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Messages - ruby_onix

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76
General Chat / RE:Free EGM subcriptions for all!
« on: May 25, 2006, 04:39:19 PM »
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Originally posted by: IceCold
I signed up for the EGM one, but after I had filled in the information and clicked, there was no confirmation screen or anything. It went straight to some other Cyber Games site or something. Is this a concern?

I signed up for the Cyber Games thing it sends you to, and there's no confirmation page or anything for that one either. You probably don't need to do it. Plus after I signed up, it said something about me not being able to participate in thier tournaments since I'm Canadian.

77
TalkBack / RE:Nintendo of America Promotes Three Executives
« on: May 25, 2006, 03:00:53 PM »
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Originally posted by: Ian Sane
"As President of NOA, Reggie can literally do whatever he wants, as long as he thinks it's in the best interests of NOA, and as long as the shareholders (who are primarily NCL, and may have conflicting interests) don't disagree."

So in other words he doesn't really have any power at all.

True, but the part of NCL that rules NOA is now led by Tatsumi Kimishima, an apparently ineffective leader who doesn't seem to have any opinions or ideas one way or another and is easily swayed, which means that the shoe is on the other foot, and NOA is unstoppable now. Two pronged assault replacing a handicap for the win.  

78
TalkBack / RE:Nintendo of America Promotes Three Executives
« on: May 25, 2006, 02:23:30 PM »
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Originally posted by: Ian Sane
So what does President of NOA actually mean?  Like what part of his job is different than before?

As VP of Marketing, Reggie's job was to look cool and sell us on whatever came down from Iwata (because the middle link in the chain, Tatsumi Kimishima, didn't appear to have any voice of his own, and seemingly got promoted for it). The only power he had was that he was able to say "C'mon, you're breaking my balls man" whenever they ordered him to do anything he didn't want to do (like pretending that Iwata powns Reggie at videogames in an attempt to make Iwata look cool, or introducing the Wii name, or having lunch with nerdly fanboys in McDonalds), which is apparently more power than Nintendo ever gave anyone else in his position.

As President of NOA, Reggie actually sets the policy in this part of the world. Change the system's name back to Revolution? Done. Black console available at launch instead of purple or white? Done. Cancel the GBA to put all focus on the DS? Done. Cancel the DS to put all focus on the GBA? Done. Price cuts all around? Done. Ban Sega from the Virtual Console? Done. Shut down Nintendo power? Done. Put demo discs in Nintendo Power? Done. Put thirteen years worth of unused official Zelda manga into Nintendo Power? Done.

As President of NOA, Reggie can literally do whatever he wants, as long as he thinks it's in the best interests of NOA, and as long as the shareholders (who are primarily NCL, and may have conflicting interests) don't disagree.


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Originally posted by: UncleBob
So this means there's some kind of openings, somewhere, right?

Reggie, will you hire me?  I'll lick the blood off your boots so they'll be shiney and clean for all your important meetings.

You do know that that's ass-blood, right?

79
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 25, 2006, 01:56:34 PM »
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Originally posted by: pap64
And don't give me any of the "The game has been development for over a year" bullcrap. Just because the game appeared at E3 it doesn't mean that the game is FINISHED.

The game was FINISHED over a year ago. It didn't appear at E3. It appeared at LAST YEAR's E3.

Seriously, since Nintendo split the game into two versions, I don't see why they ever bothered to delay the GameCube one.

There's no way Nintendo is going to come out ahead after all this in my eyes, unless they re-merge the package back into one game with two discs. That would literally solve everything. But Nintendo's too cheap to ever do that.

80
Nintendo Gaming / Six million Wiiis at $250 apiece?
« on: May 25, 2006, 02:06:03 AM »
Bloomberg Japan

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Originally posted by: Babelfish
As for Wii 20000 5000 Yen or less

The forest benevolence ocean special duty which interviewed in Osaka 20000 5000 Yen or 250 dollars or less made ? thing clear concerning the price prospect of Wii.


Quote

Originally posted by: Babelfish
As for the present term shipment quantity of game machine "Wii" for the next generation home of sale schedule 600 ten thousand units, as for number of shipments of the game software 1700 ten thousand are planned in December period.

Nintendo plans to ship 6,000,000 hardware units, and 17,000,000 games (almost three games per-person), through December?

FYI, the DS sold somewhere around 3 million units in Japan and America combined during it's first holiday season.

81
Nintendo Gaming / RE: Halogen lights confuse Wiimote
« on: May 25, 2006, 01:30:25 AM »
If the halogens are messing with the infared between the Wiimote and the sensor bar, then odds are that they similarly mess with the infared of your TV/VCR/DVD/Stereo remotes. So yeah. If you can't have a TV in your living room because your fancy lights mess with it, then you probably can't have a Wii.

82
TalkBack / RE:Miyamoto on Wii, Competition
« on: May 25, 2006, 01:20:43 AM »
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Originally posted by: PGC NewsBot
<small>"When we first thought about it, myself and others felt that the name Revolution was very appropriate to what we were doing," Shigeru Miyamoto told me recently, "but [Revolution] is a name that was almost threatening to non-gamers. It wasn't acceptable. So we thought this was more friendly and inviting."</small>

"Eunuch" is a very non-threatening name. And it's actually a real word. Of course, it is a little hard to spell.

83
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 18, 2006, 11:01:14 PM »
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Originally posted by: Jonnyboy117
Part of the cause for this whole argument is that Nintendo had decided for some bizarre reason to sell two nearly identical versions of Zelda.

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Originally posted by: Nintendo
After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess. Consequently, we're announcing a new global launch in 2006, after the conclusion of this fiscal year (March 31). We'll provide a specific date at a later point in time (LOLz, no we won't). While this may come as a disappointment to many eager fans, it will absolutely enrich the game and make it a multi-million seller (if we count all the different versions). BTW, we will also be enriching ourselves, since we'll be charging extra for these sold-seperately improvements. That's just good business. Hey wait? Why didn't we just launch the GCN version right now? Ah well. No biggie. See you next year!

84
Nintendo Gaming / RE:Final Fantasy III port to PS2?
« on: May 18, 2006, 10:31:09 PM »
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Originally posted by: vudu
Wouldn't that requite translation?  And doesn't translation require messing around with the supposedly impossible to crack code?

Translation is easier than porting. Just find the script, delete the hex codes that point to Japanese letters, and replace them with ones that point to English ones. Porting means trying to get the entire game to run on something it wasn't built for.

85
General Chat / RE: Official Avatar Discussion
« on: May 18, 2006, 02:53:25 PM »
Okay. I'll go back from near-nude Samus to cute-undie Samus.

86
Nintendo Gaming / RE: Final Fantasy III port to PS2?
« on: May 18, 2006, 02:46:23 PM »
FF3 DS supposedly doesn't make much use of the DS's unique features.

And it's "better than PSone" graphics were probably somewhat expensive to produce, and since they're polygon-based they could very well look better if ported to the PS2.

And while the original version apparently can't be ported, nor can it be the foundation of a remake, it can pretty easily be emulated and tossed in for free with a full remake.

And the latest FMV shots are in a 4:3 aspect ratio, at just about 640x480 resolution (600x450), which is totally wrong for the DS, but just right for a home console.


I figure if the FMV shots aren't direct confirmation of a PS2 port, they're at least a giveaway that Square's building the game to be the definitive version of FF3, to be used now and in the future, and not just a custom-tailored DS-exclusive game.

87
General Chat / RE: Official Avatar Discussion
« on: May 18, 2006, 01:36:42 AM »
I powered up Samus' zero suit by changing it's color. It's much better this way.

Edit: Now she just needs to ditch the space-helmet hairdo and she'll be back to being perfect.

88
TalkBack / RE:Wii 'Classic Controller' Revealed
« on: May 17, 2006, 11:36:31 PM »
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Originally posted by: nemo_83
The last thing Nintendo needs to do with their "classic" controller is take away the fourth shoulder button.  The worst thing about the Cube controller (other than the nipple cstick, fisher price coloring, the round B button, and useless dpad) was the lack of a fourth shoulder button.

One of us... one of us... one of us...

Quote

(I am going to assume they plan to make it so the remote is inserted into the pad for right now because a billion dollar company bragging about how smart they are at making controllers should be able to see how ridiculous it is to tell users let the remote hang from the pad's cord between your legs).

8====D

Wee.

89
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 15, 2006, 07:51:56 PM »
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Originally posted by: IceCold
Hey... I thought of that idea!

I think just about everyone wanted the four diamond buttons and the second trigger within a couple minutes of the remote being unveiled, but then I think you suggested moving the D-pad to the bottom, which perfected the entire change.

I'm totally willing to give you credit for it, because I think it's a great idea, and I'm just annoyed that Nintendo wouldn't hear it.

90
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 15, 2006, 02:50:37 PM »
Yeah, I just read that and came back here.

It's just more hinting and teasing, and it conflicts with Reggie's clear statement from February about it being a hardware limitation.

http://www.planetgamecube.com/newsArt.cfm?artid=11050

I'm not sure how to take it. It's possible that they changed the hardware, but they're not allowed to say that they did, because of the all-important hardware secrecy and specs not mattering and whatnot. Or it was never really a hardware limitation, and more of a strongarm tactic, which they didn't want the public to know about but now they can't afford so they're backing off. Or the hints from Perrin and E3 are just lies meant as a delaying tactic, so that when people finally get peeved about the controls in the Wii version of Zelda they might be scattered and not have a unified voice.

None of which are scenarios that I like. But I'll take one of the two that result in non-borked controls.

91
General Chat / RE: Official Avatar Discussion
« on: May 15, 2006, 02:20:12 PM »
I'm being oppressed! Literally!

92
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 15, 2006, 02:02:57 PM »
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Originally posted by: Hostile Creation
Still not sure which version I'm going to get.  It'd be nice if the Wii version supported a Gamecube controller (since the controller is compatible with the system), but I may just get it for cube.  We'll see.

No. The GameCube controller isn't compatible with the Wii. Those ports are inaccessable to Wii games, and only function when the system is in "GameCube mode". Wii games will control exclusively with the Wiimote.

And you people thought I was crazy to complain about such a thing.

Oh wait. I'm forgetting the Shell. The Shell is perfect. The Shell will be tailor made, in different forms for each and every game that could possibly use one. And free. They will come free with those games. Yeah, I forgot.

93
Nintendo Gaming / RE:Star Fox DS
« on: May 15, 2006, 01:42:58 PM »
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Originally posted by: Ian Sane
What's the point of making it control like this anyway?

Lack of analog.

Personally, I imagine dragging the nose of an Arwing around with a stylus will be a lot more intuitive than trying to control Mario with a thumbstrap, but all the double-tapping stuff doesn't sound good. Buttons are your friend. Gestures are not.

(Needs voice control. "Do a barrel roll!")

94
Nintendo Gaming / RE: Wii's hardware
« on: May 15, 2006, 01:24:56 PM »
I think they said during the "Wii24" online thing that the Wii will be one of those systems that's powered up all the time, just in sleep mode, like the PS2, and that will contribute to shorter startup times (like the PS2, LOL).

95
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 15, 2006, 12:49:36 AM »
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What does not work is the D-Pad item usage. The D-Pad is just too far up on the Wii Remote. Switching between items on the D-Pad is laborious since you must reposition your hand to reach it. Nintendo seems to have gone out of their way to make your thumb naturally rest on the A button, but at the cost of alienating the D-Pad from normal gameplay usage. This is an inherent problem with a vertical controller, and will not be alleviated unless the buttons are repositioned. Another problem with the D-Pad is that it just doesn't feel good to use items on it, especially when compared to the C buttons or the X, Y, Z combo from Wind Waker.

I've said it before and I'll say it again.

Replace the D-pad and A button with a traditional four-button diamond. That means you're losing a button, right? No problem. Put in a second trigger, to match the nunchuck. You still want a D-pad? Sure, put it on the bottom of the remote, instead of those two redundant buttons. Voila! Problems solved. And now you can use the remote for more Virtual Console games than just the NES.

Of course, I'm wasting my breath by saying it, because Nintendo's committed.


BTW, has it been confirmed that TP will actually come in two different sold-seperately SKUs, and it's not just two different builds of the game? Like, is there any chance that the Wii version be included as a free "bonus disc" inside the case of the GameCube game?

Edit: Yeah, I just checked the press conference video. Reggie says Nintendo will "launch two different versions". That kind of sucks, because making the Wii version a bonus disc wouldn't force anyone to choose, and it would deflect all of the negativity they've drawn due to the "it's a GameCube-only game, because we owe it to GameCube fans" insisting that Nintendo was doing, as well as all the complaints that Wiimote control is a "tacked-on gimmick".

96
Nintendo Gaming / RE: It's Happening: Phoenix Wright 2!
« on: May 15, 2006, 12:29:54 AM »
It wasn't so much a "relaunch" as a small reprinting. Online stores picked it up and were sold out in about a week. NPD said that only about 500 units sold in March (compared to zero in February), but they don't track the online stores or any mom-and-pop videogame stores (aka: the only ones smart enough to get in on the reprint).

NCSX says that the next reprint is coming at the end of the month. You'll probably have to ask local stores if they're getting it. If they don't know if they are, it means they're not.

97
TalkBack / RE: IMPRESSIONS: Final Fantasy III
« on: May 13, 2006, 06:55:34 PM »
In FF4 characters were left and right handed, so if you equipped their weapons to the wrong hands, the attack power would be reduced. I remember Rosa and bows always meesed me up. Which hand uses the bow, and which one uses the arrows? I think Yang (Monk class) and Edge (Ninja class) were both ambidextrous, so it didn't matter what hand you used, and they were also capable of dual wielding. Although I don't think Yang was even capable of equipping a shield, and his claw weapons basically just added elemental power to his attacks.

In FF5, all Ninjas naturally had the ability to dual wield, and after you learned a special Ninja ability you could use that talent in any form (also it was automatically added to your basic form). I don't think Monks could equip anything on their hands without a special ability.

In FF6, Shadow (the Ninja) was probably able to dual weild. And I think Sabin (a Monk) was only able to equip claws on one hand. But anyone in the game was able to dual wield, provided they had the "Genji Glove" relic equipped.

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NWR Forums Discord / RE: Avatar doomsday coming
« on: May 13, 2006, 02:10:21 PM »
You can destroy me anytime, but you don't have the wii to stop Jonny.


BTW, I would like to thank you for scaring all the posers away from our Revolution.  

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TalkBack / RE: RareWare Developing DKR DS, Adding Features
« on: May 12, 2006, 05:02:40 PM »
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The game could conceivably feature Conker and Banjo still, though that decision is probably up to Microsoft.

Rare: Hey boss! Can we put our N64 games on the Virtual Console?

Microsoft: No.

Rare: Then can we port them to the DS?

Microsoft: Ehhhh....

Rare: How about if we start with Diddy Kong Racing? Nintendo owns it.

Microsoft: Okay, fine.

*MS sees Conker and Banjo in the game*

Microsoft: Hey! What's this!

Rare: You said it was okay. Look here, we've got your signature and everything.

100
Nintendo Gaming / RE: Do you still care about the name?
« on: May 12, 2006, 04:43:00 PM »
I'm surprised to report that the more I see of the name, the more revolted with it I become. (And no, it's not the urine thing that disgusts me.) I don't even want to speak of it anymore.

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