I really like your camera control ideas for the NRC - they're brilliant. What you described would be completely intuitive and it would help the gameplay so much more. One questoin, though. In "Up C" mode, is there a way to lock the camera? Because it would be nice to run around and control the camera so extensively, but what if you want to lock it in one specific place? When you use the C-Stick, you set the angle and then it stays there. With this setup, I didn't see a way to keep it in once position.
Also..
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Originally posted by: Requiem
-- D-padDon't get confused, if you have your bow out, you can "pull the arrow back", although you won't want to in many situations. You'll most likely want to fire quickly. To do so, you hold the same direction on the D-pad that selected the bow, then press "B" button. So it's somewhat of a combo move to fire. The reason for doing this is to allow you the ability to pull back the arrow if you'd like. To do that, you hold the bow button then pull back the controller to fire, then press "B" to release.
But that brings up the whole debate about whether these controls actually help the game or if they are just there to make it different but don't really improve the system. The example you gave was that instead of just shooting the arrow (which you still incorporate), you would pull back the controller and press B to fire it. You even said yourself that you won't want to pull it back in many situations. A
So how does the motion sensitivity in this case actually help? Sure, you can specify how hard you want to pull the arrow back, but you could do that just as easily with a normal button depending on how long you press the button. And also, it's quicker the traditional way, and many times in Zelda games you need a quick bow.. Nintendo needs to show that the NRC is THE way to control the game, and once you use it, traditional methods won't even be able to hold a candle to it.