supervision.

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