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Ray Romano, John Leguizamo, Denis Leary and Jay Leno Lend Their Voice Talents to Hit Game Ice Age 2 The Meltdown on Nintendo’s New System
LOS ANGELES (September 25, 2006) – Sierra Entertainment announced today that the video game Ice Age 2 The Meltdown, based on the worldwide blockbuster animated film from 20th Century Fox is being developed for Nintendo’s highly anticipated Wii console and will be available at retailers nationwide this holiday season.
Ice Age 2 The Meltdown for Wii will utilize the full capability of Wii and its unique controller.
“We are excited to bring such an entertaining game to such an innovative platform," said Cindy Cook, chief strategy and marketing officer, Vivendi Games. “Ice Age fans and gamers of all ages will without a doubt enjoy embarking on this new adventure, within the game itself and as part of the truly unique Wii experience Nintendo is bringing to consumers."
Elie Dekel, executive vice president, Fox Licensing & Merchandising, added, “Ice Age is an amazing franchise and the perfect fit for Nintendo’s next generation platform. Ice Age 2 promises to utilize the Wii’s specs to the fullest capacity for a great gaming experience. Thanks to the cooperation of much of the voice talent from the film, fans will get to explore a true extension of one of the year’s biggest blockbusters."
Yet again, we've gone and filled the cup to the brim with a four man podcast. Evan, hosting again, asks Jonny, Stan, and Karl pertinent questions regarding the Wii remote speakers, the depth of third party support Wii needs to succeed, and our recent glut of controversial articles.
Episode 19: For the Sake of Controversy
You can also listen to the podcast on Odeo.
Wii Megaton. . .one week later. Don't think your mail and comments go unnoticed. What with Evan's Zelda editorial, Karl's questioning the potency of the Wii controller, Jonny's reign of terror, and Stan's Mario Tennis review (What? Again?), we've all had our share of controversy here at PGC. We've decided to discuss a few of these controversies and possibly create some more as we discuss what third party support is needed for the Wii to be successful. But then there's that darn policy that Jonny mentions...
However in order for us to be successful in stirring the pot, we need you, our fair readers and listeners, to comment, send email to our podcast address, and of course review us (your big chance to strike back!) on iTunes.
And though Evan stole his own thunder last night, we're also announcing the big Naruto/Radio Free Nintendo contest.
Thanks for listening, and Sweet Pete says, "Hi."
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood.
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Originally posted by: KDR_11k
Bloodworth: Wasn't the XBox incapable of encoding DD in realtime and could only use it for cutscenes and such where it could start encoding the audio a few seconds before it's played?
One of Cartoon Network's Top–Rated Shows Comes to Game Systems
Chicago – September 25, 2006 – Midway Games Inc. (NYSE:MWY), a leading interactive entertainment industry publisher and developer, today announced that The Grim Adventures of Billy & Mandy™ video game has shipped for the PlayStation®2 computer entertainment system and Nintendo GameCube™. Gamers can play as any of 15 characters from one of Cartoon Network's most popular television shows in the fighting/adventure game, which is also scheduled to be available for Nintendo Wii™ and Game Boy® Advance in November of this year.
"The Grim Adventures of Billy & Mandy features a unique brand of humor and animation that translates perfectly to this intense, frenetic video game," said Steve Allison, chief marketing officer, Midway. "We have worked closely with Cartoon Network and show creator Maxwell Atoms to ensure the game retains the unique energy of the show, and we're excited to bring Grim, Billy, Mandy and their friends to video game consoles."
"We have a very successful relationship with Midway," said Christina Miller, vice president of U.S. consumer products for Cartoon Network Enterprises, the networks' global merchandising division. "They really understand the fun and humor that sets Cartoon Network apart and they are able to translate that into exciting gaming formats for our fans. 'The Grim Adventures of Billy and Mandy' is no exception."
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Originally posted by: UncleBob
And they sell girl's panties in vending machines.
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Originally posted by: Ceric
Think of all the Under 18 people who comes to these boards and website.
chuckles