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Topics - theaveng

Pages: [1] 2
1
Nintendo Gaming / Did you find the Triumph Forks yet?
« on: April 04, 2003, 07:56:24 AM »
I've been searching and searching and haven't found them yet!

Yort (troy's dumber twin)

2
Nintendo Gaming / Mini-Games...Boring... I prefer the NES Classics
« on: April 04, 2003, 06:32:50 AM »
Ahhh... now *here's* a fun game!  No pointless collection fests (okay some...but they're minor).  Just pure, unadultered battles and blood!  heheh

Troy

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Nintendo Gaming / Mini-Games...Boring... I prefer the NES Classics
« on: April 04, 2003, 06:32:49 AM »
I just bought this game last night, and I'm confused.  When my character falls off the edge, why does he keep coming back?  Also, what's the deal with all the junk laying around on the screen?  

Troy
 

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Nintendo Gaming / Mini-Games...Boring... I prefer the NES Classics
« on: April 04, 2003, 06:32:48 AM »
Quote

Bloodworth wrote: ...you're wasting all day complaining in topic after topic. If playing games is such a big chore for you, then go out and find another hobby.
Translation: You are only allowed to express politically-correct opinions (i.e. all games are great), and if you don't some moderator will lock your thread and free speech suppressed.  What a load of crap.

I hate censorship as much as I hate Saddam.
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My point, which is completely valid, was merely that I'd rather go play Pac-Man or Mario 1 then waste time playing mini-games in modern epics.  Like that stupid Strength Test (button-pounding) in Starfox Adventures... not only was it a pain, it wasn't even fun.  I get annoyed when Modern Game Developers fill their games with pointless and uninteresting mini-games... especially when those mini-games are compulsory.  It's basically "padding" the game to make it longer.  Pointless Filler.

That is all.  That is my opinion, and I AM entitled to express it even if the majority or the moderators disagree with me.
Troy      

5
Nintendo Gaming / Mini-Games...Boring... I prefer the NES Classics
« on: April 04, 2003, 06:32:46 AM »
Anyone got them?  I looked around and couldn't find them here on the website.  What I'm looking for is the *Sound Chip* information.  How many bits, number of channels, et cetera.

Thanks,
Troy

6
SPOILERS

So... why was there some Kokiri boy in the Wind Temple?  What happened to Link #1's Kokiri female friend?  (Sorry forget her name.)





Kokiri Forest/Deku Tree - from Ocarina

Ruto/Laruto - the fishgirl from Ocarina

Hyrule Castle - from LOZ, Link to the Past, Ocarina

Any others?

7
Nintendo Gaming / Mini-games in Modern Games are Boring
« on: April 02, 2003, 01:43:39 PM »
I was playing Zelda: The Wind Waker today, and one of the mini-games was to take a picture of some woman, had it to some man, then wait a day, and go find the pair on a date... all just to get a lousy 1/4 heart.  In Final Fantasy 10, there were the annoying temple mini-games where your only reward was to open the door and escape from the torture.  Starfox Adventures also had these annoying mini-games around every corner.

Why do modern developers put these mini-games in their modern releases?  Not only are most of these mini-games *not* fun... they aren't even challenging.

I'd rather load up MAME and playca little Pac-Man or Asteroids or dozens of other arcade classics.  Or maybe some Mario or Pitfall or Metroid action on the ancient Atari/Nintendo.  Those are FUN, CHALLENGING "mini" games... the mini-games in modern epics are not.

Troy (stepping away from the complaint box)

P.S.  I hope I don't offend anyone.  I'm merely expressing my honest opinion.  Where possible I skip the mini-games.

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Nintendo Gaming / Mini-games in Modern Games are Boring
« on: April 02, 2003, 01:43:36 PM »
I took a break today from playing Zelda to watch the Iraq War news.  I was going to leave the GameCube turned on, because I figured it wouldn't harm anything to leave it on for that short 30 minutes.  But then I noticed that the disc was still spinning.

I opened the tray, which made the disc stop spinning, and then closed it again later to resume my game.  I took Link through a door and into... and empty abysss!  haha!  The Zelda program couldn't "kickstart" the disc and make it spin again, so it didn't load the data.

Anyway, why does the GameCube keep the disc spinning even when it's not reading data?  That seems like an awful lot of un-necessary wear-and-tear to keep the disc constantly spinning.

9
Nintendo Gaming / Mini-games in Modern Games are Boring
« on: April 02, 2003, 01:43:34 PM »
I haven't played any yet.  I assume *some* GameCube games have voice-overs?  Zelda/Mario/Smash Brothers Melee do not.  What about others?

Troy (Sidles off)  

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NWR Feedback / media.planetgamecube.com not functioning
« on: March 31, 2003, 10:54:20 AM »
I started downloading those P.N.03 movies, and it suddenly stopped for no reason.  Now, despite trying all afternoon, I can't connect to the server.

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Nintendo Gaming / Where are the cell-shading naysayers?
« on: March 31, 2003, 05:38:07 AM »
They seem to have disappeared now that Zelda is in their hands.  Maybe they've learned not to judge a game before they've played it.

12
Nintendo Gaming / Where are the cell-shading naysayers?
« on: March 31, 2003, 05:38:03 AM »
Gorgeous graphics.
Beautiful surround sound.
So why do I find the Wind Waker to be... well, boring.  Besides the extremely-long and uninteresting sea voyages, I'm finding Wind Waker to be a rather un-interesting game.  I'm not sure why?  I really enjoyed Ocarina of Time.  The story was compelling, the characters interesting, the dungeons fun (although the water temple got tedious).  But not so with Wind Waker upto Dungeon #3.  I hope the game gets better later.

Troy (Sidles away)  

13
Nintendo Gaming / Proper Chronology for Metroid / Samus?
« on: March 31, 2003, 03:49:59 AM »
Metroid Prime
Original Metroid
Super Metroid

Is that correct, storywise?  Where does Metroid Fusion fit?

14
Nintendo Gaming / Games with "hidden" loading times
« on: March 31, 2003, 02:44:42 AM »
Starfox Adventures
Metroid Prime

While most games pause and give you a blank screen (like Zelda:WW) to load the next level or room, the above games hide the loading time by streaming data from the disc to the console as your running down tunnels.  Any other games use "hidden" loading times?

15
For example, use Metroid Fusion to unlock Metroid Prime's extras?  I'm guessing no.

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Nintendo Gaming / Starfox Adv. = Zelda. So why don't people like it?
« on: March 28, 2003, 02:28:29 AM »
Bought it last week, played it this week, and I thought Starfox Adventures was just like Zelda = Move from dungeon to dungeon.  Solve puzzles to open doors.  I don't really enjoy Zelda's puzzles, but given that Starfox followed that same style, I am surprised so many people, especially Zelda fans, did not enjoy it.  

And of course the graphics are absolutely beautiful.  Rare has some amazing artists working for them.  
(Maybe this is why they moved to Xbox?  To get the absolute best graphics possible on a console?)

17
NWR Feedback / I'm having a duplicate posting problems
« on: March 26, 2003, 05:32:35 AM »
I post a message, click *once*, and then end up with 6 copies of the message.  I have no idea what's wrong.  But I do know this:

(1) This problem only exists at planetgamecube.  It does not happen at n-philes, psxnation, lemon64, atariage, or xboxforums.net

(2) Following Rick's advice, I do not click refresh or multi-click my mouse.  I click once and then wait.

Any ideas of why this is happening?

18
Nintendo Gaming / What's the difference between Ruby and Sapphire?
« on: March 24, 2003, 05:06:04 AM »
I read the reviews here, and they read exactly the same.  So, what are the *differences* between the two games?

19
Nintendo Gaming / Metroid Prime Discussion
« on: March 22, 2003, 09:31:47 AM »
Quote

Originally posted by: theaveng
You would have a good point if this was a book, but it isn't. This is a video game... key word: video. They should be using videos to tell the story.

Quote

Originally posted by: blackgriffen
Believe it or not they were called video games before they had videos in them.
Yes, I know.  Look at my signature... I've been playing video games since 1977.  However, *today's* video games have the ability and ample 1,500,000,000 bytes of space to include talking video logs from the Chozo/Pirates instead of text, so why not use that ability?  In my opinion, they should have.

Quote

Originally posted by: blackgriffen
Text is longer lived, doesn't require a special player, or special recorder. It also doesn't require a power source, and if you're leaving messages for someone in the future, as the Chozo were, you shouldn't depend on the presence of a functioning power source.  
 If Samus' suit can translate text, it can certainly translate any digital video.  And power?  If the Chozo were concerned about power loss, why not use conventional doors instead of powered?  I don't think power loss was their primary concern.

Quote

Originally posted by: blackgriffen
It's a waste of space to make videos when text will serve the same function (in both the game's reality, and our own where cut-scenes take up a lot of disc space).
Good point, although Kingdom Hearts was able to include 11 full-sized levels and 4 hours worth of cutscenes.  With half as many levels, I'm sure a similar amount of cutscenes could have been squeezed into Matroid Prime.  It's just a couple of video logs... something to break up the monotony.
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All of the above comes to this: I found the *routine* of running into a room/scanning/reading, running into the next room/scanning/reading, repeat over-and-over-and-over to be very tedious.  It was okay for the first 10 hours, but the last 15 was a real chore to finish.  And in my *opinion* video logs to break up the monotony of a very, very long game would have been nice.  Final Fantasy does it.  Zelda: Wind Waker does it.  IMHO, Metroid should have done it too.

20
Just downloaded that movie, and it looks weird.  I can see using the cartoon style on something like Spider-Man or Super-Man or Kingdom Hearts (Disney), because those genres are already hand-drawn media (comics/cartoons), but a first-person shooter in cartoon style?  No.  It just doesn't work.  I almost fell off my chair I laughed so hard.  It looked "cute" or "kiddie" but not a game I could take seriously.

21
Nintendo Gaming / The Music Volume I Use = 50%
« on: March 19, 2003, 09:12:13 AM »
I find fighting, adventure, and shooter games set the music volume WAY too high.  I always turn the music volume down to 50%.  

22
Nintendo Gaming / February Console & Game Sales (NPD)
« on: March 18, 2003, 03:29:24 PM »
-----: February TOTAL (North America)
PS2: 484,000 16.8 million
XBX: 197,000 5.0 million
GCN: 164,000 3.8 million




Top 10 Selling Games for PS2 for February 2003
1 THE GETAWAY Sony 304,069
2 GRAND THEFT AUTO:VICE Take-Two Interactive 182,837
3 THE SIMS Electronic Arts 171,142
4 YU-GI-OH! DUELISTS Konami 147,493
5 DEVIL MAY CRY 2 Capcom 116,067
6 XENOSAGA EPISODE 1 Namco 114,896
7 .HACK: INFECTION Bandai 95,066
8 DRAGON BALL Z:BUDOKAI Infogrames 81,724
9 MADDEN NFL 2003 Electronic Arts 75,419
10 SOCOM:U.S. NAVY SEALS Sony 59,647

Top 10 Selling Games for Xbox for February 2003
1 T.CLANCYS GHOST RECON Ubi Soft 60,606
2 T.CLANCY'S SPLINTER Ubi Soft 59,508
3 HALO Microsoft 54,857
4 DOA: BEACH VOLLEYBALL Tecmo 47,886
5 LORD OF RINGS: TOWERS Electronic Arts 33,521
6 INDIANA JONES:EMPEROR LucasArts 26,131
7 MECH ASSAULT Microsoft 26,689
8 TIGER WOODS PGA 2003 Electronic Arts 22,725
9 MEDAL HONOR FRONTLINE Electronic Arts 21,195
10 NBA LIVE 2003 Electronic Arts 21,143

Top 10 Selling Games for GameCube for February 2003
1 METROID PRIME Nintendo 68,873
2 MARIO PARTY 4 Nintendo 60,539
3 SUPER SMASH BRO MELEE Nintendo 47,771
4 LORD OF RINGS: TOWERS Electronic Arts 30,600
5 ANIMAL CROSSING Nintendo 27,813
6 SKIES OF ARCADIA LGND Sega 24,881
7 SUPER MARIO SUNSHINE Nintendo 23,866
8 STAR FOX ADVENTURES Nintendo 29,715
9 RESIDENT EVIL ZERO Capcom 30,297
10 GODZILLAESTRY MELEE Infogrames 19,885
- NPD TRSTS



February Software Sales (DOLLARS)
Rank Title Publisher
1 PS2 THE GETAWAY Sony
2 PS2 GRAND THEFT AUTO:VICE Take-Two Interactive
3 PS2 THE SIMS Electronic Arts
4 PS2 YU-GI-OH! DUELISTS Konami
5 PS2 DEVIL MAY CRY 2 Capcom
6 PS2 XENOSAGA EPISODE 1 Namco
7 PS2 .HACK: INFECTION Bandai
8 PS2 DRAGON BALL Z:BUDOKAI Infogrames
9 PS2 MADDEN NFL 2003 Electronic Arts
10 PS2 SOCOM:U.S. NAVY SEALS Sony
11 PS2 T.CLANCY'S GHOST RECON Ubi Soft
12 GBA YU-GI-OH! DUNGEON DICE Konam i
13 PS2 NBA LIVE 2003 Electronic Arts
14 PS2 ATV OFF ROAD FURY 2 Sony
15 XBX T.CLANCY'S GHOST RECON Ubi Soft
16 XBX T.CLANCY'S SPLINTER Ubi Soft
17 PS2 DARK CLOUD 2 Sony
18 PS2 LORD OF RINGS: TOW ERS Electronic Arts
19 PS2 MORTAL KOMBAT: DEADLY Midway
20 XBX HALO Microsoft
21 PS2 TIGER W OODS PGA 2003 Electronic Arts
22 PS2 KINGDOM HEARTS Square EA
23 XBX DOA: BEACH VOLLEYBALL Tecmo
24 GCN METROID PRIME Nintendo
25 GCN MARIO PARTY 4 Nintendo  

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Nintendo Gaming / Console Reliability (~82% for all of them)
« on: March 11, 2003, 08:07:27 AM »
I took polls on various websites to discover how reliable today's game consoles are.  Here are the results (rounded to the nearest integer):

Gamers Who Still Own Their Original Console:
GCN 84%
XBX 82%
PS2 81%

Sources:
http://forums.n-philes.com/showthread.php?s=&threadid=8916
http://www.xboxforums.net/showthread.php?s=&threadid=3586
http://www.psxnation.com/Forum/cgi-bin/ikonboard.cgi?;act=ST;f=1;t=1923
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Note: I recognize that this poll was done using informal methods.  If anyone has better numbers from a different source (say, Consumer Reports?) please share.  Thank you. :-)



 

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Nintendo Gaming / How does the Gameboy Player work?
« on: March 10, 2003, 06:06:09 AM »
I figure there's three possibilities:
(1) It's a software emulator that makes your GameCube think it's a Gameboy.
(2) It's the actual Gameboy hardware, but replaces the LCD with the BameCube's display.
(3) Totally different hardware.

Which one is the correct answer?

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Number of games rated higher than 90%
GCN = 5
PS2 =  5
XBX =  2
Source: http://www.gametab.com/cat/ps2

Looks like I picked the right systems!

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