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Messages - ruby_onix

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126
General Chat / RE:Official Avatar Discussion
« on: May 02, 2006, 01:26:46 PM »
Quote

Originally posted by: vudu
When did PGC increase the max avatar size?  First Jonny and now Ruby.  Why was I not informed?


It didn't. And there are others. Join the Revolution. But please be quiet about it. We don't wanna get busted.

127
NWR Feedback / RE: PlanetWii
« on: May 02, 2006, 01:02:46 AM »
PGC clearly needs to pay a consulting firm $75,000 to glue a couple random syllables together and then invent some deep meanings for the newly-created word.

128
Nintendo Gaming / RE:1up Speaking Up: Us vs Wii
« on: May 01, 2006, 08:37:34 PM »
Quote

Originally posted by: Smash_Brother
Read my sig (which I came up with myself).

Nothing wrong with dating her. It's introducing her to others which you'll likely avoid.


You should also bear in mind that she named herself, like a porn star.

Would you date a porn star named "Doug", especially if they keep saying that they have a great "surprise" that they need to reveal to you, when they think you're ready to accept it?

129
Nintendo Gaming / Where "Wii" came from
« on: May 01, 2006, 02:08:18 PM »
I'm sure we've all seen where Jonny mentioned in the Blah blah blah that Rick got a tip that "Wii" was made for Nintendo by the same naming firm that came up with the "Lexus" name for Toyota, right?

Well, here's a great article about these kinds of naming companies. It seems very relevant to this past week's news, and you'd hardly notice that it was written back in 1999.

http://salon.com/media/col/shal/1999/11/30/naming/print.html

Here's some quotes.

Quote

The exercise got off to an unpromising start. NewCo executives volunteered that they wanted the company to be perceived as strong, innovative, dynamic and caring. "We've done this process with hundreds of companies," Redhill says wearily. "They all say, 'We want to be perceived as strong, innovative, dynamic and caring.'" And therein, it seemed, lay the problem. Though top NewCo executives had avowed their intention to be different, to change the paradigm, to think outside the nine dots, "the qualities they were aiming to project were in fact common currency," Redhill sighs.


Quote

Michele Lally, global marketing director for Reuters-Dow Jones Interactive, recently renamed Factiva, is grateful to her naming company, Interbrand, for helping her stand out in a world of Factevas and Actevas. She has sought refuge in, as she puts it, "the semiotics of the letter i." "Have you seen our letterhead?" she asks. "We do the i as a biacron. An i with a circle on top. Or 'the bubble,' as we call it internally." Lally herself is bubbling over with enthusiasm for the bubble. "The brand circle denotes infinite possibilities," she says. "We very much hope that bubble, that icon, will come to symbolize business information in airport lounges worldwide."

Ron Kapella, head of Enterprise IG, seems to be pursuing a similar tack with Naviant, an online data-mining company. Eager to distinguish his brainchild from its sound-alike cousins Agilent and Navigent, he, too, has honed in on the letter i. "Notice that the letter i is exactly in the middle of the word," he says. "Notice also that it has a circle over it. An i with a circle over it is the international symbol for information. It's a visual symbol we've created. Consumers will come to associate it with endless inspiration, endless possibility."

Unless, that is, they associate it with googly eyed teenage girls who dot their i's with hearts and smiley faces.
And indeed, among some companies, a backlash against the naming companies has taken hold. For some, the fact that they came up with their names all by themselves, without recourse to professional help, has become a point of pride. "I love our name," Jeff Mallett, president and CEO of Yahoo, recently told an industry newsletter. "It's fun, irreverent and consumer-focused. And it wasn't conjured up by Landor, or some huge naming agency."

It's this sort of chutzpah that makes the namers at Landor see red. "The Internet is filled with arrogance," says Amy Becker coldly. "You might have a provocative, fun name. But do you have the basis for a lasting brand? We still don't know how compelling a brand Yahoo will be 10 years from now. I sense a real missed opportunity."


Quote

Bachrach recently completed a renaming project for MacTemps, a specialized talent agency that provides print production experts who are proficient on Macintosh computers. Bachrach didn't much care for the name. "It didn't function well," he says. "It didn't suggest a brand." Bachrach thought he could help. "What MacTemps needed," he says, "was a name that was aggressively novel, shockingly different. A name that grabbed the perceiver by the throat and shook him."

Bachrach and his team of constructional linguists rose to the occasion. They presented MacTemps executives with their recommendation -- Aquent. Aquent? "It doesn't mean anything," Bachrach cheerfully explains. "But if it did mean something, it would mean, 'Not a Follower.'"


Quote

Lu Cordova, president of TixToGo.com, is among the CEOs who roll their eyes at this sort of hubris. "Let's face it," she says. "We know who's in these big naming companies. We went to college with some of them. They say they're experts at this and experts at that. But they're really just our peers. They don't have any special mystical powers."

Cordova learned this the hard way earlier this year, when she sought out a new name for TixToGo, a popular online booking, ticketing and reservations service. After several months of probing and crunching, the naming firm she'd hired came back with a strong recommendation: YourThing.com. "The first 10 people we mentioned it to all said, 'It sounds like your, um, thingy," Cordova says drily. "So we said, whoops, OK, that one's gone."

130
Nintendo Gaming / RE:Complexity...(still not enough buttons?)
« on: April 30, 2006, 02:27:58 PM »
Quote

Originally posted by: eljefe
In light of the DUAL MOTION DETECTION capability that was confirmed yesterday, have those who were worried that there were too few buttons for deep control schemes changed there minds?

I think that 3D space control has the potential to be really amazing. But "a D-pad, a button, and a trigger" is not an adequate button layout. And the dual triggers on the analog nunchuck just confuse the setup further.

And until we get controllers that are gloves with 3D space control sensors in the fingertips and knuckles, we're going to need buttons, because otherwise we'd just be waving around the stumps of our virtually-amputated handless arms.

So as amazing as 3D space control might be, it still isn't a "substitute" for a good button layout. Having dual 3D space control is twice as awesome (and I've endorsed the idea of dual revmotes for quite a while), but it doesn't affect the underlying issue, IMO.

131
TalkBack / RE:EA Confirms Accelerometer Rumors
« on: April 29, 2006, 01:16:09 PM »
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Originally posted by: Bill Aurion
The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...

Just like how SVGA support was "confirmed"?

IGN
Quote

Q: Will Revolution hook up to a television?

A: Yes. It will also be able to interface with a computer monitor. In June 2004 Nintendo engineer Genyo Takeda said: "You'll be able to play [Revolution] not just by linking up to a television but to a computer monitor as well."

"480p standard" is what NOA's PR reps were saying while trying to spin the no-HD fiasco. Please excuse me if I don't put a lot of faith in that.

And it turns out I was wrong anyways. Shiggy apparently said "480p standard" in an interview a while later.

Of course, this turned out to be wrong anyways, as EA is clearly saying that it's not standard.

132
TalkBack / RE:EA Confirms Accelerometer Rumors
« on: April 28, 2006, 11:05:21 PM »
Quote

Originally posted by: Shecky
Was it ever in question?

After getting burned twice by Revolution resolution assumptions (HDTV and SVGA, not counting the holograms), I thought people were a little too quick to jump all over the remaining best-case scenerio. Especially with there being question marks around the issue (the single undefined output port, and Nintendo's half-hearted GameCube-era support).

I wanted specs before I'd accept it as fact. But people like Bill said specs didn't matter, and that I should turn in my Nintendo Fanboy Card if I didn't automatically believe the best things about Nintendo.

I find it funny that EA was the one to finally confirm it, not Nintendo. Maybe a few days before Nintendo might've given us some limited specs.


And in case I haven't met my negativity quota for the week...
Quote

IGN Wii: You mentioned that Madden runs in progressive-scan and widescreen modes. Is this something you've been encouraged to do by Nintendo or are these visual options you have pursued on your own?

John Schappert: I won't say that Nintendo so much encourages us. Any help we ask for it certainly gives us. That's just something we're doing.

 

133
Nintendo Gaming / RE:Japan hates Wii.
« on: April 28, 2006, 01:42:55 PM »
Quote

Originally posted by: DeadlyD
This thread LIES
they dont hate it, they just state they like the other word better

But according to Nintendo, Japan hated "Reboryushen".

134
TalkBack / RE: Revolution Name Announced!
« on: April 28, 2006, 01:19:38 AM »
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Today I am seeing a group of grown adults act like a bunch of crybaby brats. Or a group of ignorant children act like crybaby brats. I am not sure which sickens me most, but probably the adults because you are supposed to know better.

A) You're surprised by the reaction? I saw this coming within a couple neuron firings of seeing those three letters. And the rest of the internet appears to be giving it to Nintendo far worse than PGC is.

B) Crybaby brats are Nintendo's target audience.

135
Nintendo Gaming / RE:Revolution no more-Nintendo Wii
« on: April 27, 2006, 11:45:38 PM »
Quote

Originally posted by: Hostile Creation
How about Siemens?

German name. The company was founded by Werner von Siemens.

It doesn't matter that some companies have succeded despite having unfortunate names. It's just not something you should try.

You complain about the complaining, saying that the current name will become "good enough". But would you be complaining about a name everyone liked? Let's use "Revolution" as a really easy example.

136
TalkBack / RE:Revolution Name Announced!
« on: April 27, 2006, 11:13:31 PM »
Quote

Originally posted by: JonLeung
...and yet you'll still buy a Wii this year, so calling them retarded doesn't help matters when you support them.

Wrong and wrong.

While you can't entirely judge a book by it's cover, I was predisposed towards liking the Revolution. Was. Not anymore. I have no desire to buy a Wii. Nintendo is going to have to do something spectacular to win me back if they want my support (and I don't believe that "Wii" is the required first step in a grand plan to do just that).

And if it weren't for people complaining about the Celda demo, Nintendo would've never given Link eyebrows. Without the complaining, we wouldn't be anticipating Twilight Princess. If Nintendo wants to completely ignore the overwhelmingly negative reaction to this name, and just plow ahead with this boneheaded decision, then the failure of the Revolution (and possibly the death of Nintendo) will be on their hands, not mine.

137
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 07:02:43 PM »
"Play Station" was named the way it is (by Sony BTW, Nintendo had nothing to do with it) because at the time the Silicon Graphics "Work Station" was the biggest, baddest, most impressive thing in the history of computers. Sony was trying to claim that they had the gaming-version of a supercomputer. (Then Nintendo went and built themselves an actual authentic $200 SGI Workstation.)

Now Nintendo doesn't give a crap about impressing anyone, and puts deliberate effort into looking like retards.

138
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 02:10:24 PM »
Wow! Look at that ad!

All right, this place must be hot. They don't need a big ad, or even correct spelling.

139
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 01:00:38 PM »
The Revmote is going to need a new name now.

"Waggle Wand" seems to be the next most popular name for it.

It fits now, unfortunately.  

140
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 12:28:11 PM »
O_O


O_O


Horrible. Absolutely horrible. At first glance, I thought it was supposed to be pronounced as the Nintendo "Why?" (as in, Why Bother). But the Nintendo Wee? That's even worse.

I would say this is possibly the worst decision Nintendo has ever made. Worse than carts. Worse than the purple lunchbox Cube design. It doesn't even fit the appearance of the system (at least "StarCube" matched the overall "gayness" of the Cube's design, and then "GameCube" improved on it).

I think Nintendo's only hope right now is to call it the "WII" or the "W2".

141
TalkBack / RE:EA Comments on Revolution Development
« on: April 26, 2006, 12:17:03 AM »
Quote

Originally posted by: VGrevolution
From what I gathered you need alot more horsepower for HD, so Nintendo probaly did save quite a bit by not going HD.

If some developer were to say "I don't care if the graphics suck, I NEEEED tiny little fine details (at least for those gamers who can take advantage of them)." That would cost Nintendo nothing. All they'd need is maybe an HDMI port or something.

Iwata tells developers "I'll save you money. You don't really want HD. So now you can't have it." Some developers are obviously going to say "No Iwata, I'll save you some money. I'll bring my wares to Sony/MS."

I don't think Nintendo is looking after the gamers with Standard Definition TV sets. I don't think they're particularly trying to save developers some money (although maybe they are). I think they're just being their usual Nintendo-cheapo selves. Cutting any costs they think they can get away with, even if sometimes the benefits outweigh the cost on things.  

142
TalkBack / RE: EA Comments on Revolution Development
« on: April 25, 2006, 11:21:16 PM »
I've heard a number of people saying that the reason the DS isn't being stormed by RTS games is because (despite the touchscreen, which should make them awesome), the screen's 256x192 resolution just can't accomodate something like an RTS very well.

While I do think Nintendo's "no HD" position is somewhat shortsighted and might bite them in the ass (and I'd like to know how much money they actually saved on the Rev hardware because of it), 640x480 should be adequate for something like a RTS.

Quote

Young referenced the fact that HD graphics allow for smaller objects to stand out more when sitting further away from the screen, as opposed to sitting up close like a computer monitor.

This doesn't seem to make much sense to me. Isn't it just "screen size" that lets you see details at a distance? And with bigscreen TV's you could see too much detail, so it looked blocky, so they decided to improve the resolution (in a rather disorganized manner)?  

143
TalkBack / RE:Square Enix Announces 2006 Lineup
« on: April 25, 2006, 02:43:51 AM »
http://www.square-enix.co.jp/e306/








BTW, here's some older FF5 and FF6 Advance pics, in their proper resolutions, compared to the SNES originals.






144
TalkBack / RE:Square Enix Announces 2006 Lineup
« on: April 25, 2006, 02:31:03 AM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: Ian Sane
Is anyone else a little annoyed that we finally get Final Fantasy III but it's a new 3D version?


No, but in the best of both worlds you could just slap the original version on the new DS one as a extra without too much trouble.

Squenix can't port the original version of FF3 to anything. They tried and failed on both the Wonderswan and the PSone. They've said in some interviews that FF3 was programmed with some funky code that nobody at Squenix can understand, the guys who wrote it are all in different positions/jobs/retired now, and the original documentation is gibberish and/or incomplete. They said that building an entirely new game is literally easier and faster than trying to reverse-engineer the original game.

145
Nintendo Gaming / RE: Katamari Developer denounces revolution
« on: April 20, 2006, 01:03:07 AM »
I'm sure you guys know that I don't think the Revmote is perfect (too image-conscious IMO). But 3D space control has the potential to be the next analog. Bigger than that, even.

Considering this guy built his entire game around analog, he should be on his hands and knees, kissing Nintendo's feet in gratitute for pioneering the analog stick. If he's not already drooling over the Revmote, he should at least be watching it very closely. But to dismiss it out of hand because it's hype is too big? Because it's supposed to be too good? That's just crazy.

Oh wait. He didn't build his game around analog. He built it around dual analog. He's kissing Sony's feet for stealing Nintendo's idea. He's waiting for Sony to steal 3D space control, which will be his signal that it's a working technology, and that it's okay for him to like it.

146
TalkBack / RE: RUMORS: Phoenix Wright Gets Appeal?
« on: April 15, 2006, 01:59:28 PM »
Phoenix Wright's original print run was (I believe) 30,000 units. They shipped all of them, and 10,000 sold though in the first month (October), so Capcom figured their job was done, cancelled the game, and moved on.

It sold 5,000 in November, and another 10,000 in December, at which point the word-of-mouth on the game was really starting to spread (although it was positive from day-1). Especially after Christmas, when presents were opened.

The last 5,000 units were snapped up within the first few days of January, at which point the "shortage" became complete (although some people were having trouble finding the game long before then). Stores didn't order more units, because the game was cancelled, and they couldn't, so they just shrugged their shoulders and moved on. And Capcom was denying that there was a shortage or a need for a reprint, noting that it was "still selling" in January.

Then Capcom probably noticed that zero units were selling in February, or there was some sort of inter-division friction because of the threat of Americans storming the European launch of the game in March, because Capcom decided to un-cancel the game and do another print run.

I don't know how big the run was, but Capcom didn't advertise it's arrival, so most stores didn't order any copies, only the ones who were specifically pestering Capcom (or stores that kept up with videogame news) did, and yet the run still shipped out entirely.

NCSX got their copies on March 13, and the scattered stores that got copies probably got them on about the same day. I didn't see any local stores carrying the second run of the game, and most online stores who picked it up seemed to sell out in about a week. NCSX thought they had "several months" worth of supply, and they had it available longer than anyone else I know of, but they ran out as of yesterday, April 14.

NCSX is saying that a third run of the game has been produced, and will be arriving sometime next month.

147
Nintendo Gaming / RE: Amazing Deals for DS & GBA
« on: April 14, 2006, 09:19:46 PM »
Fire Emblem (the first one released on the GBA in America, also known as "Rekka no Ken" in Japan) is $20 Canadian at Superstore.

If you don't already know of the goodness of Fire Emblem, then you need to get it.

148
Nintendo Gaming / RE:Who's up for some hardware hacking?
« on: April 12, 2006, 11:00:44 PM »
Quote

Originally posted by: animecyberrat
I Noticed a similar thing witht he Plug N play tv game thing that looks liek an N64 controller but has NES games onit, it uses the same connector thet Atari, Genesis and 3Do used,

I never could get Any controllers for Genesis or Atari to work ont hem but the 3dO pad I have worked a little but not very well. I noticed that Atari and Genesis controlers are 100% compatible with each other, except if your using an atari stick youc an only play Sonic as it is the only game that uses 1 button.

That used to be a common port used on PC's and other computer equipment back in the late-70's early-80's. After Sega used it in the Genesis, Atari sued them over it, probably because Atari was the first "console" to use that kind of port (and Atari was dead and wanted money). Atari won and got a couple billion Sega dollars, so everyone stopped using it. Nintendo LOLed because the Famicom's controllers in Japan were hardwired, and the NES's ones happened to be customized (the Famicom's expansion port for things like the Zapper used the Atari style port, but Atari didn't notice, and Nintendo got away with it).  

149
Nintendo Gaming / RE:Who's up for some hardware hacking?
« on: April 12, 2006, 01:22:32 AM »
Quote

Originally posted by: KDR_11k
Why shouldn't it? Extension cables only connect the pins from one plug to another, they don't change the arrangement in any way and don't care about the data sent.

Tell that to Sony.

150
NWR Feedback / RE:Ad-Free Grace Period on PGC
« on: April 11, 2006, 10:49:17 PM »
Quote

Originally posted by: vudu
Also, your avatar is too big.

It's not "too big". It's just defying the rules.

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